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August 23rd, 2012, 14:30 Posted By: wraggster
The summer holidays are nearly over – parents rejoice! – but how much time have your kids spent gaming this summer?
Creative toy company Galt questioned 2,000 British parents and concluded that the average UK school child will spend 143 hours and 36 minutes this holiday either playing games, watching TV or playing on smartphones.
That equates to 12 days out of the 42 in a normal summer break and three hours and 11 minutes every day.
With regard to video games specifically, the results suggested that kids spend an average of eight hours and 26 minutes gaming each and every week.
It also found that one in eight kids owns an iPad (!) and that the average child has gadgets in their room representing a total value of £581.
“Our routines are so often shaped by what is convenient and easy and screen technology, while enabling to develop certain abilities, doesn’t always encourage positive social interaction for children,” Galt MD John McDonnell stated.
“It is really worrying that so much of children’s holiday time is probably spent staring at a screen this summer.”
http://www.mcvuk.com/news/read/uk-ki...r-hols/0101718
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August 23rd, 2012, 02:15 Posted By: wraggster
Mario maker Nintendo has increased its dominance over Japan's game-buying public, with the top 10 titles in this week's software chart all found on Nintendo platforms.New Super Mario Bros. 2 leads the charge with around 150,000 more copies sold. At the current rate of sales it will have broken the million copies milestone by this time next week.Weekly sales were generally up week-on-week due to Japan's annual Obon holiday.Nintendo sold another 111,857 units of the 3DS according to chart company Media-Create (via NeoGAF). PlayStation 3 was a remote second, with 16,777 units sold.Meanwhile, PlayStation Vita ducked its head above the 10,000 barrier for first time in several weeks - but only just.The full list of hardware and software figures lies below.Japanese software chart (13th-19th August) - [3DS] New Super Mario Bros, 2 - 148,225 (last week: 912,597)
- [NDS] Pokemon Black 2 (White 2 - 62,274 (2,644,459)
- [WII] Dragon Quest X - 47,065 (487,917)
- [WII] Just Dance Wii 2 - 23,231 (137,423)
- [3DS] Tohoku University Aging Medicine Research Institute - Headed By Professor Ryuta Kawashima - Train your Brain Effectively in 5 minutes a day with Oni Training - 20,372 (115,695)
- [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb - 18,825 (166,588)
- [WII] Wii Sports Resort with Wii Remote Plus - 15,682 (1,043,307)
- [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! - 13,836 (89,944)
- [WII] Kirby's Dream Collection: Special Edition - 13,067 (179,934)
- [3DS] Kobitodzukan: Kobito Kansatsu Set - 12,646 (60,196)
- [PSP] Kuroko's Basketball: Miracle Game - 12,097 (49,526)
- [PS3] Persona 4: Arena - 10,603 (176,476)
- [WII] Mario Party 9 - 10,339 (529,710)
- [3DS] Dragon Quest Monsters: Terry's Wonderland 3D - 9828 (868,267)
- [3DS] Rune Factory 4: A Fantasy Harvest Moon - 8340 (135,376)
- [PSP] Digimon World Reigitize - 8196 (153,581)
- [3DS] Little Battlers eXperience: Explosive Boost - 7935 (114,565)
- [NDS] All Kamen Rider: Rider Generation 2 - 7774 (36,086)
- [PS3] Jikkyou Powerful Pro Baseball 2012 - 6796 (108,741)
- [3DS] Mario Tennis Open - 6680 (254,391)
Japanese hardware chart - 3DS - 111,857 (102,646)
- PS3 - 16,277 (14,580)
- Wii - 15,640 (16,145)
- PSP - 13,285 (12,018)
- Vita - 11,298 (9446)
- DS - 2256 (952)
- PS2 - 1433 (1187)
- Xbox 360 - 978 (998)
http://www.eurogamer.net/articles/20...apanese-charts
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August 23rd, 2012, 00:23 Posted By: wraggster
A leading EA executive has predicted the death of High Street games retail within ten years.
"We know that packaged goods work today, and the majority of our current revenue comes from that," EA Games’ executive VP Patrick Soderlund told CVG.
