
An anonymous source has contacted us with some exciting, exclusive news. He has released a PSX emulator for PS3, entitled PS3SX. The emu is a port of PCSX to the PS3. It runs at full speed, full screen, and supports CDDA and XA audio. This pre-release also features 2 player support, saving, and iso formats *.iso *.bin *.mds *.img.
Currently the source code has not been released, but it will be once the emu is completely ported using just the PSL1GHT SDK. PS3SX will run on all retail 3.41 units (fat and slim). Currently it is untested on older firmwares and does not work on debug units (PS3 Test units).
Instructions: Install PKG file on PS3. Either use the folders from the rar file, or make "bios" "MC" and "psxrom" folders in the root of a USB drive. Download PSX bios file below, and place it in "bios" folder. Place legally owned PSX backup ISO's in the "psxrom" folder. Run emulator and play!
Please note there is currently a bug with this pre-release. You can only quit the emulator when running a game. If you attempt to exit to XMB at the rom menu, the emulator will freeze.
================================================== ========================== PRE - RELEASE PS3SX 29/11/2010 ================================================== ==========================
PS3SX PCSX port on PS3 using PS3 SDK and psl1ght it's a hybrid for the pre-release. No source code will be available only when i completely port the emulator to psl1ght. Before xmas i will update it with a new GUI, save state, and cheat code .
this emulator can only work on 3.41 retail not tried yet on older version.
Support in this pre-release version :
- 2 Players
- All iso formats *.iso *.bin *.mds *.img
- psx homebrew *.psx and *.exe
- Save works for player 1 & 2
- Sound support CDDA and XA
- Full screen
- Full Speed
I'm using PCSX-DF core with the ppc dynarec the dyanrec work already on this version of ps3sx with libkammy god bless AerialX for the libkammy and i'm using the cellframework for sound only.
My thanks go to AerialX , drk||Raziel , pcsx Team and pcsx-df team for the original source code , psxgroovy at www.psxgroovy.com for the dongle sample PEOPS for this good plugin and Mathieulh .
all plugins come from PEOPS
With luv Anonymous
Since this was compiled with Sony SDK, we will not link or upload the files. You can however get the files via source link below. Once its been compiled with PSL1GHT SDK, we'll provide the download file.
Source: PSGroove
Images via comments
For more information and downloads, click here!
Over at PS3Hax, member Robo Hobo has been busy lately with releasing some nice emulators for the PS3. The latest is Mednafen which supports NES, GB, GameBoy Color, GameBoy Advance, Sega Master System and Game Gear. Future versions should have PC Engine and PC Engine CD, as well as Atari Lynx, Neo-Geo Pocket and WonderSwan.
Taking a break from Gambatte and Nestopia, I decided to port Mednafen too. While I still recommend the former two for Gameboy and NES, the current version of Mednafen includes Sega Master System, Sega Game Gear, and Gameboy Advance emulators. None of those are currently available for the PS3. Future versions should have PC Engine and PC Engine CD, as well as Atari Lynx, Neo-Geo Pocket and WonderSwan.
The emulator supports NES, GB, GBC, GBA, SMS, and GG. Loading from Zip, save states and fast forward. Reconfigurable controls. And a terrible user interface, one of the best terrible user interfaces if I do say so myself.
Get it at its google code page.
Source: PS3Hax
For more information and downloads, click here!
Finally FCEU for PS3 is ready for release. The updates will come often now.
Supports: 480, 720, 1080P at either 4:3 or 16:9 aspect ratio. Not yet supported but to be desired: SRAM and state saving.
Please visit: https://code.google.com/p/fceu-ps3/
Reports bug and feature requests: https://code.google.com/p/fceu-ps3/issues/list
Special thanks:
- To the snes9x-ps3 team (TheMaister, Squarepusher64 and myself shinhalsafar).
