The Lavalit Team have released a new version of Openbor for Consoles,Wii, PSP, Dreamcast, Dingoo, Gp2x and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful folks over at http://www.senileteam.com
History ---------------------- As fans of the 'Streets of Rage' series that originally appeared on the SEGA megadrive/genesis, we always wanted to see streets of rage 4. But the waiting proved futile, and streets of rage 4 never came. That's why we tried to correct this mistake and fill the void by making the ultimate tribute to Streets of Rage: Beats of Rage!!
Development ---------------------- Beats of Rage was created by Senile Team. However, the character sprites and some parts of the backgrounds are taken from 'the King of Fighters' games by SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes music, and features six playable levels plus a bonus level. It is available for many systems
Rev 2828 2010-06-09 18:50:05 Author: plombo
Log message: No need to calculate the viewpoint matrix on every update when it always stays the same.

For more information and downloads, click here!
|

The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful folks over at http://www.senileteam.com
History ---------------------- As fans of the 'Streets of Rage' series that originally appeared on the SEGA megadrive/genesis, we always wanted to see streets of rage 4. But the waiting proved futile, and streets of rage 4 never came. That's why we tried to correct this mistake and fill the void by making the ultimate tribute to Streets of Rage: Beats of Rage!!
Development ---------------------- Beats of Rage was created by Senile Team. However, the character sprites and some parts of the backgrounds are taken from 'the King of Fighters' games by SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes music, and features six playable levels plus a bonus level. It is available for many systems
Whats New
Author: plombo
Log message: Changed 32-bit integers in sound mixer from long to int for 64-bit compatibility.
For more information and downloads, click here!
News via http://www.dreamcast.es/news.php?readmore=356

This news will brighten more than one user, especially the geeks to retro. Also to the veterans of this web ... Let us remember
If you remember the old website DCIberia.net, Launched an "alpha" of VIGASOCO (which was lentil, no sound, only keyboard and graphics CPC). Well, hold on to the chair because I updated the port and change often!
For those who may not know, VIGASOCO is a framework designed to understand how some classic games. Its main purpose is to be a learning tool for understanding the inner workings of the games. This version lets you play as a clasicazo "The Abbey of the crime". Perhaps one of the games "made in spain" world's best known.
It is best that you consult the new official website VigasocoSDL, including extensive documentation, and discharge (CDI image.)
Official Site: http://sites.google.com/site/vigasocosdl/
Dreamcast Version: http://sites.google.com/site/vigasocosdl/home/dreamcast
Sega Dreamcast version courtesy of www.dreamcast.es
Sound Support VGA graphics are supported (PC remake) and CPC (original) Plugins can not be loaded dynamically It supports load / save game Need a VMU in port A1 The game took 4 blocks of memory Tested Real Hardware NullDC Emulator Makaron Emulator 320x240 resolution and a frame rate close to 50fps Support 50/60 Hz selector Controls D-Pad: William and Adso Movement Start: Pauses L: Load game A: Save Game A: Area (for moving screens and pick up / drop objects) Y: Switch between CPC and VGA graphics B: Answer yes to the questions / Q in the mirror room X: Answering NO to questions / R in the mirror room Keyboard: Supported with original keys VigasocoSDL
For more information and downloads, click here!
|

The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful folks over at http://www.senileteam.com
History ---------------------- As fans of the 'Streets of Rage' series that originally appeared on the SEGA megadrive/genesis, we always wanted to see streets of rage 4. But the waiting proved futile, and streets of rage 4 never came. That's why we tried to correct this mistake and fill the void by making the ultimate tribute to Streets of Rage: Beats of Rage!!
Development ---------------------- Beats of Rage was created by Senile Team. However, the character sprites and some parts of the backgrounds are taken from 'the King of Fighters' games by SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes music, and features six playable levels plus a bonus level. It is available for many systems
Whats New
Changed 32-bit integer typedefs in gfxtypes.h from long to int. Remember: 64-bit compilers treat longs as 64-bit integers; int is 32-bit across all platforms!
For more information and downloads, click here!
News via http://dcemulation.org/?title=Main_Page
In a post at Inside3D, Manoel "Fragger" Kasimir announced v2.0 of Makaqu (aka nxMakaqu), his enhanced multi-platform Quake engine:
Quote: I'm working on Makaqu, aiming for a 2.0 release.
Here's the to-do list so far, from the top of my head:
General stability and mod compatibility improvements. Get the hardware renderer working. Finish improving the controller support in Windows. Proper implementation of Fightoon's features. Alpha blending for BSP models. Automatic generation of blendmaps. 16/32 bit color software rendering. 8-bit colored lighting in software. 16/32 bit colored lighting in software and hardware. Brown/custom colored tinting of the menu background. Better support for multiple resolutions (HUD/menu/console scaling, custom screen aspect, etc.). Port to flash. Port to Linux. Port to DOS.
And the wish list:
Hardware rendering on the Dreamcast. Support for the Dreamcast lightgun. BSP texture dithering on the software renderer. WAV/MP3/OGG/FLAC/ADX streaming and CDDA replacement. QuakeWorld support. Port to Mac. Port to Wii. Port to Nintendo DS. Port to PSP.
Work in progress:
Dreamcast controller's analog stick bugfix (untested).
Current changelog:
reckless' depth sorting of entities (from http://forums.inside3d.com/viewtopic.php?p=22096#22096 ). SV_TouchLinks fix ( from http://forums.inside3d.com/viewtopic.php?p=23999#23999 ).
|
|