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October 8th, 2012, 20:36 Posted By: wraggster
Released just before Amazon’s new Kindle lineup, Kobo’s e-readers are available now from WHSmiths.
The Kobo Glo has an RRP of £99.99 and features ComfortLight technology, enabling users to read anytime – day or night. It has a 1GHz processor and a 6-inch e-ink XGA Pearl screen with 1024x758 resolution and 16-level grey scale.
The Glo has 2GB of storage with the option to expand to up to 32GB with a micro SD card, so plenty of room for all the books you’ll ever need.
The Kobo Mini has an RRP of £59.99 and a smaller 5-inch e-ink screen, making it ever so slightly more portable than the Glo, and pretty much smartphone size, which begs the question: Why would you want an ereader the same size as your phone?
Well, maybe because you can hold 1,000 eBooks, or maybe the Kobo Picks feature will draw in consumers. It brings readers personalised recommendations based on their feedback and preferences.
The Kobo Mini comes with a built-in dictionary, which works well with its Notes and Quotes functions – enabling the user to highlight text, type notes and share to Facebook and Twitter. So apart from making phone calls, it pretty much is a smartphone then…
As well as the UK, these two e-readers will also be available in Canada - there is currently no word on a US release.
The company has also stated that its 7-inch Android tablet, Kobo Arc, will be available from November.
So how will these ereaders stand up to the mighty Amazon Kindle? We won't have to wait too long to find out as the online retailer's new Kindle Fire range will be released in the UK in late October.
http://www.pcr-online.biz/news/read/...s-in-uk/029322
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October 6th, 2012, 23:11 Posted By: wraggster
When you boil the American people down into a set of television-oriented numbers, women spend more time on average in front of the ol' tube than men, according to Nielson. Specifically, women between the ages of 18 and 34 watch an average of four hours and 11 minutes of TV per day, whereas men in that same age bracket watch an average of three hours and 34 minutes.
That's a disparity of 37 minutes, but factoring in the amount of time spent playing console games reduces that gap. Average daily console usage for women -- in this case, time spent with a 360, PS3 or Wii -- clocks in at 22 minutes, with guys pulling down more than twice as much, playing an average of 48 minutes a day. Combine all these figures together, and the gap between daily male screen-time and daily female screen-time drops to just 11 minutes: Four hours, 22 minutes a day for men and four hours, 33 minutes a day for women.
There's a lot to glean from this research, like the fact that time spent watching TV still far outweighs time spent gaming in the average American household. More importantly, however, is the fact coach potatism is a gender-neutral phenomenon, and we should all probably go for a walk or something.
http://www.joystiq.com/2012/10/06/ni...tv-gender-gap/
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October 6th, 2012, 23:05 Posted By: wraggster
Yuji Korekado started his career on Hideo Kojima's Policenauts as a programmer. 15 years on, he's the man Kojima trusts with Metal Gear Rising: Revengeance. We talk to him about Japan's relationship with action games and how it feels to hand development over to Platinum.
<figure style="margin: 0px 0px 20px; padding: 0px; border: 0px currentColor; width: 620px; color: rgb(68, 68, 68); text-transform: none; line-height: 21px; text-indent: 0px; letter-spacing: normal; clear: both; font-family: sans-serif; font-size: inherit; font-style: normal; font-variant: normal; font-weight: normal; word-spacing: 0px; vertical-align: baseline; float: none; display: block; white-space: normal; position: relative; orphans: 2; widows: 2; font-size-adjust: inherit; font-stretch: inherit; background-color: rgb(255, 255, 255); -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;" class="article-image article-image-alt article-image-620"></figure>Hideo Kojima handed development of Metal Gear Rising to Platinum Games. How involved is he now?Well, for this game Mr Kojima has taken one step behind - his role here is executive producer, so he isn't getting too much into the game. As far as game design and the story goes we have full responsibility on that.
That said, he does check the product we're creating is along the lines of something that would be in the Metal Gear series and he's giving some direction in that regard.
