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January 13th, 2015, 22:50 Posted By: wraggster
There’s a simple answer for anyone confused or alarmed about the content they find in a video game: read the ratings on the box. Scratch beneath the surface, though, and it’s more complicated than that. We actually have several ratings systems at work in the UK, and their criteria all differ.
In the UK all boxed video-games must have a PEGI (Pan European Game Information) rating specifying who the content is appropriate for: 3+, 7+, 12+, 16+ or 18+-year-olds. Digital stores on game consoles voluntarily require a PEGI rating for games to be sold. Steam applies the PEGI rating if one exists, but doesn’t require one for a game to be listed.
Smartphone and tablet game ratings are defined by each platform holder. On Android developers rate their content as being for Everyone or requiring Low, Medium or High Maturity. On iOS developers rate their content as appropriate for different ages, 4+, 9+, 12+ and 17+. On Windows phone developers rate their content as being appropriate for 3+, 7+, 12+, 16+ or 18+ players.

For anyone buying boxed games for consoles, the PEGI system is the one that will apply. Since 2012 the Games Rating Authority has been the sole body responsible for rating video games in the UK, using the PEGI system. Previously this had been a mixed economy, with BBFC and PEGI ratings appearing on different games. Frankly, it was kind of a mess.
This division now recognises the different expertise and criteria required to rate video game, as opposed to video, content. The PEGI ratings are owned by ISFE, funded by game publishers and focus on the mechanics of what happens in the game, with less emphasis on context and setting.
UK Government legislation enforces PEGI ratings on the supply of a “video work” that is “contained on any disc magnetic tape or any other device capable of storing data electronically”. It is illegal to “supply” a game for “reward” or “business” to an individual who is under the stated 12, 16 or 18 age rating. The 3 and 7 ratings are advisory and not legally enforced.
[h=3]It is illegal to “supply” a game for “reward” to an individual who is under the stated age rating. It is not illegal for a parent or third party to purchase a game for a child who is under the stated age.[/h]These terms mean that it is not illegal for a parent or third party to purchase a game for a child who is under the stated age. They also don’t apply to downloadable apps and games although Xbox Marketplace, PlayStation Store and Nintendo eShop make PEGI ratings a requirement for the games they provide.
The PEGI process starts with the publishers completing a questionnaire to disclose all aspects of the game that may impact its rating, and provide video footage of these sections of the game. Failure to disclose full details can lead to a maximum fine of €500,000 - although no publisher has been penalised to date.
http://www.kotaku.co.uk/2015/01/13/u...m-works-doesnt
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January 8th, 2015, 21:58 Posted By: wraggster
Despite the promise of photorealism in games, it could be a long wait before it is ever achieved in virtual reality hardware, says AMD's chief gaming scientist Richard Huddy.
“Virtual reality is a staggeringly exciting field,” he told Develop as part of our in-depth feature on the future of game graphics.
“But hardware companies need to produce something 100 or 200 times more powerful than current hardware if we’re going to get to the stage where we have complete photorealism in virtual reality headsets. It starts with the facts that, for a person with 20:20 vision, they will need a screen with a resolution of about 8k-by-6k to enjoy photorealism.”
http://www.mcvuk.com/news/read/amd-h...ealism/0143635
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January 8th, 2015, 21:54 Posted By: wraggster
 It takes a special kind of crazy to show up to the biggest consumer electronics show on Earth, to pay for an exhibition space next to Oculus VR and then advertise your product as an "Oculus killer." That's exactly what 3DHead did with its "GCS3" headset. That phrase is even painted on their booth, as seen above.
Given all that, you're probably pretty interested in seeing the company's headset, right? It's probably super sleek, right? Forgive me, but you absolutely have to head below to see this madness. I assure you, you won't regret it.
http://www.engadget.com/2015/01/07/3dhead-gcs3/
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January 7th, 2015, 23:25 Posted By: wraggster
A new games controller that changes shape according to the device it is being used with has been unveiled by Mad Catz.
