PSP - PSP Emulators
The coders of the Daedalus project have released a new version of their Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.



Changelog:

[!] Rewrote R4300_SetSR ( Tom and Jerry, Extreme-G XG2, Powerpuff Girls and other games boot now !)
[!] Fixed misaligned in C0_SR ( Fixes camara to be zoomed in too far in Wayne Gretzky's 3D Hockey '98)
[~] Got rid off all CHECK_R0s in our R400 core....phhheww
[+] kernelbuttons.prx is built in proper location (froggyman)
[!] Updated debug pif tools, it compiles now against Dx64 source, also define was moved to config file for easy usage.
[~] Small code clean up..
 
PSP - PSP Emulators
The Daedalusx64 team have released the latest build of their Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.



Changelog:

Revision 484:
[!] Opps reverted changes NativeTexturePSP from last commit( cause several games to crash )
[+] Added (user-mode) kernel buttons library ( Props Nintendoboy13 for making the lib ! )
[+] Implemented early support to hook pause menu to home button to emulator( needs alot of work, really buggy)
[!] Disabled Callbacks...(Otherwise we get annoyances with Home button)
Note : To exit the emulator you must press SELECT in romselector (I'll add a fancy tooltip later..)
Note(2) : Make sure to put kernelbuttons.prx at the same directory as Daedalus.
Revision 483:
[!] Another small clean up
Revision 482:

[!] Yet another big code clean up
[!] Further silence more messages in Release mode (very slight speed up)
[+] Added a check to block unsupported firmwares
 
PSP - PSP Emulators

News via http://www.pcsp-emu.com/news.php?readmore=27#comments

The PSP Emulator for Windows has had a status update, heres the details:

There are some more exciting news on pcsp. After some fixes on several parts of emulator (sceAtrac3 , vfpu , threading , analog stick support) game silverfall now goes ingame. Except for some graphics bugs game looks playable



 
PSP - PSP Emulators

News via http://www.psp-ita.com/?module=news&id=38495&view_reply=1

Froggyman The developer has released a new revision, the 481, to the Daedalus X64, the only emulator of the Nintendo 64 PSP on the scene. Although this release, introducing some minor changes necessary to improve the overall stability of the emulator, has been recognized as official by the development team, as was done for the previous build. I remember the revision 430, to start the homebrew you need a PSP with custom firmware 3.71M33 least.
Following the full changelog and download link.

Changelog:

Quote:

Rev481:
- Revert back sqrtf (vfpu_sqrtf is a lot slower, thx for pointing out Hardhat and IWN)
- A couple of minor changes
Rev480:
- Debug build compiles again
- Small clean up
Rev479:
- Huge code clean up
- More math VFPU
 
http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199

 
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