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March 29th, 2015, 00:00 Posted By: wraggster
It’s been a few years since the RTL-SDR TV Tuner dongle blew up the world of amateur radio; it’s a simple device that listens in on digital television frequencies, but it’s one of those tools that’s just capable enough to have a lot of fun. Now, we have a transmitting dongle. It’s only being used to transmit live HDTV from a Pi, but that in itself is very interesting and opens up a lot of possible builds.
The key piece of hardware for this build is a UT-100C DVB-T modulator. It’s a $169 USB dongle capable of transmitting between 1200-1350 MHz, and with a special edition of OpenCaster it’s possible to transmit over-the-air TV. There’s no amplifier, so you won’t be sending TV very far, but it does work.
On the Raspberry Pi side of the build, the standard camera captures H.264 video with raspivid, which is converted to a DVB compliant stream using ffmpeg. These are well-worn bits of software in the Raspberry Pi world, and OpenCaster takes care of the rest.
While this seems like the perfect solution to completely overbuilt quadcopters, keep in mind transmitting on the 23cm band does require a license. Transmitting in the UHF TV bands is a bad idea.
http://hackaday.com/2015/03/28/trans...-raspberry-pi/
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March 26th, 2015, 23:56 Posted By: wraggster
Last week’s ‘official’ UK Top 10 chart would have been totally different if digital sales figures were taken into account.
Key sources have shared data with MCV that underlines the disparity between ‘official’ charts and the still unmeasured digital world.
The pressure is now mounting on the industry as a whole - publishers, format holders, data trackers and trade bodies - to start offering this kind of insight on a regular basis.
If the UK charts included digital sales data, last week an entirely new IP would have been No.1 - the Paradox-published Cities: Skylines. The game sold 60,000 copies over 10 days in the UK alone.
Elsewhere, indie sequel Hotline Miami 2 would have been at No. 4.
One other new IP would have cracked the Top 10 on digital sales alone: Ori and the Blind Forest on Steam and Xbox One.
Second-week digital sales of Sniper Elite spin-off Zombie Army Trilogy – UK studio Rebellion’s first self-published game on console – actually push the title up the chart when download numbers are paired with boxed figures. Minecraft gets a similar lift.
The UK trade has been talking up a digital chart for years. But efforts by both Chart-Track and UKIE have stumbled as they failed to secure the support of 100 per cent of publishers.
However, MCV put the chart on this page together over just a few days with input, data and guidance from the likes of Paradox Interactive and Rebellion, plus off-the-record guidance from retail sources wishing to remain anonymous for now.


So MCV will do the counting for you
Until a formal solution is offered for better showing the health of software sales in the UK, MCV is committed to offering a substitute.
Going forward, we hope to start publishing regular charts accurately taking into account digital sales like the one above.
Using a variety of sources, we will try to accurately portray a total measure of games sales in the UK, across both boxed and digital.
We do not guarantee 100 per cent accuracy from day one – but what we do promise is to start bringing some unity on the otherwise separated and fractured data sources in the business.
If you’d like to contribute to this new initiative, contact MCV editor Chris Dring atcdring@nbmedia.com. Data will be kept confidential at all times and used only to aggregate Top 10 or Top 20 rankings.
http://www.mcvuk.com/news/read/citie...unting/0147206
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March 26th, 2015, 23:41 Posted By: wraggster

Razer's entry into virtual reality may not be as ballsy as HTC's or Samsung's, but it could be just as important. Back in January the gaming manufacturer revealed Open Source Virtual Reality (OSVR), a project that offers a hardware design and software framework that anyone can build VR devices and apps from. Today, OSVR is announcing that more than 20 higher education facilities will join the initiative and be provided with development kits and the necessary support to create new experiences and hardware.
The move is part of OSVR Academia, which looks to involve educational labs and research facilities in the open-source VR movement. Speaking on today's announcement, Aaron Westre of the Virtual Reality Design Lab at the University of Minnesota said there's a "need to integrate new hardware devices and software techniques as soon as they're available. The modular architecture of OSVR offers us an efficient platform to increase our agility and invent new VR experiences for users."
