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September 10th, 2015, 23:22 Posted By: wraggster
Upright piano's don't exactly scream "high-tech," since everyone's weird aunt has one. A pair of hackers from a company called MajorMega may change your mind, however as they've modified one to give you and your friends a fun way to create multi-part compositions. The "Quaver" upright piano is equipped with a Raspberry pie board that makes it act like a 4-track recorder and loop sampler. All you have to do is sit down, punch the big "record" button and bang out your part of the song. When you hit the button again, the piano will instantly play back your creation in a loop.
http://www.engadget.com/2015/09/07/r...-piano-looper/
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September 10th, 2015, 23:20 Posted By: wraggster
Although it's pretty easy to hook up a Raspberry Pi to a screen using its HDMI port, it's not exactly the most portable of solutions (especially if there isn't a TV or monitor around). The Raspberry Pi Foundation recognized this, so it set about finding a "simple, embeddable display" capable of giving Pi owners a screen from which to work from, but that also embodies the DIY spirit of the board that it connects to. It's taken almost a year, but the official Raspberry Pi touch display has gone on sale today, offering tinkerers a 7-inch capacitive 800 x 480 touchscreen display that supports 10-finger touch.
http://www.engadget.com/2015/09/08/r...creen-display/
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September 10th, 2015, 23:20 Posted By: wraggster
Google launched Jump, a platform for VR video, back at its developer conference in May -- along with a slightly bonkers camera rig called Odyssey co-designed with GoPro. Today, prospective content creators can put their name down to get early access to the hardware (pictured after the break), which GoPro tells us is only available in limited quantity. Google already did something similar, but this time the scheme appears to be specifically aimed at professional partners. We also get to know a little bit more about the rig, including its cost: an eye-watering (at least for us amateurs) $15,000.
http://www.engadget.com/2015/09/08/g...g-for-jump-vr/
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September 6th, 2015, 00:07 Posted By: wraggster
The Open Source Virtual Reality (OSVR) headset will get a significant upgrade soon. Gaming peripheral company Razer announced the OSVR program back in January, but the first prototype headset was an underwhelming affair with uncomfortable ergonomics and a so-so display. That wasn't really the point, though. Rather than a single company aiming to dominate the VR market, OSVR is a loose band of hardware and software companies hoping to do for virtual reality "what Android did for mobile." Since then, OSVR has continued to work on improving the system, adding features like positional tracking and, aptly, Android support. The idea is to perfect the basics, open-source the hardware and software, and let anyone build on and improve it.
http://www.engadget.com/2015/09/04/o...e-order-specs/
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September 2nd, 2015, 21:42 Posted By: wraggster
Microsoft’s Xbox One remaster of Xbox 360 title Gears of War shoots straight to No.1 this week in the All Formats Top 40.
The Xbox One-exclusive is the highest charting title of a number of new releases. Sony’s PS4-exclusive survival horror title Until Dawn debuts in second play ahead of Disney’s toys-to-life title Disney Infinity 3.0.
The latter sold best on Xbox 360, indicating that there's still a sizeable kids and family market yet to upgrade to the new consoles.
Meanwhile EA’s American Football title Madden NFL 16 launched in fourth place, and in seventh place, Bethesda’s remaster of 2012’s Dishonored debuts.
Thus ends the quiet July and August release windows in which very little came out. From this week until the end of the year, we have a major physical release every single week.
Of course, these charts just represent boxed games sales in the UK, and thus provide a limited view of the UK games market. Last week, MCV launched our Digital Counts campaign in order to get publishers to share their digital data in an effort to get an accurate picture of the UK games market.
Going forwards, MCV Magazine will not be running the charts in print, a first for the publication in the 17 years.
