Dreamcast Homebrew

The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.

OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com


History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!


Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.

Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems

Whats New

Log message:
int i = getentityproperty({ent}, "mapdefault") Returns map index entity began play with.

Note: MVS is once again not compiling - New screen functions appear to be the culprit.

 
Dreamcast Homebrew



The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

or a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log

1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

General:
- Fixed several minor bugs here and there.

Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)

KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.

LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves

Tinsel:
- Fix video playback regression in Discworld 2.

Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.

Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.

PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.

 
Dreamcast Homebrew
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.

OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com


History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!


Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.

Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems

Whats New

Log message:
Added required libraries for MVS.
 
Dreamcast Homebrew
News via Dreamcast.es

This image has been resized. Click this bar to view the full image. The original image is sized 640x480 and weights 55KB.

And then came another Sunday "dreamcasteo." DC-TON suggested carrying a clone of Boulder Dash ... so said and done! With all of you Epiphany!

Epiphany is a multi-platform clone of Boulderdash (aka Emerald Mine on the Amiga) made with the SDL library. The player must collect all valuable minerals scattered in levels, avoiding being hit by a stone, or (even worse) by a bomb.

Main Author: Giuseppe D'Here '
Web: http://epiphany.sourceforge.net/
License: GPL V2

This port allows you to save the game on the VMU. There must be a VMU in port A1 and have 2 free blocks.

NOTE: The game is only saved when you are EXIT in the main menu.

NOTE 2: The game takes a while to load, so be patient: D

Changes in this version:
- It has replaced the original game music (MP3 format) for other tunes in MOD format. I hope you like!

Controls:
D-PAD: Move the character
Start: Start game
L: Exit
A: Pause
A: Shoot (SPACE)
B: Secondary Button

 

http://www.dcemu.co.uk/vbulletin/showthread.php?p=2148333716#post2148333716

 
Dreamcast Homebrew

News via http://www.dreamcast.es/news.php?readmore=344

The team responsible for the excellent game Giana's Return Is currently working on a new project that, for now, they have titled "Project S".
Seems to be another Jump'N'Run with touches of puzzles, and you have warned us that it will be a tough game of noses:)


Commented that they already have an internal version that remains playable and polishing small bugs. The game will launch in a multitude of platforms and of course, there's our Dreamcast!
They have also obtained permission from the original author and copyright holder, which is perfectly legal: D

 
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