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May 13th, 2014, 00:05 Posted By: wraggster
Titanfall reclaimed the top spot on the UK all formats all prices chart during the week ended May 10.
The game moved up one place to No.1, ahead of FIFA 14 and the previous week's best seller, The Amazing Spider-Man 2.
The Xbox 360 edition of Minecraft and 2014 FIFA World Cup Brazil rounded off the top five, ahead of Call of Duty Ghosts, The Lego Movie Videogame, Battlefield 4, Lego The Hobbit and Lego Marvel Super Heroes.
The highest new entry was fantasy RPG Bound By Flame for PS4, PS3, Xbox 360 and PC. The PS4 version accounted for 75 per cent of first week sales, according to retail monitor Chart-Track.http://www.computerandvideogames.com...aims-top-spot/
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May 11th, 2014, 01:18 Posted By: wraggster
Lost amid the disappointment of the Star Wars prequels were the unfortunate edits George Lucas has made to the original trilogy when he re-released them. Lee Hutchinson points out a few of the worst: 'In Return of the Jedi, Jabba's palace gains an asinine CGI-filled song-and-dance interlude. Dialogue is butchered in Empire Strikes Back. And in the first movie, perhaps most famously, Han no longer shoots first.' Lucas flat-out refused to spend time and money remastering the original versions of the movies. But now Disney is in control of the franchise (and the business case for releasing different versions of the same films has been proven). So there's hope, right? According to Hutchinson: maybe, but not for a while. While technological advances have reduced the price tag for such an endeavour, lawyers will keep it expensive. It turns out 20th Century Fox still owns distribution rights to the Star Wars films. Because of complex and irritating legal reasons, Disney was not able to acquire those as well. Thus, Disney will have to get Fox's approval and probably cut Fox in for some of the profits, if they were to re-release the series
http://entertainment.slashdot.org/st...n-shoots-first
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May 10th, 2014, 01:48 Posted By: wraggster
Equipped with a hidden laptop and Oculus Rift, O'Driscoll may be the first person to have ever gone on a 'Real VR' roller coaster with perfect motion feedback. The duo's system displayed a virtual version of the exact same roller coaster that O'Driscoll and Forder were on. With some practice they managed to sync the virtual reality roller coaster to the real rollercoaster."
http://tech.slashdot.org/story/14/05...or-a-wild-ride
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May 9th, 2014, 00:19 Posted By: wraggster
3DS sales leapt up last week in Japan on the back of Mario Golf: World Tour.
In total 42,500 3DS consoles were sold for the week ending May 4th, well ahead of PS Vita and Vita TV, which has combined sales of 25,500. All data courtesy of Famitsu.
It’s another 10,000 week-on-week jump for 3DS, which shot up by the same amount last week thanks to the arrival of Theatrhythm Final Fantasy (No.2 last week, No.4 this week).
Mario Golf, however, could only manage second place as it’s a return to the top for Yokai Watch on 3DS.
Yokai Watch is an RPG that launched in July last year by Professor Layton developer Level-5. It has spawned a comic strip and earlier this year became an anime TV series, and has been a mainstay at the top of the Famitsu Japanese Top Ten this year. It’s now closing in on 1m sales and a sequel – Yokai Watch 2 – is set to arrive this July.
Level-5 is now considering bringing the series to the US and America.
