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October 11th, 2012, 00:55 Posted By: wraggster
The iControlpad 2 project which is an opensource joypad with keyboard with support for IOS, Android and for anything with either bluetooth or USB connections ie Mac, PC, Phones, Tablets, PS3 and even new devices such as Ouya and Raspberry Pi has achieved its goal of reaching $150,000. The company behind the project are responsible for the Pandora Console and the successful original icontrolpad.
The joypad has a 55 key keyboard - Shoulder buttons - Twin analogue nubs - High-quality Dpad, Lasts for 14 hours of active use on a single charge. With the iControlPad2 you can enjoy proper computer emulation on your phone or tablet. Imagine Amiga/C64/PC/ZX Spectrum/Atari/Amstrad all with complete Keyboard, Mouse and Joystick emulation on one small controller; not to mention amazing support for almost any console emulator.
Heres a screenshot of it in action:
http://www.kickstarter.com/projects/...rce-controller
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October 11th, 2012, 00:21 Posted By: wraggster
It'll be another two weeks before Windows 8 PCs go on sale, but if you like, you can pick out your gesture-enabled peripherals now. Logitech just announced two wireless mice and an external trackpad, all optimized to support gestures in Windows 8. Starting with the mice, the Touch Mouse T620 has the same design as the M600 announced earlier this year, except it supports Win 8 gestures out of the box. (The M600 will get a software update allowing it to work the same way.) Similar to its predecessor, the T620's entire top surface is touch-enabled, which means you can do things like swipe the right side for the Charm Bar, or swipe from the left to rotate through open programs. You can also double tap with one finger to return to the Start Screen, and double tap with two fingers to show the desktop.
Moving on, the Zone Touch Mouse T400 has a touch strip that you can use to move up and down through pages, as well as scroll through the live tiles on the Start Screen. In a brilliant twist, though, the touch strip itself is comprised of two buttons, which you can use to toggle open apps or bring up the Start Screen, depending on which end you press. Finally, the Wireless Rechargeable Touchpad T650 is aMagic Trackpad-style touchpad with a spacious glass surface, which seemed impeccably responsive during our brief hands-on with it. Unlike the two mice, which run on AAs, the T650 has a rechargeable battery, which you can re-juice over USB.
All of these accessories use proprietary 2.4GHz wireless technology instead of Bluetooth, which means you'll need a free USB port to accommodate the accompanying transceiver. The dongle can pair with up to six Logitech peripherals at once, but that's a bummer if you also happen to own gear made by a Microsoft or HP. As you might have guessed, these are compatible with Windows PCs only, though youcould use them with Win 7 if you so chose. Look for all three this month, with the Touchpad T650 priced $80, the Touch Mouse at $70 and the T400 at $50.
http://www.engadget.com/2012/10/10/l...ch-mouse-t400/
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October 11th, 2012, 00:18 Posted By: wraggster
First, we must congratulate the entire XBMC team on reaching the tenth anniversary of one of the project's first betas hitting the internet, when Yet Another Media Play (YAMP) and Xbox Media Player joined forces to create something beautiful. It's outlived the original console by far, powered other projects and spinoffs (Boxee, Plex, GeeXBox -- just to name a few) and is still going strong. Just to show how much progress it's making there's a new monthly build that adds two features most will have to wait for XBMC 12 Frodo to try out. If you like to live on the edge, the September cycle includes mainline PVR support, which pulls in TV broadcasts thanks to PVR add-ons like MythTV or MediaPortal, as well as integrated support for the Raspberry Pi. Other tweaks include performance enhancements on Android, better picture zooming and rotation on mobiles and much, much more. Hit the source links for a full changelog and details on what dangers running a build hot off the presses may entail.
