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July 29th, 2012, 16:25 Posted By: wraggster
We’ve seen a ton of projects that interface hardware with the Raspberry Pi. But they usually depend on bit-banging. That means they toggle the pins in software to match a specific protocol. The thing is that the beefy Broadcom SoC that anchors the board has a lot of built-in peripherals that are just waiting to be used instead of bit banging. In this case, it’s the hardware SPI peripheral which can be accessed via the bcm2835 library for RPi.
One of the things that would have really complicated this process is the pin mapping between the Broadcom chip and the RPi GPIO header. Since not all pins are broken out, it was either luck or good design forethought that made all of the SPI0 pins from the chip available on the RPi breakout header. The library page (linked above) explains this well. But if you’re looking for more of a working example check out [EngineerByNight's] project with adds an accelerometer using hardware SPI.
http://hackaday.com/2012/07/27/gaini...-raspberry-pi/
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July 29th, 2012, 16:24 Posted By: wraggster
Adafruit just posted an awesome tutorial on reading analog sensors with the Raspberry Pi. It’s a great walkthrough that can be applied to your next Raspi project as well as any project where you just need one more analog input.
Earlier, the folks over at Adafruit posted a tutorial on using a MCP3008 ADC with the Raspi to directly read analog values using a Raspi. Sometimes, though, you don’t need eight analog inputs and a 12-bit ADC to get a project off the ground. Adafruit’s tutorial for reading analog values without an ADC relies on a single 1μF ceramic capacitor attached between a digital input and ground. By pulling the sensor line high for a millisecond or two, the capacitor charges at different rates depending on the value of the analog sensor.
Yes, it’s just an RC timing circuit but seeing as how the Raspi doesn’t have an analog input, we figure this tutorial could help out a few people.
http://hackaday.com/2012/07/28/readi...-raspberry-pi/
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July 27th, 2012, 20:50 Posted By: wraggster
Retail giant Gamestop is taking a good, long look into reselling digital content, according to CEO Paul Raines.
Speaking in Grapevine, Texas this week, Raines shared his thoughts on his company exploring their options with secondhand digital game sales as the industry continues to trend away from boxed retail.
“It’s very interesting,” Raines told Gamespot. "There are some technologies out there in Europe, and we’ve looked at a couple that are involved.”
Raines made it clear that while the retailer is looking into the business, it’s not something they’re in a huge hurry to dive into.
“We’re interested; it’s not a meaningful business yet. Right now we’re not seeing that as a huge market, but I think we’re on the leading edge. There are a few companies, a few startups, out there that we’ve talked to that are doing this.”
Sales from used boxed games bring in over 25 per cent of Gamestop's total revenue.
http://www.mcvuk.com/news/read/games...-sales/0100268
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July 27th, 2012, 20:46 Posted By: wraggster
While Google's Project Glass is getting all the attention right now, Apple has been toying with a heads-up display since 2006.
In fact, Apple's video glasses project has already been awarded two patents and this week, the US Patent Office published a new patent application from the company. This one regards a future heads-up display that focuses on delivering Retina Display like quality to a smaller display that's powered by a much smaller battery than an iPhone.
Although Apple's patent application presents the image above, bear in mind that it isn't a design patent - if/when the finished product comes to market, there's no chance it will look like that. Can you imagine Jonathan Ive putting his name to that monstrosity?
Finally, Apple also notes in their filing that "other embodiments may take the form of other types of display devices such as television sets, computer monitors, projection systems, and so forth."
http://www.mobile-ent.biz/news/read/...glasses/018806
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July 27th, 2012, 00:51 Posted By: wraggster
Launching alongside new iterations of its BlackWidow keyboard, Razer's latest gaming mouse just went official. We spotted the ambidextrous Razer Ouroboros just a few months ago, courtesy of some federal filings, and now we have the official line on its specs and layout. The symmetrical body means it'll even suit southpaws, while an adjustable palm rest and two interchangeable sides can contort the mouse into claw, palm or hybrid grip styles. If cables frustrate, the good news is that the Razer Ouroboros works in wireless mode too, while the 8,200 DPI sensor and a built-in clutch trigger button should keep you on the edge of accuracy. Razer reckon its new dual sensor system can detect surfaces ten times faster than its last generation sensors. The mouse is priced at $130, but you'll have to hold out until Q4 before it arrives in stores.
