Sony has told GamesIndustry.biz that it supports publisher initiatives to monetise second hand games consumers through online play, and that it is currently investing in a solution for its own first-party titles.

The move has been pioneered by Electronics with Project $10 and refined through the Online Pass, which charges those that buy games second hand to access online multiplayer services, helping publishers recoup some money in the controversial pre-owned market.

"On the principle of making online portions of the game available or unlocked from the disc-based release for a fee, we're broadly supportive of that," said Sony's European president Andrew House in an interview published today.

"And we're exploring actively the same option for our own content."

While EA has been first to roll-out the practice across the EA Sports line-up, other companies including Red Faction publisher THQ and French firm Ubisoft are also putting systems in place.

Activision's Bobby Kotick has suggested the monetisation of online console play could go further, and that he'd like to see a subscription service for Call of Duty games, but House said Sony would "struggle" with that idea, and warned against a one-size-fits-all attitude to pricing.

"In terms of just a charge for basic online play, that's something that we have to talk about a lot more and we struggle with a little bit because we feel very vindicated and base a lot of the success of PSN today - a 70 per cent connection rate across consoles - on the fact that we've removed that major initial barrier to entry."

Sony is making money from PSN with the recent introduction of PSN Plus, a premium subscription that bundles multiple free games, content and access to beta phases for a set fee.

Uptake is better than expected, said House, and the company is now beginning to analyse user patterns and observing the first consumer trends.

"It's interesting that there's been a more significant uptake on the annual subscriptions than there has been on the three months subscription, with the exception of Japan," detailed House.

"I think that we need to remain hard at work on ensuring the content offering and the content flow remain strong. I have a sense that there is a second tier of PSN users that are almost ready to sign up that are in something of a wait-and-see mode because they want to see a bit more of the roadmap and how it flows out and is it meaningful to them? Which is absolutely fair enough."

It's not just a successful service for Sony, said House, as the company gathers data to convince publishing partners that they can also take advantage of PSN Plus for marketing and sales boosts.

"As with any of these propositions we've got to validate it first and then show them some good viable data on it," he offered. "There's overall amongst publishers, certainly with European publishing partners, a good open flexibility to talk about different models and actively explore them.

"There's increasing recognition that within the network space for our audience it's a mistake to try and adopt a one-size-fits-all attitude. The network naturally leads you to a variety of business models. Creating multiple consumer options is the way to do that and publishers are latching on to that idea. Whether it's based around their own franchises or being part of a publisher-led initiative."

http://www.gamesindustry.biz/articles/2010-08-23-sony-looking-at-online-pass-equivalent-for-first-party-titles

 

Online retailer Amazon has decided to stop selling Xbox Live Arcade games via its website, ending a partnership which began only 16 months ago in April, 2009.

Previously, the site had offered redeemable codes for purchase, allowing customers to pay for XBLA titles in national currency rather than with the publisher's proprietary Microsoft Points.

The companies had both trumpeted the announcement of the partnership, with Amazon's vice president of Video Games and Software, Greg Hart, claiming that: "PC gamers have enjoyed the convenience of digital downloads on Amazon.com for some time. Now Amazon.com and Microsoft are bringing that same level of convenience to platform gamers by expanding the reach of the Xbox Live digital platform to millions of Amazon customers"

Amazon continues to sell the Points for the service themselves, as well as membership for Xbox LIVE. Download codes are also still on sale for both WiiWare and PSN titles.

http://www.gamesindustry.biz/articles/2010-08-23-amazon-stops-selling-xbla-titles

 
News via http://www.xbox-scene.com/xbox1data/...AuZlIPQOmb.php

TingedAce released a new version of XNand Healer GUI - an app that started off as an uncrippling tool but now morphed into a general purpose NAND dumping tool that should really aid the first part of the JTAG'ing process.

What's new/fixed:
* Supports Multiple Reads in one go
* Escape to cancel analysis
* Changed default read length option from 66 to 64

Official Site: http://www.rigid360.co.uk
 
News via http://www.xbox-scene.com/xbox1data/...uppoSfZUNv.php

[c0z] released an update for Dash Launch v1.0 for jasper BB 256/512mb users so they can now safely use their internal memory:
[quote]
Changes from dash launch 1.0 patch set:
-Jasper big block machines need only apply
- fixes flash MU corruption issues

*note that flash mu is contained in:
blocks 0x10 thru the end of block 0x15B
blocks 0x200 to end of NAND

in small block notation (for nandpro) this is:
blocks 0x80 thru the end of block 0xAD8
blocks 0x1000 to end of NAND
 

News via http://www.xbox-scene.com/xbox1data/sep/EklEkplkVkhGPtMHvp.php

Node21 (Team XeDev) now released XM360 v1.8d to the public, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

What's new/fixed (since v1.7):
* Fixed fact that you couldn't sort by ratings or raters in the collection manager (v1.8)
* Fixed new scraper (1.7b) getting ratings wrong. I made a change to the file format that breaks compatibility with old xbla_titles.csv, so make sure you are not using an old version of the file. (v1.8)
* Fixed initial scan crashing the 360 if there was no existing content.bin file. (v1.8)
* xm360_server is now aware of the last time xbla_titles.csv and dlc_titles.csv were generated. Every 360 that connects to xm360_server will *automatically* update the xbla_titles.csv and dlc_titles.csv on that 360. Furthermore, you can regenerate, or replace those files without stopping xm360_server from running. So, I leave the server running all the time, 24/7. I have scheduled a /X and a /D every night at midnight as well. It's all invisible without any hands on maintenance. Basically, this feature means you shouldn't ever have to worry about moving these files to your 360 anymore. On the server, these files should be in the same place as content.bin. (v1.8)
* Also, if you put an xm360.xex in that same directory, xm360 will *also* update itself if the version there is newer than the version that is running. It will automatically restart if this happens. This is a moot feature though, unfortunately. (v1.8)
* A request was made to include the DLC filename for missing DLC in the DLC_report.txt (v1.8b)
* A suggestion from a donater: The first scene now has the ability to seperate GOD from XBLA (use RB to toggle) (v1.8c)
* The server will now wait for you to hit enter after scraping XBLA or DLC (v1.8c)
* The server has a new command line option (/Q) to tell it *not* to wait for enter after scraping. Use this if you automatically scrape every night via a scheduled task, or something like that. (v1.8c)
* After "ATHiEST" leaked version 1.7b, I stopped work on xm360, except to support people who had donated. I'm releasing 1.8d to get everyone out there caught up to what has changed since then. Any future work on XM360 will once again go to people who donated first. (v1.8d)
* Due to a request, after unlocking XBLA, you no longer have to do a full re-scan for content (v1.8d)
* FTP is much faster thanks to the FSD team teaching me to assign threads to a CPU, go DONATE TO FSD PLEASE! (v1.8d)
* Because xm360_server became the only way to update the database, and it doesn't work on linux. I've gone back to including the perl scrapers (but they are still not as good as xm360_server) (v1.8d)

Official Site: http://xedev.xbins.org/

 
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