http://www.engadget.com/2012/10/10/x...-raspberry-pi/
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October 11th, 2012, 00:18 Posted By: wraggster
There are plenty of gaming headsets, but only so many specifically tuned to the PlayStation audience that aren't made by Sony itself. Mad Catz' Tritton label has just shipped a version of its Kunai wired headset optimized for both the PS3 and the PS Vita that might redress that (admittedly minor) deficit. About the only real customization for Vita owners is the option for a shorter 3-foot cord, but PS3 owners can plug in through USB and adjust voice volume independently from the gunshots and explosions. Regardless of which game console the Kunai links to, there's a modest 25Hz to 20KHz headphone frequency range and few frills aside from a detachable boom microphone. Tritton is mostly counting on the price to lure us in, which just might work -- at $60, berating players in-game with a Kunai will cost as much as one of the games themselves.
http://www.engadget.com/2012/10/10/t...s-vita-gamers/
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October 11th, 2012, 00:15 Posted By: wraggster
After eBay finally straightened out its logo and became ebay (it'll always be camel-cased in our hearts) it seemed only logical that the site itself would get a long overdue facelift too. At a press event today in NYC the tenacious dot-com holdover unveiled the most dramatic redesign of its long and storied existence. The look has been compared, repeatedly in the media, to Pinterest with its endless, uneven grid of product boxes and curated feed of auctions. The design is cleaner, with less text and better suited to scale for mobile and the upcoming onslaught of touchscreens. You can also like auctions on Facebook, which it hopes will drive more traffic to the site. The company quietly launched eBay Lifestyle Deals as well, a local coupon service in the vein of Groupon and Google Offers. Right now the deals are only available in a few major cities, including Washington DC, San Francisco and LA. SF is also the beneficiary of eBay Now, the same-day delivery service that entered beta testing in early August. There isn't an immediate expansion to accompany the end of the trial, but more cities should be added soon. If you're not seeing the new design yet, look for the "Feeds" option on the home page to switch over now.
https://now.ebay.com/
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October 11th, 2012, 00:07 Posted By: wraggster
Capcom's Resident Evil 6 on PS3 has topped the Japanese chart with an incredible opening week, selling over 600,000 units. In addition to taking first place with PS3, the survival horror also took fifth place on the chart with its Xbox 360 SKU.
Combined sales of 672,411 mean that the game has sold more in its first week than Resident Evil 5 has in lifetime sales to date, making it the second best selling opening week ever in Japan, second only to Final Fantasy XIII.
All of the rest of the Japanese top five are new titles, with PES 2013 on PS3 in second, the PSP's Summon Night 3 in third, and Soul Trigger in fourth, also on PSP.
Despite having no games in the top twenty, Sony's Vita managed to finally pass the million unit sales total this week, putting it on a slower sales trend than the Dreamcast. The 3DS retained top position on the hardware chart again, despite a dip in sales from last week.
Japanese Software chart October 1-7. Courtesy of Media Create.
Last Week |
This Week |
Title |
Sales this week |
Lifetime sales |
New entry |
1 |
Resident Evil 6: PS3 |
663,4933 |
N/A |
New entry |
2 |
World Soccer Winning Eleven 2013: PS3 |
223,884 |
N/A |
New entry |
3 |
Summon Night 3: PSP |
51,453 |
N/A |
New entry |
4 |
Sol Trigger: PSP |
42,037 |
N/A |
New entry |
5 |
Resident Evil 6: Xbox 360 |
41,652 |
N/A |
3 |
6 |
Style Savvy: Trendsetters: 3DS |
34.288 |
100,196 |
5 |
7 |
New Super Mario Bros. 2: 3DS |
29,978 |
1,217,056 |
1 |
8 |
SD Gundam G Generation: Overworld: PSP |
28,730 |
238,545 |
New Entry |
9 |
F1 2012: PS3 |
14,454 |
N/A |
12 |
10 |
Pokemon Black/White 2 : 3DS |
12,208 |
2,789,367 |
15 |
11 |
Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!: 3DS |
11,385 |
171,912 |
11 |
12 |
Art Academy: Lessons for Everyone: 3DS |
10,367 |
78,759 |
02 |
13 |
Dead or Alive 5: PS3 |
9,490 |
76,076 |
08 |
14 |
Final Fantasy III: PSP |
7,496 |
69,070 |
18 |
15 |
Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb: 3DS |
6,891 |
229,265 |
16 |
16 |
Kingdoms of Amalur: Reckoning: PS3 |
6,559 |
36,011 |
New Entry |
17 |
Entaku no Seito: The Eternal Legend: PSP |
5,725 |
N/A |
14 |
18 |
Medarot 7: Kabuto/Kuwagata: 3DS |
5,676 |
82,205 |
20 |
19 |
Brain Age: Concentration Training: 3DS |
5,345 |
174,152 |
19 |
20 |
Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online: Wii |
5,184 |
567,930 |
Japanese hardware chart, October 1-7. Last week's sales in brackets.