Below is the software Top Ten for the week ending August 29th:
1. Gears of War Ultimate Edition, Microsoft
2. Until Dawn, Sony
3. Disney Infinity 3.0, Disney
4. Madden NFL 16, EA
5. LEGO Jurassic World, Warner Bros
6. Grand Theft Auto V, Rockstar
7. Dishonored: Definitive Edition, Bethesda
8. Minecraft: PlayStation Edition, Sony
9. Batman: Arkham Knight, Warner Bros
10. Minecraft: Xbox Edition, Microsoft
http://www.mcvuk.com/news/read/gears...d-ends/0155211
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September 2nd, 2015, 21:20 Posted By: wraggster
When we first took a look at GE's Neuro VR project -- which sends you on a journey into a musician's mind -- it wasn't available to the public. Now, all Oculus owners can enjoy the experience that blends data visualization from a real MRI (of Ladytron musician Reuben Wu, who also wrote the music for the project) with immersive entertainment. Virtual reality is easy to pitch as a tool for nobel causes like education and rehabilitation, but it's also just pretty darn cool to experience -- and it's fusion projects like Neuro VR that will increase the format's broad appeal. If our early report whetted your appetite for the slick 90fps experience, you'll likely appreciate the video trailer too, which we've kindly snuck in for you below. Neuro VR is also available via Gear VR and MilkVR.
http://www.engadget.com/2015/09/01/neuro-vr-oculus/
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August 28th, 2015, 21:53 Posted By: wraggster
UK games industry trade body UKIE has joined the call for more sharing of digital and download sales figures.
The firm has long tried to push forward the debate around digital data, and even attempted its own digital chart in partnership with members. UKIE tried to circumvent reluctance from Xbox, Sony and Steam by going directly to the publishers instead. But it was a complicated and awkward process, and producing a regular chart proved too difficult.
UKIE hasn’t given up on creating a digital chart and continues to urge others to be more open with their figures
MCV launched its Digital Counts campaign yesterday, withan open letter to the games industry urging it to share its download figures. MCV is sending out these letters, and the accompanying issue of MCV magazine, directly to industry bosses today.
UKIE CEO Dr Jo Twist told MCV: “It is essential to have digital data in order to have a full picture of the UK games market – as the 2014 industry valuation work with MCV proved, the combined value of digital console and PC were estimated at over £1bn, whereas the boxed software was estimated at £935m.
“As a trade body for the industry, UKIE has tried to ensure that the best, most accurate data is available free or at affordable prices, yet there is still no industry agreed standard for collecting digital data accurately, securely and consistently. Digital data would complement physical boxed software figures from GfK Chart-Track, which is consistently accurate, to give us the best view of the industry. Having robust digital data will help us to attract investment to the UK, better lobby government for the needs of our sector, and track the successes of the growing UK games industry.”
http://www.mcvuk.com/news/read/digit...s-ukie/0155103
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August 27th, 2015, 21:56 Posted By: wraggster
Sometimes it's the simple things in life that have the biggest impact on how we see ourselves. For me, it was a day sat alone at home on my sofa. I had just come into possession of a virtual reality headset, an Oculus Rift, and I found myself losing myself to a life I had never been able to properly experience before. Living as a transgender woman, Virtual Reality headsets have been both a blessing and a curse since they came into my life. They've made me more conscious than ever before of my body.
I guess a good place to start would be the first VR game I played on an Oculus Rift, a game called Pixel Rift (it has since been renamed Pixel Ripped). Pixel Rift sees you placed in the body of a young girl in various stages of her video-game-playing life, from being a baby sat on the floor looking up at an advert for a games console to playing games under the desk in school.
For someone who grew up living under a male name, being able to inhabit a female body during the years of my life I was living as male was a truly captivating experience. Something as simple as sitting at a chair in a classroom, wearing the uniform I'd never been able to wear, was a window into a childhood I never got to experience properly. I couldn't help grinning ear to ear. Just being able to sit and experience that body was something that filled me with a real sense of peace.
I was curious. I wanted to see where this VR rabbit-hole could lead me. Unfortunately, not every VR experience I had was that universally peaceful for me. Following Pixel Rift, I started to seek out VR experiences that could attempt to emulate a body that (at the time) seemed a long way from my own. Some were exciting, like playing a modded VR version of Mirror’s Edge, but ultimately the game that gave me the most insight into myself was a simple VR experience titled Girl Body.
