|
Buy on AliExpress.com
DCEmu.Com is a site that brings you the very latest in Gaming news that isnt console specific and the latest Current Gen news from around the world, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
November 2nd, 2015, 21:19 Posted By: wraggster
As the company's first title, Little Big Planet was a breakout hit for the studio Media Molecule. The franchise saw three major games across the PS3 and PS4, two mobile versions (for PSP and PS Vita), and a number of spinoffs. But now Media Molecule hopes to make lightning strike twice with the forthcoming genre-eluding title, Dreams, which enables players to create and animate inside of the game world using the PlayStation Move. After several months of question dodging following the game's initial announcement, the studio has finally confirmed at Paris Games Week that Dreams will support PlayStation VR.
http://games.slashdot.org/story/15/1...playstation-vr
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
November 2nd, 2015, 21:10 Posted By: wraggster
Halo 5: Guardians has taken the No.1 spot in the UK charts, deposing previous top dog Assassin’s Creed Syndicate.
Microsoft’s sci-fi Xbox One exclusive beat the Week One sales of last year’s The Master Chief Collection by 50 per cent. Guardians also outsold Syndicate Week One sales by 50 per cent.
Sales of Ubisoft’s latest Assassin’s Creed fell just 39 per cent as it slips to No.2. Meanwhile, FIFA 16 drops to third place as sales actually increased 25 per cent.
There were two other launches in the Top Five this week – WWE 2K16 debuts in fourth place, selling three times as much as last year’s WWE 2K15. And launching and going straight to No.5 in the boxed charts is Telltale’s Minecraft: Story Mode.
Below is the Top Ten for the week ending October 31st:
1. Halo 5: Guardians, Microsoft
2. Assassin’s Creed Syndicate, Ubisoft
3. FIFA 16, EA
4. WWE 2K16, 2K Games
5. Minecraft: Story Mode, Telltale Games/Avanquest
6. Grand Theft Auto V, Rockstar
7. Uncharted: The Nathan Drake Collection, Sony
8. Watch Dogs, Ubisoft
9. LEGO Dimensions, Warner Bros
10. LEGO Jurassic World, Warner Bros
http://www.mcvuk.com/news/read/halo-...ek-one/0158358
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 28th, 2015, 21:34 Posted By: wraggster

You probably know that a chameleon's eyes move independently of one another. Thanks to video games, however, it's clear that this oddball vision is more powerful than previously thought. Israeli researchers made chameleonsplay a simple game where they had to track and lash out at multiple digital flies, gauging their ability to focus on two objects at once. In the tests, the lizards easily followed one target in each eye -- they only focused on one fly when they were ready to strike. The eyes even have distinctive movement patterns based on their active roles, so there's no doubt as to what they're doing.
http://www.engadget.com/2015/10/27/t...h-video-games/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 28th, 2015, 21:33 Posted By: wraggster
 A group of scientists from Janelia Research Campus have built their lab mice some sort of an Oculus Rift of their own. Okay, so it's not a tiny VR headset for rodents -- though that would have been amusing to see -- but a simulator with walls that touch the mouse's whiskers on either side. This makes the mouse think it's moving through a maze, when it's really just running on a small spherical treadmill. The researchers created the system not because the lab mice needed entertainment: they built it so they can observe how a mammal's brain reacts to injury, learns how to find routes and forms memories. They believe that by having a better grasp of memory formation, we can also understand diseases that cause memory loss (like Alzheimer's) a lot better.
http://www.engadget.com/2015/10/27/v...lator-rodents/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 28th, 2015, 21:27 Posted By: wraggster

It's one thing to buy a Raspberry Pi for your own tinkering, but it's another when you need to buy a lot of them for your company -- you aren't going to tweak thousands of boards by hand. Thankfully, you don't have to. Raspberry Pi is teaming up with Element14 on a customization service that lets organizations order 3,000 or more specially-made boards at once. You can use the service to add or remove connections, rejigger the layout and otherwise get the exact mini computer you want. This is helpful if you're going to sell a Raspberry Pi-powered device (particularly important for appliances and other connected gadgets), but it should also be handy for education and other fields where an off-the-shelf board might not cut the mustard. It'll take up to three weeks before Element14 starts designing your custom board, let alone shipping it, but that could be a small price to pay if you're determined to get the right mix of circuitry.
http://www.engadget.com/2015/10/27/r...ation-service/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 25th, 2015, 20:47 Posted By: wraggster
[InitialState] posted a great multipart tutorial about building what he calls a “Hyper-local Weather Dashboard.” In plain language, he created a Raspberry Pi-based web page that fuses weather data from Wunderground along with locally sensed weather data.