Meanwhile, Razer's gaming keyboards have appeared in several new guises -- though they may not wow like the Ouroboros. The BlackWidow 2013 adds improved anti-ghosting feature will allow up to 10 simultaneous key presses, with an anti-fingerprint finish coating the whole thing. An Ultimate version adds backlit keys, while the Tournament edition is ten key-less, dropping the number pad to ensure a tinier footprint for gamers on the move. Prices start at $80 for the Tournament version, up to $140 for the Ultimate, with the whole familia BlackWidow set to launch next month.
http://www.engadget.com/2012/07/26/r...-gaming-mouse/
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July 27th, 2012, 00:15 Posted By: wraggster
A 20th anniversary edition of Kirby for the Wii has topped the Japanese chart, pushing the debut of Rune Factory 4 into second place.
The Kirby package features six classic Kirby titles and ten new minigames and sold just over 100,000 copies in its opening week, according to Enterbrain's figures.
The chart is studded with new entries, albeit from largely established IPs, with eight titles from the top ten hitting shelves for the first time last week.
All figures are for the week July 16 - 22 and are courtesy of Enterbrain, via Famitsu and Andriasang.
- [WII] 01. Kirby 20th Anniversary Special Collection (Nintendo, 07.19.2012): 100,396 (NEW)
- [3DS] 02. Rune Factory 4 (MAQL, 07.19.2012): 88,700 (NEW)
- [NDS] 03. Pokemon Black & White 2 (Pokemon, 06.23.2012): 81,879 (2,413,007)
- [PSP] 04. Digimon World Redigitize (Namco Bandai, 07.19.2012): 73,468 (NEW)
- [PS3] 05. Jikkyou Powerful Pro Baseball 2012 (Konami, 07.19.2012): 63,346 (NEW)
- [3DS] 06. Taiko Drum Master Chibi Dragon and the Mysterious Orb (Bamco Nandai, 07.12.2012): 31,885 (95,273)
- [PSP] 07. Jikkyou Powerful Pro Baseball 2012 (Konami, 07.19.2012): 26,465 (NEW)
- [PSP] 08. Warriors Orochi 2 Special (Tecmo Koei, 07.19.2012): 24,518 (NEW)
- [PSP] 09. New Class of Heroes (Acquire, 07.19.2012): 21,454 (NEW)
- [PSP] 10. Toki no Kizuna (Idea Factory, 07.19.2012): 15,390 (NEW)
- [PSV] 11. Jikkyou Powerful Pro Baseball 2012 (Konami, 07.19.2012): 14,669 (NEW)
- [PSP] 12. Agarest Senki Mariage (Compile Heart, 07.19.2012): 13,976 (NEW)
- [3DS] 13. Little Battler eXperience Baku Boost (Level-5, 07.05.2012): 11,032 (86,114)
- [3DS] 14. Dragon Quest Monsters Terry's Wonderland 3D: (Square Enix, 05.31.2012) 10,228 (838,587)
- [PSP] 15. Felyne Puzzle (Capcom, 07.19.2012): 10,093 (NEW)
- [PSP] 16. Toriko Gourmet Survival 2 (Namco Bandai, 07.05.2012): 9,162 (68,624)
- [WII] 17. Mario Party 9 (Nintendo, 04.26.2012): 9,008 (486,178)
- [3DS] 18. Run For Money: Flee From the Strongest Hunters in History (Namco Bandai, 07.05.2012): 8,962 (40,919)
- [3DS] 19. Pocket Soccer League Calciobit (Nintendo, 07.12.2012): 8,142 (34,157)
- [WII] 20. Wii Sports Resort (Nintendo, 06.25.2009): 6,872 (2,926,392)
- Nintendo 3DS: 44,202 (46,633)
- PlayStation 3: 16,232 (15,218)
- PlayStation Portable: 13,199 (11,170)
- PlayStation Vita: 10,103 (11,388)
- Wii: 8,729 (6,660)
- Xbox 360: 594 (686)
- Nintendo DSi: 545 (430)
- PlayStation 2: 414 (451)
http://www.gamesindustry.biz/article...apanese-charts
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July 26th, 2012, 23:50 Posted By: wraggster
Ubisoft has unveiled its Gamescom 2012 line-up and detail their press conference.