The Batarang-like LYNX 9 Mobile Hybrid Controller can be used standalone with a PC (via Bluetooth) but will also transform to either hold an Android smartphone or even straddle either side of an Android tablet.
An attachable physical QWERTY keyboard is also included, as well as an integrated microphone.
The entire thing will also fold up for transport and will apparently run for 30 minutes from a single charge. It can be tailored with an accompanying Android app that also offers a number of preset game profiles.
The UK price, according to Eurogamer, is a somewhat eye-watering £249.99. It will retail for $299.99 in the US and is expected to ship in March.
http://www.mcvuk.com/news/read/mad-c...roller/0143564
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January 7th, 2015, 23:24 Posted By: wraggster
It has emerged that the Japanese console games market in 2014 had its worst performance for 24 years.
As translated by NeoGaf, 2014’s ¥368.55bn total was the sector’s lowest total for nearly a quarter of a century. As recently as 2007 the region's console games market was worth ¥688bn.
ORIGINAL STORY: The total Japanese video games market declined by nearly ten per cent in 2014, Famitsu data has revealed.
The 2014 market reached a value of ¥368.55bn, down from 2013’s ¥408.97bn. Hardware fell 8.5 per cent to ¥142.15bn and software declined by 10.7 per cent to ¥226.4bn.
Nintendo 3DS was by far and away the best selling console, with combined sales of its assorted models reaching 3,153,045 units. PlayStation Vita was the second best with sales, when combined with Vita TV, of 1,147,936.
Despite vying for chart position for much of the year, PS4 ended up far ahead of rival Wii U with unit sales of 925,570 and 604,856 respectively. PS3 sold 450,034 units while Xbox One managed just 45,958 – over half of which were sold in its first week of release on September 4th.
Level 5’s 3DS sensation Yokai Watch 2 Ganso/Honke was the year’s best-selling game, shifting 3,050,178 units. Only four other games sold over a million units – Pokemon Omega Ruby/Alpha Sapphire (2,464,850), Monster Hunter 4 Ultimate (2,381,177), Super Smash Bros on 3DS (2,066,022) and Yokai Watch 2: Shinuchi (2,007,327).
The 2014 Top Ten includes eight 3DS games and two Wii U titles. Three are Yokai Watch titles.
Here are the hardware charts:
1. Nintendo 3DS (including 3DS, 3DS LL, New 3DS, New 3DS LL) – 3,153,045
2. PS Vita (including Vita TV) – 1,147,936
3. PS4 – 925,570
4. Wii U – 604,856
5. PS3 – 450,034
6. Xbox One – 45,958
And the software:
1. Yokai Watch 2: Ganso/Honke (Level 5) 3DS – 3,050,178
2. Pocket Monster Omega Ruby / Alpha Sapphire (Pokemon Company) 3DS – 2,464,850
3. Monster Hunter 4 Ultimate (Capcom) 3DS 2,381,177
4. Super Smash Bros (Nintendo) 3DS – 2,066,022
5. Yokai Watch 2: Shinuchi (Level 5) 3DS – 2,007,327
6. Yokai Watch (Level 5) 3DS – 994,346
7. Mario Kart 8 (Nintendo) Wii U Nintendo – 842,053
8. Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi (Square Enix) 3DS – 748,139
9. Kirby: Triple Deluxe (Nintendo) 3DS – 687,957
10. Super Smash Bros (Nintendo) Wii U – 478,366
http://www.mcvuk.com/news/read/japan...sition/0143509
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January 7th, 2015, 23:11 Posted By: wraggster
 Yes, really. This is really a $300 game controller. It's extremely modular -- you can use it with a PC, or a tablet (up to seven inches), or a TV outright (via MHL cable). It folds down to a tiny little oval. There's an attachable keyboard. It's bizarre. I cannot stress that enough.