Here are the hardware numbers:
Nintendo 3DS LL: 36,050
PS Vita: 23,966
PS4: 11,692
PS3: 9,917
Wii U: 8,217
Nintendo 3DS: 6,597
PSP: 1,906
PS Vita TV: 1,640
Xbox 360: 146
And here are the Top Ten games:
1. Yokai Watch (Level-5) 3DS – 70,021
2. Mario Golf: World Tour (Nintendo) 3DS – 58,743
3. Sword Art Online: Hollow Fragment (Bandai Namco) Vita – 26,852
4. Theatrhythm Final Fantasy: Curtain Call (Square Enix) 3DS – 24,796
5. Mario Party: Island Tour (Nintendo) 3DS – 24,596
6. Kirby: Triple Deluxe (Nintendo) 3DS – 11,080
7. Style Savvy: Trendsetters Tokimeki Up! (Nintendo) 3DS – 8,289
8. NES Remix 1+2 (Nintendo) Wii U – 8,173
9. Child of Light (Ubisoft) ETC – 7,857
10. Dai-3-ji Super Robot Taisen Z: Jigoku-hen (Bandai Namco) PS3 – 6,966
http://www.mcvuk.com/news/read/3ds-s...-japan/0132132
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May 9th, 2014, 00:08 Posted By: wraggster
[AlexPewPew] tipped us off on going on at the Swiss Federal Institute of Technology in Zurich. Mapping a user’s head movement to match the images shown in a head mounted display is something the Oculus Rift is very good at. But in order to walk and move around freely in that virtual environment requires completely different hardware. We’ve seen some ingenious setups before, but nothing as efficient as this.
In the video above, they have put sheets of bar-coded paper on the ceiling in a grid pattern. A camera that mounts on the users head looks up at the grid of papers and gets the user’s location. The neatest part though, is how they are fitting a large virtual space into a small room. As the user walks down a strait virtual path, software is slowly making the actual path in the small room curve. The end result is the user walks in circles in the small room, thinking he or she is exploring a much larger space. Neat stuff!
If you have a head mounted display lying around, and can’t think of anything to enter intoThe Hackaday Prize contest, this would be a great concept to work on. What are you waiting for…get hacking!
http://hackaday.com/2014/05/07/motio...h-oculus-rift/
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May 7th, 2014, 00:26 Posted By: wraggster
The CEO of virtual reality firm Oculus has said that he wants the Oculus Rift VR headset to become as successful as the iPhone.
Brendan Iribe, speaking at the TechCrunch Disrupt NYevent, said that the company asked itself “do we want to be Game Boy, or iPhone or Android?” while mulling over the acquisition offer from Facebook, which then went on to buy the company for $2 billion.
“I think Game Boy is an awesome platform, but I think you’ll see handheld gaming largely disrupted by the mobile market,” Iribe explained.
“For VR, where we want to go – connecting a billion people – do you want to be building a platform that has a billion people on it, or 10 or 20 or 50 million people?”
He added some reassurance for gamers who are worried that Facebook's acquisition of the firm would limit the headset’s focus on gaming.
“For game developers, they’re going to a have a lot more success shipping their content into [a] platform that has a billion users, than [one with] 50 million or 100 million,” he said.
“Consoles and gaming-targeted devices usually only get to a 50 to 100 million total audience.“
Iribe also dispelled ideas that Facebook’s involvement might turn away developers uneasy with the idea of the social network’s involvement. Minecraft creator Notch announced his cancellation of an Oculus Rift version of the block-building title after the Facebook deal was announced, citing the‘unclear and shifting motives’ of the ‘unstable platform’.
Seemingly referring to such possible unease, Iribe stated: “The biggest thing I think for us was that some of the really large developers out there who typically look at a platform and are late adopters to a new platform – because they need to see the monetisation, they need to see the return, they want to see a huge audience – they turned around to us after the announcement and said ‘we’re so happy to see a new platform. It’s about time. We’re all in. We’re ready to start developing content for this.’
“So now for the general developer, there’s a greater chance that you’re going to be able to develop something and then create a business off of our platform, knowing that with this partnership, it’s going to be bigger, better, faster.”
http://www.pcr-online.biz/news/read/...-iphone/033895
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May 7th, 2014, 00:10 Posted By: wraggster
The UK games market plunged to its lowest figure all year last month as the number of new releases slowed dramatically.
Only £7.9m was made in revenue for the week ending April 26th – a fall of 34 per cent week-on-week – according to GfK Chart-Track.
The biggest launches of May do not arrive until the end of the month – Watch Dogs on May 27th and Mario Kart 8 on May 30th.
The lack of next-gen titles has taken its toll on the boxed game market, but retailers have been buoyed by strong sales of PS4 and Xbox One.
MCV understands a number of big games will be revealed at E3 filling the currently empty release slate.
