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August 29th, 2012, 23:08 Posted By: wraggster
With few expecting a giant gaming leap at launch, what may matter most is not what you buy but how you buy it, says Johnny Minkley
[h=3]Microsoft[/h]microsoft.com
[h=3]Nintendo[/h]nintendo-europe.com
[h=3]Sony Computer Entertainment[/h]Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
With not a great deal of note happening in the arid console space this summer, gossiping about next-gen consoles has proved an irresistibly fertile way of passing the time at industry gatherings.
It'll be a "quantum leap", Alan Wake developer Remedy chirruped excitedly to this site last week. Which was in stark contrast to the underwhelmed shrug I got from a middleware company I chatted to off the record at Gamescom, familiar with both Orbis and Durango.
Seven years on from the launch of Xbox 360, the first thing to say is it had bloody better be a "quantum leap" from the creaking innards of today's systems. The issue, naturally, isn't that the tech clearly will be an order of magnitude more powerful - it's how platform holders and software publishers can articulate this and "sell" the next-gen vision to spoilt-for-choice consumers via marketing and content.
That there are mixed feelings, depending on who you speak to, about the potential of the next console cycle is hardly in doubt. With official announcements from Microsoft and Sony expected well within the next 12 months, apathy from within certain quarters of the industry itself is worrying if not altogether surprising. But what about consumers?
The HD era began with Xbox 360 as a pure gaming machine; now it's an entertainment hub that also happens to play games. Microsoft always said this generation would be about software and services, and EA now explicitly sees its games less as "products" and more as "services", with Peter Moore recently observing: "Games are turning into 365 days a year live operation experiences".
"Games are turning into 365 days a year live operation experiences".
EA's Peter Moore
As consumers become ever more tied into, and therefore get more out of, their favourite games, then, the argument for upgrading to another expensive box becomes exponentially harder to make.
With little expectation of triple-A software prices falling, all the pressure is on the hardware cost and where that will fit into a diverse market. Ever since Microsoft launched its $99 subsidised Xbox 360 trial in the US earlier this year, there's been much chin-stroking over whether this model will be adopted for next-gen systems.
The irrepressible Michael Pachter is betting that Microsoft is already tying up deals with US cable companies to offer a subsidised next-gen Xbox at a fraction of the standalone price, in exchange for signing up to something like a two-year cable/Xbox Live contract.
It's an enormously appealing proposition. And, irrespective of the details of how this might work across different territories, I'm increasingly of the view that Microsoft and Sony (Nintendo, as ever, ploughs its own furrow) can ill afford not to make it work.
The obvious example of subsidised hardware in the games space to look to is iPhone. Who buys one of those for £500 (the standalone price of the cheapest 4S)? Meanwhile, we're all comfortable these days subscribing to all sorts of related services for our entertainment, from Sky and Virgin to Napster and Spotify.
"The obvious example of subsidised hardware in the games space to look to is iPhone."
The key advantage Microsoft has over Sony here are the many, many millions of customers and credit cards it already has signed up and used to subscribing regularly to a service: Xbox Live. (Sony has the credit cards - let's not go there - but PlayStation Plus is hardly in the same league as Live).
Furthermore, while Sony has broader concerns to deal with across the whole enterprise, Microsoft has the financial clout to spend whatever it takes to help make the next Xbox a success at launch. It will presumably be encouraged here by what it achieved with Kinect. Despite widespread dismay over the price - and, hands up, I thought they were nuts to come in over £100 - the reported $500m the company splurged on messaging was enough to confer 'must buy' status upon it.
As a result, Kinect remains the fastest-selling consumer electronics product in history, beating anything even Apple has achieved. But, needless to say, its success wasn't as straightforward as chucking enough money at a problem: it also had the good fortune to appear revolutionary and represent a step change, perfectly captured by its unimprovable slogan: "You are the controller".
That the reality fell so clumsily short of the vision is beside the point: at the time it captured everyone's imagination. But what step change is the next gen likely to offer at first?