The tutorial has thee parts. The first part covers reading data from Wunderground using their developer’s API (you’ll need an API key; a free one is good for 500 queries a day). The second part covers using the Pi Sense HAT to measure local temperature, humidity, and pressure. The final part ties it all together using producing the hyper-local weather dashboard (whatever that really means).
We talked about the Sensor HAT earlier (and there’s more info in the video, below). Seems like those lights could do something, although that wouldn’t do you any good over a web interface. This is a good-looking project (and tutorial) and easy enough that it would be a good place to start
experimenting with the Raspberry Pi.
http://hackaday.com/2015/10/25/raspb...d/#more-174986
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 25th, 2015, 14:42 Posted By: wraggster
Football blockbuster FIFA 16 has now spent one month in first place in the UK Top 40.
EA’s game is at the head of a Top Four that remains entirely unchanged from last week.
Uncharted: The Nathan Drake Collection is still No.2 in spite of a 50 per cent drop in sales, while Destiny: The Taken King holds strong in third place as sales only drop 22 per cent.
Meanwhile LEGO Dimensions remains at No.4, while Grand Theft Auto V rises to No.5 with sales increasing four per cent week-on-week.
There’s one new entry in the charts – Bandai Namco’s Tales of Zestiria – which debuts in eighth place, while WRC 5 launched and goes straight to No.12. This is the fourth best-selling entry in the rally series to date.
Below is the software Top Ten for the week ending October 17th:
1. FIFA 16, EA
2. Uncharted: The Nathan Drake Collection, Sony
3. Destiny: The Taken King, Activision Blizzard
4. LEGO Dimensions, Warner Bros
5. Grand Theft Auto V, Rockstar
6. Forza Motorsport 6, Microsoft
7. Metal Gear Solid V: The Phantom Pain Konami
8. Tales of Zestiria, Bandai Namco
9. LEGO Jurassic World, Warner Bros
10. Minecraft: Xbox Edition, Microsoft
http://www.mcvuk.com/news/read/fifa-...-place/0157588
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 25th, 2015, 14:39 Posted By: wraggster
Remember when everyone was saying that consoles were dying and no-now would be the next-generation machines? They were wrong.
NPD has revealed that combined sales of the PS4 and Xbox One some 23 months into their lives are 40 per cent higher than the totals achieved by their predecessors the PS3 and Xbox 360 in their first 23 months in the US.
However, NPD also revealed that its year-on-year numbers revealed a hardware decline in the US in September, dipping 23 per cent. Microsoft has confirmed a year-on-year sales increase for Xbox One, meaning PS4 must have been down annually.
Not that it stopped Sony’s machine outselling its rival again in September.
"Contrary to past months, [year-on-year] hardware sales declines were seen across 8th generation consoles, 7th generation consoles, and portables,” NPD said. "The majority of hardware platforms increased their sales from August 2015 to September 2015 when comparing sales on a per-week basis.
“All 8th generation consoles experienced double-digit growth when comparing sales on a per-week basis."
http://www.mcvuk.com/news/read/ps4-a...-sales/0157631
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 25th, 2015, 14:34 Posted By: wraggster
If virtual reality is going to change the world of video games, then it will need the High Street.
That’s according to UK retailer GAME, which is wary but hopeful about the new technology from PlayStation, Oculus, HTC and Samsung.
CEO Martyn Gibbs tells MCV that in order for VR to reach its potential, it will have to get into the hands of consumers.
“My view on virtual reality is that we have all tried them, and they are fantastic experiences,” he says.
“Whether they are going to drive huge consumer engagement is yet to be seen, because we haven’t got a major one out on the market at the moment, so it is an incredibly difficult one to judge.