OSVR isn't only backed by Razer. Motion-tracking firm Leap Motion is also involved -- and the pair are collaborating on new hardware -- as is game-engine maker Unity and developer Gearbox Software. For those not part of a research team, both the hardware schematics and related software are available at OSVR's website. As it's open-source, they're both provided free of charge.
http://www.engadget.com/2015/03/26/r...ation-program/
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March 26th, 2015, 23:40 Posted By: wraggster

In a rather off-hand comment at today's Facebook developer's conference, company CTO Mike Schroepfer dropped a hint that the Oculus Rift VR headset could come to market this year. It was during an overview talk about what VR means for the company, where Schroepfer demonstrated a sleek looking space shooter game. Following that, he said "You're going to be able to do this, this year in VR ... and in something shipped by Oculus."
http://www.engadget.com/2015/03/26/f...k-oculus-rift/
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March 25th, 2015, 23:48 Posted By: wraggster
Last week’s Japanese retail charts resembled a bygone era, as the latest Final Fantasy and Resident Evil instalments topped the rankings.
According to the latest data from Famitsu, the remastered PS4 edition of Final Fantasy Type-0, which was originally released on PSP exclusively in Japan back in 2011, was crowned as the biggest-selling game of the week, shifting over 91,000 units.
Type-0’s success also helped to extend the success of Sony’s PS4 in the weekly hardware rankings, as the console claimed its fourth consecutive week at number one.
Coming in second in the software charts was the PS4 edition of Resident Evil: Revelations 2, Capcom’s console and PC sequel to the 3DS-only Revelations. The PS3 version of the game came fourth.
The title was originally released digitally in a series of episodes over the previous four weeks – the boxed version of the game collates the episodes with extra content.
Meanwhile, the PS4 release of new EA shooter Battlefield Hardline claimed third place, selling just over 65,000 units in its debut week.
Other new entries last week included the PlayStation Vita Edition of Minecraft, which landed in fifth. It helped the Vita retain its second-place position in the weekly hardware charts.
Two other new titles rounded out the Top Ten: Sega’s Phantasy Star Online 2 Episode 3 Deluxe Package and Takara Tomy Art’ catchily-titled PriPara & Pretty Rhythm: PriPara de Tsukaeru Oshare Item 1450!, which took ninth and tenth place, respectively.
The slew of new releases meant that many of the charts’ stalwarts from the past few weeks dropped out of the Top Ten, including the previous week’s number three, Digimon Story: Cyber Sleuth, and the second-highest title of the preceding week, Yakuza 0: Chikai no Basho on PS4.
Former chart-topping title Yakuza 0: Chikai no Basho for PS3 dropped to sixth position in its second week.
Here’s the full software Top Ten for the week ending March 22nd:
- Final Fantasy Type-0 HD (Square Enix) PS4 – 91,093 (New)
- Resident Evil: Revelations 2 <Disc Version> (Capcom) PS3 – 73,074 (New)
- Battlefield Hardline (EA) PS4 – 65,189 (New)
- Resident Evil: Revelations 2 <Disc Version> (Capcom) PS4 – 40,749 (New)
- Minecraft: PlayStation Vita Edition (Sony) Vita – 36,593 (New)
- Yakuza 0: Chikai no Basho (Sega) PS3 – 34,234
- Battlefield Hardline (EA) PS3 – 25,034 (New)
- Mario Party 10 (Nintendo) Wii U – 24,254
- Phantasy Star Online 2 Episode 3 Deluxe Package (Sega) Vita – 20,056 (New)
- PriPara & Pretty Rhythm: PriPara de Tsukaeru Oshare Item 1450! (Takara Tomy Arts) 3DS – 19,073 (New)
And here’s the hardware rankings:
- PS4 – 47,429
- PS Vita – 21,716
- New Nintendo 3DS XL – 14,299
- PS3 – 5,990
- Wii U – 5,485
- New Nintendo 3DS – 5,095
- Nintendo 3DS XL – 1,931
- Nintendo 3DS – 1,423
- PS Vita TV – 526
- Xbox One – 322
http://www.mcvuk.com/news/read/japan...charts/0147146
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March 25th, 2015, 23:45 Posted By: wraggster
 Virtual reality can be nauseating. It tricks a part of the brain into believing the body is moving, when it's not. A disconnect between the systems (somatosensory and vestibular, to be precise) can make some people want to throw up. But an ongoingstudy at Purdue College of Technology suggests that a virtual nose could reduce simulator sickness in video games. When your movement isn't anticipated by the body's perceptual system, it triggers motion sickness. That explains why it's usually a passenger who gets sick in a moving car and not the person driving the car.
http://www.engadget.com/2015/03/24/v...ator-sickness/
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March 24th, 2015, 21:23 Posted By: wraggster
A leading UK police officer has said that the UK’s current PEGI age rating system is not sufficient to protect minors from the most violent content.