The leap to HD, though it required a not inconsiderable investment in a compatible display, was a clear point of difference last time around. Take away HD and how much better to the untrained eye did a PS3 launch title look compared with, say, PS2's God of War II?
"I've long believed games will become the dominant entertainment form of our age, and I really don't care what platform(s) that happens on."
When you consider that the typical Sony and Microsoft launch line-up is a predictable exercise in genre box-ticking - a shooter, a platformer, a franchise sports game, an arcade racing game, something weird involving old Sega IP - day one software is generally about small steps not giant leaps.
Looking at every single launch title across PS2, Xbox, Xbox 360 and PS3, I see only a single, clear system-seller in there: the original Halo. Now, you could argue - and I wouldn't disagree - that Xbox was the only one of these systems that desperately needed a standout launch title to justify its existence. What I would say now is, for the first time in two cycles, and entering into a far less certain world as they will be, both PS4 and the next Xbox need a 'killer app' to get them out of the blocks.
I've long believed games will become the dominant entertainment form of our age, and I really don't care what platform(s) that happens on. For consoles to retain a key role in that story, though, they need to remain relevant to the masses while continuing to grow their audience.
http://www.gamesindustry.biz/article...xt-gen-console
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August 29th, 2012, 22:25 Posted By: wraggster
And over 180,000 are available from Amazon's unique library.
Much like Apple's iPad dominates the tablet space, Amazon's Kindle is the king of the e-reader market, and it prides itself on providing Kindle-exclusive e-books that rivals can't touch.
The retailer says that the library is 180,000 strong, and users have bought, downloaded, or borrowed from the platform more than 100m times in less than a year.
Authors can make their books exclusive to the Amazonian e-reader by joining the Kindle Direct Publishing Select initiative, and those that joined in July earned 77 per cent more from paid sales than they did in the previous quarter.
The milestone supports Amazon's recent claim that more e-books are sold in the UK than print counterparts.
Meanwhile, Fifty Shades of Grey recently became the first e-book to ever cross one million downloads on the Kindle, stimulated by readers looking to keep their penchant for sauce a secret.
http://www.mobile-ent.biz/news/read/...nloaded/019180
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August 29th, 2012, 15:48 Posted By: wraggster
A retail listing for a 3DS version of The Legend of Zelda: Majora’s Mask has appeared – and quickly disappeared – from GAME’s website.
It was spotted by NintendoLife, which claims the listing also briefly featured on the Gamestation site.
Majora’s Mask is a sequel to the famed Ocarina of Time on N64 and is a cult favourite amongst fans of the series. Though not as accessible as its predecessor, the game was renowned for implementing a curious time-travel mechanic that set it apart from anything else on the market.
Whether the leak proves to be real or a hoax, Nintendo has today announced firm details of other titles.
A brand new Professor Layton has been confirmed for 3DS and will be released in Japan in 2013 while a new rhythm action game called Harmo Knight from the minds behind Pokemon has also been revealed.
In addition, Animal Crossing 3DS has a firm Japanese release date of November 8th.
Also announced is a new colour SKU for 3DS called PinkXWhite that features a light pink outer shell and white inner fascia.
http://www.mcvuk.com/news/read/game-...vealed/0101981
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August 29th, 2012, 15:46 Posted By: wraggster
An editorial at IGN discusses healthy (and unhealthy) ways to play video games. The author says that while gaming is a perfectly legitimate hobby, it needs to be approached with moderation and an understanding of what you get out of playing. Without understanding your motivations and compulsions, it's quite possible to play video games in a way that's detrimental. From the article:"Games, especially modern ones, revolve around the principle that if you put the time in, you will be rewarded. Many gamers claim to not understand how anyone could put up with grinding in a video game. But grinding is comforting. Grinding tells us that, no matter what, if you keep playing you'll become more powerful. ... The real world does not operate this way. You can 'grind' at a job for 10 years and still be laid off. You can 'grind' at your physical health your whole life but if you switch to an unhealthy lifestyle you will immediately begin losing this progress. ... It's important for gamers to have mastery of their own mind. Are you grinding out a level in World of Warcraft because you're truly enjoying the experience, or are you doing it to replace missing feelings of self-worth that you don't want to confront? Do you revel in your virtual successes to avoid the uncomfortable internal dialogue regarding of your abandoned gym routine? Are you playing games because you're having fun, or because you have an unconfronted fear of failure?
http://games.slashdot.org/story/12/0...-right-reasons
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August 29th, 2012, 15:24 Posted By: wraggster
Developer says the future of gaming is in the palm of your hand.