"That's still a viable business model. But in the long term we'll see more and more people gravitate to downloaded content. I think it's going to be sooner than people think. I think it's going to be sooner than ten years."
Soderlund did, however, acknowledge that physical hangs on in the minds of some, but doesn’t accept that a transition to digital-only would isolate any particular sector.
"I happen to think that there's something about physical content, like books, that's collectable and satisfying to own," he added.
"I still want physical content but I'm not part of the new generation of gamers. I remember a time when I bought a cartridge and excitedly read the manual on my way home, imagining what the game was going to be like. Maybe kids don't have that anymore.
"The distribution method won't change how games are advertised or marketed, just how they are delivered to customers. My 96 year-old grandmother plays Cut the Rope and World of Warcraft. Honestly I don't think there's a digital barrier for the causal audience any more," he said.
EA has been banging the digital drum plenty as of late.
In July EA Labels boss Frank Gibeau spoke of a near future when EA no longer sold physical product.
"It's in the near future. It's coming. We have a clear line of sight on it and we're excited about it,” he said. “For us, the fastest growing segment of our business is clearly digital and clearly digital services and ultimately Electronic Arts, at some point in the future, we're going to be a 100 per cent digital company, period.
“It's going to be there some day. It's inevitable."
And of the more immediate future, COO Peter Moore foresees EA’s digital revenue overtaking physical revenuewithin the next two to three years.
http://www.mcvuk.com/news/read/high-...elieve/0101647
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August 23rd, 2012, 00:04 Posted By: wraggster
We’re not sure why this use didn’t immediately come to mind when we got our hands on a Raspberry Pi board, but the hardware is almost perfect as a PBX system. PBX, or Private Branch Exchange, is basically an in-house phone system. This guide which [Ward] put together shows you how to do some interesting things with it.
When talking about PBX setups the most common software package is Asterisk. That’s what’s at work here, rolled up with a bunch of other helpful software in an RPi targeted distro called Incredible PBX. All it takes to get up and running is to partition and burn the image to an SD like any other RPi distro. The configuration ends up being most of the work, starting with changing the default password, and moving on to customizing the environment to match your phone numbers and your needs. As withPBX setups on other embedded Linux devices, Google Voice is your best friend. The service will set you up with a free phone number.
This guide doesn’t delve into hardware connected hand sets. You’ll need to use a SIP phone. But that’s easy enough as there are free apps for most smart phones that will do the trick.
http://hackaday.com/2012/08/22/build...-raspberry-pi/
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August 23rd, 2012, 00:01 Posted By: wraggster
Now instead of wrangling Python or PHP to do your bidding, [Eric] came up with a way to control the GPIO pins on his Raspberry Pi in a browser.
[Eric] calls his project WebIOPi, and it’s the perfect tool if you’d just like to blink a LED or control a relay over the internet. Simply by pointing his browser to the IP of his Raspi, [Eric] can turn GPIO pins on and off, directly from his desktop browser.
All the code for WebIOPi is available on [Eric]‘s Google code page. The UI of [Eric]‘s project is fully customizable, so it’s entirely possible to control your garage door from a smart phone simply by loading up a web page hosted on your Raspi and pressing a button.
Right now WebIOPi is only able to turn GPIO pins on and off. That will change as [Eric] implements UART, SPI, and I2C in his project, making it possible to do a lot of cool stuff without having to write much – if any – code.
http://hackaday.com/2012/08/22/contr...n-the-browser/
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August 22nd, 2012, 23:58 Posted By: wraggster
Developers still trying to make blockbusters with a tenth of the budget
Medium-sized games do not exist anymore, claims the creative director behind Assassin’s Creed 3.
Speaking in an interview with develop, Ubisoft Montreal's Alex Hutchinson said many mid-tier developers use to make smaller licensed games for consoles as their bread and butter, but these deals had now gone to Facebook and other social media channels.
“They use to be licensed games and slightly crappy games,” he said.
“I say that as someone who worked on those, and not as a judgment call. It use to be the way if your studio was coming up you would get a deal to do Barbie’s Racing Ride, and you would try to build some tech and experience and roll that into a bigger game.
