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THE LATEST NEWS BELOW
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May 20th, 2013, 17:20 Posted By: PSPReview

Newly released for the Pandora Console

FileZilla Client is a fast and reliable cross-platform FTP, FTPS and SFTP client with lots of useful features and an intuitive graphical user interface. Among others, the features of FileZilla include the following: Easy to use Supports FTP, FTP over SSL/TLS (FTPS) and SSH File Transfer Protocol (SFTP) Cross-platform. Runs on Windows, Linux, *BSD, Mac OS X and more IPv6 support Available in many languages Supports resume and transfer of large files >4GB Tabbed user interface Powerful Site Manager and transfer queue Bookmarks Drag And drop support Configurable transfer speed limits Filename filters Directory comparison Network configuration wizard Remote file editing Keep-alive HTTP/1.1, SOCKS5 and FTP-Proxy support Logging to file Synchronized directory browsing Remote file search
Download Here
More about the Pandora:
The Pandora is designed to be a handheld game console with high-end PDA capabilities, but may also be run as a low-power full-featured Linux desktop. The system by default comes with a Linux OS based on Ångström.[13]
The interface is custom themed to fit the small form factor and touchscreen, analogue joystick, and keyboard-based inputs available. Users can install and run their own desktop environment if they choose. Users may even install other Linux distributions like Ubuntu[14] or Gentoo[15] themselves. It is possible as well to run Android (gingerbread) through a PND package on top of the Angrstrom distribution, while it requires overclocking to perform flawlessly.
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May 20th, 2013, 17:01 Posted By: PSPReview
Heres the latest news from the PSN Team:
Sign up here to watch PlayStation’s E3 2013 Press Conference live on 10th June, starting at 6:00pm Pacific Time (2.00am 11th June BST, 3.00am CET).