Girl Body is simple. Stand in front of a mirror, look at a woman who moves her head as you do. Inhabit a female body. It was hardly complicated, but it left me with a lot of complicated feelings.
First, there were phantom limb sensations. It's one thing to know your body isn't what you hope it one day will become, but it's something different to have your eyes and your sense of touch lying to each other: to look at yourself and see a body you'd be happy with, but then run your hands across yourself and have things not feel the way they look. It was distressing. I found myself feeling in many ways worse about my actual appearance; I'd seen the end goal and been reminded that what I was seeing wasn't my reality. That really hurt. For the next few days, I felt incredibly self-conscious about aspects of my appearance I had previously been able to ignore on a daily basis.
http://www.kotaku.co.uk/2015/08/27/f...ing-experience
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August 25th, 2015, 21:18 Posted By: wraggster
Last month Intel and Micron announced they are developing3D XPoint memory tech, which will help to power 8K gaming in the future. But when will 8K - or even 16K - hit the mainstream? PCR asks the experts.
When asked how long until 8K becomes the norm, AMD's gaming scientist Richard Huddy told PCR: "It will do, I’ve got no doubt about that, but we’re a little while from it. We’re only just at the stage where we can run a 4K display at a reasonable refresh rate.
"If you want to run a high-end game that has some fairly aggressive graphics settings on a 4K display, then you need a couple of Fury Xs or something comparable to that to give you 60fps that provides a quality gaming experience.
"Now. if you’re going to go for 8K gaming, you’re going to double up the pixels in both width and height. Four times as much horsepower is going to be needed.
"I think what we’ve done with HBM1… we’ll continue to improve upon it in future generations. So there’s great opportunity for us to go beyond 4K gaming. But it will still take quite a lot of graphics horsepower before we can deliver a really good experience there."
Intel and Micron's 3D XPoint tech claims to be 1,000 times faster than NAND, which could drastically improve the performance of games in the years ahead.
When asked if 8K is really the future of PC gaming, Intel's UK channel sales manager Matt Birch said: "It is one future, as there are a lot of new experiences the technology can enable. We believe that technologies like 3D XPoint are critical to these new experiences though and we will continue to innovate."
"When you get to 16K, improving on that buys you nothing – that’s kind of a done deal then. But if you think about how much extra horsepower that is, that’s a lot from where we are at the moment."
Richard Huddy, AMD
So where does 16K gaming come into all of this? Should we even be thinking about that yet?
Huddy explained: "I did see some stuff from the most recent Google I/O, where they were talking about a kind of ideal graphics system being able to support 16K per eye.
"Oh my!" he gasped. "They have some pretty serious aspirations there. And I understand why. If you look at the human visual system, it’s typically claimed that a person with 20/20 vision needs something like 8K vertically and 16K horizontally to get everything right.
"There’s a thing in computer technology called a nyqist limit, where if you want to represent a signal, then you have to have twice as much frequency in order to represent that signal all the time. This means if the human eye goes up to 8K by 8K, then really the display needs to go up to 16k by 16k, so that you don’t get any strobing or other effects that would emerge from wandering at just 8K by 8K.
"That’s a phenomenon that comes from the fact that although the image is perfect, the dynamics of the image aren’t quite perfect at 8K. When you get to 16K, improving on that buys you nothing – that’s kind of a done deal then. But if you think about how much extra horsepower that is, that’s a lot from where we are at the moment.
Huddy went on: "If I’m claiming we can do 4K gaming for a pair of eyes, one 4K display on a high-end gaming rig with a couple of graphics cards, if you simply scale up to 16K per eye, then you really are doing a total of 16 times as much work – four times as much on x and four times as much on y, and you’re maybe doubling the eye’s load as well.
http://www.pcr-online.biz/news/read/...he-norm/036791
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August 24th, 2015, 20:34 Posted By: wraggster
Warner Bros’ LEGO Jurassic World is top of the UK All Formats Top 40 for the fourth time since its launch.