How are Platinum and Kojima Productions collaborating on Metal Gear Rising?
Kojima productions are in games, and we were really confident in their abilities. The director for this game for Platinum is Kenji Saito - early on he told us he was a huge fan of the series and when we see his game designs we charge of the direction of the overall worldview. The story and the cutscenes - that's our role. Platinum Games is handling the game design and the actual development of the game.
http://www.computerandvideogames.com...n-a-nightmare/
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October 6th, 2012, 23:00 Posted By: wraggster
Spec Ops: The Line starts out as a by-the-numbers third-person action game, complete with all the standard bells and whistles: two guns, plenty of chest-high walls to crouch behind, two squadmates to shout orders at and a desert-based rescue mission to sink your teeth into.
Voiceover by Nolan North, helicopter gunship on-rails opening sequence, American soldiers wearing brown and grey fatigues shooting brown and grey fatigue-wearing dudes in a largely brown and grey environment.
Generic, in other words. As generic as it's possible to be without... well, I can't think of anything. If you can think of any way the opening section of this game could be made more generic, please, get in touch.
<figure style="margin: 0px 0px 20px; padding: 0px; border: 0px currentColor; width: 620px; color: rgb(68, 68, 68); text-transform: none; line-height: 21px; text-indent: 0px; letter-spacing: normal; clear: both; font-family: sans-serif; font-size: inherit; font-style: normal; font-variant: normal; font-weight: normal; word-spacing: 0px; vertical-align: baseline; float: none; display: block; white-space: normal; position: relative; orphans: 2; widows: 2; font-size-adjust: inherit; font-stretch: inherit; background-color: rgb(255, 255, 255); -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;" class="article-image article-image-alt article-image-620"></figure>But that doesn't matter, because it's supposed to be generic. You're supposed to be comfortable with the tropes that the game dollops onto your plate like so much overcooked mince. The fact that you're killing people - American people, mind, which pretty much every piece of Western media tells us are worth far much more than anyone else in the world - is glossed over. You can knock through a hundred enemies in the first hour of play alone.That's fine, right? All games have that. Even ones where you fight enemies that aren't robots or zombies and instead have lives and families and emotions and fear.
Then, like a kick in the teeth, it all hits you. The enormity of what you've done comes home in a single scene - I'm not going to tell you what happens on account of spoilers, but anyone who's played the game will know exactly which scene I'm talking about.
http://www.computerandvideogames.com...i-war-shooter/
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October 6th, 2012, 22:26 Posted By: wraggster
For this month’s release of Adafruit’s Raspberry Pi Linux distribution, [Limor], et al. decided to build a web-based IDE for the Raspberry Pi.
The Raspberry Pi WebIDE is a web server that runs on the Raspi. By connecting to your raspi in a web browser, you’re able to create your own Python programs that are able to interact with the GPIO pins. All the code is stored in the cloud with the help ofbitbucket.
The WebIDE is in its early Alpha stage right now; there are a few bugs and minor issues, but in the video after the break, [Limor] shows us it’s possible to push code to a Raspi through the Internet and view the result in a web-based serial terminal.
For fear of editorializing, we have to point out that Adafruit’s web IDE – along with other Arduino web IDEs such as Codebender and the Wifino - work on the cloud. If you’re planning a long-term project that relies on a web-based IDE, you might be in for a world of hurt if only because you can’t host a cloud on a personal server. We’d love to see a package that allows us to have the same functionality as bitbucket on a personal server. If you can find a project that does something similar, or have written your own, send it in and we’ll spread the word.
http://hackaday.com/2012/10/06/web-ide-for-the-raspi/
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October 6th, 2012, 11:16 Posted By: wraggster
State Republican party says World of Warcraft player's hobby reflects poorly on her work ethic, maturity
Maine state Senate candidate Colleen Lachowicz plays World of Warcraft, a fact her opposition thinks is good reason to not vote for her. The Maine Republican Party this week launched a website called Colleen's World, attacking the Democratic candidate's penchant for playing an orc assassin rogue in Blizzard Entertainment's MMORPG.