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May 20th, 2013, 16:32 Posted By: wraggster
The team BiteYourConsole is back in the evening releasing the new version of Bite with support in the realization of homebrew.
In this new version there are two good news, we have added the possibility to create backup with the new method remaster and the second novelty, we can, through steps dictated by Bite, convert PSP homebrew to run them on the PS3.
Interacting with Bite is simple, we can directly use the PSP console, the console because every button has its own function.
Bite Functions:
•Down Arrow and Up Arrow: Opens and closes the console, is used for the construction of homebrew.
•Left Arrow and Right Arrow: Opens or closes the help function.
•Home button: Returns to the menu selection.
•Volume function keys: Use the plus and minus buttons can decrease or increase the volume (if you load an mp3 file).
•Circle button: Opens the folder where installed Bite.
•Musical Note: Open the audio file (mp3)
•Select button: Used to upload files cso, iso, eboot.pbp or files pkg.
•Start button: This function is not available.
•The keys angle handpiece squared circle eg: Generic buttons, used for various functions.
Once created, we can decide whether to pick them up files from the folder where they are created, in this case click on the Select button and copy the files so created, or through the transfer ftp server on PS3, the files will be saved in the package and installed with multiman with the bubble function, this function may still have some small bug, we will try to fix in a future release.
In the tools folder we can find a file backup_bat, use it in case some files can become corrupted, you can intervene by pulling back the batch files used by Bite.
Attention: For proper operation of Bite do not change the installation directory, in the version No Setup Bite extract the folder into the directory 'C: \ Program Files'.
download attached
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May 20th, 2013, 16:25 Posted By: wraggster
Here it is, 8 months after Super Mario World - The Lost Adventure Episode 1, isaix finally released Super Mario World The Lost Adventure Episode 2 (his second ROM hack release). This is a complete SMW hack that features 79 new levels, Over 100 custom music, custom graphics, new boss fights, new power ups, custom palettes, redesigned Overworld Map and much more…
http://www.romhacking.net/hacks/1310/
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May 20th, 2013, 16:21 Posted By: wraggster
It doesn’t take a rocket scientist to know that the Vita is not performing well in the marketplace. The prevailing public opinion seems to be that “there aren’t any games for it,” and that “it is too expensive.” Are these claims true? The purpose of this article is to examine the Vita, and to determine its strengths (and weaknesses) and how Sony could shore up sales of the Vita.
System specifications:
The Vita runs a quad core, ARM-Cortex A9 CPU (one of the four cores is set aside for system use, leaving three cores free). This is a 32 bit processor designed for high end mobile devices (phones, tablets, etc), and is comparable to, but quite a bit more powerful than, the ARM11 CPU in the 3DS (if you follow these sorts of things, the original Tegra chipset uses an ARM11). It is also less powerful than the ARM-Cortex A15 which is in the Tegra 4 (which was just announced in January of this year). As far as CPU power goes, it can safely be stated that the Vita outpowers any device currently on the market (unless I’ve missed a Tegra 4 release), and there should be no bottlenecks in the area of the CPU.
GPU wise, the Vita uses a quad-core SGX543MP4+. This is a modified version of the PowerVR GPU that powers that iPad 3, which runs at 7.2 GFLOPS—equal to the Tegra 3, and outpacing the Pica 200 that powers the 3DS (sadly, I could not obtain solid numbers for this as Nintendo does not release tech specs for their systems anymore). There are mobile GPUs that outperform the Vita (like the Adreno 225 and the Tegra 4), but not many. Some have compared the Vita to a “portable PS3,” but the performance of the Vita is nowhere close to the PS3: the GPU in the PS3 outputs 176 GFLOPS.
Sorry little Vita, I love ya, but you’re not in the same class as your big brother.
Other neat features of the Vita include a capacitive back panel and front touch screen, dual analog sticks (yay!), Sixaxis motion controls, Bluetooth 2.1+EDR, wifi (b/g/n), front and rear cameras, a 960×544 OLED screen (which is beautiful), and 3G (on certain models). The Vita also sports 512 MB of RAM and 128 MB of vRAM, which is more than adequate for such a small screen/ low resolution.
When taken as a whole, the Vita is an impressive piece of hardware, even a year after its release. These technical specs are actually a drawback for the system in some regards, but this will be discussed later.
The difference between OLED and LCD is huge. Go to your local game retailer and pick up a Vita for a test run if you don’t believe me.
Games:
There are not many games out for the Vita. There, I’ve said it. It is demonstrably true; there is no point in arguing the matter. The assertion that there are no “good” games on the Vita, however, is demonstrably false. Some AAA releases are:
•Persona 4 Golden
•LittleBigPlanet Vita
•Rayman Origins
•Guacamelee
•Metal Gear Solid HD Collection
•Oddworld: Stranger’s Wrath
•Uncharted: Golden Abyss
Apologies if I did not list your favorite game here. The point is, there are plenty of great games on the Vita, and more are coming. Anyone who tells you that the Vita “has no good games” is either a fanboy, uninformed, or willfully ignorant.
Show this to anyone who says that the Vita has no good games.
Problems:
The Vita is a great system, and it has some terrific games, but it isn’t perfect. The biggest problem with the system is the cost. The system alone is $250 ($300 for the 3G version). In addition, the system is barely functional without a memory card. Sony, in their wisdom, decided that memory cards would be proprietary and expensive—you’re looking at spending at least $30 for a small, 8 GB memory card. Don’t forget that you’ll want a case to protect the screen, too—this is not a clamshell design! Digital distribution is neat, but the discount for digital games is negligible at best. The whole set up, from the initial purchase to the accessories to the games, feels like it is designed to bleed you dry, and that isn’t a good way to build a consumer base.
