Nintendo has already confirmed that development of the Wii 2 is well underway. But don’t expect any more information than that for quite some time, as president Satoru Iwata has told investors that the silence to ensure that the mystery tech will be a surprise.
“We are of course studying and developing the next console to Wii,” he stated. “However, there is a big difference between studying a product and announcing what it is and when we will release it.
“I am afraid to say that the history of entertainment is also the history of imitation. A great idea will promptly be copied unless protected through patents. At the same time, it is really important for our business to positively surprise people. Will you be surprised by our completed product if we told you how it is surprising three years in advance?
“Therefore, we basically disclose information on our products as late as possible. We believe this is the best approach for the entertainment products we are developing. Again, we are planning the next products for Nintendo's continuous growth, but we cannot tell you what, when and how we will release it here. Thank you for your understanding.”

http://www.mcvuk.com/news/40261/Iwata-wants-Wii-2-to-surprise-you

 

Codemasters had let-out the first video for racing threequel Colin McRae's: DiRT 3.

The footage shows mud-track rally driving, tarmacked race-course racing and, eventually, a car drifting underneath a lorry that explodes.

What that tells us about this third game in Codemasters' rally driving series we're unsure.

DiRT 3's existence was confirmed by Codemasters in March. Publisher bigwig Gavin Cheshire told the world back then that DiRT 3 would be "fresh and new", and "if you don't innovate, you're dead".

No date has been annnounced for DiRT 3. No platforms have been mentioned either, although we expect PC, PS3 and Xbox 360 as with previous DiRT games.

http://www.eurogamer.net/articles/di...eiled-in-video

 
Bungie has warned budding Halo: Reach quitters that it intends to punish them for their transgressions.

The developer has drummed up new ways to boot out those who leave games early so upcoming FPS Halo: Reach will be free from their horrible griefing ways.

"I think one of the new things people will be excited about too, is how we're going to be able to penalise people who are habitually quitting out of games, which isn't exactly cheating, but it creates a really negative experience for everybody else in the game," explained Bungie's community director Brian Jarrard to X360A.

"We actually have new tools now to detect that and eventually, people who do this habitually will actually be penalised.

"We want to be able to remove them from the population so they can't make everyone else keep having a bad time."

Eurogamer spoke to Jarrard and campaign designer Niles Sanky recently and discovered all sorts of interesting gubbins about Bungie's final Halo game.

http://www.eurogamer.net/articles/ha...o-be-penalised
 
He has predicted it, Activision has denied it – but now outspoken US games analyst Michael Pachter has published his most detailed argument yet as to exactly why he believes Call of Duty: Black Ops will offer an additional paid-for multiplayer component.
“Multiplayer online game play is as strong as ever, with an estimated 15 million people spending an average of 10 hours a week playing games such as Call of Duty Modern Warfare 2, Halo 3, Battlefield Bad Company 2 and Red Dead Redemption,” he said in a note to investors.
“While downloadable content (DLC) sales have been strong (we estimate that Activision has sold 8m map packs at $15 in the first half of the year), revenues from DLC are insufficient to offset the declines in packaged goods sales resulting from the online multiplayer time vacuum created.
“In our view, it is likely that multiplayer online game play will continue to be offered for free, but we expect the publishers, led by Activision, to devise a way to extract value from consumers who are playing online.
“We estimate that four billion hours of game play have been spent on Call of Duty Modern Warfare 2 online multiplayer alone. 20 million game purchasers would have spent around 250 million hours finishing the single player and co-op campaign modes. The incremental 3.75 billion hours spent playing online multiplayer dwarfs this figure, and represents the equivalent of 15 full-game equivalents that were not purchased from any publisher.”


That’s not it, though, Though Call of Duty: Black Ops will be the beginning, Pachter thinks a number of 2011’s biggest titles will ask for an online subscription.
“The premium services that we expect to be monetized are the sale of virtual goods, the opportunity to play in tournaments, the maintenance of achievements, the creation of ladders and leader boards, and access to value-added content,” Pachter added.
“We are not sure which direction that monetization will take, but expect to hear about future plans for charging for premium services some time between this earnings cycle and early 2011. We think that scheduled releases like Call of Duty Black Ops, Medal of Honor and Halo Reach, and unscheduled releases like Grand Theft Auto 5 all will contain the opportunity for gamers to pay more to the publishers. While we don’t think that anyone will be compelled to pay for premium content, we think that it is highly likely that the content will be offered for a fee, and that as a result, fewer hours will be spent playing these games for free than has been spent on their prior versions.”
Critics of Pachter’s theory argue that customers who have become accustomed to years of free console multiplayer will react in horror at the introduction of a new fee-based structure. Even if that is the case, the analyst argues that the model remains sound.
“Charging for premium content is important for two reasons: first, it should drive higher revenues and profits for the publishers who charge; and second, it is likely that the creation of premium content will limit the number of hours spent playing multiplayer games for free, thereby disaggregating a large number of consumers who will likely begin purchasing packaged products again,” he explains.
“At the margin, we expect somewhere around half of the current 15 million online game players to pay something for premium content, and expect the other half to play fewer hours online if the free experience is slightly less robust in the future. Should the 7.5 million people who choose to pay generate only $5.00 per month (around 11.5¢ per hour), publisher revenues and operating profits would increase by $450 million; should the other 7.5 million people purchase only one additional game per year to make up for fewer hours spent online, publisher revenues would grow by another $450 million.”
Pachter then goes on to conclude that the introduction of such fees could actually emerge as the catalyst that lifts gaming out of its current market slump.
“We think that premium online multiplayer content will be the event that turns the negative tide of industry sales around,” he blieves. “In our view, investors value recurring revenue streams far more than those from “hit driven” packaged products sales, and we think that once a premium service is established, likely by Activision, other publishers will quickly follow suit.
“As we said above, we do not think that charges for premium content will be mandatory, and we expect the publishers to continue to provide some form of online multiplayer for free. However, we think that the opportunity to charge something is too great to be overlooked by the publishers for much longer, and we expect to see Activision lead the way by creating a new system some time before the end of the year.”

http://www.mcvuk.com/news/40247/Pach...nline-COD-fees
 

Microsoft is offering those who have pre-ordered Xbox 360 RPG release Fable III the chance to design an in-game character who will appear in their quest when the game arrives on October 29th.
The Fable III Villager Maker, which is accessible via browsers, allows those who have pre-ordered the game the chance to create their own character.
Once the final game arrives the character will then present gamers with an exclusive quest, as well as supply them with 1,000 gold pieces. The character will also persist throughout the game.
2,000 variations are possible using the tool, including customisations to his or her appearance, back story, personality and homeland. Users will also be able to use the character is a custom PC desktop and share their creation on Facebook and Twitter.
“Whether you create a valiant ally, an evil villain, or perhaps the perfect spouse, let your imagination run free as you make your mark in the fantastical world of Fable III,” the press release reads.

http://www.mcvuk.com/news/40251/Fabl...aker-goes-live

Last Updated (Monday, 02 August 2010 20:12)

 
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