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via Eurogamer


Japanese gangster game Yakuza 4 comes stuffed with a mind-bending 384 minutes of cutscenes to watch. That's more than six hours worth (6.24 approximately)!

That staggering number was revealed by UK game-ratings board BBFC, which stamped SEGA's openworld crime game with an 18 rating.

Yakuza 4's total makes mincemeat of BioWare's upcoming fantasy RPG Dragon Age II, which was revealed to have 103 minutes of cutscenes last week. Killzone 3 only has 70 minutes of cutscenes - hardly worth even turning on.

Unsurprisingly, Yakuza 4 was deemed to contain "strong bloody violence and strong language". Lovely.

Eurogamer reviewed Yakuza 4 on import last April, awarding 8/10.

"Yakuza 4 is made from the exact same parts as Yakuza 3. There are no significant changes to the core combat or the setting, and it looks unerringly similar. But that same mixture of brutal fighting, storytelling, exploration and random nonsense is framed much better this time around. Adding three new characters has changed the pacing completely and given the game structural discipline and variety that makes it a lot more palatable."

 
PS3 Commercial News

via Eurogamer

 

Why isn't your favourite PSone game on the PlayStation Store yet? Emulating old PlayStation games for new PlayStation hardware isn't as easy as everybody thinks.

Crucially, Sony is still "dedicated" to resurrecting the games you want most, pledged PlayStation Store's Ross McGrath on the EU PS blog. But the process can take "several months".

Each PSone revival requires a good original copy of the game (in all languages), legal clearance (checking expired licenses and who owns publishing rights), Store packaging (image, descriptions for all territories), and submission to Sony QA for extensive bug testing.

"There are two major stumbling blocks between submitting a game for emulation and us being able to publish it," illuminated McGrath. "Not getting legal clearance and failing quality assurance (QA)."

Legal clearance can be halted by intricacies such as real-life branding in a game that is now off limits. In some cases, publishers have died like dinosaurs, and who owns the game can be a time-consuming question to answer.

"The other problem is failing QA because of serious bugs, and when I say bugs, I mean giant cockroach-sized uber-bugs," revealed McGrath. "I have seen a lot of PSone QA reports with some weird and wonderful errors: menu screens with upside down text, explosions that kill your character at random after watching a cut-scene, games that continue to slow down the longer you play them, or music that sounds like it's coming from the bottom of a well... the list goes on."
Those bugs can't just be stamped on by the developer, because that developer washed its hands of the game long, long ago. If a serious enough problem is found, the game may have to be pulled entirely.

"If a game fails QA, there are some things that can be done to fix them but, unlike with a PSN title, they can't simply go back to the developer for another round of fixes, so it can get complicated," said McGrath.

But the PSone emulator is constantly improving, "so often serious bugs that prevent games from loading at all are fixed with new versions".

"The million dollar question," McGrath wrote, is why some PSone games are available on the US PlayStation Store but not in Europe. "This usually comes down to either publishing rights or bugs that occur within the emulated PAL version that did not occur within the NTSC emulated version," he revealed.

Sometimes ancient PAL copy-protection fudges things up; other times, the publisher in America turns out to be different to the publisher in Europe, and more negotiating must be done. Even when a licence is renewed, territorial restrictions prevent this applying worldwide.

"We are still dedicated to bringing you as many PSone games as we possibly can," McGrath said.

"There are some PSone titles that we have been seeking legal clearance to publish from as far back as 2007, some of which are still ongoing and some have only just been legally cleared (Wild Arms).

"There are titles which previously failed QA that are bug tested again with every new version of the emulator and they come your way as soon as we can release them.

"We've just sent another round of first-party titles for clearance and emulation to fill in the gaps in the catalogue," he added, confirming one of those as Tombi - "so stop asking!". "We will be going back to publishers and specifically pushing for the most requested and popular titles."

 
PS3 Commercial News

Are you a Playstation 3 owner? Do you play online Call of Duty: Black Ops? Do you also happen to be running it on hacked firmware or cheating via server hacks? If you meet all 3 conditions in order, you may find yourself getting barred from playing Cod:Bops online.

Reports from Ripten says Sony's recent v3.56 firmware update in response to the PS3's total hacking early this January has earned some players permanent bans, though some say they're innocent. So tell us, have you been affected? Tell us via comments below.

 
PS3 Commercial News

Sony has issued official firmware version v3.56 via PSN.

It is strongly recommended that you DO NOT update if you are using custom firmware at the moment and want to keep your homebrew.

The new firmware adds more security and no new features. As expected, the new firmware kills all homebrew. The update includes a new .self file with a new, previously unknown, key inside. This means all homebrew tools will have to be updated in order to restore functionality. More to come.

 
PS3 Emulators

News via http://ps3.gx-mod.com/modules/news/article.php?storyid=2442 (FRENCH)

The developer behind the anonymous PSX emulator released late last year decided to make the source code of the project available to the entire community of developers.

As a reminder, PS3SX is a port of the PCSX emulator for the PS3 Firmware 3.41. It was done with the SDK from Sony and PS1Light. PS3SX supports Roma. Iso format. Bin. Bn. Img.

Source

Last Updated (Saturday, 08 January 2011 00:32)

 
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