As the site states, "In Colleen's online fantasy world, she gets away with crude, vicious and violent comments like the ones below. Maine needs a State Senator that lives in the real world, not in Colleen's fantasy world." The website also includes a picture of her World of Warcraft character and excerpts from her personal blog, where she uses profanity, makes violent comments ("Now if you'll excuse me, I may have to go and hunt down Grover Norquist and drown HIM in my bathtub."), and jokes about her guild being socialist.
Maine GOP party spokesman David Sorenson defended the site to Politico, saying, "We think anyone making comments about drowning Grover Norquist and stabbing things shows a shocking level of immaturity and poor judgment that voters should know about. Certainly the fact that she spends so much time on a video game says something about her work ethic and, again, her immaturity."
Lachowicz's actual opponent in the campaign, Republican state Senator Tom Martin, told Politico he was unaware of the site and disliked mudslinging in political campaigns.
http://www.gamesindustry.biz/article...-playing-games
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October 6th, 2012, 11:13 Posted By: wraggster
If you've been intrigued by the Raspberry Pi but were hesitant to get one because you're new to Linux, Adafruit has a solution for you. The team that brought us the Raspberry Pi Education Linux Distro has come up with a special WebIDE (Web Integrated Development Environment) designed to run on the affordable barebones computer. It's entirely web-based so there's no need to install any software -- just launch a browser, hook up your Pi, and you're ready to go. To make life easier for coders, the platform has a terminal built in, plus there's an automatic updater included to keep folks running only the freshest version of WebIDE. It's currently at the alpha stage, so only experienced users should install it for now, but Adafruit's hoping to roll out a stable release suitable for programmers of all levels sometime soon.
http://www.engadget.com/2012/10/05/a...-webide-alpha/
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October 5th, 2012, 22:13 Posted By: wraggster
The Kindle Paperwhite, Amazon’s newest e-ink reader featuring a touch interface with a higher contrast display, is now officially jailbroken.
[geekmaster], the geek master behind this hack, based his jailbreak off [Yifan]‘s previous hack to jailbreak the Kindle Touch. Installation is a snap, and only requires you to upload the data.stgz file to the root directory of the Paperwhite and restart the device. On the next boot, the Paperwhite will be jailbroken, allowing you to do tons of cool stuff with a tiny Linux device connected to an e-ink screen.
We’ve already seen a few really cool uses for jailbroken Kindles including a weather station display and a serial terminal for your Raspberry Pi. Cracking the newer and better Kindle Paperwhite means those e-ink projects you’ve been thinking about building just became much more attractive.
One word of warning from [geekmaster], though: USB downloader mode isn’t yet enabled. If you brick your device, you’ll need to connect your Kindle to a serial port. This shouldn’t be a problem for Hackaday readers, but it is something to watch out for.
http://hackaday.com/2012/10/05/jailb...le-paperwhite/
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October 5th, 2012, 11:56 Posted By: wraggster
What you see here is a Raspberry Pi shoehorned into a power strip. The idea is toleverage the power and low-cost of this board into a stealthy network observation device. It packs a similar punch as the Power Pwn but should cost at least $1100 less!
The fact that when you plug your Ethernet into this ‘surge protector’ it starts sniffing your traffic doesn’t really scare us. It’s the mains wiring that traverses the RPi itself that’s a bit unnerving. Call us overly-protective, but we like to see some shielding between our high-voltage and low-voltage components. But that aside, the rest of the hack is pretty solid. That item wrapped in electrical tape is a power converter for the board itself. It’s not shown here, but the NIC is patched into the surge protector’s RJ-45 connector. The one thing that might be nice to include is a WiFi nub so that you can access the strip wirelessly. This would open the door for other snooping items, like a small microphone.
http://hackaday.com/2012/10/04/malic...s-a-bit-scary/
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October 5th, 2012, 11:50 Posted By: wraggster
Activision and No Doubt have settled out of court over the band’s lawsuit against the publisher.