Games publisher EA continues to make its fondness of mobile known, admitting it will become digital-only in the future, a snub to its video game heritage.
Meanwhile, recent data from PopCap shows that 125m people use handheld games devices in the UK and US, with most of the mobile play taking place indoors.
SuperData also found that the mobile games market is set to be worth £4.8bn by 2015, a near threefold growth on today.
Mobile games studio Neon Play crossed the 40m downloads milestone yesterday, achieved in two years, and CEO Oli Christie reckons consoles are on the way out.
Christie, said: "In less than five years, your iPhone or your iPad will be console-quality in terms of the graphics and processing power…You won’t need a console any more.
http://www.mobile-ent.biz/news/read/...onsoles/019177
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August 29th, 2012, 00:56 Posted By: wraggster
Microsoft and Sony's next generation of consoles could struggle if they don't fully embrace free-to-play gaming, says Crytek's Cevat Yerli - although he admits the two platform holders face some tough decisions if they're to pursue such a model.Yerli has bullishly stated that Crytek is itself embracing a free-to-play future, an area it's testing with some degree of success with Warface. After production has completed on Crysis 3, Ryse and Homefront 2 - the game being developed by Crytek's UK studio - all of the company's games will utilise the business model."I hope for them that they do," Yerli said when asked if a free-to-play model would be at the heart of Microsoft and Sony's next consoles. "If they don't then it's going to be a tough time for them."It's quite a challenge for those companies logically because they rely so heavily on retail to sell the hardware and to sell the games where the margin for retail really is," Yerli continued. "If they would forgo their entire retail business and go digital free-to-play, then they would not be selling any more Xboxes as well. There's a chicken and egg thing there. And they have to make radical calls."Microsoft has resisted introducing free-to-play games on the Xbox 360 in the past, while Sony, with the likes of CCP's Dust 514, has proven more receptive to the idea. Yerli's already said that he's in talks with both platform holders about getting Warface, the free-to-play first person shooter, to consoles, although he acknowledges the perception that such games have."We know that free-to-play games have a bad image," he said. "They have a bad reputation - it's pay to win, it's low quality. I completely get that, but we are making free-to-play that's high quality. It's CryEngine 3, it's a big investment."Yerli's beliefs hold up - Digital Foundry recently investigated Warface and came away impressed with a free-to-play game that boasted triple-A production values.And Yerli's adamant that Crytek will stick to its guns when it comes to free-to-play - and that the kind of social gaming that implies would, for example, be a part of any future instalments in the Crysis series beyond the one that's planned for early next year."We will do a single-player esque experience," Yerli said when asked if Crytek would produce another single-player experience. "But it will be for you and your friends together. Single player with two players! Story-rich experiences for at least two people. The premise I can say clearly is that free-to-play is going to be part of any business model we have going forward."
http://www.eurogamer.net/articles/20...e-free-to-play
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August 28th, 2012, 23:37 Posted By: wraggster
After watching this video, a lot of you are going to wish you were Dave Carter, who works at the University of Michigan's Computer and Video Game Archive. He deals with video games, from the oldest hand-helds and consoles to the newest Xbox and PC games and controllers. A lot of his time is no doubt spent fixing things that break, finding obscure games, being generally helpful, and making sure nobody breaks the games, consoles, computers, controllers, and even board games and memorabilia in the collection. But still, this has got to be the ultimate job for a game junkie. And it looks like a great place to visit, because this museum is part of a library, and just as a library encourages you to pick up books and read them, this is a place where you can actually play the games, not just stare at a ColecoVision console in a display case. You can play in a cubicle or, for games that take some space, there are a couple of big gaming rooms with soft-looking sofas and big flat-screen TVs, where you can jump up and down like crazy while you're doing Guitar Hero or using a Wii or Kinect. And if you can't make it to Ann Arbor, MI, there's an informative blog that's all about video games past and present that's must reading for almost any serious gamer.