The conference will take place at 3pm on August 15th in the Konrad-Adenauer-Saal, Congress-Centrum North. Top Ubisoft executives will be in attendance to showcase the firm’s new free-to-play titles set in some of Ubisoft’s popular franchises.
The conference will also detail the company’s plans in e-sports and other growing online game genres.
The Gamescom public booth, which is open from August 16th and located in Hall 7, will display some of Ubisoft’s biggest line-up this year.
Games include: Assassin’s Creed III, Assassin’s Creed III Liberation, Far Cry 3, Ghost Recon Online and Shootmania: Storm.
Yves Guillemot, CEO at Ubisoft said: “The total number of players and the resulting opportunities for our industry continue to multiply as new types of gaming take hold.
“After a successful E3, we’re looking forward to bringing a strong line-up to Gamescom so that customers can experience many of our hotly anticipated titles first hand.”
http://www.mcvuk.com/news/read/ubiso...ine-up/0100196
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July 26th, 2012, 00:20 Posted By: wraggster
A lot has happened since Tanya Byron first put pen to paper on her Byron Review in September 2007.
We’ve had the on-set of the global recession, swine flu, Barack Obama, the volcanic ash cloud, two major earthquakes, a tsunami and the death of Michael Jackson. Elsewhere, Manchester United (twice), Chelsea and Manchester City have all won the Premier League. And MCV has published 230 magazines.
But now, five years on, and Byron’s request for a more coherent age rating system for video games has almost been answered. As of July 30th – barring any other delays – PEGI will legally become the UK’s single age rating system for video games.
“Making a law is a meticulous process, there is a lot of technical work involved,” explains PEGI’s communication boss Dirk Bosmans.
“The last six months were spent on formalities that every law must go through. Everything was ready, but you can't just skip the technical bits that make a law watertight. It can be frustrating to wait, but once everything was set in motion, we knew that there was no way back.”
So, now that process is almost complete, MCV asks all the parties involved what exactly has changed, and what comes next.
Why is PEGI the best video game age rating system and not BBFC?
Dirk Bosmans, Communication manager, PEGI:?In order to rate 2,000 games per year in more than 30 countries, you need a robust system and broad support.
That was available from the start: the industry was committed to use an efficient and reliable system and governments were willing to support such a solution. So we were not new to this and we could show that our system was built on objective criteria with an organisation to back that up.
The Netherlands, parts of Austria, Finland, Lithuania and Iceland have legislation that use PEGI – all slightly different in execution and scope, but the common part is that PEGI was seen as the best choice to rate games.
Gianni Zamo, communications officer, Video Stanards Council: PEGI was designed purely for rating games. The system incorporates a series of criteria which are objective and makes rating games straightforward. That means studios, publishers and the public will know exactly why a game has attained its particular rating and that that rating has been based on the game’s content and nothing else.
What changes for publishers, retailers and developers?
Dr. Jo Twist, UKIE?CEO:?Publishers and developers now have to deal with only one regulator rather than two as was the case when the BBFC also had input into rating games.
In addition, and specifically for developers, the result of these changes is that they now know what age rating their game is likely to attain before they submit it for rating. This allows them to adjust or alter content accordingly.