The dispute began back in 2009 when the band first filed the lawsuit claiming their likenesses were only to be used in Band Hero with their own in-game tracks – as opposed to the game’s entire catalog.
Gamasutra reports the two were set to meet in court later this month, but have instead settled two weeks ahead of their scheduled date.
No information or figures were provided regarding the nature of the settlement as you might expect, but at the very least there's the assurance that we won't have to mention Band Hero anymore going forward.
http://www.mcvuk.com/news/read/no-do...o-suit/0104038
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October 5th, 2012, 11:01 Posted By: wraggster
Chances are you know someone who takes their CoD a little too seriously -- well, this peripheral is for them. The Delta Six controller is the latest brainchild of Avenger inventor David Kotkin, made to please hardcore FPS gamers with immersive and responsive input. A built-in accelerometer is used for aiming, while the faux recoil and acting out a reload will put you closer to real combat than an appearance onStars Earn Stripes. The hardware also features a scattering of pressure sensors -- allowing you, for example, to bring up the sights by meeting cheek with gun body, or if you're feeling lazy, squeezing the side of it instead. Depending on your class bias, you can add and retract plastic from the main frame for an SMG, assault or sniper rifle form factor (see below for the gist). There's no word on availability, or if it will actually improve your game, but the price is slated as $89 at launch. After the break is a short product demo in video form, although we suggest you skip straight to 1:30 to avoid the awkward live-action CTF scene.
http://www.engadget.com/2012/10/04/d...ix-controller/
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October 5th, 2012, 10:52 Posted By: wraggster
That mysterious Logitech WiFi webcam we spotted on the FCC in July might have finally been outed, thanks to a tip sent to Zatz Not Funny. This Logitech Wireless Webcam for the Mac listed on B&H certainly fits the bill, as it touts both wireless capabilities and apparently a rechargeable battery. There also looks to be an interesting status indicator on the top. Seeing as most Macs already come with a pretty decent front-facing camera, we're assuming the Logitech offers higher quality video (1080p perhaps?) and greater flexibility for broadcasting or recording to the cloud. The B&H Photo listing doesn't exactly provide many details, but it does reveal a $180 price tag. We'll be sure to keep an eye on this when it gets official.
http://www.engadget.com/2012/10/05/l...h-wifi-webcam/
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October 4th, 2012, 01:40 Posted By: wraggster
Nintendo's vice grip on Japan's hardware market is as strong as ever with 3DS dominating charts for another week.
<figure style="margin: 0px 0px 20px 20px; padding: 0px; border: 0px currentColor; width: 300px; color: rgb(68, 68, 68); text-transform: none; line-height: 21px; text-indent: 0px; letter-spacing: normal; clear: both; font-family: sans-serif; font-size: inherit; font-style: normal; font-variant: normal; font-weight: normal; word-spacing: 0px; vertical-align: baseline; float: right; display: block; white-space: normal; position: relative; orphans: 2; widows: 2; font-size-adjust: inherit; font-stretch: inherit; background-color: rgb(255, 255, 255); -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;" class="article-image article-image-alt article-image-300"></figure>3DS took the top two spots in the Japanese hardware charts for the week ending September 30, with the XL (aka 3DS LL) topping 55,000 and the regular model passing 24,000, according to Media Create figures.Their combined sales of over 80,000 units slaughtered the next nearest competitor, the PSP, which at 23,000 sales has once again outsold its 14,000-selling successor the Vita thanks to the release of software chart-topper SD Gundam G Generation Overworld.
The Gundam-loving Japanese snapped up almost 210,000 copies of that title last week, forcing Dead or Alive 5 to settle for second with 66,000 sales.
Full Japanese charts for the week ending September 30 below (courtesy of Gematsu).