http://wololo.net/2013/05/19/the-pla...till-relevant/
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May 20th, 2013, 16:20 Posted By: wraggster
Almost one year ago, I announced that Wagic was put on hold. Although we haven’t made a release in a year, our devs and community have been busy adding features and cards regularly. None of the members of the core dev team have the time to drive a full “beta test + release” process anymore, but it doesn’t mean there shouldn’t be any more release. Therefore, I’ve decided to open a thread on the Wagic forums where people can regularly submit builds from the SVN. “By the community, for the community”.
This release is different from our releases in the past as I will not desperately be trying to get all platforms ready at the same time. You will see, for example, that we don’t have a build for iOS ready yet. It is not because it’s not possible, but because nobody has provided one yet. There might also be lots of bugs compared to our latest stable 0.18.6 release. Unlike for the past releases, I haven’t spent days playtesting on many platforms, nor have I asked the community to do so before submitting the binaries.
But since the project is still very alive, and the only thing preventing you from enjoying it is that the people with the tools to compile are not coordinated, I figured I might as well start this.
[h=3]What is Wagic?[/h] Often compared to commercial games for its replay value and quality, Wagic is a heroic fantasy card game, in which you fight as a wizard against the computer. As you win battles, you unlock new game modes and earn credits that allow you to improve your army. Wagic is community driven and entirely customizable: you can create themes, mods, new cards, new rules, or even new games. Wagic is available in several languages (English, French, German, spanish, Italian, Portuguese, Chinese, Japanese, Serbian), and open source. It currently runs on the Sony PSP (as well as on the PS Vita if you have VHBL), Windows, Linux, maemo, meego, Android (phones and tablets), and iOS (iPhone, iPad).
[h=3]Changelog[/h]So what’s new in 0.19.0? To be honest, it’s been so long since the last release, and I have myself been so disconnected from Magic The Gathering in general and Wagic in particular, that I am not entirely sure, but here’s what I could gather from our SVN:
- There are a lot new cards, as we now support 10’400 unique cards in the game (up from 9’400 last year), for a grand total of 18’000 supported cards (that’s when you include reprints) in Wagic.
- High resolution fonts have been added on platforms that support it. Not everything supports high resolution in Wagic yet, but you’ll definitely see a huge improvement your PC, phone, or tablet. It is now possible to read the tiny names on card thumbnails, on an Android phone with a decent screen.
- the “gauntlet mode”, that we had a long time ago as a “source code” mode to have AI fights, has been added as a core part of the game. This means you can now have tournaments with 3, 5, 7, 13 games against the same AI, or even more “tweaked” tournaments where the winner is decided when there are 2 or 3 wins difference
- New abilities, in order to support some of the new MTG sets, have been added. You can see a list of all abilities, if you want to add your own cards, on the wiki here
- I wish I could tell you we have a network mode ready, I know xawotihs has been working hard on this, but I believe it is still hidden in our code, and can probably be alpha-tested by people who will have the guts to compile their own Wagic version. But hey, at least you know there’s some progress in this area too.
More than the release, I want to use this post as a request for the community: if you know how to compile Wagic, and happen to compile it once in a while, please head over to our “SVN Builds” thread and post a link to your compiled version, the community will really enjoy it
[h=3]Downloads[/h]These new builds of Wagic can be downloaded here. Be sure to read the instructions for each download, the downloads do not necessarily include the resource files, which you have to download separately (usually the links are in the thread)
http://wololo.net/2013/05/14/release...ndows-android/
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May 20th, 2013, 16:18 Posted By: wraggster
This week we are proud to present you with the next issue of CVG under the watchful eye of Paul Davies. Like always, we have selected a handful of articles to preview before you download the full issue in one of the three sizes available.
Our first highlighted articles is the review for a little PC game called Duke Nukem 3D. Next up we have two Playstation classics. The first one is the birth of a giant franchise named BioHazard in Japan, but known over here as Resident Evil. The second review is for a sequel in the long running Konami series: International Track & Field.
And we end this week with quite a bang. As we are starting to get very close to E3 2013, every gamer can feel the tension building. So this is the perfect time to look back to the humongous E3 1996 special in this latest issue of CVG.
http://www.outofprintarchive.com/cat...VG/CVG176.html
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May 20th, 2013, 16:15 Posted By: wraggster
“Cube Runner Advanced” is a much harder version of Stinkee2′s original game titled simply just “Cube Runner”, the game has been updated and recieved 10 new levels which includes and updated version of the original.
The goal of the game is to guide your cube through a field full of other cubes without crashing into them. Remember this is a much harder version than the first so you’ll have to be a quick thinker and have a fast hand. Enjoy!
NOTE: Ive yet to have this game tested with VHBL so im not sure if its compatible with vita’s.
download via comments
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May 20th, 2013, 16:09 Posted By: wraggster
During the past couple of weeks I have focused on getting the GCW-Zero port zerox86 of my emulator running. I have not worked much on rpix86, although I have done some small preliminary work for additional hardware support. I plan to look into supporting GPIO access and possibly USB-parallel port device access. I haven't yet finished either code, so I have no new version to release yet. I plan to still continue working on the zerox86 a bit further before getting back to enhancing rpix86 as well.
http://rpix86.patrickaalto.com/rblog.html
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May 20th, 2013, 15:59 Posted By: wraggster