Also, in the past, retailers treated PEGI as if it was legally enforceable, – even though they were only advisory – but sometimes this presented problems for retail as an awkward customer who could demand a PEGI rated game be sold to him even though he might be under the age restriction on the packaging.
With the PEGI ratings now legally enforceable, this situation should no longer arise.
Dirk Bosmans: It doesn't change everything. Most games in the UK already had PEGI ratings – all games rated PEGI 3 and 7.
With the new law, all the PEGI 12, 16 and 18 ratings become legally enforceable, which means those games must have a PEGI rating to be sold legally. And just like games that required a BBFC classification in the past, it remains illegal to sell those to someone younger than the rating indicates. That is not new, but it includes a larger group of games.
The Video Standards Council will work with publishers to ensure their game can be sold legally. There are new packaging regulations, and if a box contains not only games but film, some rules apply to determine which rating must be displayed. The VSC can assist publishers in these cases.
What role does the Video Standards Council play?
Gianni Zamo: Under the name Games Rating Authority, the VSC has been selected to act as the designated authority to administer the statutory rating of video games in the UK. In truth, the VSC has been undertaking this role in an advisory capacity since 1994 – under the old ELSPA system – and since 2003 using the PEGI system.
What about digital games?
Dirk Bosmans:?We must follow the innovations in the games industry. The digital market is here, but still changing in many ways – business models, platforms and so forth. For that reason, we launched PEGI Express last year, which is a procedure to get a PEGI rating for a game app quickly, easily and cheaply. Microsoft offers it for free on Windows Phone. These are fast-moving, turbulent areas of the games market, whereas authorities tend to move at a slower pace. We have got the time in between to provide workable solutions that both sides can be happy with.
Tanya Byron emphasised an importance of educating parents on video game ratings. What is the industry doing about that?
Jo Twist:?UKIE is launching the Control.Collaborate.Create campaign to promote how the PEGI ratings system can help parents make informed decisions about which games to choose for their family.
The campaign falls into three categories. The Control element is to ensure that parents have the knowledge of the tools that they can use to control games content – including PEGI ratings and parental controls. The Collaborate element encourages parents to engage with the video games that their children are playing. The Create element of the campaign promotes video games as a creative, fun and worthwhile activity for everyone.
Key aspects of the campaign include a video for parents featuring information about PEGI, as well as offering advice on how parents can influence the way their children play games. The aim of the video is to the empower parents to take direct control over what games their children play, how long they play them for, through checking the PEGI rating and making use of controls on video games systems.
A competition has launched that offers families the chance to become Family Gaming Ambassadors. The competition, which is hosted on the re-launched askaboutgames.com, kicked off at this year’s Games Britannia Festival and offers the winning family games related prizes such as the opportunity to have their own personalised video games characters created by a top designer.
In addition, there will be ongoing media activity to promote the benefits of gaming throughout the year. There will also be a range of online banner ads and point of sale materials available.
The VSC has also developed an e-learning package specifically for retailers which seeks to help retail staff understand how the new legal ratings operate.
What is askaboutgames?
Andy Robertson, askaboutgames Editor:?As an industry, we can do a better job of communicating what the PEGI ratings means, and where to go next for more information.
The askaboutgames website I edit aims to provide an online space where families can not only find out about PEGI but also connect with other families, to talk and read about how they choose games.
This goes beyond keeping inappropriate games out of the hands of young people, to connecting people with the games they will get the most out of – games that offer creative and collaborative opportunities they may not find elsewhere.