It manages this in spite of a 14 per cent dip in sales this week. Between LEGO Jurassic World, Batman: Arkham Knight, Dying Light and Mortal Kombat X, Warner Bros has had 11 No.1s out of 34 weeks this year.
With no new releases, it’s the same faces in the charts. Grand Theft Auto V is still No.2, while Arkham Knight sits at No.3 with a nine per cent dip in sales.
Meanwhile, Minecraft: Xbox Edition and PlayStation Edition both rise up the charts, each with a one per cent increase in sales. The Xbox Edition goes to fifth place, while the PlayStation SKU rises to No.7.
But after this week, expect the charts to get a bit more interesting as we have a big new title coming out every week until the end of the year.
Below is the Top Ten for the week ending August 22nd:
1. LEGO Jurassic World, Warner Bros
2. Grand Theft Auto V, Rockstar
3. Batman: Arkham Knight, Warner Bros
4. Battlefield Hardline, EA
5. Minecraft: Xbox Edition, Microsoft
6. FIFA 15, EA
7. Minecraft: PlayStation Edition, Sony
8. Dying Light, Warner Bros
9. The Elder Scrolls Online, Bethesda
10. Call of Duty: Advanced Warfare, Activision Blizzard
http://www.mcvuk.com/news/read/lego-...k-no-1/0154776
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August 23rd, 2015, 18:46 Posted By: wraggster
BestBuy Sunday Ad Video Game Deals Summary!This week, BestBuy is featuring discounts on Xbox 360, Xbox One, PS3, PS4, 3DS, Wii U, and PC games!Highlights include:- Sunday Ad:
- Xbox One Madden Console with Samsung 50" Smart HDTV Bundle - $849.98
- Save on Gaming Favorites (Save on Assassin's Creed Unity + More)
- BestBuy Outlet Blowout Sale
- Save $50 on Sony Gold Wireless Headset with PS4 Console Purchase
- Save $10 on Xbox LIVE with Console Purchase
- Save $20 on Xbox One Controller with Console Purchase
- Save $5 on PS Plus 12 Month with PS4 Console Purchase
- Save on Select Accessories
- Save on Select Game Guides
- BestBuy Gamers Club:
- Get $10 in Reward Certificates on Pre-orders
- Save $20 on Xbox One Controllers with Madden NFL 16
http://www.bestbuy.com/site/Games-Pr...050004&ref=199
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August 22nd, 2015, 17:35 Posted By: wraggster
Sony has revealed a line-up of Metal Gear Solid 5-branded gadgets in Japan. These range from smartphones to tablets to a £729 walkman.
Revealed on Sony's Japanese store (viaSiliconera), the most luxurious item is the ZX series NW-ZX2 Walkman, which goes for ¥140k. That's roughly £729 or $1145.
So what does this outlandishly expensive gadget include, you ask? Well, aside from having an Outer Heaven logo engraved into its back, this walkman is a 128GB model that comes bundled with an Outer Heaven leather case, 10 songs from MGS5, the exclamation point sound effect from the games, and four wallpapers.
£729 may sound expensive (because it is), but the NW-ZX2 Walkman tends to go for about this price anyway, even without all the added MGS branding and swag. (According to Amazon, it's $989 in the US and an even more expensive £928 in the UK.)
Sony revealed some more affordable MGS5-branded electronics as well, including a much cheaper 32GB NW-A16 walkman that costs ¥28k (about £146 / $229).
Additionally, Sony's branded a couple of Xperia tablets. The Z3 goes for ¥59k (around £310 / $450), while its newer Z4 costs ¥84k (around £437 / $687). These also include an MGS5 case, a digital art book, a couple of songs from the game (Quiet's Theme and Sins of the Father), a pre-installed MGS wallpaper, and a ¥1k coupon for MGS5 novels.
Most of these items will go on sale 2nd September, though the extravagant NW-ZX2 Walkman isn't scheduled to launch until the end of September.
http://www.eurogamer.net/articles/20...randed-walkman
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August 21st, 2015, 23:13 Posted By: wraggster
For 18 months, there have been a lot of exciting developments for VR.