Who created this madness? Mad Catz. Of course it was Mad Catz. Maybe you'd like to know more? I encourage you to visit the gamepad's website, which is also full of madness. Including that $300 price, which is outrageous. But maybe you really like expensive crazy things? Head below into our gallery for some up-close-and-personal shots of it.
http://www.engadget.com/2015/01/06/mad-catz-lynx/
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January 7th, 2015, 23:08 Posted By: wraggster
 "As always, the consumer Rift is in progress and we're making great progress," says Oculus VR Product VP Nate Mitchell. He told me that this week, but you could really pull versions of that response from any of the half dozen interviews we've done with Oculus VR in the past few years. It's the elephant in the room that Oculus brings with it from trade show to trade show: When is this thing going to be a consumer product? There's still no answer in January 2015, as of this year's CES. Will there be an answer in 2015? Maybe! Your guess is as good as ours, but Mitchell offered us something slightly more optimistic:"We're on an awesome path to consumer VR and I do think that 2015 for better, for worse is gonna be a really big year for VR. Even at CES, we're already seeing it. 2015 is gonna be a big year for VR, whether it's from Oculus or otherwise, and we're excited to be a part of it."
http://www.engadget.com/2015/01/07/oculus-vr-ces-2015/
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January 6th, 2015, 22:26 Posted By: wraggster

[j3tstream] wanted an easier way to monitor traffic on the roads in his area. Specifically, he wanted to monitor the roads from his car while driving. That meant it needed to be easy to use, and not too distracting.
[j3tstream] figured he could use a Raspberry Pi to run the system. This would make things easy since he’d have a full Linux system at his disposal. The Pi is relatively low power, so it’s run from a car cigarette lighter adapter. [j3tstream] did have to add a custom power button to the Pi. This allows the system to boot up and shut down gracefully, preventing system files from being corrupted.
After searching eBay, [j3tstream] found an inexpensive 3.2″ TFT LCD touchscreen display that would work nicely for displaying the traffic data. The display was easy to get working with the Pi. [j3tstream] used the Raspbian linux distribution. His project page includes a link to download a Raspbian image that already includes the necessary modules to work with the LCD screen. Once the image is loaded, all that needs to be done is to calibrate the screen using built-in operating system functions.
The system still needed a data connection. To make things simple and inexpensive, [j3tstream] used a USB WiFi dongle. The Pi then connects to a WiFi hot spot built into his 4G mobile phone. To view the traffic map, [j3tstream] just connects to a website that displays traffic for his area.
The last steps were to automate as much as possible. After all, you don’t want to be fumbling with a little touch screen while driving. [j3tstream] made some edits to the LXDE autostart file. These changes automatically load a browser in full screen mode to the traffic website. Now when [j3tstream] boots up his Pi, it automatically connects to his WiFi hotspot and loads up local traffic maps.
http://hackaday.com/2015/01/06/dedic...-raspberry-pi/
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January 6th, 2015, 22:02 Posted By: wraggster

It's no secret that Sony's been working on a sort of Google Glass analog, but the fact that the company's also got a bolt-on display that can (ideally) turn any pair of glasses into a savvy wearable is nothing short of impressive. After Sony wrapped up this year's CES press conference, we got the chance to yank a pair out of some poor spokesperson's hands and strap them on for ourselves. Long story short: Sony justmight have a winner on its hands.
http://www.engadget.com/2015/01/06/s...lasses-attach/
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January 6th, 2015, 21:44 Posted By: wraggster
 For the past three years at CES, I've met Razer CEO Min-Liang Tan and a grip of his colleagues in a large-ish suite in the MGM Grand. The first time, it was "Project Fiona" turning into the Razer Edge. Then in 2014, it was a crazy-looking modular computer codenamed "Project Christine." This year, there's no tease. No project name.