http://games.slashdot.org/story/12/0...-archive-video
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August 28th, 2012, 14:43 Posted By: wraggster
The still-in-development Oculus Rift virtual reality headset has gained the support of another upcoming game, Hawken.
Hawken is the awesome-looking free-to-play mech shooter from developer Adhesive Games and publisher Meteor Entertainment, who have teamed up with Oculus to provide full support for the VR headset at launch on December 12.The headset maker confirmed the news with the below video, showing gameplay of the first-person in-mech view, which should work spectacularly with the motion-tracking VR headset.
Doom 3: BFG Edition will be the first game to support the in-development product, a prototype of which you can purchase now via its Kickstarter page.
http://www.computerandvideogames.com...ift-at-launch/
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August 28th, 2012, 00:06 Posted By: wraggster
A while back i set up an automated site that posts the latest in releases from China, the site features Games, Consoles, Accessories and the very latest in gadgets from Android Tablets to Phones to Glasses that make you think you are watching a 52 inch TV.
Today ive done some tidying up on the site and everything seems much better.
Check out Chinese Gadgets and Games here --> http://hongkong-gaming.dcemu.co.uk/
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August 27th, 2012, 21:48 Posted By: wraggster
This isnt a newspost and for many not interesting, but this week thanks to a double slashdotting we reached 7500 Online at one time. Our Record for the site was an impressive 8,960 Online back in February 2007 and if memory serves me right it was when the Wii was cracked for Homebrew.
This week we got the viewers because of a Mario Game on the Atari 2600 and also an Ebay Auction for Final Fantasy 2 (english version).
Whilst we will always be a Homebrew site that stays on the right side of the law, we have always posted about the commercial side of things (we all buy the consoles for the games first then homebrew right?) and at the moment, because Homebrew has gone very quiet the commercial side is vastly more noticeable with news.
Though the network isnt in the greatest of shapes, the hacking early last year and a couple of times before and server crashes wiped out our downloads but we are still here and everything is searchable should you need it again, infact if you want a specific file then post in this forum and ill personally do my best to find the download required.
This week we have installed new software so that this forum stays family friendly and we hope you can all remember that.
Those of you who have news, releases or even reviews can do so in our News forum here --> http://www.dcemu.co.uk/vbulletin/for...utorials-Forum
Thanks for visiting our truly Independant Network.
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August 27th, 2012, 19:40 Posted By: wraggster
Just what is going wrong amongst UK games retailers?
A number of senior trade execs have told MCV the market slump has left them perplexed – compounded by a seeming reluctance from some corners of retail to do anything about it.
In the last few week’s MCV has reported on ‘record-breaking’ all-time lows for the sale of boxed software. UK games retail saw £8.18m revenue for the week ending August 11th.
Given that the UK is often touted as ‘the second biggest market for games’, that’s troubling. And now Klemens Kundratitz, the German entrepreneur who founded Koch Media, has called for the trade to figure out what’s wrong.
“We’re trying to understand the mindset of English retailers,” he told MCV in an interview at Gamescom. “Everyone in Europe is looking to the UK, but scratching their heads and asking why are they not managing to make money?
“The answers are there – not many games are being released and for specialists there is lots of competition from supermarkets. But look, that’s the story elsewhere in Europe. Both publishers and European companies look to England and think ‘You have the biggest market, and a heritage of excitement around video games – you have everything’. So why can you not make it work?”
“I appreciate that the market is in a mega-trench, but the crux of the matter is, for many years, UK retail hasn’t managed as an entity to make video games work for them. Why is that?”