“I think all those licensing deals have gone to Facebook and other social media channels. I don’t think they see the value in a $60 box product anymore.”
http://www.develop-online.net/news/4...-exist-anymore
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August 22nd, 2012, 23:55 Posted By: wraggster
Unite 12: 22 Cans boss on how now is better than ever for start-ups and creativity
Renowned games designer and 22 Cans boss Peter Molyneux has claimed that games are the only entertainment medium left that can surprise.
He revealed he has lost faith in the likes of TV and cinema, leaving him optimistic that games can lead the way in the future of entertainment.
Speaking on stage at the Unite 12 Unity user conference, Molyneux also revealed his belief that in that context, and with tools like Unity making games development more accessible, now is a better time than ever for start-up studios.
"I'm bored of movies. I'm bored of TV shows," said Molyneux. "We're in the last entertainment industry that truly can surprise people.
"In today's world of mass-blandness we can make things that are unique that have never been seen before. We are the last that can do that."
http://www.develop-online.net/news/4...t-can-surprise
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August 22nd, 2012, 12:42 Posted By: wraggster
We've all been there. At some point, that keyboard will build up months of our finger grime. Of course, the white-keyed peripherals are much worse for the filthy wear. For those looking to take an easier route to cleaning up their keypads, Logitech has announced the K310 washable keyboard. Capable of being submerged in up to 11 inches (about 30 cm) of water, the accessory is outfitted with drainage holes to allow for a quick dry and keys are marked with laser printing and UV coating to ensure a youthful appearance. Take note: this unit is wired, so you'll want be sure to keep that USB connector nice and dry. In addition to being able to hold its breath in shallow water, the keys are said to last for up to five million keystrokes each. The K310 will hit desks -- and sinks -- in the US later this month for $40 and is expected to cross the pond to Europe in October. Need a closer look? Dive into the gallery below to do just that.
http://www.engadget.com/2012/08/22/l...good-scrubbin/
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August 22nd, 2012, 00:56 Posted By: wraggster
CSR Racing's $12m iOS success is a welcome sign and a warning, writes Johnny Minkley
[h=3]Boss Alien[/h]
Two figures worthy of a 'Number Crunching' entry in British satirical magazine Private Eye popped up last week: £8.18m - the lowest week's revenue ever recorded in the UK for boxed games sales. $12m - the revenue generated by free-to-play iOS title CSR Racing in its first month.
While excuses were sought for the High Street's miserable performance - from the summer software drought, to the Olympics - that hasn't stopped consumers throwing easier-to-justify sums at Apple hand-over-fist.
And while we're on the subject of uncomfortable parallels for the Old Industry, as tensions between the games media and console games makers run high (fromBorderland 2's 'Girlfriend Mode' debacle, to the Assassin's Creed III creative director's ill-considered allegations of "subtle racism"), sales of NaturalMotion's title have soared without the slightest need for in-depth developer interviews or magazine covers.
As the new age of gaming flies, the old era flounders as everyone fights amongst themselves. I'm over-simplifying, clearly, but the contrasts are striking nonetheless.
"As the new age of gaming flies, the old era flounders as everyone fights amongst themselves."
What's interesting about CSR's success is that it backs the point NaturalMotion CEO Torsten Reil made at last month's Game Horizon conference, where he argued that the way to stand out in the mobile space today is by insisting on console-quality production values.
This was intended as a positive message to veteran games developers: your expertise and investment in technology gives you an edge. And CSR is the proof - developed by Boss Alien, a studio formed from the ashes of cutting-edge console racing game maker Black Rock.
We've all seen what Epic has achieved with Infinity Blade and its sequel, probably the most recognisably 'triple-A' experiences on iOS. As a cosy tech bedfellow of all hardware manufacturers in the games space, Epic generally gets in there early - as evidenced by the huge exposure it received from Apple for Epic Citadel, its Unreal Engine iOS demo.
But with the latest mobile hardware capable of serious graphical performance - iterating ever upwards at a rate alien to the console business - more and more developers with the means are going to town on those tiny screens.