Facebook purchased Oculus for $2bn, while Sony was getting involved in this new space with Project Morpheus. And Valve announced it had partnered up with HTC for its first Valve VR headset, the Vive.
But in recent months, the mood surrounding VR has been slightly dampened. We have Network CEO Neil Young predicting a ‘VR collapse’ as companies rush into the sector before it hits the mass market, while Frontier’s David Braben urges caution towards the new tech. Furthermore, development veteran Warren Spector went as far as to call VR a fad.
But Oculus boss Brendan Iribe says that the dream hasn’t died; rather, the reality has set in.
“VR is the Holy Grail – it’s the Holodeck,” he says. “For a lot of enthusiasts like ourselves, that moment of sensation occurred during the first two years of Oculus’ Kickstarter where everyone was excited about VR and saying ‘Oh my God, it’s finally here’.
“Then it’s: ‘Okay, it’s going to be here and it’s going to ship. Now where are we really? It’s going to work, but how? What is this? Who is this for?’ You’re not going to get a billion people on Oculus Rift when we ship in 2016. You are going to get hopefully millions, and that’s okay. But we have come down from the initial sensation to focus on the reality and on making this an incredible experience. You buy it, you have to love it, you have to want to go back into it every day, you want to show your friends and then they want to buy it and they want to go back into it.
“That domino will start to fall in 2016. It’s going to be very excited. MCV has seen [Oculus’ control input] Touch and the Toy Box tech demo. Most of the world hasn’t seen that. They’ve seen maybe [older version] DK2, probably only DK1. This new Rift is a huge leap. And it’s really where VR starts. The world is about to see that in 2016 – it’s going to be very exciting.
“Then every year or so they are going to see another leap. Not necessarily in consumer VR, but we will have at least a new prototype for a new consumer product almost every year. You are going to see new kit and tech coming at a very rapid pace. There’s more to come.”
http://www.mcvuk.com/news/read/oculu...s-okay/0154719
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August 20th, 2015, 21:24 Posted By: wraggster
Warner Bros’ plastic dinosaur title LEGO Jurassic World is No.1 for the third time.
It manages this in spite of an eight per cent dip in sales, while Grand Theft Auto V climbs to second place. Meanwhile The Elder Scrolls Online jumps up to No.3 as Batman: Arkham Knight fell to fourth position.
Last week’s No.1, Rare Replay, falls five places to sixth place as sales drop 71 per cent,
Minecraft: Xbox Edition rises up two places to No.8, ahead of Minecraft: PlayStation Edition with a four per cent dip in sales.
And Dying Light re-enters the Top Ten on the back of a retail promotions. Sales increased 23 per cent week-on-week as it reaches No.10.
Below is the software Top Ten for the week ending August 15th:
1. LEGO Jurassic World, Warner Bros
2. Grand Theft Auto V, Rockstar
3. The Elder Scrolls Online, Bethesda
4. Batman: Arkham Knight, Warner Bros
5. FIFA 15, EA
6. Rare Replay, Microsoft
7. Battlefield Hardline, EA
8. Minecraft: Xbox Edition, Microsoft
9. Minecraft: PlayStation Edition, Sony
10. Dying Light, Warner Bros
http://www.mcvuk.com/news/read/lego-...-place/0154406
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August 20th, 2015, 21:17 Posted By: wraggster
Zoological lifestyle simulator Animal Crossing has held strong at the top of the Japanese charts in a week dominated by Nintendo.
The latest entry in the casual franchise, Animal Crossing: Happy Home Designer, sold more than 172,000 units in its third week on sale – nearly triple the 60,832 total of the number two game, Yo-Kai Watch Busters.
The total brings the game's lifetime sales to more than 886,000 to date.
Happy Home Designer sold almost 30 times the number of units the title in tenth place, Bandai Namco’s Cho Tosochu: Atsumare! Saikyo no Tososha-tachi, did.