And don’t think the new world of online games has the answer. German firm Gameforge, told MCV that UK consumers have been more reluctant to switch from console to free-to-play titles.
“The perception is changing but it is taking some time in the UK,” said CEO Carsten van Husen. “We need to convince the UK players with quality.”
The British malaise is being discussed by many execs.
One senior European boss told MCV: “I obviously discuss this often with my friends in the industry, and when we all look at what’s going on in the UK… well, we are confused. Retailers will say their business is great if you ask them – but we know that isn’t true.
“There’s something wrong in the UK right now.”
HAVE YOUR SAY
http://www.mcvuk.com/news/read/answe...crisis/0101813
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August 26th, 2012, 14:12 Posted By: wraggster
The Australian Capital Territory this morning became the first state or territory to pass the R18+ law in Australia. In June, after a decade of political strife, all Australian states and territories agreed to a bill ending the country's much criticized ban on adult games. ACT is now the first to make it law for adults to have access to games rated 18+.
ACT is the smallest of Australia's self-governing internal territories, home to only 1.6% of the country's total population. Australian gamers should now hope the news results in a domino effect across the country. Despite the bill being passed by federal government, each state and territory must pass the law under its own jurisdiction.
http://www.joystiq.com/2012/08/24/on...-in-australia/
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August 26th, 2012, 13:53 Posted By: wraggster
Games have strived for years to be more realist and 'more sensational', but having hit their pique, development is now placing a greater emphasis on emotion.
<figure style="margin: 0px 0px 20px 20px; padding: 0px; border: 0px currentColor; width: 300px; color: rgb(68, 68, 68); text-transform: none; line-height: 21px; text-indent: 0px; letter-spacing: normal; clear: both; font-family: sans-serif; font-size: inherit; font-style: normal; font-variant: normal; font-weight: normal; word-spacing: 0px; vertical-align: baseline; float: right; display: block; white-space: normal; position: relative; orphans: 2; widows: 2; font-size-adjust: inherit; font-stretch: inherit; background-color: rgb(255, 255, 255); -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;" class="article-image article-image-alt article-image-300"></figure>That's according to Mega Man and Resident Evil creator, Keiji Inafune, who says that all of his games will, from now on, focus on delivering strong emotional experiences."I've watched the evolution of games and the games industry for the last 25 years; I've always had a front-row seat," said Inafune. "In many modern action games, it's about how realistic you can make the experience, how sensational the action is," he told the PS Blog.
"But the creators of the best games today have realized that they need to do something more than becoming more realistic, more sensational - it's probably already hit the ceiling," he went on, suggesting a plateau in gaming's hunt for better graphics.
"[Developers] thinking about creating something new by including that emotional aspect. In thinking globally, in order to compete with the top game creators today, I've also had to think about including that emotional aspect. The games I work on will all include that as a big theme."
True to his word, Inafunne's latest game is Soul Sacrifice, a dark and twisted Vita exclusive that toys with the player's morality as it demands that they fight demons using spells conjured when they sacrifice parts of their body. The bigger the sacrifice, the stronger the spell.
http://www.computerandvideogames.com...keiji-inafune/
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August 26th, 2012, 13:42 Posted By: wraggster
Making the Raspberry Pi affordable involved some tough calls, including the omission of MPEG-2 decoding. Licensing fees alone for the video software would have boosted the board's price by approximately 10 percent. Now, after many have made media centers with the hardware, the foundation behind the project has whipped up a solution to add the missing codec. For $3.79, users can purchase an individual MPEG-2 license for each of their boards on the organization's online store. Partial to Microsoft's VC-1 standard? Rights to using Redmond's codec can be purchased for just under two bucks. H.264 encoding is also in the cards since OpenMax components needed to develop applications with the functionality are now enabled by default in the device's latest firmware. With CEC support thrown into the Raspbmc, XBian and OpenELEC operating systems, a single IR remote can control a Raspberry Pi, a TV and other connected gadgets. If you're ready to load up your Pi with its newfound abilities, hit the source link below.
http://www.engadget.com/2012/08/26/r...nses-cec-h264/
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August 26th, 2012, 13:41 Posted By: wraggster
Peter Moore understands if you're afraid of games heading in a different direction
[h=3]Electronic Arts[/h]ea.com
As we discuss downloadable content here onGamesIndustry, Electronic Arts chief operating officer Peter Moore is making his case for the shift in current development practices. In an interview with Eurogamer, Moore believes some of the backlash against DLC is from those who played games in the PlayStation 2 era and earlier.