As my learned colleague Rich Leadbetter suggested in his piece on what to expect from iPhone 5, "within the next 12 months mobile graphics technology will finally catch up with the capabilities of the current-gen consoles."
The thing is, to most consumers it already looks like it has. And when the games are starting to look as good as , it's little wonder. So the question then becomes: as mobile games begin to match triple-A console games in performance, will they attract more of the creators of them?
" So the question then becomes: as mobile games begin to match triple-A console games in performance, will they attract more of the creators of them? "
I was among the 1,200-strong crowd in Cologne last week for Sony's Gamescom press conference. And I gasped along with everyone else as Media Molecule's Alex Evans treated us to a superb demo of the enchanting Tearaway, the studio's new, Vita-exclusive IP.
But I might have gasped as well at the revelation that one of Sony's top studios was working on the portable platform. After all, Uncharted was handled not by Naughty Dog, but Bend; Resistance: Burning Skies by Nihilistic, not Insomniac; and still to come: Killzone: Mercenaries by Sony Cambridge, not Guerrilla; and Call of Duty: Black Ops Declassified by Nihilistic, not Treyarch.
Now, considering PlayStation Vita is the most versatile gaming device ever created, and one of its main USP's was the promise of home console-style gaming without compromise, isn't it funny how many leading creators seem uninterested in making games for it? It's the PSP problem repeating itself, second stick or not.
Well, okay, it's not that funny. There's the resource-sapping lure of the next gen, naturally, but the commercial reality cannot be ignored, either: as strong as Sony's Gamescom content offering was, success remains far from assured for its handheld. And in being reluctant to truly commit to the platform, the creators of gaming's biggest franchises are simultaneously hurting its prospects by effectively making it less likely others will.
No such concerns with smartphones. "But you'll never be able to do proper games on a phone," the hardcore perpetually sneer. To which I say, why does triple-A gaming require a controller, or a mouse and keyboard for that matter? Where's the stone tablet with the words "Thou shalt point thy reticule with the right stick" angrily chiseled into it?
"While I cannot see - nor do I wish to imagine - a near-future in which I can't play deep, complex games using a controller, I can envisage one in which that becomes an increasingly specialised niche."
I was rather taken with an analogy made by Denki's Colin Anderson during a BAFTA panel in Dundee last week. Explaining why he believed consoles wouldn't be a mainstream proposition in a generation or two's time, he highlighted the plight of the arcade business: once home console tech caught up, to survive and thrive coin-ops all became super-specialised, bespoke contraptions.
While I cannot see - nor do I wish to imagine - a near-future in which I can't play deep, complex games using a controller, I can envisage one in which that becomes an increasingly specialised niche.
That's not going to happen tomorrow, and as the calamities befalling the OnLive business over the weekend have shown, we're not ready for all the future has to offer just yet.
PlayStation 4 and Xbox Whatever-It's-Called will be unveiled next year to great fanfare, and the games will look marvelous; but behind the beaming smiles on stage, there'll be serious fears about the road ahead - fears that no-one felt when the leap to HD was made.
"It's going to much more about creativity, much more about visual quality and obviously about gameplay, and we think that we have a head start on this because we started that sometime earlier," NaturalMotion's Reil told this site last week, discussing what he called "wave two of mobile social games".
And as the debate over the future of consoles rages on, high-end mobile titles such as CSR Racing will quietly continue to make a fortune.
http://www.gamesindustry.biz/article...a-mobile-games
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August 21st, 2012, 23:43 Posted By: wraggster
Remember that time when they told you that stereoscopic 3D was THE next big thing in gaming? They lied.
Having been conspicuous by its absence at E3 in June, Gamescom has now been and gone without a single mention of the technology. And that’s despite Sony having the lion’s share of the German limelight.
It’s probably opportune to point out the faith that companies were once putting into stereoscopic 3D technology.
Sony itself once predicted that 3D screen technology would experience a swifter uptake than high definition. But that’s nothing compared to Ubisoft. In 2010 its then marketing manager Murray Pannell (who incidentally now works for Sony) claimed that 3D TVswould be in the living room of every home by next year!
That’s not to say that everyone was convinced, though. And don't forget that Sony has a vested interest in the uptake of the technology.