“But we are seeing that gamers’ appetite for knowing and understanding a lot more about VR is definitely there. As for our position, for virtual reality to succeed, GAME will need to play a significant part in that. We need to allow people to be trialling the products in an environment that they are comfortable with.
“VR is not something that we have any big numbers in our budgets for, but we are excited about it. If you look at the market forecasts for VR, they are substantial. If it gets to even half of those numbers, that will still be good news for the whole sector.”
http://www.mcvuk.com/news/read/game-...ucceed/0157793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 25th, 2015, 14:30 Posted By: wraggster
The Entertainment Retailers Association is reaching out to UKIE and calling on games publishers to help stop grey importing and street date breaks.
In a letter to MCV, ERA boss Kim Bayley said: “There have always been some less than scrupulous retailers who try to steal a march on the competition by selling new titles too soon, but recently it has become all too common. The problem is that if rogue retailers get away with it, there is little incentive for anyone to stick to the embargo, and we could end up with chaos.
“Naturally, on the rare occasions an ERA member is implicated, we act swiftly, but there is little ERA can do when this bad behaviour takes place outside our membership. That’s when we need publishers to play their part.
“It’s the same with grey imports; just as with broken street dates, grey imports leech off the investment, the effort and the commitment of reputable retailers.
“To be fair, some publishers have been very pro-active on these issues. Activision in particular deserves praise for its efforts, but we would welcome the opportunity to work with others.
“That’s why this week we are reaching out to our colleagues at UKIE to see if we can make a concerted effort to drive the cowboys out of town.”
http://www.mcvuk.com/news/read/stop-...ys-era/0157799
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 25th, 2015, 14:27 Posted By: wraggster
Mike Bithell’s PlayStation and PC stealth outing Volume is to receive a free expansion designed for Sony’s virtual reality headset PlayStation VR.
Volume: Coda takes place after the events of the main game, with players controlling a brand new character. It boasts 30 levels, a new cast and a new setting. Furthermore, once the expansion has released owners will be able to play both it and the entire original game in VR.
Note – Coda is “coming first” to PlayStation VR, meaning an arrival on other VR headsets is also planned.
Bithell added that the Vita version of Volume is still without a release date. “We’ve hit some roadblocks, which slowed us down,” he explained. “Rushing out a weak port wasn’t an option, and I’m proud of what the team have managed to squeeze into that awesome little platform. Cannot wait for you folks to be able to check it out, and it doesn’t look like it’ll be too much of a wait.”
He also confirmed that the Vita release will include the Checkpoints update already released for other platforms.
http://www.mcvuk.com/news/read/volum...ansion/0157851
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 25th, 2015, 14:21 Posted By: wraggster
Superdata’s worldwide digital games report for September has shown an annual 11 per cent increase in sales.
Overall the digital games market was worth $5.4bn.
The biggest growth was seen in digital console game sales, which shot up 29 per cent to $326m. That’s despite the number of console players remaining flat – it’s just that these same users are buying more digitally than ever before, with the average monthly digital outlay up 39 per cent to $132.46.
Sales of digital console, PC and mobile games were all up, as were F2P MMO and social game revenues. Mobile remained the most lucrative digital sector, accounting for $2bn and up nine per cent. Mobile active user numbers are up 10 per cent year-on-year at 2.2bn.
The only sector to experience decline was premium MMOs, which fell eight per cent to $213m.
FIFA 16 was the world’s best-selling digital console game last month, followed by Destiny. Interestingly Superdata reckons two thirds of the latter’s revenues were made up of people buying full versions of the game and not just the Taken King expansion.
Both Metal Gear Solid V: The Phantom Pain and Mad Max sold stronger digitally on PC than they did on console. Added the report: “Konami’s efforts to release the PC edition of Metal Gear Solid V day-and-date with the console versions paid off in a big way as PC players flocked to the game despite the franchise’s console-focused history.”
http://www.mcvuk.com/news/read/digit...tember/0157903

To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 11th, 2015, 21:50 Posted By: wraggster
One of the hardest things in life is watching your parents grow old. As their senses fail, the simplest things become difficult or even impossible for them to do.