Software, All-formats:
1)[PSP] SD Gundam G Generation Overworld (Namco Bandai, 09/27/12) - 209,815 (New)
2)[PS3] Dead or Alive 5 (Tecmo Koei, 09/27/12) - 66,586 (New)
3)[3DS] Wagamama Fashion Girls Mode (Nintendo, 09/27/12) - 65,908 (New)
4)[PSV] Ys: Foliage Ocean in Celceta (Falcom, 09/27/12) - 42,146 (New)
5)[3DS] New Super Mario Bros. 2 (Nintendo, 07/28/12) - 36,607 (1,187,078)
6)[PS3] Sleeping Dogs (Square Enix, 09/27/12) - 17,580 (New)
7)[PSP] Love, Election, and Chocolate Portable (Kadokawa Games, 09/27/12) - 16,743 (New)
8)[PSP] Final Fantasy III (Square Enix, 09/20/12) - 16,702 (61,574)
9)[PSV] Earth Defense Force 2017 Portable Double Enlistment Pack (D3 Publisher, 07/27/12) - 14,827 (New)
10)[360] Dead or Alive 5 (Tecmo Koei, 09/27/12) - 14,811 (New)
11)[3DS] New Egokoro Classroom (Nintendo, 09/13/12) - 13,722 (68,392)
12)[NDS] Pokemon Black 2 / White 2 (Pokemon, 06/23/12) - 13,427 (2,777,159)
13)[PSV] Earth Defense Force 2017 Portable (D3 Publisher, 07/27/12) - 12,952 (New)
14)[3DS] Medabots 7 Kabuto Ver. / Kuwaga Ver. (Rocket Company, 09/13/12) - 9,352 (76,529)
15)[3DS] Run For Money: Flee from the Greatest Hunters in History! (Namco Bandai, 07/05/12) - 9,066 (160,527)
16)[PS3] Kingdoms of Amalur: Reckoning (Spike Chunsoft, 09/20/12) - 8,757 (29,452)
17)[PS3] Tekken Tag Tournament 2 (Namco Bandai, 09/13/12) - 7,468 (87,338)
18)[3DS] Taiko Drum Master: Chibi Dragon and the Mysterious Orb (Namco Bandai, 07/12/12) - 7,406 (222,374)
19)[Wii] Dragon Quest X: Rise of the Five Tribes Online (Square Enix, 08/02/12) - 6,655 (562,746)
20)[3DS] Demon Training (Nintendo, 07/28/12) - 6,487 (168,807)
Hardware (last previous week in parenthesis)
1)3DS LL - 55,353 (35,206)
2)3DS - 24,822 (26,176)
3)PSP - 23,061 (14,921)
4)PlayStation Vita - 14,469 (9,295)
5)PlayStation 3 - 8,935 (11,440)
6)Wii - 5,421 (5,742)
7)PS2 - 1,103 (1,014)
8)Xbox 360 - 742 (748)
9)DSi LL - 429 (516)
10)DSi - 365 (504)
http://www.computerandvideogames.com...les-dominance/
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October 3rd, 2012, 23:47 Posted By: wraggster
Digital Foundry on major tech advances this generation, and how it will transition into the next
The story of each and every console generation is one of evolution - increasingly more complex, visually exciting games coming to market year-on-year. The benefit of fixed hardware architecture is that game-makers get to know the machines they are working with and are able to squeeze out more performance with each successive project. The current seventh generation of consoles has been longer than most - and the technological advances we've seen over the last seven years have been truly remarkable.
"From a tech perspective at least, it's hard to find any actual 'bad games' in AAA development at this time - an endorsement of quality standards in the industry and proof that the current generation is now mature."
A quick tour of the major titles on site at the Eurogamer Expo last week was testament to this: in terms of the technological nuts and bolts at least, it was virtually impossible to find any kind of "bad game" on the show floor whatsoever.
Flashback to late 2004/2005 and the twilight of the PS2/Xbox heyday and there was never the kind of consistency in technical excellence as that seen in today's AAA market. Of course, the games, the budgets - and the industry itself - are bigger than they were back then, and equally of note is the increased importance of events such as GDC and SIGGRAPH, where we see developers sharing technologies, workflows and philosophies.