With this morning's revelation that EA does not have any Wii U games in development comes the outright confirmation that FIFA 14 will not be appearing on the system as well.
"Although FIFA 13 on Wii U featured our award-winning HD gameplay and innovative new ways to play, the commercial results were disappointing," an EA representative told Joystiq. "We have decided not to develop FIFA 14 on Wii U. We have a strong partnership with Nintendo and will continue to evaluate opportunities for developing FIFA for Nintendo fans in the future."
The game was initially announced for PC, Xbox 360 and PS3, so while Wii U was never in the picture for the game, it still marks a noticeable absence for a series that launches on every major platform each year. It's not the only EA Sports title to avoid the system, as EA confirmed earlier this month that theMadden series will not see a release in 2013 on Wii U either.
http://www.joystiq.com/2013/05/17/fi...fifa-13-sales/
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May 20th, 2013, 15:59 Posted By: wraggster

The once-delayed PlayStation Vita version of Insomniac's hybrid tower defense-action game Ratchet & Clank: Full Frontal Assault will launch next week as a downloadable PlayStation Network title in North America and Europe.
Full Frontal Assault was originally released as a retail and downloadable PlayStation 3 title back in November, boasting cross-play features with a Vita edition that was subsequently hit with a series of delays. Buyers of the retail version of Full Frontal Assault – and its renamed European counterpart Ratchet & Clank: QForce – will be able to download the Vita edition for free starting May 21 in North America and May 22 in Europe by accessing the game's "Disc Benefits" option.
Those who purchased Full Frontal Assault's retail edition will also receive an additional bonus after redeeming the PS Vita version when it launches next week. Ratchet Deadlocked HD, an Idol Minds-developed PlayStation 3 port of the fourth PS2 entry in the Ratchet & Clank series, will be available as a free download for Full Frontal Assault buyers when it launches in the PlayStation Store.
A release date for Deadlocked HD (also known as Ratchet: Gladiator in Europe) has not been announced.
http://www.joystiq.com/2013/05/17/ra...-ps-vita-next/
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May 20th, 2013, 15:55 Posted By: wraggster

