Xbox360 - Xbox360 Homebrew
News via http://www.xbox-scene.com/xbox1data/...AuZlIPQOmb.php

TingedAce released a new version of XNand Healer GUI - an app that started off as an uncrippling tool but now morphed into a general purpose NAND dumping tool that should really aid the first part of the JTAG'ing process.

What's new/fixed:
* Supports Multiple Reads in one go
* Escape to cancel analysis
* Changed default read length option from 66 to 64

Official Site: http://www.rigid360.co.uk
 
Xbox360 - Xbox360 Homebrew
News via http://www.xbox-scene.com/xbox1data/...uppoSfZUNv.php

[c0z] released an update for Dash Launch v1.0 for jasper BB 256/512mb users so they can now safely use their internal memory:
[quote]
Changes from dash launch 1.0 patch set:
-Jasper big block machines need only apply
- fixes flash MU corruption issues

*note that flash mu is contained in:
blocks 0x10 thru the end of block 0x15B
blocks 0x200 to end of NAND

in small block notation (for nandpro) this is:
blocks 0x80 thru the end of block 0xAD8
blocks 0x1000 to end of NAND
 
Xbox360 - Xbox360 Homebrew

News via http://www.xbox-scene.com/xbox1data/sep/EklEkplkVkhGPtMHvp.php

Node21 (Team XeDev) now released XM360 v1.8d to the public, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

What's new/fixed (since v1.7):
* Fixed fact that you couldn't sort by ratings or raters in the collection manager (v1.8)
* Fixed new scraper (1.7b) getting ratings wrong. I made a change to the file format that breaks compatibility with old xbla_titles.csv, so make sure you are not using an old version of the file. (v1.8)
* Fixed initial scan crashing the 360 if there was no existing content.bin file. (v1.8)
* xm360_server is now aware of the last time xbla_titles.csv and dlc_titles.csv were generated. Every 360 that connects to xm360_server will *automatically* update the xbla_titles.csv and dlc_titles.csv on that 360. Furthermore, you can regenerate, or replace those files without stopping xm360_server from running. So, I leave the server running all the time, 24/7. I have scheduled a /X and a /D every night at midnight as well. It's all invisible without any hands on maintenance. Basically, this feature means you shouldn't ever have to worry about moving these files to your 360 anymore. On the server, these files should be in the same place as content.bin. (v1.8)
* Also, if you put an xm360.xex in that same directory, xm360 will *also* update itself if the version there is newer than the version that is running. It will automatically restart if this happens. This is a moot feature though, unfortunately. (v1.8)
* A request was made to include the DLC filename for missing DLC in the DLC_report.txt (v1.8b)
* A suggestion from a donater: The first scene now has the ability to seperate GOD from XBLA (use RB to toggle) (v1.8c)
* The server will now wait for you to hit enter after scraping XBLA or DLC (v1.8c)
* The server has a new command line option (/Q) to tell it *not* to wait for enter after scraping. Use this if you automatically scrape every night via a scheduled task, or something like that. (v1.8c)
* After "ATHiEST" leaked version 1.7b, I stopped work on xm360, except to support people who had donated. I'm releasing 1.8d to get everyone out there caught up to what has changed since then. Any future work on XM360 will once again go to people who donated first. (v1.8d)
* Due to a request, after unlocking XBLA, you no longer have to do a full re-scan for content (v1.8d)
* FTP is much faster thanks to the FSD team teaching me to assign threads to a CPU, go DONATE TO FSD PLEASE! (v1.8d)
* Because xm360_server became the only way to update the database, and it doesn't work on linux. I've gone back to including the perl scrapers (but they are still not as good as xm360_server) (v1.8d)

Official Site: http://xedev.xbins.org/

 
Xbox360 - Xbox360 Homebrew

Node21 (Team XeDev) released a new version of XM360, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

What's new/fixed:
* Xm360 now includes a server component (xm360_server) that runs on the PC. Find it in the "server" directory of the archive.
* Be sure to define hdd1: in xm360server.cfg before using it.
* This server component when running, allows you to connect to it as if it is another 360 from within xm360. This allows you to centralize you content on a PC on your network.
* Unlike a regular 360, the server component automatically keeps its content.bin up-to-date when things are pushed to it
* I recommend pushing content to the server from xm360 to begin with to make absoultely certain that it creates the paths correctly on the PC
* xm360 now has very robust FTP job queuing, showing you what's in the queue, and the progress of each transfer right in the content list.
* Due to the fact that you may want to run the server on a port other than 21, XM360 itself now allows you to specify the port in the "Other XBOX" ftp config section. See XM360.cfg for details.
* Lots of minor fixes in XM360 itself

Official Site: http://xedev.xbins.org/

http://www.xbox-scene.com/xbox1data/sep/EkZVEZkVlAWhfUqUzI.php

 
Xbox360 - Xbox360 Homebrew

News via http://www.xbox-scene.com/xbox1data/sep/EkZuVuFVlyGuhJxCLu.php

Team XeDev released a new version of Dash Launch, which will allow you to boot your jtagged Xbox360 directly into homebrew software:
[QUOTE]
At time of this writing, this is ONLY compatible with freeBOOT 0.03x releases built with the included patch set which expects launch.xex to be installed to system flash.

Overview - what it does
- It will launch a XeX or CON file from the path you specified in the launch.ini as long as it's a valid boot path
- Depending on the button you hold when the xbox is trying to load the NXE, it will divert to the xex/con tied to that button or return to default as defined in launch.ini
- allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file from usb or hdd (in that order) must be in root of the device and be named "kxam.patch" and be no larger than 0x4000 bytes. Again, kxam.patch binary format is the same as a compiled freeboot patch bin, but use real virtual address rather than offset (address - 0x80000000)
- with the included patch set, launch.xex acts as a helper to detect when xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator to function together

Known Bugs
- will very rarely wind up at NXE, usually related to ODD activity

What's new/fixed:
- added other devices for launch targets
- added flash for location to load launch.ini
- added flash installer supports flashing launch.xex and launch.ini
- with help of freeboot patches, fixes issues with xbox1 emulator on memory unlocked patchset
- overhaul ini parser with simpleIni, support for most buttons and a default
- added dll/plugin loading support
- added hooking/return to launch app instead of NXE (hold RB to bypass)
- added kernel/xam boot time/one time patch engine
- added export to allow the loading of other system modules

Official Site: http://xedev.xbins.org/

 
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