But it's interesting to see the emergence of a number of technologies, initially defined by the limitations of the current-gen machines, that will continue to evolve as we move into the era of the next Xbox and PlayStation 4.
One of the most impactful changes we see in the wave of current and upcoming games is the shift to what's referred to as deferred rendering. The actual technology isn't actually that new - a vintage 2001 Xbox 1 Shrek game from a North American division of DICE is thought to be the first console title to implement it and variations in the technique were seen in Xbox 360 launch title Perfect Dark Zero along with a more impressive roll-out for the tech in GTA 4 before it really hit its stride in Guerrilla Games' Killzone 2. However, the technology is becoming increasingly more popular for the way in which a vast range of light sources can be added to any given scene, without anything like the performance penalty associated with traditional "forward" rendering - where light sources are calculated in turn with rendering load increasing accordingly, rather than considered as a whole.
http://www.gamesindustry.biz/article...o-their-limits
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October 3rd, 2012, 23:39 Posted By: wraggster
The MD of Eurogamer has stated that booth babes will be banned from future Eurogamer Expo events.
The issue was thrust into the spotlight over the weekend when concerns were raised over the presence of Virgin Gaming booth babes at last week’s well received Eurogamer Expo. Each had a QR code printed on one of their buttocks.
“For future shows we will be issuing formal guidelines – booth babes are not OK,” Rupert Loman wrote on the Eurogamer forums, going on to explain how the were allowed entry into this year’s event.
“We’ve always had an informal guideline regarding booth babes: we don’t think they are right for the Expo. When we talk to publishers and exhibitors, we discourage them from bringing booth babes – and encourage them to bring developers.
“Of course, exhibitors need to bring staff to the show, but they should be interesting, cool and exciting and knowledgeable (developers and publisher staff) rather than pretty girls in revealing outfits just for the sake of it. We want the show to be friendly, and all 50,000 attendees to feel comfortable.
“At this year’s show three companies showed up with booth babes. Two in particular we thought were dressed inappropriately. As a short-term measure we told them to move into the 18+ zone, and we asked some of them to put on leggings as well.
“Although it was only a small number of booth babes, our regret is that we didn’t go further on the first day and just say ‘this isn’t right’ and ask them to change their clothes – or not attend. Instead, with the huge pressures of putting on such a large show and everything that comes with it, we let it go. And that’s what has prompted this debate – and we’re sorry it happened.”
http://www.mcvuk.com/news/read/eurog...-expos/0103908
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October 3rd, 2012, 23:23 Posted By: wraggster
Hackaday reader [Tom Price] often uses Skype to communicate with family near and far, but he was getting tired of adjusting his webcam each time his kids moved out of frame. While the solution he came up with isn’t fully automated, it is hands-free, which is good enough for his purposes.
[Tom] was looking around for an electronic foot pedal of some sort when he came across a wireless 3rd party Guitar Hero peripheral that happened to fit the bill. Using an Arduino library created by [Bill Porter], he was quickly able to get the toy to communicate with an Arduino-flashed Atmega8, but things kind of fell flat when it came time to relay signals back to his computer. Using another Atmega8 along with the PS2X library, he was able to emulate the Guitar Hero controller that his foot pedal was looking for.
With the pedal portion of his project wrapped up, he focused on his webcam. [Tom] mounted the camera on a small servo, which he then wired up to the receiving end of his foot pedal rig. As you can see in the video below, he can now pan his camera across the room with a tap of his foot, rather than leaning in and manually adjusting it.
http://hackaday.com/2012/10/03/contr...ar-hero-pedal/
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October 3rd, 2012, 23:16 Posted By: wraggster
Download service Steam started hosting software as well as games as of September 5th. It’s by no means the first nor the last company to offer a range of downloadable software but Valve’s current strength in the games market means software developers and retailers alike will be watching with interest to see how this works out.
It’s part of a trend that points to a move away from boxed software at retail, to a download-only era that’s getting closer at high speed.