This year, Razer's announcing an open-source software and hardware initiative known as "OSVR." First: Yes, there's a headset, and yes, I used it. Second: That acronym stands for -- you guessed it -- "Open-Source Virtual Reality."
http://www.engadget.com/2015/01/06/razer-osvr/
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January 6th, 2015, 21:36 Posted By: wraggster

Casio makes a lot of keyboards. That's the company's primary contribution to music, and while it's a pretty big one, it's also looking to adapt to, well, what the youth have been listening to (and making) in recent years. To that end, it's launching two different devices better suited to dance music, hip-hop, electronica and more. There's the XW-DJ1, with a 7-inch scratch disc, and the XW-PD1, which combines a 16-pad sampler with a synthesizer, sequencer and effector. Both run off batteries, have built-in speakers and connect to your iPhone/iPad, PC or Mac through a proprietary cable. The idea is that it should be all you need to "DJ" for a party, though we'd advise adding some speakers to the arrangement. The XW-DJ1 DJ Controller will launch this month, priced at $299, while the XW-PD1 Groove Center (we'd probably drop the "Groove" there), will be available in early March for a pricier $399. Those looking to upgrade their next party playlist might want to read into the details, which are right after the break.
http://www.engadget.com/2015/01/06/c...s-trackformer/
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January 5th, 2015, 22:03 Posted By: wraggster
Call of Duty: Ghosts and Grand Theft Auto V were the “most unwanted games” of Christmas this year according to one pre-owned specialist.
Videogamer reports that sequels and re-releases topped Music Magpie’s Christmas and Boxing Day trade-ins as gamers looked to offload titles for which they had received a newer version for Christmas.
Call of Duty: Ghosts topped the list following the release of its sequel with 43,264 copies sold to the site across the two days. Next up was Grand Theft Auto V, a next-gen version of which was released in November, with 42,907 copies.
Also in the list were FIFA 14 (34,067), Assassin’s Creed IV: Black Flag (22,498) and Grand Theft Auto IV (22,302).
Xbox 360 was the most traded-in console with 31,443 followed by iPhone 4S (16,708), iPhone 4 (15,074), the Samsung Galaxy S3 (13,597) and Nintendo’s Wii (13,479).
http://www.mcvuk.com/news/read/seque...charts/0143488
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January 5th, 2015, 21:52 Posted By: wraggster

Picture the scene: You're watching a documentary with an Oculus Rift headset, when suddenly you need a drink or receive a text. You have to stop the film, rip off the goggles and give your eyes a second to adjust, only to reverse the entire process when you're done a few moments later. Leap Motion, the hand-tracking accessory that can be used in parallel with Oculus VR hardware, has a solution. A new 'Quick Switch' demo lets you alternate between VR and a video passthrough simply by waving your hand in front of your face. It's a quick gesture and the proximity required from the headset (between one and three inches) means you shouldn't trigger it by mistake. The company says Quick Switch will soon be available as part of its 'Unity Core Assets: VR Edition' toolkit and could be added to any Unity app. Video passthrough is already available with Oculus VR and Samsung's new Gear VR headset, and we suspect it'll come as standard in the final Oculus Rift consumer model. In the meantime, Leap Motion's offering could prove useful, especially if you're exploring the Large Hadron Collider and accidentally knock over a mug on your coffee table.
http://www.engadget.com/2015/01/05/l...oculus-switch/
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January 5th, 2015, 21:50 Posted By: wraggster
 Panasonic's promises of Firefox OS-based TVs in 2014 didn't amount to much, but the company is back with much more concrete plans for Mozilla's web-based platform. The electronics giant has revealed that all of its 2015 Life+Screen 4K TVs (the CX600, CX650, CX800 and CX850) launching this spring will run Firefox OS. You can not only run web apps, but send content to your TV from any device with a Firefox browser or a compatible app. You'll even get notifications from smart appliances connected to your home network, Panasonic says. It's hard to know if the new software will help Panasonic compete with the likes of LG's webOS sets or Samsung's Tizen models, but it's clear that simply making a smart TV isn't enough in the tech world these days -- you need to have a full-fledged software ecosystem to back it up.
http://www.engadget.com/2015/01/05/p...th-firefox-os/
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January 4th, 2015, 20:44 Posted By: wraggster
What do you get when you take an extremely small Raspberry Pi clone and stuff it inside a Game Boy Advance SP? We don’t know what to call it, but it’s probably one of the best portable gaming machines ever made, able to run emulators ranging from the Apple II to playing Quake III natively on a tiny flip-top display.
