Wii Commercial News

WiiMC 1.0.2 released by Tantric and rodries

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.

Changelog
1.0.2 - May 8, 2010
Significant changes to improve stability
Significant improvements to video performance
Frame dropping now disabled by default (change it to Disabled in the Video settings to improve performance if you are updating from a previous version)
Corrections to device mounting code (fixes crashes on startup)
Translations to the following languages: Japanese, German, French, Spanish, Italian, Dutch, Chinese (Simplified), Chinese (Traditional), Korean, Romanian, Estonian, and Brazilian Portuguese
Video scaling issues fixed
Audio static bug at EOF fixed
Fixed issues with radio streams
Fixed DVD issues
Improvements to settings loading code
FF/RW time is now configurable
Friendly names now shown for playlists
Radio stream information now shown in the now playing area
Allowed file extensions list expanded
ASS subtitle file support added
Added settings for subtitle language and codepage
Other various bugfixes and improvements

http://www.wiimc.org/downloads/

 
Wii Commercial News

The original Super Mario Galaxy has been very successful, with 8.84 million units sold worldwide as of March 2010. However, if you divide those sales up by region, Japan only accounts for 1.01 million units, while the overseas markets account for the remaining 7.83 million.


New Super Mario Bros. Wii, on the other hand, has sold over 3.6 million units in Japan, and is still selling. By now, it’s fairly common knowledge that 2D Mario games tend to be better-received in Japan than their 3D counterparts, but one has never managed to settle on any one single explanation for the phenomenon. A popular theory is that 3D platformers in general tend not to be popular in Japan, due to that audience’s well-documented tendency to develop motion-sickness from fast-moving games.

Nintendo president Satoru Iwata has another theory to add.

“As we see it, one reason why a number of people who love 2D Mario do not want to play 3D Mario appears to be because they are afraid to be lost in the 3D world by not knowing the exact directions, while they feel that they can play with 2D Mario with no such issues,” Iwata explained to investors, during a financial results briefing.

 “One of the development themes of the original Super Mario Galaxy was to create a 3D world where people may not be easily lost, and the spherical shape was adopted as the game play theme for this reason,” he continued. 

While not brought up at the briefing, development team EAD Tokyo also struggled with making Galaxy accessible to those with motion-sickness. Takao Shimizu, the game’s producer, suffered from motion-sickness himself, and personally playtested the game frequently, advising the team on how to change camera angles in a way that would reduce the effect.

 Unfortunately, there was no way to eliminate the effect entirely, given the nature of the game, and it would appear the same applies to Galaxy’s world design. “However, when we look at the Japanese sales, I do not think that we were able to effectively tackle this challenge with the original,” Iwata concluded.

So, how are Nintendo changing Super Mario Galaxy 2 to accommodate this discomfort with wide-open 3D spaces? For starters, they’re including a DVD titled “Super Mario Galaxy 2 for beginners” with every Japanese and European copy of the game. While it’s not the most streamlined approach, they hope the videos included on the DVD will show people “how to enjoy playing with Mario in the 3D world.”

http://www.siliconera.com/2010/05/09/why-do-japanese-gamers-not-take-to-3d-mario-2/

 
Wii Homebrew



The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.

OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com


History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!


Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.

Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems

Whats New

Author: sumolx

Log message:
Final update to ramlib for all currently support platforms.
Without rewritting scriptlib... access to ramlib will return KByte values instead of Bytes.

 
Wii Commercial News

New footage from Sonic The Hedgehog 4: Episode 1 has leaked onto YouTube, and you can check it out below.

The video shows Mad Gear Zone - Act 2 in full. The music itself rewards a play through.

It also shows off the rather splendid prospect of Super Sonic in its later stages.

Sega's 2D episodic title is due for release on PSN, WiiWare and XBLA this summer.

http://www.computerandvideogames.com/article.php?id=245797?cid=OTC-RSS&attr=CVG-General-RSS

 
Wii Commercial News



We knew the Wii Controller Demo app (now known as "Wii Controller IME") was close to being able to interact with Android in a meaningful way, but we certainly didn't expect to see Average Joes playing Donkey Kong on their Nexus One devices this soon. Not that we're kvetching or anything -- and in fact, we'd argue that this landed at a perfect time for you hard-workin' Android owners to give this all a spin over the weekend. Jump on past the break for a look at the setup procedure as well as bona fide proof that a Wiimote and Android can indeed work together for the greater good. Mind those coconuts, though.

http://www.engadget.com/2010/05/09/w...e-handle-donk/

 
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