A statement on the Steam website read: “The software titles coming to Steam range from creativity to productivity. Many of the launch titles will take advantage of popular Steamworks features, such as easy installation, automatic updating, and the ability to save your work to your personal Steam Cloud space.”
There had been hints for some time that Valve might make a move in this direction. A recent update to Steam’s Android App revealed a range of new software categories, and founder Gabe Newell has mentioneddiscussions with Adobe in recent months.
DIGITAL DOMINATION
Valve’s not the only firm planning big things for digital software. EA, which has its own Origin streaming service (solely for games at this point), also thinks we are on our way to digital domination.
EA COO Peter Moore told Reuters that: “There will come a point, when we say ‘We are doing more in digital media now than we are in physical media’ and it’s not far away.”
So what does it all mean for those retailers and developers who still care about boxed software? Are there still opportunities out there?
Software publisher Serif, which says it already works with a number of digital distribution partners including Intel, Amazon and Valve, thinks a decline at retail is inevitable.
Sales and marketing director Ashley Hewson comments: “Sales of software in bricks and mortar retail is already in fairly rapid decline. This is primarily driven by more consumers preferring to download software, which in turn is accelerated by retailers dedicating less of their shelf space to software products.
“There is some opportunity here if you can keep your products on the shelf while your competitors lose their slots, but even that only presents a short term win. In the long term, I would expect most opportunities for in-store purchases of software to come from cross-sells made at the point of purchase of a hardware item.”
Jon Atherton, VP for distributor Entatech, points out that though there is a decline, there are still benefits in selling software for indies: “The software market is becoming increasingly focused on downloads, moving away from the more traditional boxed products. Whilst Entatech can accommodate and support this shift in supply, we still cater for the traditional boxed market – in our experience our smaller independent retailers still prefer to have a tangible product as they find this aids their sales.”
Publisher Focus Multimedia is more positive – having had recent experience of selling Angry Birds on PC at retail, despite it already being available for free online, and it continues to sell a range of software solutions at retail outlets too. The firm’s Alan Wild says: “There are still great opportunities at retail. People want to be entertained and are prepared to spend.”
WORKING SIDE BY SIDE
Distributor and service provider Gem agrees that the market still has some life in it. Head of marketing Katie Rawlings says: “The industry is still redefining itself. Just look at the growth within the mobile and browser areas; these are very recent developments in the last few years. While some cannibalisation is to be expected, boxed and digital will most likely work together side by side for many years to come.”
Gem is also in the interesting position of having acquired a digital distribution arm earlier in the year. Talking about Ztorm, Rawlings tells PCR: “Developing our offering together with Ztorm for both online and in-store activities where we can offer tie-ins between physical and digital products is very much on our agenda.”
Serif’s Hewson leaves us with: “We, and in particular retailers, will have to accept that within a few years nearly all consumers will just buy software online. What share of that action the traditional retailers can get through building their own app stores against competitors – such as Microsoft, Apple, Valve, and Amazon – I guess is their challenge.”
An interesting thought. Software players in the IT channel need to consider their digital options. Selling physical media alone just might not be enough any more.
http://www.pcr-online.biz/news/read/...-retail/029297
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October 3rd, 2012, 02:41 Posted By: wraggster
Yet another Bluetooth iOS controller is on the way courtesy of leading developer Gameloft.
What differentiates the Duo Gamer, however, is that it’s the first of its kind to be officially certified by Apple. Existing peripherals, such as the arcade-emulating iCade, work by tricking iOS into thinking they are a bluetooth keyboard.
However, there’s a big caveat consumers need to be aware of – the Duo Gamer only supports Gameloft titles. Specifically, at the current time, it supports five games – Asphalt 7, Modern Combat 3, Brothers in Arms 2, NOVA 3 and Order & Chaos.
It also costs a hefty $80 in the US, placing it far beyond its competition – most of which boast a broader compatibility list, too.