[kjepper]’s mom is slowly losing her sight. As a result, it’s hard for her to see things like the readout on the caller ID. Sure, there are plenty of units and phones she could get that have text-to-speech capabilities, but the audio on those things is usually pretty garbled. And yes, a smartphone can natively display a picture of the person calling, but [kjepper]’s mom isn’t technologically savvy and doesn’t need everything else that comes with a smartphone. What she needs is a really simple interface which makes it clear who’s calling.
Initially, [kjepper] tried to capture the caller ID data using only a USB modem. But for whatever reason, it didn’t work until he added an FSK–DTMF converter between the modem and the Pi. He wrote some Node.js in order to communicate with the Pi and send the information to the screen, which can display up to four calls at once. To make a mom-friendly interface, he stripped an old optical mouse down to the scroll wheel and encased it in wood. Mom can spin the wheel to wake the system up from standby, and click it to mark the calls as read. Now whenever Aunt Judy calls the landline, it’s immediately obvious that it’s her and not some telemarketer.
http://hackaday.com/2015/10/11/see-w...h-caller-pi-d/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 11th, 2015, 21:46 Posted By: wraggster
After three years of development and over a year in release engineering, NetBSD 7.0 has been released. Its improvements include added support for many new ARM boards including the Raspberry Pi 2, major improvements to its multiprocessor-compatible firewall NPF, kernel scripting in Lua, kernel mode-setting for Intel and Radeon graphics chips, and a daemon called blacklistd(8) which integrates with numerous network daemons and shields them from flood attempts.
http://bsd.slashdot.org/story/15/10/...sd-70-released
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 11th, 2015, 21:26 Posted By: wraggster
 Oculus and Samsung's first fully-fledged virtual reality product, the Gear VR, isset to launch in November for $99. A host of apps have been announced to work with the new hardware, and now we have confirmation that Hulu's VR app will be ready to go when the Gear VR launches. As reported by CNET, Hulu head of distribution Tim Connolly says that the company's app is "ready to go" for the Gear VR launch. As for what that app will offer, traditional 2D content will be available, but the company is also experimenting with "enhanced" 2D content -- like watching Seinfeld in Jerry's apartment, for example.
http://www.engadget.com/2015/10/09/h...msung-gear-vr/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 5th, 2015, 21:52 Posted By: wraggster
For the second week running, FIFA 16 holds the top spot in this week’s UK charts.
Sales of EA’s football title dropped 74 per cent, but the game still outperformed Warner Bros’ first foray into the toys-to-life genre.
LEGO Dimensions is the third toys-to-life game to launch this year, after Disney Infinity 3.0 and Skylanders Superchargers, and outperforms the Week One sales of both of those games.
It also debuts in second place. It’s the third biggest launch for the toys-to-life sector to date, behind Skylanders Giants and Skylanders Swap Force.
Meanwhile, 2K’s NBA 2K16 debuts in third place. The basketball title’s Week One sales were 53 per cent up on last year’s entry in the series
And a new entry in the Tony Hawk series – Pro Skater 5 – debuts at No.12.
Below is the software Top Ten for the week ending October 2nd:
1. FIFA 16 (EA)
2. LEGO Dimensions (Warner Bros)
3. NBA 2K16 (2K Games)
4. Destiny: The Taken King (Activision Blizzard)
5. Forza Motorsport 6 (Microsoft)
6. Animal Crossing: Happy Home Designer (Nintendo)
7. Metal Gear Solid V: The Phantom Pain (Konami)
8. Skylanders Superchargers (Activision Blizzard)
9. Grand Theft Auto V (Rockstar)
10. Mad Max (Warner Bros)
http://www.mcvuk.com/news/read/lego-...-sales/0156851
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 4th, 2015, 14:06 Posted By: wraggster

War, huh, what is it good for? Absolutely nothing, except as an excuse to build a Raspberry Pi powered sentry turret that will track and fire upon your enemies. That’s what [Matt Desmaris] decided to do, and he has released the full details of his build.