One retailer told MCV: “The announcements seem to be coming later this year. We’re still waiting on news about this year’s Call of Duty and Assassin’s Creed. This E3 should be a special one.”
http://www.mcvuk.com/news/read/uk-bo...ies-up/0131997
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May 6th, 2014, 23:48 Posted By: wraggster
The Amazing Spider-Man 2 debuted at No.1 on the UK all formats all prices chart during the week ended May 3.
Activision's open-world action sequel knocked Titanfall from the top spot following three week's at No.1 for EA's shooter.
FIFA 14, 2014 FIFA World Cup Brazil and Call of Duty Ghosts rounded off the top five, ahead of Minecraft Xbox 360 Edition, Lego The Hobbit and The Lego Movie Videogame.
Child of Light was a new entry at No.9 following the release of a deluxe retail edition only available on PC and PlayStation platforms. Elsewhere, Battlefield 4 was a non-mover at No.10, Dark Souls 2 jumped four places to No.14 following the release of the PC version, and 3DS exclusiveMario Golf World Tour debuted at No.22.
http://www.computerandvideogames.com...debuts-at-no1/
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May 6th, 2014, 23:45 Posted By: wraggster
Zenimax Media forbid former employee John Carmack from working on virtual reality projects and cancelled VR support for Doom 3, according to new claims issued by Oculus VR.
Carmack joined Oculus VR in August 2013The allegationscome as retaliation to Zenimax's opening legal dispute against the VR company.
In early May, Zenimax began legal action against Oculus pertaining to a period in 2013 when Carmack technically worked for both companies, as well as his recent departure from Zenimax to work at Oculus full-time.
It alleged that when Carmack moved to Oculus, he took undisclosed trade secrets with him.
Zenimax, which acquired Carmack's firm Id Software in 2009 for what isbelieved to be over $100 million, claims that Carmack went on to use such trade secrets at Oculus without permission or compensation.
The legal dispute is complicated further by Facebook's $2 billion purchase of Oculus VR, a move which will inevitably increase Zenimax's evaluation of how much the company is owed.
Now, representatives for Oculus VR say "Zenimax prevented Carmack from working on VR, and stopped investing in VR games across the company".
It adds that Carmack left Zenimax permanently in August 2013, three months earlier than initially believed.
On August 7, the seasoned programmer had suggested on his public Twitter account that he was working at both companies.
http://www.computerandvideogames.com...-3-vr-project/
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May 6th, 2014, 23:42 Posted By: wraggster
Oculus wants to build a virtual reality MMO with one billion players on the back of Facebook's network infrastructure.
Brendan Iribe, the virtual reality firm's CEO, gave a presentation at TechCrunch Disrupt on Monday discussing how Oculus can benefit from integrating with Facebook - aside from the $2 billion purchase.
Facebook already supports 1.2 billion users, though Iribe said the dream project would "take a bigger network than exists in the world today," The Verge reports.
He compared its potential to that of the Metaverse, the influential virtual world described in Neal Stephenson's 1992 novel Snow Crash.
Iribe presented the network in the context of games, which he said Oculus remains as committed to now as it ever was. However, the company did not want to limit its scope to the existing game audience.
"Do you want to build a platform that has a billion users on it, or only 10, 20, or 50 million?" Iribe asked.
Id and Bethesda owner Zenimax alleges that Oculus Rift uses technology stolen from the company, taken by Id founder and Oculus CTO John Carmack. Oculus has denied the claims and said that Bethesda has yet to produce any improperly used materials within Rift's online source code.
http://www.computerandvideogames.com...with-facebook/
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May 6th, 2014, 00:44 Posted By: wraggster
Google Chromecast In Stock and Available!The Google Chromecast HDMI Streaming Media Playeris back in-stock and available for $29.99 (Save $5) with free shipping at Amazon! Chromecast is the easy way to enjoy online video and anything from the web on your TV. Plug it into any HDTV and control it with your existing smartphone, tablet, or laptop. Send your favorites from Google Play, YouTube, Netflix, and Chrome to your TV with the press of a button. No more huddling around small screens and tiny speakers. Chromecast automatically updates to work with a growing number of apps.
