PS3 - PS3 Commercial News

Tetsuya Mizuguchi has remained noncommittal on Move and 3D support for his upcoming music shooter, Child of Eden.

When asked about Move support for the game - which was demoed for Microsoft's Kinect at E3 - Mizuguchi-san told CVG: "We can't say anything at this time."

The comment follows word at E3 that the Rez designer doesn't even have a Move dev kit yet and is "undecided" on whether or not to include support for the motion controller.

On 3D Mizuguchi was unfortunately just as mysterious, telling us: "unfortunately we can't comment on that at the moment, either."

One piece of tech the Q Entertainment man is happy to discuss of course is Microsoft's motion tech, which he said is "improving every day" in terms of development tech and software.

http://www.computerandvideogames.com...VG-General-RSS

 
PS3 - PS3 Commercial News

It's still a pretty big window, but Netflix CEO Reed Hastings has narrowed down the time until we can expect a disc-free streaming experience on our PS3s from "later this year" to some time before its next earning call, which should happen around October 21. Other notes from the Q2 highlights included a shoutout to Hulu Plus, where Netflix "plans to learn what customers like about Hulu Plus" and use that to enhance its service, as well as the upcoming launch of a streaming service in Canada, and how the lessons learned may be applied to other "pure streaming" offerings internationally in the future. Investors aren't too happy the company missed earnings projections, but we're figuring once they close the ETrade window and pick up a Shockaxis they'll start to get over it.

http://www.engadget.com/2010/07/21/netflix-plans-discless-watch-instantly-on-the-ps3-by-late-octobe/

 
PS3 - PS3 Commercial News

How will sir be having his gimmick today? The devs behind the upcoming Sly Cooper 3D compilation are wisely mulling over the idea of inserting a 3D-adjusting slider to let users decide just how much stereoscopy they want with their Sony-approved gaming. It's argued that this should allow you greater positional flexibility when smacking fools down in three dimensions, as you'll be able to manually toggle the depth of the 3D effect to suit your viewing angle. We were happy to see such an option introduced in the Nintendo 3DS at E3 and would similarly welcome its inclusion on the PS3 -- though that's no foregone conclusion as yet. All we can say for sure right now is that the stuff is adjustable, but it looks like it'll be up to devs to roll their sleeves up and integrate the slider into their games. Hey, it's the summer, not like they've got anything else to do, right?

http://www.engadget.com/2010/07/22/playstation-3-could-get-3d-depth-slider-a-la-the-3ds/

 
PS3 - PS3 Commercial News

Super Street Fighter IV has 35 characters. A flyer doing the rounds this afternoon suggests it may get more.

The Japanese text on a flyer for the upcoming arcade release of Super Street Fighter IV says: "Here comes new challengers?!" Yes, with a question mark.

While the text may relate to the characters that were added to the roster for the release of the home console version of Super Street Fighter IV, we've had a look at a scan of the flyer (thanks Eventhubs) and it appears the text relates to unknown characters.

We've been told the flyer is the work of Capcom's arcade division, which acts independently from other divisions.

But there's nothing stopping Capcom patching new characters into the home console version at some point, and, of course, making them available for a fee.

Super Street Fighter 4 arcade location tests start this weekend in Japan, apparently, so we should know if any new characters are in the works soon.

http://www.eurogamer.net/articles/new-characters-for-ssfiv

 
PS3 - PS3 Commercial News

Marketing comparison charts that blatantly put any spin they can on the facts to make their product appear superior is the done thing. It's expected. But a comparison chart that basically does little to place one product over a competitor's? Fail.

The picture on this page is of a motion controller comparison chart in a Sony Holiday 2010 catalogue (via Kotaku). It shows a list of features, all of which the PS Move conveniently has of course, that either Wii or Kinect don't.


The problem is, the few things that Kinect is missing simply relate to its controller-free form. Stuff like buttons and rechargeable batteries.

Hilariously, Kinect also gets a 'No' for the 'Wireless' category. Technically speaking, we know it connects to the console using a wire, but in terms of the gameplay experience surely it couldn't be more wireless.

It's getting silly.

http://www.computerandvideogames.com/article.php?id=256696?cid=OTC-RSS&attr=CVG-General-RSS

 
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