PSP - PSP Homebrew

Torch has updated his app for the PSP:

Hold+ is the ultimate companion to the PSP's music player. It adds useful features and gives you TWICE the battery life when used properly.

It does the following when the Hold switch is enabled:
* Switches off the LCD screen and backlight.
* Underclocks the CPU to 60MHz
* Fixes malfunctioning Hold switch
* The original screen brightness and clock speed are restored only when the Hold switch is released fully to the power off position
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Turns off LEDs in hold mode.
* While in hold mode, allows the use of Left, Right, LTrigger, RTrigger, Volume and Start buttons, if you hold the Select button first. Useful to skip songs, pause etc.

Additional Features:
* Enables the 5th brightness level on PSP Slim.
* Increases the vertical scrolling speed of Music player by around 50% (scroll 300 songs in 10 seconds).

Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Release the Hold switch fully to the power off position to return the CPU to normal speed and enable the display.

If you push the ANALOG UP button when turning on the Hold switch, it will only lock the keypad like normal hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked. Release the Hold switch fully to the power off position to unlock the keypad.

While the PSP is in hold mode, if you first hold down the Select button, you can use the following buttons: Left, Right, LTrigger, RTrigger, Vol+, Vol-, Start.

Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.

Optionally, its also possible to install it in your PSP's flash0 so that it will work without a Memory Stick. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it before vshmain.prx.

Advanced:
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v4.0 are
0x1154 - CPU
0x1158 - Bus (Should be half the CPU speed or less)

The values should be entered in hexadecimal. The default value for CPU is 3C (60 MHz in decimal) and the default value for Bus is 1E (30 MHz in decimal).

Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU and Bus speed work.

Credits:
Thanks to adrahil for helping with preventing the suspend mode.

Thanks to Booster for the SysCon Hook sample, based on which Hold+ v3.0 was updated.


Quote:
Originally Posted by Changelog
Changelog v4.0
----------------------------------
This is a fix for people with broken Hold switches that keep randomly switching on and off while in Hold mode.

Now when the Hold switch is enabled, the PSP remains in hold mode permanently until the switch is fully pushed to the power off position. This will prevent a malfunctioning Hold switch from randomly interfering.

Removed Display Off mode (hold ANALOG UP while releasing Hold) since holding Select is sufficient for most users.

http://sites.google.com/site/torchddl/hold

 
PSP - PSP Homebrew

News via http://www.psp-ita.com/?module=news&...4&view_reply=1

GEFA , Italian developer , releases through the forum to PSP - ENG amateur an interesting development on the PSP .
Has led to a port of Chipmunk Physics for PSP, a free C + + library for managing two-dimensional collisions .
The importance of physics in modern games is radical , given its potential to create the so-called " emergent gameplay " , no longer exclusive sandbox games, but also of important commercial games.

The archive is completed and a demo with sources , to become familiar with the library and to start to make collision objects.
The full download news & more.

Release Notes :
Quote:

I carried the latest version of the PSP physics library Chipmunk ( http://code.google.com/p/chipmunk-physics/ ) .
I also implemented the form cpMouse Tommy Thorsen .


Inside there is also a small demo written by me ( Chipmunk 5.3.1 for PSP \ Demo NDzero ) already completed , working on both fat and on slim . To handle the graphics I have chosen to use the mod oslib of Sakya .
Attention to one small detail: chipmunk understands the position of the axes unlike oslib . chipmunk In fact, the first point at the top left appears to have coordinates (0, 272), in contrast oslib , where he coordinates instead of (0.0) . Under development , so when you call a chipmunk function properly you must convert the coordinates are used , and changed back when you switch to oslib , as is clearly seen in the demo .

 
PSP - PSP Homebrew

News via http://www.psp-ita.com/?module=news&...6&view_reply=1

In conjunction with the release of the new Prometheus -2 5:50 , Hrímfaxi also updated the Custom Firmware 3.5 Prometheus , specifically for owners with TA- 088v3 PSP 2000 and PSP 3000 with firmware 5.03. This update also improves compatibility with CF the last games that require the official firmware 6.30.
Following a mini-guide for the installation and the link to download.

Installation:

Quote:

NB . Before installation, you should disable any active plugins .

Installation Procedure
1. Install and run ChichHEN (or MHUSpeed )
2. Install CF 5.3 GEN- C
3. Extract the archive file 5.3 Prometheus PSP / GAME
4. Start the installer 3.5 Prometheus
5. Install the 5.3 Prometheus pressing X

 
PSP - PSP Homebrew

News via http://www.psp-ita.com/?module=news&...5&view_reply=1

The Chinese hackers Hrímfaxi has released today a new update for his custom firmware 5:50 Prometheus , the modified version of the CF 5.50GEN -D3 for the PSP -1000 PSP -2000 and excluded those with TA- 088v3 motherboard . The release of today's sensitivity improves compatibility with new games that require firmware 6.30 to be started.
More information and a link to download below.

Changelog :

Quote:

- Improved compatibility with games that require 6.30 fw

 
PSP - PSP Homebrew

Apple Prophet writes"Just a few short weeks after BitBlot released the source to Aquaria as part of the Humble Indie Bundle, Andrew Church hacked up an ambitious homebrew port of the game to the PSP. He wrote a detailed synopsis of the technical challenges in an article on the Wolfire Blog, and of course, contributed all of the patches back to the project so anyone with a homebrew-equipped PSP can try it out. Check out the mercurial repository for the source."

 
More Articles...
Spread The Word......
Facebook MySpace Twitter Digg Delicious Stumbleupon Google Bookmarks