For decades, Germany's Youth Protection Laws have been the strictest in the world. In the '80s, they brought us green blood in games. Sometime in the '90s, they became the worldwide gold-standard: If you were compliant in Germany, you could be pretty sure to be compliant elsewhere.
In the last couple of years, they became more liberal -- even Wolfenstein got rated. And just when publishers started to think that anything goes, a new draft law was presented by the ministry. If it is adopted, it will be a game-changer. Time to have a closer look at what has happened over the years and why Germans now think that Nazis are less problematic in video games than loot boxes.
[h=2]Blood is not always red[/h]The most infamous era of Youth Protection in Germany was the '80s. Existing laws were applied to games, and the supervising state authority "Bundesprüfstelle für Jugendgefährdende Schriften" (Federal Department for Media Harmful to Young People) was putting games in a so-called index.
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