Indeed, while 3D may yet have a future in gaming, it will likely have to undergo some fine-tuning if it wishes to succeed. And by ‘fine-tuning’ we mean the eradication of 3D specs, which have proved the big sticking point for consumers – not least because of the cost.
Saying that, gaming’s first foray into glasses-free 3D hasn’t been a smooth ride either, with even the mighty Nintendo admitting that it was wrong to focus on the 3D part of the 3DS and that such tech would take a back seat in future.
Now EA COO Peter Moore has reiterated the words of his boss John Riccitiello, who last year admitted that it had seen very poor returns on the 3D investments it had made in titles like Crysis 2.
"3D is certainly not in any way on our list of things we are focused upon as a company,” Moore toldEurogamer. “I look at gaming, and it just doesn't seem to be a major factor.
"I'm always impressed when I go home to the UK by how many people watch TV in 3D. Much more so than in the US. The Olympics was available in 3D. I bet it wasn't available in 3D in the US. It's just not a technology particularly in our world of gaming that seems to have got traction. I remain sceptical."
What we really need is for someone to come along and start the whole 3D thing all over again. Oh.
http://www.mcvuk.com/news/read/ea-de...-games/0101595
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August 21st, 2012, 23:41 Posted By: wraggster
AVR programmers can be bought for just a few dollars on the Internet, but if you’re building an expansion board with an AVR for your Raspi, this is the build for you. It’s a safe way of programming an AVR via the Raspi’s GPIO pins that uses an extremely minimal circuit.
The AVR ISP interface looks a lot like an SPI interface, and the easiest way to program an AVR with a Raspi would be to bitbang all the commands from the GPIO pins. Sometimes, though, the logic of the AVR and Raspi would be at different levels, so while bitbanging may work in a pinch it’s not something anyone should use regularly.
To get the Raspi and AVR talking to each other safely, [Steve] built a small circuit from a 74244 buffer and a FET. With the added support for Linux GPIO avrdude programming, it’s a snap to program an AVR with a Raspi.
A few days ago we ran across a hugely overwrought PIC programmer for the Raspi, so we’re glad to see another round in the PIC/AVR holy war go to the AVR camp.
Thanks [Mateusz] for sending this one in.
http://hackaday.com/2012/08/20/raspb...vr-programmer/
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August 21st, 2012, 23:32 Posted By: wraggster
The mobile boom has given rise to a lot of talk about tablets and smartphones replacing consoles, but Zoe Mode has told Develop it's not buying into the hype.
In just five years the small Brighton-based team has grown into a thriving studio with over 150 employees, and design director Andy Trowers says this success is due to a thriving console market.
"I think we’ve actually remained fairly consistent over the years and there’s been a big gold rush away from consoles into mobiles," said Trowers.
"For us, we don’t actually really believe the hype. We think console is still a very, very thriving market."
Though many in the industry are calling it quits on what are widely considered to be outdated machines, Zoe Mode has continued to push console development as an investment in its future.
http://www.develop-online.net/news/4...hriving-market
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August 21st, 2012, 23:31 Posted By: wraggster
EA defending developers without the resources to take on the social games giant, claims COO
EA is standing up for the industry against Zynga in its lawsuit over cloning allegations, the publishing giant’s COO has claimed.
Speaking to Eurogamer, Peter Moore said that there had been a number of examples in the past where Zynga had release copycat titles, but there had never been a company with the resources to take on the social games giant in court.
He added that he felt affronted and upset over Zynga’s recent release, The Ville, and said he’d finally seen enough of studios copying existing ideas.
"When we looked at The Ville we felt somewhat affronted by what we saw as copyright infringement,” said Moore.
“We also feel from an industry perspective that a number of these things have happened before related to Zynga, but there's never been a company that has the wherewithal and the resources to take it to the next level. We do.
http://www.develop-online.net/news/4...-against-Zynga
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August 20th, 2012, 21:49 Posted By: wraggster
The organisers of Gamescom 2012 have hailed the event’s success, while confirming the date for next year’s European expo.
Gamescom 2013 will take place between 21st and 25th of August.