- 1) 3DS - 63,669 (80,175)
- 2) PS3 - 42,218 (8,935)
- 3) PSP - 17,769 (23,061)
- 4) Vita - 7,957 (14,469)
- 5) Xbox 360 - 4,894 (742)
- 6) Wii - 4,849 (5,421)
- 7) PS2 - 894 (1,103)
- 8) DS - 674 (794)
http://www.gamesindustry.biz/article...japanese-chart
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October 11th, 2012, 00:01 Posted By: wraggster
On Friday, Japanese developer Toylogic will launch Happy Wars, the first free-to-play game on Xbox Live. And according to Toylogic president Yoichi Take, it's just the latest example of the booming business model expanding into new territory.
"I believe it is quite natural that people will gather to play games for free," Take told GamesIndustry International. "I predict that, moving forward, even triple-A titles will be shifting toward Play-for-Free. However, there are game designs that can only be realized as package titles, so I feel that package games and the Play-for-Free model will coexist, and indeed I welcome their coexistence."
That shift might not happen overnight, as even getting Happy Wars onto Xbox Live was a years-long process, according to Take, who also directed the game. Toylogic had come up with the concept for its casual large-scale online action game about five years ago, and pitched it to Microsoft with a prototype at E3 2009. Take called it "a meeting of the minds," with both companies envisioning Happy Wars as a free-to-play project from the outset.
The significance of introducing the business model to the Xbox Live environment is not lost on the developer.
"Because this will be [an] early Play-for-Free title, I do feel a sense of responsibility for helping to develop Xbox Live moving forward," Take said. "At the same time, I also recognize this as a great opportunity."
However, Take acknowledged obstacles that must be overcome to seize that opportunity. To start with, he noted that the Xbox Live Marketplace requires players to clear two hurdles before payment, first spending money to buy Microsoft Points, and then spending those on the in-game currency. Take declined to answer when asked how the requirement of a paid Xbox Live Gold membership will impact the game's free-to-play model.
As for Happy Wars' future, Take said he would definitely like to launch the game on other platforms "if Microsoft permits." While that might preclude a Wii U or PlayStation 3 version, Take suggested the odds of a PC edition are "quite high."
http://www.gamesindustry.biz/article...happy-wars-dev
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October 11th, 2012, 00:00 Posted By: wraggster
Electronics group Dixons Retail plans to ramp up its support for gaming accessories.
The firm, which owns Currys and PC World, described itself as the “sleeping giant” of the peripherals sector and is keen to grab a bigger slice of sales going forwards.
“We have over 500 stores in the UK – that can’t be ignored,” said category manager Simon Urquhart. “Every one of them is or could be a place to sell games, consoles and peripherals. The games retail market is definitely one we take serious and want to improve our share.”
Urquhart reports sales of Razer, Mad Catz, SteelSeries and Roccat products are up 80 per cent compared to this time last year. Sales of headsets, keyboards and mice have risen 85 per cent since April.
Dixons also plans to drive software sales with bundles for titles like Black Ops II.
http://www.mcvuk.com/news/read/acces...dixons/0104279
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October 10th, 2012, 23:55 Posted By: wraggster
With hundreds of Arduino shields available for any imaginable application, it’s a shame they can’t be used with the Raspberry Pi. Breaking out the Raspi GPIO pins to Arduino-compatible headers would allow makers and tinkerers to reuse their shields with a far more capable computing platform.
