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Xbox director of product management Aaron Greenberg has clarified his earlier statements on the future of Lionhead Studios' Milo & Kate, to indicate that the game is merely not due for release this year.

"Project Milo absolutely continues in development at Lionhead Studios, it is just not a product we plan to bring to market this holiday," said Greenberg on Twitter.

Speaking on Australian television, Greenberg was previously asked why Milo and Kate was not featured at E3 2010, despite being so prominent at E3 2009.

"The Milo Project is something that Lionhead Studios in their labs had developed. Last year we unveiled the Project Natal technology, we showed a bunch of technology demos as part of that," said Greenberg at the time.

"And obviously [Milo] is a technology demo that continues to exist, but right now it’s not a game that we’re planning to bring to market," he added.

Clarification that the concept will still result in a retail product has also come from Lionhead Studios' Sam Van Tilburgh. As reported by website Joystiq, Van Tilburgh Twittered a imagine of the project's development team.

Although the exact status of the project remains unclear, Van Tilburgh indicated that, "There's about 50 people on the 'Project Milo Team'".

http://www.gamesindustry.biz/articles/greenberg-backtracks-on-milo-and-kate

 
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Sega's Yosuke Okunari, producer of the upcoming XBLA and PSN Dreamcast re-releases, has explained the company's Sega Saturn snub.

In an interview with Impress Watch, the Sega man explained the decision to skip offering downloadable Saturn games was down to the global failure of console.

"The Genesis and Dreamcast are well known, but Saturn is unknown. During that period, PlayStation and Nintendo 64 were a success overseas, but to be honest Saturn was not a success. Because of this, we decided on Dreamcast," he said.

However, referencing the PlayStation 2 port of Nights, Okunari argued that Sega hasn't ignored the Saturn.

"It's not that we're ignoring Saturn I think you can see this, considering that we ported Nights Into Dreams and other titles," he said.

There may be some hope for Saturn fanatics, as Okunari stated that Sega are still considering ports of Saturn games and invited readers to share their requests.

"What we announced this time is a project where we will have consecutive releases of titles that were debuted on Dreamcast. Separate from this, we're of course thinking about ports of Saturn games. It's the same as how Sega Ages and Virtual Console were separate existences. It's not that we have no intention of porting Saturn titles, so please share your requests."

Although the Saturn wasn't a success, it gained popularity amongst 2D fighting game fanatics and was home to a number of memorable new Sega games such as the Panzer Dragoon series.

http://www.computerandvideogames.com...VG-General-RSS

 
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Speaking at the GameHorizon Conference today, head of Microsoft Game Studios Peter Molyneux has reportedly unveiled that Fable III will be distributed in an episodic format as well as through retail.
That's according to those on the show floor, such as GamesBrief's Nicholas Lovell, who claimed on Twitter: "Fable III will be episodic. First hour will be free, will be the demo and end on a cliffhanger. Users can buy next episode or full game."
Lovell also suggested that Molyneux criticised the current demo format popular with many studios and publishers on the likes of Xbox Live.
Addressing the audience at the opening of the second day of the Gateshead event, Molyneux went on to defen Milo, which was suggested to be a tech demo only yesterday, before Microsoft moved to quash the rumours.
Claiming that while he empathised with Microsoft's reservations about the Kinect project’s potential with the public, Molyneux insisted he was confident that the title has the quality and technical capability to impress audiences.

http://www.develop-online.net/news/35252/Molyneux-unveils-episodic-model-for-Fable-III

 
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Rockstar's confirmed that more Red Dead Redemption download content will be 'announced soon'.

In response to a question about whether there'd be more DLC on the horizon, a Rockstar rep replied via the dev's official Twitter page:

"Yup! Stay tuned, we'll be announcing more new DLC soon."

The last DLC wagon brought a pack of six co-op missions. Read our Outlaws To The End review to find out what we thought.

We've known that a string of DLC has been in the pipeline for Red Dead for a while, but now it looks like the next delivery is imminent.

With a fairly solid online experience already and co-op missions just given away for free. What else would you like to see from Rockstar by way of Red Dead DLC?

http://www.computerandvideogames.com...VG-General-RSS

 
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Whether you play Monster Hunter Frontier Online on a PC or an Xbox 360 you connect to the same server. Going multiplatform gave the virtual world a noticeable bump in the number of online monster hunters.

On June 27, Monster Hunter Frontier Online hit a new milestone. Famitsu reports Monster Hunter Frontier Online had over 70,000 simultaneous players. The number pales in comparison to, say, World of Warcraft, but the Xbox 360 is having an effect on the game. 38,333 people were playing the established PC version and 34,197 people logged on via the Xbox 360 beta.

The Xbox 360 version launched three days prior on June 24.

http://www.siliconera.com/2010/06/28/the-xbox-360-effect-on-monster-hunter-frontier-online/

 
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