With Chromecast, you can easily enjoy your favorite online content on your HDTV—movies, TV shows, videos, music, photos, websites, and more from Netflix, YouTube, Google Play, and Chrome.
Grab one now if available...Check it out: Amazon - Google Chromecast HDMI Streaming Media Player
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May 5th, 2014, 23:32 Posted By: wraggster
It's May Bank Holday weekend and retail sales are underway - we've collated all the top PC/tech deals in our roundup.
PC World/Currys
PC World is cutting up to £100 off of laptops and PCs, with 20 per cent off certain powerline kits and £50 savings on printers.
The ASUS Transformer Book T100 is also on special offer to £299 until May 18th.
Currys also has deals on tablets, TVs and washing machines, with the Indesit IWE81681ECO now £249, down from £449.99.
Both retailers have also kicked off a Cash For Goals promotion, where customers will receive £10 back on selected TVs for each goal England score during the World Cup.
Amazon
The online giant is offering £40 off Kindle Fire HDX Tablets with the promotional code MAYDAY40 to be entered at checkout (one tablet per customer).
There are also tons of deals in its electricals and computing section.
John Lewis
The retailer is running several Bank Holiday deals, including up to £300 cashback on selected Panasonic TVs, £80 cashback on Bose home cinema speakers, plus there is a free SD card included with the Sony Xperia Z2 tablet and more.
John Lewis also has the ASUS Transformer Book T100 on special offer to £299 until May 18th.
Maplin
Star Savers deals include £20 off the Samsung 250GB 840 Evo SSD drive to £94.99, and £30 off the ASUS 23.6-inch full HD LED widescreen monitor which is now priced at £139.99.
Online exclusives are available with £7.50 off the Samsung 2TB D3 external hard drive to £57.49.
Debenhams
The department retailer is cutting prices across its desktop and tablet computer ranges.
The Toshiba Encore WT8-A-102 Quad Core 2GB Windows 8.1 tablet with Office Home and Student is now £248 - offering a saving of £81.97.
Argos
Save £100 on selected TVs this weekend. Argos is also offering free delivery on all TVs. Offers end on May 13th.
Toys "R" Us
There are a few tech products as part of TRU's flash sale which ends midnight on Monday.
A silver 2GB MP3 player is £4.29, while a Cyber Gear 2GB MP3 Player in Pink is £5.49, down from £8.99 (online only).
In addition, its Bank Holiday offers focus on tablets, with the Kurio Kids tablet 10s priced at £99.99 (this was originally selling at £199.99).
Ebuyer
There's some deals on the etailer's daily deals page.
Halfords
Halfords is offering a host of deals on sat navs, GPS accessories and in-car tech (spend £100 and save £10, or spend £200 and save £20).
Certain products include the TomTom Via 135 Sat Nav - UK & ROI - which is £99 down from £149 this weekend.
The Co-operative Electrical
There are savings on a range of computer and tablet products, such as £100 off the HP SlateBook 10-H005SA Tablet PC With Keyboard, Nvidia Tegra 4, 2GB, 64GB, Android, 10.1" Display. This is now priced at £289.97.
WHSmith
The Kobo Aura e-reader is now £89.99 down from £109.99 this weekend.
Tesco
There are plenty of Bank Holiday offers across a range of categories. Customers can get a free HP 1510 printer with the Toshiba Satellite Black Laptop (£349), and £20 off the iPad Mini 16GB WiFi model (now £299 down from £319).
Tesco is also offering £10 off orders over £75 and £20 off orders over £150.
Asda
Asda too has a raft of Bank Holiday deals in tech, with £90 off the LG 50PN450B 50-inch plasma TV to £349 and loads more.
The HP Pavilion 15-n245sa 15.6-inch Windows 8 laptop is now £399 down from £479.99.
Sainsbury's
There are voucher code savings on offer (£10 off orders over £75, £20 off orders over £150 and £30 off orders over £300). Plus, £100 Google Play credit is being given away with any new Galaxy Pro Tablet, and there's 20 per cent off selected Beats By Dr Dre headphones.
