Xbox360
Motion control devices like Kinect will not cause the death of the traditional controller, insists Microsoft Games Studios Europe creative director, Peter Molyneux. Speaking in a recent interview, the Lionhead man argues that game controllers are "not going anywhere" and that motion control is simply "a different kind of experience". "The controller is a skateboard," he told Develop. "It requires an element of skill and practice for use. And yes, it is lovely and refreshing to use motion controllers, but they are a different kind of experience.
"Games controllers have been designed for two decades, and they're not going anywhere, they will continue to evolve," he added. "I don't think motion control, in itself, will cause the death of standard controllers." Molyneux - who's overseeing big first-party Kinect games like Milo & Kate and Kinect Sports - says the device has been "a really interesting concept" over the last few years - though he's not sure it's been the most important change in gaming. "That would be a difficult one to choose - handheld gaming, social gaming, the cloud, online gameplay," he said. "It's been an amazing ride these last five years. I don't think anyone's stopped to notice that every six months over the last five years something's happened that's changed the course of the industry." Lionhead's latest, Fable III, is just starting to gear up for release. http://www.computerandvideogames.com/article.php?id=258392?cid=OTC-RSS&attr=CVG-General-RSS Add new comment
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Bungie has warned budding Halo: Reach quitters that it intends to punish them for their transgressions.
The developer has drummed up new ways to boot out those who leave games early so upcoming FPS Halo: Reach will be free from their horrible griefing ways. "I think one of the new things people will be excited about too, is how we're going to be able to penalise people who are habitually quitting out of games, which isn't exactly cheating, but it creates a really negative experience for everybody else in the game," explained Bungie's community director Brian Jarrard to X360A. "We actually have new tools now to detect that and eventually, people who do this habitually will actually be penalised. "We want to be able to remove them from the population so they can't make everyone else keep having a bad time." Eurogamer spoke to Jarrard and campaign designer Niles Sanky recently and discovered all sorts of interesting gubbins about Bungie's final Halo game. http://www.eurogamer.net/articles/ha...o-be-penalised
Microsoft is offering those who have pre-ordered Xbox 360 RPG release Fable III the chance to design an in-game character who will appear in their quest when the game arrives on October 29th. Last Updated (Monday, 02 August 2010 20:12)
Activision may be offering similar bundle deals for Call of Duty: Black Ops to those it offered for last year's Modern Warfare 2. That's if retailer listings for Hardened and Prestige versions of the first-person shooter uncovered by IGN are to be trusted. The listings on Buy.com, since pulled, offered no information on contents but had $79.99 and $149.99 price points respectively. Activision told the site, "We haven't made any announcements to date." The Hardened edition of Modern Warfare 2 came in a steelbook case and included a hardback art book and a redeemable code for the Call of Duty Classic downloadable PSN and XBLA game. The Prestige version, meanwhile, included a pair of working night-vision goggles, which yours truly bought a friend for Christmas. Apparently they spend a lot of time in the dark under his bed. http://www.eurogamer.net/articles/black-ops-to-have-hardened-prestige-vers
In less than seven weeks, the epic battle for humanity’s survival will begin with the launch of the most anticipated game of 2010, “Halo: Reach.” To prepare the millions of fans worldwide awaiting the prequel to the blockbuster “Halo” trilogy, Bungie and Microsoft today released a stunning new trailer that offers a glimpse of the heroic themes and non-stop action in the most ambitious campaign in “Halo’s” history. Featuring a stirring sample of the original score by famed “Halo” composer Marty O’Donnell, the breathtaking trailer showcases several dramatic sequences from the game, including the Covenant invasion of the planet Reach and Noble Team’s effort to take the fight from the planet’s surface to space.
The debut of the new campaign trailer follows a slew of exciting “Halo: Reach” announcements at Comic-Con last week, including the world premiere of two brand new multiplayer experiences in “Halo: Reach”: Forge World and Firefight Versus. Forge World is a vast new environment in “Halo: Reach” with unlimited creative potential that will allow players to create and share their unique map designs over Xbox LIVE. Firefight Versus is a brand new multiplayer mode that pits a team of player-controlled Elites with Covenant AI support against a team of player-controlled Spartans. With an epic campaign, diverse competitive and cooperative multiplayer experiences, robust user-creation tools, player rewards, and more, “Halo: Reach” is the most ambitious “Halo” game ever and promises to set a new standard for action-packed entertainment, replayability and customisation. Additionally, Microsoft and Bungie announced a stunning lineup of custom-designed “Halo: Reach” hardware products at Comic-Con, including the Xbox 360 Limited Edition “Halo: Reach” Bundle, “Halo: Reach” Limited Edition Wireless Controller and “Halo: Reach” Limited Edition Wireless Headset. The Xbox 360 Limited Edition “Halo: Reach” Bundle has a suggested retail price of £249.99, and will be available on 14th September. The “Halo: Reach” Limited Edition Wireless Controller and Wireless Headset will be available on 3rd September for the estimated retail prices of £39.99 and £34.99, respectively. All three products are available for preorder today while supplies last. “Halo: Reach” is currently available for preorder in Standard, Limited and Legendary editions at participating retailers worldwide. The Standard Edition has an estimated retail price of £49.99, and the Limited and Legendary editions of the game will retail for £59.99 and £99.99, respectively, and are packed with extras fans won’t want to miss. As a special bonus, fans can receive a token to unlock an exclusive in-game Spartan Recon Helmet, by making a pre-order reservation at participating retailers. Developed by award-winning studio Bungie exclusively for Xbox 360, “Halo: Reach” launches in the UK on Sept. 14, 2010. |