The folks over at Cooking Hacks realized a Raspi to Arduino shield bridge would be an awesome device, so they made their own, complete with a software library that allows you to port your Arduino code directly to the Raspberry Pi.
There are a few limitations with the Raspberry Pi’s GPIO headers; the Raspi doesn’t have analog inputs, so the Cooking Hacks team added an 8-channel ADC. Along with analog inputs and the headers required to pop a shield on the board, there’s also a socket for an XBee module.
The software library contains most of the general Arduino functions such as digitalWrite() and digitalRead(). There Serial, Wire, and SPI libraries are also implemented, allowing any device that communicates through UART, I2C, or SPI to talk directly to the Raspberry Pi.
While the Raspi Arduino bridge doesn’t allow for PWM in the same capacity as an Arduino, you’re always welcome to whip up a servo or LED shield for this neat little adapter.
http://hackaday.com/2012/10/10/using...ith-the-raspi/
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October 10th, 2012, 23:53 Posted By: wraggster
The Raspberry Pi foundation is in a somewhat unique position. They always test the units that get returned to them in hopes that they can improve the design is a design flaw is found. They often request that the power supply also be sent back with the RPi unit, as we know the board will not work well if the PSU can’t source enough current. And so they’ve been able to get a look at several counterfeit iPhone chargers. This is not one of the recommended ways to power the RPi, but their ability to collect failed hardware means that they have identified three different fakes on the market.
Seen here is a genuine Apple product on the left. The others are fake, with the easiest way of spotting them being the shiny chrome plug connectors. The genuine part has a matte finish on the connectors. There is also a difference in the chamfering, and even a variation on the orientation of the USB port on some of them. Unfortunately we don’t get a look inside, which is what we really wanted. But you can see in the video after the break that weighing the adapter will also give it away as a fake, showing that the components within probably vary quite a bit. This reminds us of some other fake PSUs that have been exposed.
http://hackaday.com/2012/10/10/raspb...ower-supplies/
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October 10th, 2012, 23:44 Posted By: wraggster
Think it can be difficult getting funding for a videogame project? Consider this: Marco Accordi Rickards, a game journalist, had to pitch his plan for a videogame museum called Vigamus to Italian politicians who didn’t even know what videogames were. “When they heard about videogames, they were just thinking about gambling, betting, poker, slot machines… they were like, ‘We don’t think it’s something that’s right for a museum.’ We really had to explain that videogames were Mario, Zelda, Metal Gear…”
http://www.edge-online.com/features/...sses-paid-off/
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October 10th, 2012, 23:23 Posted By: wraggster
A German hardware developer has created an e-reader called the Txtr Beagle, which will be available next month priced at €9.90.
The device carries a 5-inch e-ink display with 800x600 screen resolution.
It’s powered by two AAA batteries and will include 4GB of storage although there won’t be any option for expansion.
It also includes Bluetooth capabilities and comes bundled with an iOS app that will allow the user to transfer their books to and from Apple devices.
According to the creators, the device has been designed to unlock the market of those people who might not have considered e-readers before and are put off by the relatively high price of a device compared to traditional books.
“So far network operators have not actively marketed eReading. In our view, this is because of the lack of a suitable device, which matches the crucial conditions relevant to the operator business model,” said Txtr’s chief commercial officer, Thomas Leliveld.
“Our new product connects with popular smartphones. The txtr beagle and txtr’s eBook store drive incremental ARPU from eBook sales, with a high RoI since data costs are low for eReading during the contract period.”
http://www.pcr-online.biz/news/read/...ipeline/029353
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October 9th, 2012, 23:37 Posted By: wraggster
Half-Life and Portal developer Valve is inviting gamers from the Seattle and Bellevue area to visit its offices to test both unreleased games, and hardware prototypes. Interested parties need to fill out a playtester survey, according to community developer Burton Johnsey, who announced the move on the Steam forum. He also intimated that international playtesters would be considered in the future.
http://www.edge-online.com/news/valv...e-playtesting/
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October 9th, 2012, 23:24 Posted By: wraggster
Logitech’s latest offering combines high speed, quiet mechanical keys with dual-zone backlighting.