PEGI being a single system also means we can better listen and respond to families. Rather than simply telling them how to control the games played in the home, we have a chance to listen to their experience to make things work better.
http://www.mcvuk.com/news/read/featu...at-now/0100132
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July 25th, 2012, 23:51 Posted By: wraggster
Leading developer Chris Stevens tells Edge magazine that neuroscience researchers will soon find 'non-violent triggers to mimic the rush of pleasure gamers feel when firing guns.' Researchers can now use functional MRI scanners to monitor what is going on in a player's brain and search for more optimistic and non-violent pleasure triggers. 'For decades it's as if developers have been driving a car with no speedometer,' Stevens claims, referring to the reliance on reported emotions rather than empirical measurements in game development. The functional MRI now gives a much more accurate indication of when peaceful triggers light up the brain's pleasure regions, opening up alternative game designs, without crude weaponry. 'I would like to see many more beautiful games like Fez and Limbo,' Stevens says. 'When I was a kid, games were more beautiful and magical and immersed you in fantastical, peaceful and enjoyable landscape.' The functional MRI could make these peaceful titles provably superior — no mean feat in a mass-market games industry currently obsessed with the crude dopamine-triggering effects of simulated weaponry.
http://games.slashdot.org/story/12/0...sion-with-guns
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July 25th, 2012, 23:08 Posted By: wraggster
[Brian Dorey] has been adding green power solutions to his home for some time now, and as things have progressed, he has experimented with several different iterations of data loggers. The latest system watching over his solar power setup is a Raspberry Pi armed with a custom-built I2C analog/digital converter.
The Rasp Pi is responsible for monitoring several different temperature sensors related to his solar water heating and storage system, but that’s just the beginning. It also keeps watch over his roof-mounted solar electric panels, his battery bank, and its charge controller. For good measure, he also monitors his home’s temperature and his water tank’s recirculation pump because, why the heck not?
All of the collected data is relayed to his web server where it is handsomely displayed for his perusal and analysis. [Brian] has made his code available here, so you can monitor your home in the same fashion with little fuss.
http://hackaday.com/2012/07/25/raspb...r-power-setup/
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July 25th, 2012, 23:06 Posted By: wraggster
It’s a simple fact of gaming that controllers are more suited for shooters, while the WASD + mouse control of the PC gaming master race is more suited for real-time strategy games and MMOs. [Gabriel] wanted to challenge this idea, so he put together a controller combining the best of a mouse and keyboard for some hand-held RTS and MMO action.
The Keyball Controller as [Gabe] calls it is an amazing amalgamation of a 3rd party XBox and PS3 controllers, an SNES controller, a trackball, two USB keyboards and a ton of Bondo. The front of the Keyball features a WASD D-pad, scroll wheel, trackball, tiny keyboard and a few other commonly used buttons. The rear of the controller is loaded down with tons of trigger buttons and a few meta buttons that alter the function of other buttons.
The fabrication of the controller is absolutely phenomenal and certainly something that deserves to be copied. We’ve seen some controllers duplicated with a silicone mold and resin, so we can only hope that [Gabe] is looking at RTV silicone at the moment.
http://hackaday.com/2012/07/25/build...ller-for-mmos/
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July 25th, 2012, 22:54 Posted By: wraggster
Half of US and UK mobile gamers see mobile devices as their primary home gaming platform.
Mobile gaming no longer means gaming on the go.
A new survey by PopCap games has revealed that an amazing 50 per cent of all US and UK mobile gamers regard mobile devices as their primary home game platform.
The research also found that most mobile gamers say their favourite place to play is either on the sofa or in bed. No great surprise there.
Dennis Ryan, VP worldwide publishing at PopCap, said: "We already know that people play mobile games ‘on the go,’ but now we are seeing mobile gamers largely favour their mobile devices for home use.
“If you add the fact we are seeing a deluge of new gamers coming in through mobile, we believe mobile gaming is invading the last bastion of video game consoles and personal computers: the home.”
http://www.mobile-ent.biz/news/read/...ome-use/018749
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July 23rd, 2012, 22:17 Posted By: wraggster
For all their hoopla, the GPIO pins on the Raspberry Pi aren’t terribly useful on their own. Sure, you can output digital data, but our world is analog and there just isn’t any ADCs or DACs on these magical Raspi pins.
The AlaMode, a project designed by [Kevin], [Anool], and [Justin] over at the Wyolum OSHW collaborative aims to fix this. They developed a stackable Arduino-compatable board for the Raspberry Pi.