NOTES: (Taken from the README)
******************** FCEU-PS3
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********************
CURRENTLY IMPLEMENTED FCEU FUNCTIONS ======================== - Just enough to play a ROM - 4P Support
CONTROLS IN ROM MENU ======================== Up – Go up Down – Go down Left – Go back five file entries Right – Go forward five file entries L1 – Go back one page R1 – Go forward one page
Cross – (If directory selected) enter directory/ (if ROM selected) start ROM Triangle – Same as Cross Circle – (If not in root directory) Go back to previous directory L2 + R2 – (If you previously exited a ROM) return to game Select – Go to settings menu (see ‘CONTROLS IN SETTINGS MENU’ section)
CONTROLS IN SETTINGS MENU ======================== Up – Go up one setting Down – Go down one setting Left – Change setting to the left Right – Change setting to the right
Circle – Go back to ROM menu
EXPLANATION OF SETTINGS MENU ======================== Display framerate – This will show the FPS (Frames Per Second) onscreen Resolution – Switch between resolutions – 480p mode, 720p mode and 1080p mode (depending on your monitor’s supported resolutions) Aspect Ratio – Switch between aspect ratios 4:3 and 16:10 (16:9 will come shortly, for now choose 16:10 on widescreen – perhaps small cutoff at left and right)) Hardware Filtering – Switch between Linear interpolation (Bilinear filtering) and Point filtering.
CONTROLS IN-GAME ======================== Nothing worth really explaining here -
R3 + L3 – Press these two buttons together while in-game to go back to the ROM browser menu.
TIP: You can use any USB controller you like and it will map the buttons on the fly – it is even possible to hotswap joysticks – remove one from the USB port, replace it with another one – it should all work fine. even SNES-to-USB converters should work.
To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis/DualShock3, plug in an USB port before connecting the controller to the PS3 – your USB pad should then become Controller 1.
SOURCE CODE REPOSITORY ======================== This release corresponds with revision = 768cf9df52
Source code repository is here:
https://code.google.com/p/fceu-ps3/
COMPILATION INSTRUCTIONS ======================== NOTE: ONLY FOLLOW STEP 1 IF YOU HAVE SDK 1.92 OR LOWER 1 – Edit the Makefile and remove the following from PPU_CXX_FLAGS and PPU_CFLAGS:
-DPS3_SDK_3_41
3 – Do ‘make clean && make && make pkg’
CURRENTLY KNOWN ISSUES (AS OF BUILD 4.3.8) ======================== * Please start reporting them on the google code bug tracker
HD TV USERS ======================== * For people running this on HDTVs complaining about input lag: - Turn off all post-processing filters you may have running – on Sony Bravia HDTVs, display Motion Flow (this also causes input lags with most games in general, not just this SNES emu. If your HDTV has a ‘Game’ mode or something of the sort, select that as well.
PERFORMANCE NOTES ======================== * 100% everywhere, let me know otherwise.
PLANNED IMPROVEMENTS ======================== - SRAM save - State save - Filters - GameGenie
SPECIAL THANKS ======================== - See the entire snes9x-ps3 team.
Files can be downloaded via source.
Source: PSGroove
For more information and downloads, click here!
Over at PSX-Scene, member lousyphreak had announced a couple of days ago about his current work on porting the ScummVM emulator to the PlayStation 3 console. For anyone that does not have a clue on what ScummVM is, take a look at this site here: scummvm.org. It has a ton of info on what ScummVm is and does. But basically:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
A quote from the man himself:
Hi, I am currently working on a ScummVM port for the PS3, much of it already works, but there are still some points which need fixing. The Source is located at lousyphreak's scummvm-ps3 at ps3 - GitHub it builds with the leaked 1.92 SDK, no .pkg yet, it needs to be launched via the homebrew mode of Gaia Manager (the only one i tested it with)
What works: 1.) most of it
What doesn't: I have only tried a handful of games, this list is by far not complete.
1.) You will get corrupted palettes in most games (corruption is usually just minor) 2.) Beneath a Steel Sky crashes during the intro 3.) Many scumm games crash when showing the overlay (Start button) 4.) in some games the cursor has no transparent colors 5.) slowdowns may occur 6.) MT32 emu shows problems at least in MI2
Source Code: Github Source: PSX-Scene
For more information and downloads, click here!
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