“I’ve been using pre-production models of the G710+ for a while now and I think gamers will be really pleased with the attention to detail that we put in this keyboard,” said Logitech’s Charles Bathel on thecompany’s official blog.
“Honestly, keeping quiet and not telling anyone about this keyboard was one of the hardest things I’ve ever had to do at Logitech.”
The G710+ has premium mechanical switches that give both a tactile key-press feel as well as reducing the clicking noise that some other mechanical switches have.
All 110 keys of the G70+ are calibrated to prevent anti-ghosting. The keyboard features six programmable G-keys – with three macros per key, users can configure up to 18 individual functions per game.
Logitech’s latest gaming keyboard comes with a removable palm rest so you’ve got that extra support when you need it but also the option to remove it when it’s in the way.
The whole keyboard comes backlit in white LED light and can be adjusted to one of four different brightness levels.
System requirements are as follows:
• Windows 8, Windows 7 or Windows Vista
• Two available High-Speed USB (2.0) port
• 70 MB of available hard disk space
• Internet connection for optional software download
The Logitech G710+ mechanical gaming keyboard will arrive at retail in the US this October priced at $150, and will be available in Europe at the beginning of December.
http://www.pcr-online.biz/news/read/...eyboard/029340
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October 9th, 2012, 14:41 Posted By: wraggster
The guys behind the iControlPad 2 are 4 days away from their goal on the Kickstarter site, they are just 4000 Dollars away from their Goal.
heres some info about the ICP 2:
The iControlPad2 is not tied to phones or tablets. It is designed to be used with anything from your Raspberry Pi, Dev-board or USB Stick computer, to Robots, hobby projects, PC, Mac, bare PCBs/Motherboards, set-top boxes and anything else with Bluetooth.
If you do use it with your phone, it can attach via a swivel-holder for comfort, and is easily stowed when you take calls - as the battery lasts for 12-14 hours it's a great portable controller.
And it's open source. So if it does not do what you want, you add your own commands/protocols, or download ones made by other users.
Spread the word around to every homebrew or emulation/tech site and lets help them reach their goal, this is the ultimate joypad, lets see it happen:
http://www.kickstarter.com/projects/...rce-controller
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October 9th, 2012, 14:18 Posted By: wraggster
Here’s another offering when it comes to PIC programming from the Raspberry Pi. The design seeks to adapt the GPIO header so that it may be used for programming PIC microcontrollers, but this does involve a bit more than just physically connecting pins to the target chip. Most of the PIC family require a 12V programming level, and this setup makes that possible.
The sets of NPN transistors shown in the schematic fragment above are arranged in darlington pairs. They’re actually switching voltage from the 6V linear regulator built into the system using the Pi’s 3.3V pins. There’s also a 12V regulator, so you’re going to need a power supply that is capable of sourcing more than that.
We’ve seen a similar concept before but this design carries it a step further. There are several status LEDs built into the programmer, and it includes support for detecting which chip is being programmed. So far this covers just four different chips, but we’re sure that it could be adapted to fit your own needs.
http://hackaday.com/2012/10/08/pic-p...-raspberry-pi/
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October 8th, 2012, 23:50 Posted By: wraggster
Even the big holiday sales season this year is expected to be "relatively flat"
US retail sales of video games have not been good at all this year, with monthly declines regularly in the double digits. In an NPD data preview note, Wedbush Securities analyst Michael Pachter said that September's results (to be published this Thursday) won't be much better and that the industry really needs new consoles from Microsoft and Sony to push sales into positive territory again.
Even big software this holiday (Halo, Call of Duty, etc.) and the launch of the Wii U won't be enough to really reverse the damage done throughout the year. "We expect October - December to be relatively flat, and expect a return to negative territory again next year, at least until the launch of a next-generation console from Microsoft or Sony," Pachter said.