Right off the bat, the AlaMode plugs directly into the GPIO pins of the Raspberry Pi. From there, communication with the ATMega of the Arduino is enabled, allowing you to send and receive data just as you would with an Arduino. There’s a real-time clock, servo headers, plenty of ways to power the board, and even a breakout for .
A lot of unnecessary cruft is done away with in the AlaMode; There’s no USB port, but it can be programmed directly over the GPIO pins of the Raspberry Pi. Pretty neat, and we can’t wait to grab one for our Raspi.
http://hackaday.com/2012/07/23/the-p...-raspberry-pi/
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July 23rd, 2012, 19:48 Posted By: wraggster
Mad Catz' MLG Pro Circuit controller is aimed squarely at those who play games professionally -- or would like to. We put the PS3 version of the handset through its paces and found that while it's highly customizable, a lack of Sixaxis, force feedback and pressure-sensitive buttons made the gaming experience feel lightweight. Are you a gamer and did you buy one? You've had six months hard labor on this thing, so why not tell us what you thought of it and if you were asked, what would you change?
http://www.engadget.com/2012/07/22/h...g-pro-for-ps3/
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July 23rd, 2012, 19:39 Posted By: wraggster
A second high-profile publisher figure has bemoaned the extended lifecycles of the Xbox 360, PS3 and Wii.
"What we missed was a new console every five years," Ubisoft CEO and co-founder Yves Guillemot told Gamasutra. "We have been penalized by the lack of new consoles on the market.
“I understand the manufacturers don't want them too often because it's expensive, but it's important for the entire industry to have new consoles because it helps creativity. It's a lot less risky for us to create new IPs and new products when we're in the beginning of a new generation. Our customers are very open to new things. Our customers are reopening their minds – and they are really going after what's best.
“At the end of a console generation, they want new stuff, but they don't buy new stuff as much. They know their friends will play Call of Duty or Assassin's Creed so they go for that. So the end of a cycle is very difficult."
The comments come after Square Enix’s worldwide technology director Julien Merceron said earlier this monththat: “We have Sony and Microsoft talking about this generation lasting seven, eight, nine or even ten years and it's the biggest mistake they've ever made.”
Traditional console lore once dictated that platforms holders would update their hardware every five years. For instance, five years passed between the NES and the SNES, as well as the N64, GameCube and Wii.
Five years too separated the PSOne and PS2.
However, Wii and PS3 have now been on the market for six years while market leader Xbox 360 is now in its seventh year.
http://www.mcvuk.com/news/read/ubiso...ised-us/099974
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July 23rd, 2012, 19:28 Posted By: wraggster
Lego Batman 2: DC Super Heroes is the first game in 2012 to occupy the number one spot in the UK all-formats software chart for five successive weeks.
With Olympic fever beginning to build ahead of the Games' kick-off this weekend, Sega's London 2012: The Official Videogame rises two places to number two, and our money's on it taking Batman's place before long. The DC hero is clearly very much in people's thoughts at the moment, with buzz around The Dark Knight Rises seeing Batman: Arkham City re-enter the top ten at number seven.
The week's sole new entry is the Nintendo-published Square Enix RPG Kingdom Hearts 3D: Dream Drop Distance, which debuts at number six.
01. Lego Batman 2: DC Super Heroes (Warner Bros)
02. London 2012: The Official Videogame (Sega)
03. Tom Clancy's Ghost Recon: Future Soldier (Ubisoft)
04. The Amazing Spider-Man (Activision)
05. Call Of Duty: Modern Warfare 3 (Activision)
06. Kingdom Hearts 3D: Dream Drop Distance (Nintendo)
07. Batman: Arkham City (Warner Bros)
08. Mario & Sonic At The London 2012 Olympic Games (Sega)
09. Max Payne 3 (Rockstar)
10. The Elder Scrolls V: Skyrim (Bethesda)
http://www.edge-online.com/news/lego...k-chart-record
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July 23rd, 2012, 16:44 Posted By: wraggster
Consumers 'more willing to invest in original content at the start of a new generation'
New consoles enables developers to be more creative and bring new IP to market, claims the CEO of Ubisoft.