Last week’s show was attended by over 275,000 visitors. Although this was the same as in 2011, the number of trade visitors (24,500) was up 14 per cent from last year’s event. Over 5,300 journalists also graced the halls.
Exhibitor numbers were up eight per cent at 6,000 while the total number of product demonstrations climbed ten per cent to 330.
Koelnmesse CEO Gerald Böse stated: "Gamescom has once again demonstrated its international reputation in terms of business and entertainment."
MD Katharina Hamma added: "We have expanded gamescom as an international business and innovation platform and at the same time we have considerably enhanced the quality of the experience for our consumers and the community.
“The innovative ticketing concept for individual days of the trade fair and the entry management system worked without a hitch and contributed significantly to the improved quality of the event."
http://www.mcvuk.com/news/read/games...-dates/0101531
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August 20th, 2012, 21:45 Posted By: wraggster
Sleeping Dogs is the new number one in the UK all-formats software chart, with sales of United Front Games' Hong Kong crime caper providing vindication for Square Enix's decision to publish a game Activision had cancelled.
Activision Publishing CEO Eric Hirshberg said that Sleeping Dogs, then known as True Crime: Hong Kong, had been cancelled because "it just wasn't going to be good enough". Evidently the UK games-buying public disagrees, propelling the game to top spot ahead of 3DS platformer New Super Mario Bros 2, which enters the chart at number two.
Sega's Olympic tie-in London 2012 drops two places to number three, which presumably is the beginning of a long, slow decline as the Olympics become an increasingly distant memory. Ghost Recon: Future Soldier is, new entries aside, the only game in the top 10 whose sales are headed in the right direction, the Ubisoft shooter rising two places to number 8.
01. Sleeping Dogs (Square Enix)
02. New Super Mario Bros 2 (Nintendo)
03. London 2012: The Official Videogame (Sega)
04. Lego Batman 2: DC Super Heroes (Warner Bros)
05. Mario & Sonic At The London 2012 Olympic Games (Sega)
06. Batman: Arkham City (Warner Bros)
07. The Amazing Spider-Man (Activision)
08. Tom Clancy's Ghost Recon: Future Soldier (Ubisoft)
09. Dead Island GOTY Edition (Deep Silver)
10. Lego Harry Potter: Years 5-7 (Warner Bros)
http://www.edge-online.com/news/slee...-tops-uk-chart
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August 20th, 2012, 19:37 Posted By: wraggster
Digital bookstore and tablet-based invasion will mark the first launch outside of the States.
Barnes & Noble and Amazon have been battling each other in the congested e-reader and tablet spaces for some time, which are respectively dominated by the latter's Kindle and Apple's iPad.
However, B&N has shifted its marketing vehicle up another gear, following last week's Nook price slash with a UK-based Nook launch – the firm's first foray into international waters.
The retailer will introduce an online store in October, selling the Nook Simple Touch and Nook Simple Touch with GlowLight e-readers at launch. It will also feature the digital e-book store too.
Interestingly, a number 'leading retailers' will also stock the Nook products in both online and physical stores, while partnership specifics and price details will follow.
William J. Lynch, CEO, Barnes & Noble, said: "We’re confident our award-winning technology, combined with our expansive content – including books, children’s books, magazines, apps, movies and more – will bring UK customers the option they’ve been waiting for."
http://www.mobile-ent.biz/news/read/...october/019090
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August 20th, 2012, 15:00 Posted By: wraggster
Long time visitors to DCEmu will know this year we opened sites that collect the latest Gaming Auctions from Ebay UK and Ebay USA, its a great way to see whats being posted without having to search ebay yourself.
Today we have just opened our Ebay Australia Gaming Auctions site.
Check it out here --> http://ebay-au.dcemu.co.uk/
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August 20th, 2012, 03:36 Posted By: wraggster
This is my third site of the night that ive worked on and its that time of the year for me to go through and refresh all the sites, TVs and Projectors is a site aimed at the obvious ie Televisions, Home Cinema and Projectors. The site collects all the latest TVs etc and posts them on the site using Ebay and Amazon for reference.
Check it out here --> http://tv-projectors.dcemu.co.uk/
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