Northamptonshire’s police and crime commissioner Adam Simmonds wants a US-style Adults Only (AO) rating to help parents identify games with particularly brutal content that goes beyond what could normally be expected in a PEGI 18 game.
Grand Theft Auto V is the cited example, alongside Call of Duty: Modern Warfare 2. These games contain two infamous examples of game violence – Trevor’s torture scene the optional civilian slaughter level No Russian, respectively.
In a report on the issue published today Simmonds claims that one in four children aged between four and 11 have seen online imagery that upsets them, with video games being the most common source. Furthermore, it says that 30 per cent of children have access to content and games for which they are underage, with one in ten saying they had played Call of Duty.
“Controversy creates cash,” Simmonds said. “Many parents might not be fully aware that these games contain such disturbing scenes. It is time for the industry to play a more proactive role in protecting young minds.”
“A new Adult Only rating alongside parental locks on consoles will better support parents in safeguarding their children. If companies fail to do this, games involving extreme violence or sexual content should be banned altogether.”
US ratings body the ESRB has an AO rating (pictured), although its implementation has been rare. Upcoming controversial PC title Hatred has been awarded an AO, as did the pre-edit version of Rockstar’s Manhunt 2. Grand Theft Auto: San Andreas was also temporarily bumped from M (Mature) to AO following the discovery of the deleted ‘Hot Coffee’ sex scene, although the rating was lowered upon its removal.
UPDATE: MCV has obtained a full copy of the report referenced, which is entitled ‘Online Safety: A Report by Northamptonshire Police & Crime Commission’. It doesn’t contain any references to proposed changes to the UK age ratings system, which appears to be a context used only in the Northants Police press release linked to above.
http://www.mcvuk.com/news/read/uk-cr...rating/0147093
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March 23rd, 2015, 21:09 Posted By: wraggster
EA's new Battlefield game Hardline has debuted at No.1 in the Gfk Chart-Track Top 40.
Not only is this the publisher's first No.1 of the year, but it's also the biggest launch of 2015 thus far.
This is a more impressive debut than Battlefield 4. That title debuted in second place when it launched in November 2013 as it came out at a busier time of the year.
Battlefield Hardline isn't the only new entrant into the chart. Square Enix's Final Fantasy Type-0 HD debuts in second place, while Wii U exclusive Mario Party 10 goes straight to No.6.
The physical release of Resident Evil Revelations 2 is in seventh place.
Last week's No.1 Grand Theft Auto V falls to third place, with sales declining five per cent week-on-week. Dying Light also falls two places to No.1 as sales dip 36 per cent.
And despite retailer promotions, Disney Infinity 2.0 doesn't make it into the Top Ten, instead charting at No.11 this week. Meanwhile, a hardware bundle for Halo: The Master Chief Collection sees sales of the game shoot up 80 per cent, while the game rises up 14 to No.13.
Below is the software Top 10 for the week ending March 21st:
1. Battlefield Hardline, EA
2. Final Fantasy Type-0 HD, Square Enix
3. Grand Theft Auto V, Rockstar
4. Dying Light, Warner Bros
5. FIFA 15, EA
6. Mario Party 10, Nintendo
7. Resident Evil: Revelations 2, Capcom
8. Call of Duty: Advanced Warfare, Activision Blizzard
9. Minecraft: Xbox Edition, Microsoft
10. Minecraft: PlayStation Edition, Sony
http://www.mcvuk.com/news/read/battl...so-far/0147032
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March 23rd, 2015, 21:01 Posted By: wraggster
The console cycle as we know it may be at an end, according to Twitch CEO Emmett Shear.
In an interview with The Guardian, Shear predicts that hardware makers like Microsoft and Sony will shift their console release strategy to fall in line with the more frequent upgrade cycles of smartphones and tablets.
"The problem is, the seven-year upgrade lifecycle doesn't work in the face of the two-year upgrade cycles for every other hardware platform," Shear said. "It's so intrinsically built into how consoles get manufactured and made and the full business model, that I'd be surprised to see another generation."
Shear added that he expects Sony and Microsoft to make slight improvements to their current console releases, rather than focusing on any next-gen plans.