"I think people are worried gaming is going in a different direction than they were used to with N64, Sega Mega Drive, PlayStation and PlayStation 2. Everything was dominated by consoles. Pretty much everything was offline. You bought the game. You sat down. And you played the game until you got tired of the game. It was all on the disc," said Moore.
"Games are turning into 365 days a year live operation experiences," Moore said. "And rightly or wrongly we think it's our job to provide reasons every day to go play that game and enjoy that game. Technology is enabling that. Hardware is enabling that. Different game experiences like open world experiences are enabling that, and we're trying to react to what we believe is what gamers want."
Moore contends that even older titles without an online focus still provide quality entertainment.
"Right now I bet you can get FIFA 12 for £20. And you can, without going online, play for years. You don't need to interact with anybody. You don't need to go online. There are still those great experiences," Moore added.
"The good news is you can still do that. There are still plenty of great games, we're making them, everyone else is making them, where you buy it for £40 day one, you can play hundreds of hours and you don't have to go online and play. But the vast majority of people do, and are certainly connected. And then if you go multiplayer, I like to think most games that enhances the experience. But there are some guys who just want things never to change."
http://www.gamesindustry.biz/article...ar-experiences
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August 25th, 2012, 23:58 Posted By: wraggster
Capcom had to fend off ‘high profile publishers’ to sign Remember Me, the firm told MCV.
The Dontnod-developed new IP was one of the big surprises from Gamescom last week, and was unveiled on stage at Capcom’s pre-show press conference.
The action adventure game is part of a wave of new IP currently being announced as publishers try to inject some excitement back into the boxed retail space.
Remember Me art was first shown at Gamescom 2011 (it was then called Adrift) and had attracted plenty of attention from potential publishers.
“I was searching on the internet at the time and saw some of this concept art,” Capcom’s marketing boss for Europe and US Michael Pattison told MCV.
“And I was taken aback. So we took a trip over to Paris and it all happened very quickly. There were a number of very high profile publishers looking at it at the time and in fact there were deals waiting to be signed when we arrived. Capcom is not usually that quick to make decisions, but as soon as we saw this we had to put our hat in the ring.”
Pattison reiterated his words from MCV two weeks ago where he said consumers are hungry for new ideas, and has promised to back Remember Me – which launches on Xbox 360, PC and PS3 in May next year – with considerable marketing spend.
“For any new IP, particularly this late in the cycle, you are going to have to overindex in terms of the spend.
“It is something we see a long-term future in and we will invest appropriately.
“All the market research will tell you that new IP doesn’t work this late on in the hardware cycle, because consumers are supposed to be preparing themselves for next-gen. But it was evident at E3 that those companies that ‘won’ were the ones that tried something a little different. Consumers are looking for something new.”
http://www.mcvuk.com/news/read/remem...atters/0101812
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August 25th, 2012, 23:46 Posted By: wraggster
Ever wonder how an aerospace engineer would build a telepresence rover? Well, if [algorythmic] can be used as our reference, he’d cram a Raspberry Pi AND an Arduino into an RC truck frame. The arduino is being used for motor control while the Raspberry pi is doing the communicating back and forth to the base. He’s using a ps3 controller as his interface and has slightly modified his PS3 eye for better night viewing.
Before you start shouting that using the raspberry pi AND the arduino is massive overkill, let us remind you that people don’t necessarily go buy/build all the parts for each project with a long-term goal in mind. He could have had both sitting there and realized that he didn’t need to add parts to either of them.
