Wii Homebrew

News via http://www.wii-addict.fr/forum/Scape-v01-t19680.html

Scape is a little puzzle game / adventure created by Sheeft at the development competition organized by Nintendomax.

This is the moment a draft which consists of only one level!
The goal of the game to reach the sun the doll by cutting the son who connect.

Source: http://www.nintendomax.com/viewtopic.php?p=32284 #

 
Wii Homebrew

Achtung Wii Kurve 1.3 released by Profetylen

Achtung Wii Kurve is a clone of the computer game Achtung Die Kurve (http://en.wikipedia.org/wiki/Achtung_die_kurve). It differs in that it has a lot of customization- and control options and actually includes music, sounds and an AI. The game supports up to 12 players.

The objective of the game is to survive as long as you can by making sure your curve doesn't hit a wall or another curve. As you move you leave a trace behind you which noone can pass through except at tiny holes that regularly appears in the curve.

The controls are displayed in the game.

v1.3 - 23 April 2010
Updated to GRRLIB 4.2.0.
Changed background music format from .ogg to .mp3
Added possibility to pause.
Now sorting players by score after a game.
Various minor fixes and changes.

http://wiibrew.org/wiki/Achtung_Wii_Kurve

 
Wii Homebrew
MPlayer CE r574 released by Extrems and rodries

MPlayer CE is a homebrew media player for the Nintendo Wii. It was initially created as a fork of Team Twiizers' port of MPlayer, combining elements of MPlayerWii, GeeXboX and other great homebrew contributions.

Changelog
Upstream sync. [MPlayer r31057 / FFmpeg r22945]
Improved performance and quality.
Added support for mono audio output.
Added Dolby Surround mixing on any 4/5.1 channels sources.
Added disc light VU meter.
Any synchronized Wiimote or connected GameCube controller can now be used.
Added support for USB keyboards.
Added hardware analog volume control.
Added blip.tv playlists.
Extracted DVD encryption keys are now cached on the local storage device.
Added support for AMR narrowband and wideband audio using opencore-amr.
Wiimote timeout now depends on the battery level.
Improved resume accuracy.
Improved video scaling.
New VI initialization.
Added support for the title element of some playlist formats.
Added support for international text encodings on file systems.
Cache and memory information have been moved to a new OSD level.
MPlayer's messages are now available over USB Gecko.
Removed Nintendo Channel content.
Deprecated gx_zoom, hor_pos, vert_pos and horizontal_stretch.
Fixed crash when stopping while using libdvdnav.
Fixed crash when stopping while a scaled DVD subtitle is displayed.
Fixed crash related to text subtitles.
Many more bugs fixed.

http://wiibrew.org/wiki/MPlayer_CE
 
Wii Homebrew
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.

OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com


History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!


Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.

Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems

Whats New

Log message:
Added required libraries for MVS.
 
 
Wii Commercial News

Rockstar has high hopes for the upcoming Red Dead Redemption, but US analyst Michael Pachter has questioned whether it will become the blockbuster that publisher 2K Games intends.
UK Rockstar boss Neil Stephen told MCV earlier this month: “RDR is incredibly beautiful and on an unprecedented scale. This, combined with our most ambitious multiplayer offering to date, leaves us with very high expectations for what we think is our next blockbuster gaming franchise.”
However, speaking to Industry Gamers Pachter has questioned the appeal of the Wild West setting.
“I’m sure that the quality of Red Dead Redemption is extraordinary, and I expect the game to garner review scores of around 90,” he conceded.
“Whether the game is a blockbuster franchise will depend upon whether the game resonates with a large segment of the market. The trick in getting a game to sell a lot of units is not as simple as saying it will be a blockbuster. Rather, the game has to be great (likely), has to appeal to a large potential audience (questionable), and has to have solid marketing support (likely).

“I am not sure that a game set in the late 19th century has tremendous mass appeal. I would have said the same for Assassin’s Creed, Prince of Persia, God of War, Dante’s Inferno and any other “period” pieces, yet most of these sold quite well.
“My bias is that a game that is set in the US West will not be particularly appealing to European audiences, and a game where the most powerful weapon is a Gatling gun will not be particularly appealing to US audiences.
“With that said, I suppose that the game could sell 2-3million units with a review score of 85 or more and solid marketing. I remain skeptical that the game will be considered a ‘blockbuster franchise’ and certainly do not expect sales to rival those of GTA.”

http://www.mcvuk.com/news/38689/Does-Red-Dead-Redemption-have-mass-appeal

 
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