Zavvi.com
There's up to 50 per cent off tablets, 65 per cent off refurbished electronics, and 48-hour-only 'Pay Day' deals.
Dabs.com
Dabs' Hot Deals section features a host of offers including an Acer Predator Gaming Desktop which was priced at £960 and is now £829.99.
Woolworths
Woolies also has electricals on offer at half price, with laptops, cameras, TVs and more on offer.
[h=1]YOYOTech[/h]The performance PC brand is cutting £20 off selected motherboards including the ASUS Maximus VI Hero. It's also offering deals on 8-core FX starter kits.
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May 5th, 2014, 23:20 Posted By: wraggster
Licensed games have a great opportunity to build engaging experiences out of characters and environments that fans already love, but plenty end up feelinghalf-baked or uninspired. Marvel's head of games, TQ Jefferson, told IGN that that risk of building a botched project with the wrong studio has kept The Avengers from starring in a game more recent than Marvel Avengers: Battle for Earth.
"The Avengers game will come when we have the right partner, that has the right vision, that has the time to develop a strong, competitive triple-A title," Jefferson explained. "It has to hit our three pillars: Fun and engaging gameplay, true to the characters, compelling story ... Gamers, they know better. They're not going to flock to something that's sub-par."
It's certainly a viewpoint we can support - no one wants to see their favorite characters slog through a game that feels like it was given the bare minimum of resources, and license owners probably don't want the legacy of disasters like Superman 64 following them around. Marvel's focus on quality for The Avengers presumably bodes well for The Amazing Spider-Man 2, then?
http://www.joystiq.com/2014/05/04/ma...ght-developer/
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May 5th, 2014, 23:19 Posted By: wraggster
Like a certain Mandalorian bounty hunter crawling out from the belly of a sarlacc, images from the canceled Star Wars 1313 game have defied death and are once more flying about, ready to be admired. Brazilian artist Bruno Werneck's work on the game has been spotted over at Filmpaint Studio, and if you were heartbroken about the game's cancellation before, just take a look at what could have been.
Gaze ye upon Hoth, Tatooine, Coruscant ... and despair. Or be happy to have something to remember 1313 by. Whichever way you want to spin it.
http://www.joystiq.com/2014/05/04/st...nful-reminder/
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May 1st, 2014, 23:52 Posted By: wraggster
There’s a lot you can do with eye and gaze tracking, when it comes to interface design, so when [Diako] got his hands on an Oculus Rift, there was really only one thing to do.
Like a few other solutions for eye tracking we’ve seen, [Diako] is using a small camera with the IR filter removed to read the shape and location of an eye’s pupil to determine where the user is looking. This did require cutting a small hole near one of the Oculus’ eye cups, but the internal camera works great.
To get a window to the world, if it were, [Diako] slapped another camera onto the front of the Oculus. These two cameras are fed into the same computer, the gaze tracking is overlaid with the image from the front of the headset, and right away the user has a visual indication of where they’re looking.
Yes, using a computer to know where you’re looking may seem like a rather useless build, but stuff like this is used in research and extraordinarily high tech heads up displays. Although he’s not using the motion tracking on the Oculus, if [Diako] were to do so, he’d have the makings of one of the most powerful heads up displays possible.
http://hackaday.com/2014/05/01/eye-t...e-oculus-rift/
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May 1st, 2014, 23:27 Posted By: wraggster
Eve Valkyrie, the Oculus Rift game in development by Eve Online developer CCP, will now make use of Unreal Engine 4.Katee Sackhoff IS Rán.