"I could imagine a version 1.1 product from both Microsoft and Sony which adds in slightly more speed and slightly more memory very similar to how phones and tablets work today," Shear said. "I think it's going to look more like the mobile phone market over time."
Shear also touched on Amazon's acquisition of his company for nearly $1bn, explaining that the deal allows Twitch to collaborate with a major player in the games market as well as maintain its independence.
"They sell video games effectively, they have a platform for producing video games, what Twitch brings to that is the missing piece of the puzzle: a community. We provide that reach, and it made a lot of sense. We also gained access to a lot of things through the purchase that it would have taken us a long time to build ourselves, if we ever actually could."
"Amazon was committed to Twitch remaining independent," Shear said, adding, "I don't think I would have gone with any deal that didn't give us that level of independence."
http://www.mcvuk.com/news/read/curre...o-says/0147058
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March 23rd, 2015, 20:58 Posted By: wraggster
Google successfully invaded living rooms everywhere with its simple and cheapChromecast dongle, and late last year announced its next product bound to the big screen: the Nexus Player. Running the TV-friendly version of Android OS, it does everything the Chromecast can and more, being a dedicated set-top box that doesn't require other devices to control it. With a nifty voice search feature and second job as an Android mini-console when paired with the gamepad accessory, it's Google's attempt to take on the Rokus, Apple TVs and Fire TVs of this world (the latter also having console functionality). And after a few months of being available stateside, it appears to be officially launching in the UK on March 26th for the agreeable price of £80.
http://www.engadget.com/2015/03/23/g...yer-uk-launch/
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March 22nd, 2015, 20:24 Posted By: wraggster
[b10nik] wrote in to tell us about a pretty sweet project that he just finished up. It’s a mechanical keyboard with an integrated Raspberry Pi 2 Model B inside.
[b10nik] purchased a new Filco Ninja Majestouch-2 keyboard just for this project. Although it may make some people cringe, the keyboard was immediately taken apart in order to find an open cavity for the Raspberry Pi. Luckily there was space available towards the left rear of the keyboard case.
If you are familiar with the Raspberry Pi 2 Model B, you know that all of the connections are not on the same side of the board. The USB, audio, HDMI and Ethernet jacks were removed from the PCB. The Ethernet port is not needed since this hack uses WiFi, but those those other ports were extended and terminated in a custom 3D printed I/O panel . The stock keyboard case had to be cut to fit the new panel which results in a very clean finished look.
There’s one more trick up this keyboard’s sleeve, it can be used with the internal Raspberry Pi or be used as a standard keyboard. This is done by way of a FSUSB30MUX USB switch IC that completely disconnects the Raspberry Pi from the keyboard’s USB output.
For another RaspPi/Keyboard solution, check out this concept from a few years ago using a Cherry G80-3000 mechanical keyboard.
http://hackaday.com/2015/03/21/raspp...nced-keyboard/
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March 17th, 2015, 23:41 Posted By: wraggster
GCHQ, the UK equivalent of the NSA, has created a 66 Raspberry Pi cluster called the Bramble for "educational" purposes. What educational purposes isn't exactly clear but you do associate super computers with spooks and spies. It seems that there was an internal competition to invent something and three, unnamed, GCHQ technologists decided that other Pi clusters were too ad-hoc. They set themselves the target of creating a cluster that could be reproduced as a standard architecture to create a commodity cluster. The basic unit of the cluster is a set of eight networked Pis, called an "OctaPi". Each OctaPi can be used standalone or hooked up to make a bigger cluster. In the case of the Bramble a total of eight OctaPis makes the cluster 64 processors strong. In addition there are two head control nodes, which couple the cluster to the outside world. Each head node has one Pi, a wired and WiFi connection, realtime clock, a touch screen and a camera. This is where the story becomes really interesting. Rather than just adopt a standard cluster application like Hadoop, OctaPi's creators decided to develop their own. After three iterations, the software to manage the cluster is now based on Node.js, Bootstrap and Angular. So what is it all for? The press release says that: "The initial aim for the cluster was as a teaching tool for GCHQ's software engineering community....The ultimate aim is to use the OctaPi concept in schools to help teach efficient and effective programming."
http://news.slashdot.org/story/15/03...mputer-cluster
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March 17th, 2015, 23:18 Posted By: wraggster
Capcom has again teamed up with peripheral maker Mad Catz to produce new licensed FightSticks and FightPads for the latest in the Street Fighter Series.