Microsoft Interactive Entertainment Business Chief of Staff Aaron Greenbergrecently stopped by the Major Nelson podcast to discuss next week's Xbox reveal event and how Microsoft will show its "vision for the future of games."
"We're really going to tell one story across two events. So we're going to start on the 21st and really that's about revealing the next Xbox platform, really our vision for the future of games, the future of entertainment. We definitely have a lot of surprises planned." Greenberg then specifically called out Call of Duty: Ghosts, which will have its next-generation engine demoed during the Microsoft event.
"People are going to get a great inside look at really the making of the new platform and the team that's brought it to life," Greenberg added. "I mean, to be honest it's really about the team, the people here. That's why we're inviting people to campus, we're going to bring them behind the scenes a little bit. We've never done this before and so it's really exciting to be able to do that. But I think it's a lot of laying the foundation - probably the best way to describe it - and then just a couple of weeks later we go to E3."
Greenberg concluded that more will be shown at E3 and after, leading into this holiday season. "E3 is all about the games. At E3, I mean, if you're a gamer, it's going to be tons of exclusives, world premieres and obviously even beyond that we have a lot to share between then and this holiday."
The Xbox event takes place on May 21 at Microsoft's Redmond campus, located in Washington state. Be sure to have your browser locked to Joystiq starting at 1pm ET (6pm UK, 10am PT) for all of the scoops, commentary and neatly organized words you've come to expect.
http://www.joystiq.com/2013/05/17/gr...out-the-games/
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May 20th, 2013, 15:54 Posted By: wraggster
Costco UK is selling an FMCG International F1 racing simulator for £89,999.89 (including delivery and installation!), or $138,338.83, which is still significantly cheaper than owning an actual Formula 1 car. We also assume it's probably atiny bit safer and easier to maintain, but that's just a hunch.
The body is available in "your own choice of colour" and is made out of various combinations of composite materials, alloys and carbon fiber, with real wheels, tyres, chromed-out exhaust tips and everything. There's no engine or transmission, obviously, but it does come with one of those totally awesome detachable steering wheels.
The gaming portion of the rig is powered by an Intel Core i7, an SSD of unknown capacity, 16 gigs of RAM and a non-specified graphics card outputting to three 23-inch adjustable TFT monitors. Meanwhile, sweet jams are pumped through a 5.1 audio system into both the car's body and your body, since the subwoofer is located directly behind the driver's seat.
http://www.joystiq.com/2013/05/18/co...r-just-90-000/
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May 20th, 2013, 15:48 Posted By: wraggster

Ouya's E3 presence will be open to the public, as it plans to show off games for its console in a parking lot down the street from the Los Angeles Convention Center where E3 will be held in June. The information comes from an email to registered Ouya developers from head of developer relations, Kellee Santiago.
Santiago says Ouya will provide developers with "everything you'll need to put on a killer game demo," such as an Ouya console, controllers and TV, during the convention's entire three-day stretch from June 11 to June 13. Registered developers, of which there are over 10,000, have until May 28 to submit a form declaring their intent to show off their game at the Ouya lot, with hourly time slots available for each of the three days.
http://www.joystiq.com/2013/05/18/ou...ot-outside-of/
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May 20th, 2013, 15:47 Posted By: wraggster
The original soundtrack for Mega Man 5 is now available for $8.95 on Capcom'sofficial shop; it's almost as if they planned its release to coincide with thedebut of Mega Man 5 on the 3DS Virtual Console. What a weird coincidence!
At 57 hot jams long, Mega Man 5's soundtrack was composed by Mari Yamaguchi, who was often credited mononymously (as "Mari") for her work at Capcom. She also composed the music for Super Ghouls 'n Ghosts and several of the songs on the Breath of Fire soundtrack, in addition to handling arrangement duties for the TurboGrafx-16 version of Street Fighter 2: Champion Edition. Yamaguchi returned to the Mega Man franchise in 2010, penning the stage theme for Mega Man 10's Sheep Man.
http://www.joystiq.com/2013/05/18/me...-capcom-store/
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May 20th, 2013, 15:45 Posted By: wraggster

Today's Gold Box deal of the day on Amazon is BioShock Infinite. Downloadable PC versions of the game are $25 off ($35), whereas boxed copies of the PC, Xbox 360 and PS3 versions are $20 off ($40) for today only.
Meanwhile, $35 Steam codes through Groupon for the game appear to still be available until the end of the day. What we're trying to say is, today might be a good day to buy a new game.
http://www.amazon.com/gp/feature.htm...HX5AF0H706QXV9
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May 20th, 2013, 15:44 Posted By: wraggster

A Batman: Arkham Origins pre-order image on Amazon offers Deathstroke as a playable character via DLC. Check it out in a rolling image header here.
Batman and Deathstroke went head-to-head in last week's teaser video, but there was no word on how the striker of mortality would be incorporated intoArkham Origins. This could be a Catwoman in Arkham City situation, where she got an entire spin-off campaign, or it might be something entirely new.
One aspect of Arkham Origins is confirmed today – Kevin Conroy will return as a voice actor.
http://www.amazon.com/computer-video...r2&node=468642
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