Speaking to Gamasutra, Yves Guillemot said the industry needed console manufacturers to launch new systems to allow developers to experiment with original ideas.
“What we missed was a new console every five years," said Guillemot.
"We have been penalised by the lack of new consoles on the market. I understand the manufacturers don't want them too often because it's expensive, but it's important for the entire industry to have new consoles because it helps creativity."
He added that studios could afford to take more risks on new consoles, with customers more willing to try something different away from established franchises such as Call of Duty and Assassin’s Creed.
http://www.develop-online.net/news/4...ore-creativity
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July 23rd, 2012, 16:39 Posted By: wraggster
Sales of e-readers saw a quarterly increase of 5.5 per cent but were down a huge 63.1 per cent compared to Q2 last year.
According to Digitimes, around 1.53 million e-reader devices were shipped globally during the second quarter.
The decline has led some to speculate that the e-reader market may have reached a peak, with tablets and smartphones taking some sales.
Digitimes also notes that the launch of new devices from Amazon and Kobo may push global shipments up to 10.65 million for the year, however that would still be significantly less than the 27 million total global shipments for 2011.
http://www.pcr-online.biz/news/read/...decline/028751
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July 22nd, 2012, 11:51 Posted By: wraggster
We're not entirely sure if this new development in password technology is amazing or terrifying or both, but a group of cryptographers and neuroscientists have developed a method through which a subject can be taught a 30-character password and not even know that they know it. This is all accomplished through repeated play sessions of a keyboard-controlled Guitar Hero clone. I mean, how else would you do it?
The "game," developed by Stanford University student Hristo Bojinov, has players pressing the S, D F, J, K and L keys on their keyboards as corresponding symbols fall from the top of the screen to the bottom, as seen above. During a standard 45 minute play session, nearly 4,000 "notes" are generated and entered by the player, 80 percent of which are actually part of a cryptographic sequence. By the time the session is over, the subject has "learned" a 30-character password, though it is supposedly impossible for them to actually know what it is.
In order to "enter" the password, the subject plays a round of the game in which their 30 character password is randomly jumbled with other 30-character sequences. The subject subconsciously trained on their specific password would statistically perform better on those sequences rather than the sequences belonging to other passwords, thus verifying their identity.
Unfortunately, Bojinov's subconscious encryption engine isn't playable online at present. Maybe that's for the best, though -- we're not sure how ready we are to be implanted with unknowable knowledge.
http://www.joystiq.com/2012/07/21/gu...cious-passwor/
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July 22nd, 2012, 01:35 Posted By: wraggster
It’s been one of the hottest subjects in games media in recent weeks, and now the direct consequences of the violence against women debate are being felt.
God of War is a series famed for – and arguably defined by – it’s use of violence. But in these financially tough times, bad press is more dangerous than ever. And who wants their new game to be the next in line for headlines accusing it of sexism?
As a result of this, Sony Santa Monica’s game design manager David Hewitt admitted the IGN that his studio is being more careful with God of War: Ascension’s content than it otherwise would have been.
“The core of the God of War series is Greek mythology, and that’s blood and guts, vengeful gods, horrific things being enacted on mortals,” he explained. “Kratos was tricked into killing his wife and family. He’s literally covered in their ashes during every moment. His motivation is violent, bloody revenge, and the milieu of mythology puts us in this distant, exaggerated world.
“We do revel in it somewhat but the violence is there to show Kratos dealing with his demons and enacting that revenge in a very physical, hands-on way.
“There are some things we’ve pulled back from. I think where this has been an issue is with violence against women – the team’s pulled back from some of that and assessed that a little more carefully. There are certain things that carry has a different kind of resonance that we don’t want to get into. This isn’t about statement-making in that regard. It’s about fleshing out this character.”
http://www.mcvuk.com/news/read/viole...lopment/099926
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