It lacks the polished elegance of most military hardware, but what do you expect of a quick and dirty hack? It’s not shiny or ominous, but it has that killer motion-tracking feature. [Matt] is using OpenCV to detect movement from a USB webcam, two servos to pan and tilt the camera and gun and a small relay to pull the trigger. Manual control over the Interwebs is also available.
We’ve seen lots of similar builds using weaponry such as rubber bands and Nerf guns, but this one is a great start if you are interested in seeing how you can tie together tools like OpenCV and servos to create a camera that actively tracks movement.
http://hackaday.com/2015/10/03/raspb...f-all-mankind/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 4th, 2015, 14:03 Posted By: wraggster
When Oculus took to Kickstarter in 2012, the company sought to create the 'DK1', a development kit of the Rift which the company wanted to eventually become an affordable VR headset that they would eventually take to market as a consumer product. At the time, the company was aiming for a target price around $350, but since then the company, and the scope of the Rift headset, has grown considerably. That's one reason why Oculus Founder Palmer Luckey says that the consumer Rift headset, launching in Q1 2016, will cost more than $350. '...the reason for that is that we've added a lot of technology to this thing beyond what existed in the DK1 and DK2 days,' says Luckey.
http://hardware.slashdot.org/story/1...-more-than-350
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 4th, 2015, 13:55 Posted By: wraggster
A cut-price virtual reality headset will go on sale exclusively at GAME next month.
The Merge VR headset works with iOS and Android smartphones. It will retail for £49.99 and currently has a release date of October 30th. The tech will also be available to try in some GAME stores from the middle of next month.
The Merge headset is designed to be soft and lightweight and survive being lugged about in a bag all day. The lenses are adjustable to try and make the viewing experience and good as it can be for all users.
“Virtual Reality is the topic on everyone’s lips at the moment,” GAME’s UK retail MD Charlotte Knight said. “With gamers eager to see what’s coming next, we’re incredibly excited to give our customers exclusive access to this new technology.
“At GAME we’re passionate about making the latest technology accessible for everyone. The Merge VR headset does exactly that, offering the Virtual Reality experience to gamers and families. For those thinking about Christmas gifting, the Merge VR headset is the perfect present for under £50.”
Merge VR co-founder Andrew Trickett added: "Our virtual reality products make it so easy to jump into these new worlds – it's amazingly powerful. With new VR content being created every day, and 360 degree video gaining popularity, virtual reality is becoming a mainstream form of entertainment."
http://www.mcvuk.com/news/read/game-...eadset/0156655
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 4th, 2015, 13:54 Posted By: wraggster
Retail can continue to happily sell disc-based physical video games for at least another 20 years, according to one leading analyst.
GameStop CEO Paul Raines said earlier that he believesphysical games retail will never go away, although the comments were dismissed as “delusional, self-serving load of tosh” by former PlayStation and Xbox man Phil Harrison.
Wedbush Morgan’s Michael Pachter, however, thinks Raines’ assessment is closer to the truth.
“Music CD sales are down 80 per cent from their peak, but the salient point is that 18 years after Napster, Kazaa and Grokster almost destroyed physical media, the record labels are STILL MAKING CDs,” he told MCV.
“DVD sales are down around 50 per cent from the peak, but again, the figure is misleading, as the peak reflected the debut of virtually every film ever made on DVD. The masses bought Blu-ray players and bought catalogue titles in 2010, and catalogue has faded far more rapidly than new release DVD sales. Again, the salient point is that the movie studios are still making DVDs.
“I think the console death will take decades. That means that GameStop has at least another 20 years to sell DVDs. I think that the decline in physical game sales hurts GameStop the least, as Amazon and Best Buy customers are far more inclined to buy online than GameStop customers, due to the latter’s predominant position in the used games business.”
Pachter also contests comments by SuperData’s Joost van Dreunen, likening GameStop’s perceived plight to that of the failed Blockbuster or RadioShack.
“RadioShack was put out of business by crushing debt (GameStop has none) and very slowly declining sales due to their irrelevancy,” he added. “Blockbuster was put out of business not by digital downloads or streaming video, but by lower-priced Redbox, whose sole business is renting physical DVDs. There is no analogy for GameStop.”
http://www.mcvuk.com/news/read/pacht...-ahead/0156687
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
next » |
|
|