CCP is demonstrating that version on the new Oculus Rift DK2 headset at Eve FanFest in Reykjavik this week. Bertie is there and tried the new Valkyrie build, which was finished moments before the show. Apparently it's a significant improvement over the GDC build which can be played on Sony's Project Morpheus headset, also at FanFest. Bertie hasn't tried both, though, so couldn't comment. But he will.CCP also announced Battlestar Galactica's Katee Sackhoff (Starbuck) as the voice in your ears in Valkyrie. Specifically she'll voice Rán Kavik, who's at the heart of the game.She was a fighter pilot snatched at the point of death to become an immortal privateer - hence Valkyrie from Norse mythology, Odin's shield maidens who scoured battlefields selecting the best dead warriors to join them in heaven. But the people who snatched her, to lead their army, she falls out with, taking her Valkyries with her. They become fighters for hire.Kavik is your leader, your mentor. She'll take you through the tutorials, give you mission briefings and status updates. CCP showed a video of Katee Sackhoff delivering a message to the FanFest attendees. She was very polite until she recounted the tale of putting the Rift headset on for the first time. "Holy f***!" she blurted out. "Are you f***ing kidding me? It's just like being in a f***ing cockpit!" The audience roared their approval.Eve Valkyrie executive producer Owen O'Brien, who leads the 25-person CCP Newcastle, added a little more information about the depth being added to what was once a quick-built prototype. There will be fighter, heavy and support craft at launch. O'Brien only talked about the fighter spaceship, the Wraith MK II, which was what Bertie flew around in.Ships have a kind of machine gun and missiles, and also countermeasures that pop up to shoot incoming missiles, although you have to time it correctly. They can deploy decoys to counter canon fire too. You can upgrade the ship, pilot's skills, ground grew and you can customise the craft (decals and skins).Skill points can be used to change your ship's load-out, and this has a persistent effect. It's more like horizontal than vertical progression, meaning you can take a slightly different role rather than a more powerful one. You could build a ship to protect others, for instance - even a fighter. It lends a group dynamic to the game.Each environment also has different turfs in it, such as asteroids, open space, interiors, wreckage and dustfields, and certain ships will fare better in some of them than others.
http://www.eurogamer.net/articles/20...nreal-engine-4
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May 1st, 2014, 23:26 Posted By: wraggster
UPDATE 8.44pm: John Carmack has issued the following tweet on the matter:"No work I have ever done has been patented. Zenimax owns the code that I wrote, but they don't own VR."We like to imagine he then dropped a mic and walked off.ORIGINAL STORY 5.26pm: Doom developer id Software's parent company, Zenimax Media, is claiming that studio co-founder John Carmack stole "key technology" from id when he left the company to work at Oculus VR full-time.We imagine this was John Carmack's expression upon reading Zenimax's claim.
"ZeniMax confirms it recently sent formal notice of its legal rights to Oculus concerning its ownership of key technology used by Oculus to develop and market the Oculus Rift. ZeniMax's technology may not be licensed, transferred or sold without ZeniMax Media's approval", began a statement by Zenimax obtained byEndgadget. "ZeniMax provided necessary VR technology and other valuable assistance to Palmer Luckey and other Oculus employees in 2012 and 2013 to make the Oculus Rift a viable VR product, superior to other VR market offerings."The statement further noted that Oculus founder Palmer Lucky agreed, in writing, that Zenimax owned some intellectual property now being used by the VR company. "The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax. Well before the Facebook transaction was announced, Mr. Luckey acknowledged in writing ZeniMax's legal ownership of this intellectual property.""It was further agreed that Mr. Luckey would not disclose this technology to third persons without approval. Oculus has used and exploited ZeniMax's technology and intellectual property without authorisation, compensation or credit to ZeniMax. ZeniMax and Oculus previously attempted to reach an agreement whereby ZeniMax would be compensated for its intellectual property through equity ownership in Oculus but were unable to reach a satisfactory resolution. ZeniMax believes it is necessary to address these matters now and will take the necessary action to protect its interests."Yikes! Zenimax is proper pissed about this, but Oculus doesn't think Bethesda's parent company has a leg to stand on. In a statement obtained by the Wall Street Journal, Oculus responded: "It's unfortunate, but when there's this type of transaction, people come out of the woodwork with ridiculous and absurd claims. We intend to vigorously defend Oculus and its investors to the fullest extent."Of course, Oculus did just sell its company for $2 billion, making the timing of this legal threat suspect, but John Carmack was working at both companies for a time so it's not entirely clear what breakthroughs were developed where on whose payroll.
http://www.eurogamer.net/articles/20...-id-for-oculus
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