With the Raspberry Pi at the helm, this opens up all kinds of possibilities for adding features to make this an autonomous vehicle. Looking around his blog a little bit, it seems he’s done some visual recognition as well as voice control in the past. This could be interesting!
http://hackaday.com/2012/08/25/the-dark-pi-rises/
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August 23rd, 2012, 20:22 Posted By: wraggster
Electronic Arts may be spearheading the digital revolution, but discs aren't dead yet, says COO Peter Moore.
In an interview with MCV at Gamescom, the influential figure in fact predicted that packaged goods will be reborn when the much-discussed new generation of consoles arrives, even if the digital tipping point is crossed by then.
He told MCV: “The tipping point will come, but it’s not that packaged is going away, it’s that digital is going up.”
EA has proactively pushed into digital, making $1bn from mobile/social in its last financial year, with plans to make that closer to $2bn in the next.
“But let’s not misunderstand this,” Moore told MCV. “Our forecast this year is to also do $2.6bn in packaged goods. So there will be a £40 console game, but there will be an iPhone experience and a PC experience too. There is always a big opportunity for a Battlefield or a FIFA.”
Gamescom showcased a flood of free-to-play games - including EA's own, like Command & Conquer and The Simpsons: Tapped out - but The New Wave isn’t necessarily going to wash away the old one.
Moore added: "If you had asked me two years ago, I would not have known where free to play is going, and I wouldn't known how powerful mobile devices would become. But we simply react to what consumers want and where they want to be - and we are everywhere.
"If consumers say in emerging markets that their broadband isn't fast enough for a 20 gigabyte game, then fine - we'll have it on disc for them."
And the rise of digital and free-to-play doesn't mean other games will stop asking for £40/$60 up front costs.
Moore said big budget games demand an ‘entry’ fee: “If you have ‘Battlefield 6’, with detailed maps as far as the eye can see and hundreds of soldiers – that doesn’t cost a few bucks to make.
“It’s like in movies. There are indie movies that cost a million dollars to make, and then there’s The Avengers. You can sit down and watch a documentary at home or go to the movies, and there’s everything in between. Games are no different.”
This is EA’s advantage over firms only focused on low-end social, he added: “The problem those guys have is that you still need to keep customers happy or they move on. I don’t care how good your games are, people will get tired if that’s all you offer.”
And that's why, while all the excitement is around digital, packaged goods still has a future in some form.
“And don’t forget that with a new generation of consoles coming up, packaged goods will get a rebirth.”
http://www.mcvuk.com/news/read/ea-s-...ebirth/0101726
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August 23rd, 2012, 20:21 Posted By: wraggster
Voting has opened for the Golden Joystick Awards 2012, sponsored this year by retailer HMV.
This year, the awards are celebrating 30 years of rewarding the greatest videogaming achievements, and organisers are hoping to smash last year's record of over two million votes from the gaming public.
Voting is open now at goldenjoystick.com, with gamers invited to cast their votes in 16 categories, including the prestigious Ultimate Game Of The Year, won last year by Valve's masterful Portal 2. Those who vote in all categories will be in with a chance of winning the HMV Ultimate Gaming Prize, with over £4,000 of games, hardware and peripherals including an iPad 3, PS Vita and a Samsung Galaxy S3.
Robin Always, editor in chief of GamesMaster, said: "Three long decades ago, ZX Spectrum classic Jetpac flew away with the Game Of The Year honours in the first ever Golden Joystick Awards. To see where we've come makes me proud.
"Thirty years of dishing out the golden goodness means we're established, authoritative - but we still continue to recognise and celebrate who matters the most."
The HMV Golden Joystick Awards 2012 ceremony takes place on October 26 at the Westminster Park Plaza hotel in London, hosted by comedian Ed Byrne - and a few exclusive announcements are also on the cards. For more information or to cast your votes, follow the source link below.
Source: Golden Joystick Awards
http://www.edge-online.com/news/voti...ck-awards-2012
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