Animal Crossing led a chart largely filled with Nintendo releases, with Minecraft for Sony’s Vita and Sengoku Basara 4: Sumeragi for the PS3 the only non-3DS or Wii U entrants in the Top Ten.
Unsurprisingly, Nintendo also topped the hardware rankings; the New Nintendo 3DS XL and Wii U claimed first and second place, respectively.
Sony followed closely, with the PS4 and Vita respectively taking the third and fourth spots.
Here is the software Top Ten for the week ending August 16th, according to the latest data from Famitsu:
- Animal Crossing: Happy Home Designer (Nintendo) 3DS – 172,898
- Yo-Kai Watch Busters: Akaneko-dan / Shiroinu-tai (Level 5) 3DS – 60,832
- Splatoon (Nintendo) Wii U – 42,828
- Rhythm Heaven: The Best+ (Nintendo) 3DS – 28,638
- Mario Kart 8 (Nintendo) Wii U – 11,268
- Minecraft: PlayStation Vita Edition (Sony) Vita – 11,067
- Fire Emblem Fates: White Kingdom / Black Kingdom (Nintendo) 3DS – 8,378
- Sengoku Basara 4: Sumeragi (Capcom) PS3 – 7,152
- Pocket Monster Omega Ruby / Alpha Sapphire (Pokémon) 3DS – 6,630
- Cho Tosochu: Atsumare! Saikyo no Tososha-tachi (Bandai Namco) 3DS – 6,362
And here are the hardware rankings:
- New Nintendo 3DS XL – 34,972
- Wii U – 19,259
- PS4 – 17,420
- PS Vita – 15,825
- New Nintendo 3DS – 6,790
- PS3 – 3,040
- Nintendo 3DS – 2,244
- Nintendo 3DS XL – 1,039
- PS Vita TV – 498
- Xbox One – 208
http://www.mcvuk.com/news/read/anima...ek-one/0154532
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August 20th, 2015, 21:02 Posted By: wraggster
Mental illness occupies a strange place in video games. After centuries of misdiagnosis and misinterpretation, we've begun to comprehend the reasons behind disorders and their prevalence in modern society. Recent research shows that roughly one in five American adults suffers from some form of mental health issue each year. When it comes to the media, though, these conditions are frequently misrepresented and misunderstood, and video games in particular lean on lazy stereotypes and tropes. Mental illness is used as a motivation for villainy, thrown in as an "interesting" game mechanic or mischaracterized as the sum and whole of a character's personality. There's a worryingly pervasive stigma surrounding mental conditions, and as one of our most dominant art forms, video games need to do a better job in portraying them.
http://www.engadget.com/2015/08/20/v...ental-illness/
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August 19th, 2015, 21:14 Posted By: wraggster
A new gaming center has opened its doors in Melbourne, Australia, and it's not quite your typical after-school haunt. This place, called Zero Latency, offers true immersive virtual reality experience: if you want to kill zombies, you'll literally have to walk/run around, aim and shoot a VR gun. CNET got to try it out before launch and found that the center uses a 4,300-square-foot warehouse covered in a white-grid pattern and equipped with 129 PlayStation Eye cameras. One session can have up to six players, each one fitted with a backpack that houses an Alienware Alpha PC, which renders the environment for the users' Oculus Rift DK2 headsets.
http://www.engadget.com/2015/08/16/z...gaming-center/
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August 19th, 2015, 20:17 Posted By: wraggster
If you're the owner of a new Samsung Galaxy S6 or S6 Edge, an extra $200 will get you Samsung's Gear VR Innovator Edition, one of the first virtual reality headsets available to the public. Like others following the Oculus Rift story, I assumed that all VR headsets still presented issues like nausea and lag and weren't yet consumer-friendly. But I wanted to see for myself what the fuss was all about, and since I already have an S6 Edge, I decided to splurge on one. In a few short days, my prejudices have melted away: The Gear VR isn't perfect, but it already does plenty of things, and does them well.
http://www.engadget.com/2015/08/19/s...innovator-irl/
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