NDS - NDS Homebrew

News via http://s_hansse.drunkencoders.com/2010/07/24/scribble-jump-ds-demo-1-released/

Hi @ all readers of my blog and all, who found this on the main page of drunkencoders.com.

Today I released the first demo of Scribble Jump DS.

I wanted to make a DoodleJump (the game for IPodTouch) for DS, but LimaSky forbid that.

So I decided to make my own graphics and sounds.

And here’s the first demo of the game…

homepage:

http://cojobo.net/~s_hansse/download/scribblejump/index.php?lg=en

download:

http://cojobo.net/~s_hansse/download/scribblejump/download.php?version=demo1

 
NDS - NDS Homebrew

News via http://www.nintendomax.com/portal.php

Disgepia offers us his version 3.0 utililitaire with music and animations Metroid, "Metroid Gravity".

http://nds.scenebeta.com/noticia/metroid-gravity

 
NDS - NDS Homebrew

Nintendo, who are publishing Dragon Quest IX: Sentinels of the Starry Skies in North America, revealed today that the game is scheduled for a July 11th release. They also confirmed that the game will feature downloadable quests, just like its Japanese build. Here’s the official website.

Dragon Quest IX has a somewhat interesting history. We went from Square Enix saying they were “considering” an overseas release to Nintendo president Satoru Iwata pledging marketing support for the game, to Nintendo of America eventually announcing that they would be publishing the game themselves. In bringing the game over, Nintendo hope to preserve its connectivity functions, which allow you to passively communicate with other players that own the game while your DS is closed, and acquire parts of a large treasure map in the process. For the overseas release, this feature has been renamed “Tag mode.”

 Whether or not Tag mode or even Dragon Quest IX itself will take off remains to be seen. Historically, the series hasn’t been as popular as Final Fantasy or Kingdom Hearts overseas and IX’s connectivity features are tailor-made to suit Japanese society. Still, if there’s anyone that can raise mainstream awareness of a product, it’s Nintendo.

http://www.siliconera.com/2010/05/19/dragon-quest-ix-sliming-north-america-on-july-11th/

 
NDS - NDS Homebrew
News/release from LLoyent

It's basically tic-tac-toe, but you play with Cactuars and Tonberries.

I've just got it to a basic "you can play it, yay!" level, so I want to show it off. There are probably some glitches here and there, but it should work fine.

I haven't tested it on my AceKard yet, but it runs in NO$GBA for me.

Easy Mode has the computer choosing a random square.
Medium Mode recognises that it needs to block the player when they have two thingers in a row and a few other things.
Hard Mode will know the winning strategy and will always win or force draw - still in development.

Known Problems:
-Hard Mode isn't selectable (I haven't made hard mode yet)


To Do:
-Add in more fade effects(because they look nice)
-Make music, and add it
-Make sound effects, and add them
-Finish Two player mode
-Make it clear who wins and where when a game has finished
-Make tutorial to briefly explain rules (in case someone doesn't know Noughts and Crosses?)
-Make an arrow doover to point at the player who's turn it is
-Ask if the player wants to play again after a game rather than returning to the title screen
-Make hard mode
-Fix Spelling Errors
-Make saving possible

Thanks, and tell me what you think.
 
NDS - NDS Homebrew
News/release from Bobbyloujo
Sorry it took so long. You can blame my absence on snowboarding season. Anyway, here's my finished game.

PS- I through in a few easter eggs. See if you can find them.
 
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