The Duo Gamer will be sold in Apple Stores, though we’re yet to learn of any other UK retailers who will carry the product.
http://www.mcvuk.com/news/read/gamel...joypad/0103816
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October 2nd, 2012, 23:43 Posted By: wraggster
SteelSeries, the leading manufacturer of premium-quality, gaming peripherals today announced that the SteelSeries Free Mobile Wireless Controller along with the SteelSeries Flux Headset are available on the SteelSeries Web Shop. The SteelSeries Free Mobile Wireless Controller is cross-platform compatible, meaning it can be used with a roster of games on PC/Mac®, Android® Smartphones and Tablets, iPod touch®, iPhone® and iPad®. The cross-platform, on-ear SteelSeries Flux Headset is designed to be folded-up and easily transportable. Available in black and white base colors, the SteelSeries Flux can also be completely customized to suit a users favorite colors and compatibility needs, via the SteelSeries Configurator, coming later this month.
SteelSeries Free Mobile Wireless Controller - $79.99 / €79.99
This new breed of gaming controller brings together a compact and lightweight design with the industry’s best cross-platform compatibility. Users will immediately recognize its familiar, classic button layout similar to Nintendo® and PlayStation® controllers, which includes, a Dpad button on the left, a four-button cluster on the right, select and start in the middle, 2 mini-analog sticks, and 2 shoulder buttons. Its rechargeable, lithium battery hosts an estimated 20hrs of casual gameplay and 10hrs of non-stop playtime. Its power-save mode will turn the controller off after 3 minutes of idle time, helping to conserve its battery life. The SteelSeries Free can be easily charged by plugging in a USB/mini USB cable to your computer or mobile device. It has play-and-charge functionality, which allows users to connect the cable, charge the battery, and keep playing via Bluetooth.
PC and Mac users will be able to remap and customize all 12 buttons to their liking via the SteelSeries Engine, while mobile users will be able to download and access the SteelSeries Engine App for button layout, a quick-start guide and support. For the growing list of game compatibility, head over tohttp://steelseries.com/free
SteelSeries Flux Headset - $99.99 / €99.99
The SteelSeries Flux Headset is lightweight and comfortable, with its adjustable, FluidFIT headband and SteelSeries sound isolating, SNDBlock ear cushions that are created with a breathable, mesh-cloth material. The SteelSeries Flux may be small in stature, but its sound is loud, crisp and clear thanks to its 40mm premium-quality driver units.
Designed for maximum portability, the Flux can fold up neatly in a couple of convenient ways. The headset can fold up towards the band. In addition, each earcup can be rotated to fold the headset flat for easy storage or to comfortably show it off around your neck. The Flux offers two interchangeable cable options, one for PC and one for Mac® and mobile devices. With 2 input jacks, one on each earcup, you can choose into which side the microphone cable can be plugged. The remaining input jack can be used to share your sound by simply plugging another headset into the Flux so multiple users can listen to the same device.
If black or white is too plain for your liking, the SteelSeries Flux can also be completely customized with additional colors and designs for the interchangeable outer plates, cushions, and cables. These online-only customization options will be available through the SteelSeries Flux Configurator, later this month. You can check it out athttp://steelseries.com/flux.
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October 2nd, 2012, 15:08 Posted By: wraggster
Over the last few weeks ive wanted to move things along and it seems that one of the best designs for dcemu was abondoned a few years ago, what im hopefully going to do is use the redundant DCEmu.com website as our american base, google actually penalise sites who arent using .com for whatever reason.
Now i want to use this design --> http://web.archive.org/web/200802101...t.dcemu.co.uk/
and bring it up to date using all the new methods we use now but making the site look a more professional site
The boxes above the news can have links to each console and rotate randomly as well as having a dedicated accesssorie review box and a dedicated game review box.
We will use vbexternal for news but improve the layout as best as we can and hopefully use the commenting system the VB CMS uses, the site will pull news from our news forums here and best of all the homebrew news that doesnt make it to the front page of dcemu.co.uk.
Now hopefully i can pull it off, time will see
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