He continued, "A new console cycle is likely to reverse the negative sales trends of the last several years, with next-generation consoles expected from each of the three manufacturers over the next 18 months. Nintendo will launch the Wii U on November 18, and, while neither Sony nor Microsoft has yet announced new hardware, we expect a PS4 no later than November 2013, and a next Xbox no later than March 2014."
"Competition from social and mobile games hurt packaged goods sales over the last three years, but should serve to expand the market for console games over the long run, although it appears that the addressable market for handheld games will continue to erode. We expect the publishers to address the "problem" of free online multiplayer with evolving business models, adding increased opportunities to purchase virtual items, creating subscription-only serialized content, and adding premium subscription layers to the free offerings currently provided."
Ultimately, Pachter sees the next-gen consoles selling very quickly even if they are only a "modest improvement" over the current generation. He believes publishers are all planning big lineups for new systems from Microsoft and Sony, and that these games will help bring software sales back to prominence.
"We believe that the publishers plan an unprecedented number of new games for launch in the first two years of the next generation, providing relief from the gamer fatigue we've seen over the last three years," he said.
http://www.gamesindustry.biz/article...clines-pachter
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October 8th, 2012, 22:21 Posted By: wraggster
EA’s FIFA 13 has clung on to the UK top spot, despite a 72 per cent week-on-week drop in sales.
The latest figures from UKIE and GfK Chart-Track show that Capcom’s Resident Evil 6 managed second place in its first week, although it becomes the fourth biggest release of the year behind FIFA 13, Borderlands 2 and Mass Effect 3.
Resident Evil 5 debuted at No.1 in March 2009.
Ubisoft’s Just Dance 4 enters the listings in fourth with 2K Sports’ NBA 2K13 claiming sixth.
Here’s the UK Top 20 in full for the week ending October 6th:
1. FIFA 13 (EA)
2. Resident Evil 6 (Capcom)
3. Borderlands 2 (2K Games)
4. Just Dance 4 (Ubisoft)
5. F1 2012 (Codemasters)
6. NBA 2K13 (2K Sports)
7. Rocksmith (Ubisoft)
8. The Elder Scrolls V: Skyrim (Bethesda)
9. PES 2013 (Konami)
10. Sleeping Dogs (Square Enix)
11. Forza 4 (Microsoft)
12. New Super Mario Bros 2 (Nintendo)
13. Gran Turismo 5 Academy Edition (Sony)
14. LEGO Batman 2: DC Super Heroes (Warner)
15. LittleBigPlanet Vita (Sony)
16. Dead Island GOTY Edition (Koch)
17. Angry Birds Trilogy (Activision)
18. Darksiders II (THQ)
19. Max Payne 3 (Rockstar)
20. World of Warcraft: Mists of Pandaria (Blizzard)
http://www.mcvuk.com/news/read/uk-ch...in-2nd/0104119
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October 8th, 2012, 22:11 Posted By: wraggster
Poor sales have driven Motorola Mobility to whack the Webtop, its attempt to make Android into an all-in-one operating system for both smartphones and traditional PCs. Motorola confirmed the death to CNET before issuing a widely circulated statement. Webtop allowed users to plug their Motorola device into a special laptop dock, which could then display Web pages and files on a full screen. Supported devices included the Motorola Atrix 2, which launched with Android 2.3 ('Gingerbread') and a dual-core 1GHz processor. For those few who bought a Webtop and now need something to do with it, Liliputing posted an article earlier this year about using the device to transform Raspberry Pi into a laptop (with the aid of some key accessories). Raspberry Pi's homebrew computer features a 700MHz processor capable of overclocking to 1GHz and 256MB of RAM, as well as an SD card for longer storage—specs that lag those of the latest smartphones, but Raspberry Pi has the virtue of being quite a bit cheaper at $35.
http://tech.slashdot.org/story/12/10...pberry-pi-base
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