NDS
For those that haven’t heard of it, the Elminage games are a series of oldschool first-person dungeon crawlers, developed by Starfish-SD. The latest in this line is a DS port of Elminage II – originally on the PSP — titled Elminage II DS Remix, which includes the features present in the PSP version, and then some. For the DS game, Starfish included new dungeons, monsters and items. Additionally, it would appear that, after you complete certain dungeons, you can dive back in to seek out further adventures. The combat interface has also been tweaked, and you can now choose the order in which your characters attack, making your offense more efficient. Also, if you own a copy of the first Elminage game for DS, you’ll be able to input a password in Elminage II that nets you a bonus of some sort. The coolest feature, though, is being able to replace the ingame character icons in the battle menus with a portrait of your own face, using the onboard camera, if you choose to play the game on a DSi. While this feature was present in the PSP version as well, you had to store a picture of yourself on the memory stick and import it into the game that way. Elminage II DS Remix is scheduled for a July 1st release. http://www.siliconera.com/2010/05/02/elminage-ii-ds-remix-adds-new-monsters-camera-functions/ Add new comment
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News from Jovin
Hi, This is a video of my next homebrew release. http://www.youtube.com/watch?v=sCx-rmjz99c It's a racing game controled by the Stylus. What do you think about it? I have release a Beta version so that you can play.
News/release from Platinum Windows
We are no longer called PlatinumWindows anymore we are now StudioPlatinum - Developer. This is our second DS application from the developer of MunchiToy brings you The Stiff Man X: The Parcel DS. well its not actually a “Game” its an competition application where people can download the latest news and competitions that are running or not through a server. this application is a competition promotion for a 15 minute film we produced. The Stiff Man 10.
It's bigger, it's bolder, but is it really that much better? Nintendo's heralded DSi line grew in more ways than one late last month, and now that you've had a handful of weekends to toy with yours, it's time to answer one majorly important question: how would you change it? We found in our review that the DSi XL was a solid option for those without a DSi of any kind, but we didn't feel that it was worth the $190 if you were just upgrading. For those that bought in, do you find yourself agreeing? Is the new size something you're into? Would you have made it a touch larger / smaller? Is the screen up to snuff? Do you think Nintendo went far enough with the advancements? Open up in comments below -- just keep it clean, okay? Your kids are probably reading. http://www.engadget.com/2010/05/01/how-would-you-change-nintendos-dsi-xl/
Heres an updated release from Jan mulder
My new game is called BallyWally. The intention is to get the Ball in the hole. The only way to do that is to turn the rectangle. In the Menu you can choose: Full: Play the game and try to unlock new levels (last level is 5 for now). Level: Choose a level to play (you first need to unlock them). Save: Save the game (records and unlocked levels). Records: Shows the records on the top screen. After you pressed the touchscreen it should start counting... If you're trying to use the "MAKE YOUR OWN"-level may be there are some bugs. |