According to the companies, the new line of arcade-style input devices will arrive in time for Street Fighter V's spring 2016 launch on PC and PS4.
Mad Catz will manufacture FightPads, FightSticks and Tournament Edition FightSticks – though we'll have to wait and see what they look like, as no images of the peripherals have been released as of yet.
Mad Catz has also signed a three-year deal to be featured as a “Premier Sponsor” of the Capcom Pro Tour, with Capcom agreeing to make it the exclusive controller sponsor for the eSports tour of events
http://www.mcvuk.com/news/read/mad-c...htpads/0146781
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March 14th, 2015, 02:16 Posted By: wraggster
PS4 may have again beaten Xbox One in the monthly US hardware charts in February, but it was Nintendo that emerged as the month’s surprise winner.
The launch of the new 3DS XL in the region saw Nintendo’s handheld platform win the hardware race, while The Legend of Zelda: Majora’s Mask 3D was the best-selling game.
Nintendo noted that the new 3DS XL sold 130 per cent more units in its first month than the numbers achieved by the original 3DS XL. For the first two months of the year 3DS hardware sales are up 90 per cent year-on-year, while Wii U sales were up 20 per cent.
Looking exclusively at home consoles, Sony’s command of the market shows little sign of abating with PS4 outselling Xbox One yet again both in the hardware and software markets.
Nonetheless, Microsoft said that Xbox One enjoyed its best February to date and that hardware sales were up 84 per cent month-on-month.
In the NPD software charts 2K’s Evolve and Warner’s Dying Light claimed second and third behind Zelda – which, Nintendo said, sold 515k units throughout the month across physical and digital.
Fellow new 3DS title Monster Hunter 4 Ultimate sold 290k, which is the best performance from an entry in the series to date and Capcom’s fastest ever 3DS seller, although it only just scraped into the Top Ten, one place behind new PS4 title The Order: 1886.
Here’s the February Top 10:
1. The Legend of Zelda: Majora's Mask 3D (Nintendo)
2. Evolve (2K Games)
3. Dying Light (Warner Bros)
4. Call of Duty: Advanced Warfare (Activision)
5. Grand Theft Auto V (Rockstar)
6. NBA 2K15 (2K)
7. Dragon Ball: Xenoverse (Bandai Namco)
8. Minecraft (Sony/Microsoft)
9. The Order: 1886 (Sony)
10. Monster Hunter 4 Ultimate (Capcom)
http://www.mcvuk.com/news/read/ninte...charts/0146633
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March 14th, 2015, 02:10 Posted By: wraggster
 Goodbye, Google Code. The technology giant has decided to close its project hosting and code collaboration site because, well, there are simply better alternatives on the web. Google says it launched the platform back in 2006 because it was unhappy with the "limited" options available to the open source community. Since then, the likes of GitHub and Bitbucket have risen to prominence, superseding Google Code's feature set and encouraging developers to transfer their projects. As such, Google's offering has become increasingly filled with spam and abuse, leading to the company's decision to pull the plug. Yesterday it stopped accepting new projects, and on August 24th the site will become read-only. Google Code will eventually be shuttered next January, although tarballs of project source, issues and wikis will continue to be available throughout 2016. If you need to transfer a project, head here for the relevant GitHub and Bitbucket migration tools.
http://www.engadget.com/2015/03/13/google-code-closing/
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March 12th, 2015, 21:49 Posted By: wraggster
Virtual reality will have as big an impact on video games as motion controls, says GAME
The statement follows last week’s GDC, which was filled with VR products including Sony’s Project Morpheus and Valve’s Vive headset.
“VR is the next big thing in the industry and as much of a game-changer as the Wii and Kinect were,” said GAME UK category director Charlotte Knight.
“VR offers limitless potential; developers can build immersive experiences that have never been possible before.”
GAME isn’t the only UK retailer expecting huge success from VR.
“VR is, on paper, a potentially game-changing innovation,” said Games Centre MD Robert Lindsay. “I’m excited to see how developers utilise the tech to expand the immersive element of games
and tell stories from a different perspective – literally.”
ShopTo senior buyer Alison Fraser added: “There is no denying that VR will be a big part of gaming. It has the potential to stay long-term, but that will be the big test of the technology – and depends on how streamlined they can make the tech over the next few years.”
http://www.mcvuk.com/news/read/game-...-thing/0146532
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