This isn’t the first time we’ve seen [frostedfires]’ work on a tiny system stuffed into a Game Boy. The initial post on this build over on the bacman forums just covered the basics – getting an Odroid W up and running, and putting Quake III on the tiny display. Now that the build is complete, we can get a look at what it takes to turn a Raspberry Pi clone into one of the smallest portable projects we’ve ever seen.
Using a Raspi clone as the only component in a tiny portable emulation station isn’t possible, so [frostefires] added a few other bits of electronics to make everything work. There’s a joystick from a PSP in there to work as the mouse, a few extra buttons in addition to the stock Game Boy ones, A USB hub, WiFi adapter, speaker and amplifier, a battery and the related charging electronics, and a Teensy 3.1 to handle all the input.
It’s a very impressive build that can run emulators ranging from the Apple II to later generation Nintendo consoles and handhelds (including the Game Boy Advance), but since the HDMI connector is availble on the outside of the case, [frostedfires] can also use this as a tiny, portable media center. Check out the video below to see this Game Boy in action, playing Mario Kart and 1080p video.
http://hackaday.com/2015/01/03/the-s...t-portable-pi/
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January 4th, 2015, 20:36 Posted By: wraggster

Intel clearly sees big potential in the smart eyewear market. In addition to putting its processors in Google Glass and teaming up with Luxottica to create high-tech glasses, it has now invested major cash in internet-connected eyewear-maker Vuzix. According to Vuzix, Intel has just bought $24.8 million of its stocks making up 30 percent of the company. The chipmaker hasn't replied to our request for a statement yet, but the companies' press release says Intel will have "the right to vote with the holders of Common Stock on an as-converted basis, and has the right to appoint two members to Vuzix' Board of Directors, in addition to the Company's current five members. "
http://www.engadget.com/2015/01/03/i...ix-investment/
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January 3rd, 2015, 22:35 Posted By: wraggster
Sales of video game software in the UK increased by 7.5 per cent to £2.5bn last year, says the Entertainment Retailer’s Association.
As predicted, sales of physical (boxed) video games dropped year-on-year but only ever so slightly. Sales decreased 6.6 per cent to £948.5m. It’s a little disappointing, but not surprising considering the quiet release schedule in 2014.
This decline is comfortably offset, however, by digital spend. Sales of digital games (including online, mobile and tablet) rose by 18.8 per cent year-on-year to £1.5bn. That means, in total, video game software sales in the UK were worth £2.452bn, an increase of 7.5 per cent over 2013.
The data means that video games were once again the biggest entertainment industry in the UK, ahead of music ($1.03bn) and movies (£2.18bn). It’s important to note, of course, that video games are significantly more expensive than either movies of music. In fact, the biggest selling entertainment product of the year was Disney’s Frozen, which sold well above any other release in any other category.
Both music and movies saw minor declines in sales in 2014. Music sales dropped by 1.6 per cent, while movies slipped by 1.4 per cent.
The video game figures come from Chart-Track – which tracks retail data and is incredibly accurate, and IHS, which is estimating digital spend across online, mobile and tablet. IHS’ data is not quite as reliable, but until games businesses start sharing their numbers, it’s the most accurate figure we have.
“2014 was a remarkably successful year for retailers and digital services as they continued to invest in the future of the entertainment business,” says ERA’s director general Kim Bayley.
“More than half of entertainment revenues now come from retail channels which did not even exist a decade ago.
“Too often the debate about the future of entertainment is portrayed as a battle between physical and digital. This second successive year of growth demonstrates entertainment is becoming a mixed, multi-channel economy in which streaming, digital and physical formats can both prosper, each satisfying different consumer needs.”
http://www.mcvuk.com/news/read/uk-vi...n-2014/0143433
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