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THE LATEST NEWS BELOW
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May 24th, 2013, 02:40 Posted By: DCemumaniac

Newly released/announced for the PSP in the UK and Europe.

Turtle Beach Ear Force PX22 Amplified Universal Gaming Headset (Xbox 360/PS3/PC DVD/Playstation Vita/Nintendo 3DS)
by Ingram Games
Platform: * * * * *Windows XP Tablet PC Edition, Sony PSP, PlayStation 3, Xbox 360
Release Date: 1 Jun 2013
Buy new: £72.78
(Visit the Hot Future Releases in Sony PSP list for authoritative information on this product's current rank.)
http://www.amazon.co.uk/Turtle-Beach...h__676488011_1
More info about the PSPGo:
Expanding the PSP universe, PSPgo is the smallest, lightest PSP yet. Which means it's now even easier for you to play great games, listen to your favorite music, watch videos, view photos, surf the Internet and chat with friends on the move. Plus, with Bluetooth 2.0 technology now added to the mix, PSPgo also retains its critically acclaimed Wireless features including Ad Hoc Mode (direct PSP to PSP Wireless connection), Infrastructure Mode (PSP to Wireless local area network (WLAN) connection), Remote play (PSP to PS3 Wireless local area network connection) and Game Sharing, which allows you to share specific game features between two PSP systems. Never has there been so much power in your pocket.PSPgo has a brand new look that's perfect for slipping into your pocket when you're on the go. The system's stylish slide open design reveals the familiar PSP button layout and feature set - complete with analog stick and built-in microphone. PSPgo is now the ultimate portable PlayStation gaming system.
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May 24th, 2013, 01:23 Posted By: wraggster

The Warriors, Rockstar's 2005 game based on the 1979 cult movie, is coming to PSN next week. As per typical PS Store updates, it arrives in North America on May 28 for $9.99, and then in Europe the day after for £7.99/€9.99.
Rockstar Toronto reportedly worked on a spiritual successor to The Warriors,an Xbox 360 game called We Are The Mods. According to CVG, it was similar in style to The Warriors' urban brawling, but set in mid-1960s England, during the Mods and Rockers era.
Since that never came to fruition, the closest you're going to get to a current-gen Warriors game, outside of CTXM's The Warriors: Street Brawl, is next week's re-release. Like all PS2 Classics on PSN, it's only playable on PS3.
http://www.joystiq.com/2013/05/23/th...s-ps2-classic/
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May 24th, 2013, 01:19 Posted By: wraggster
Kirby takes the spotlight in this week's Nintendo eShop update for the US region.
Three Kirby titles are released today for the Wii U Virtual Console, and Nintendo is backing that up with a sale that offers all three for the price of two.Donkey Kong Country Returns 3D is the highlight for 3DS owners.
Here's the full list:
Nintendo eShop on Wii U
Kirby's Dream Land 3 - Kirby must once again save the day when the mischievous King Dedede starts causing trouble. Always armed with his trusty ability to swallow enemies and gain special attacks, Kirby can also unite with some of his animal friends and make use of their particular talents. Featuring detailed graphics and challenging boss battles, Kirby's Dream Land 3 is a classic.
Kirby's Dream Course - High above Dream Land, players can pitch and putt Kirby through a maze of obstacles on a zany checkerboard golf course. Kirby's Copy Abilities must be put to good use in order to complete each course. Players must sink Kirby into the hole to advance to the next stage as they clear all eight courses - 64 holes in all.
Kirby Super Star - In Kirby Super Star, the iconic round, pink hero will have to journey through six main games and two mini-games, finishing with the ultimate showdown in the Arena, to defeat King Dedede. Each game offers its own story and variation of platforming action, as well as unique environments and an assortment of enemies. There's never a dull moment as Kirby dashes, flies and fights.
Virtual Console on Wii U Special Kirby Offer
Classic Kirby titles for Wii U - Nintendo announces the release of three classic Kirby titles for the Wii U console: Kirby's Dream Land 3, Kirby's Dream Course and Kirby Super Star. As a bonus for fans, we're making it easy to get them all at a great price. Simply purchase two games from the Nintendo eShop on Wii U to get the third for free. This offer ends at 9 a.m. PT on May 30.
Nintendo eShop on Nintendo 3DS
Donkey Kong Country Returns 3D - Donkey Kong swings to the Nintendo 3DS system in this barrel-blasting, rail-riding, ground-pounding adventure. The original Donkey Kong Country Returns game has been rebuilt and optimized for portable play. Play the game in Original Mode or New Mode, and unlock eight new, challenging levels not available in the original Wii game.
Nintendo eShop on Nintendo 3DS Sale
THE "DENPA" MEN: They Came By Wave - Collect Denpa Men from many different places on a role-playing journey to rescue a certain special someone from the clutches of the King of Evil. Now through May 30, get THE "DENPA" MEN: They Came by Wave for 20 percent off exclusively in the Nintendo eShop on Nintendo 3DS.
Also new this week:
- NARUTO Powerful Shippuden (Nintendo eShop on Nintendo 3DS)
- Groove Heaven (Nintendo eShop on Nintendo 3DS)
http://www.computerandvideogames.com...io-hits-wii-u/
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May 24th, 2013, 01:18 Posted By: wraggster
Developer Housemarque has confirmed its working on two new games for PlayStation 4, one of which is a 'spiritual successor' to the Super Stardust series.
Super Stardust started life as a 1994 Amiga release, but will be more commonly recognised today for Super Stardust HD, the top-down shooter that released on PS3 in 2007.Housemarque, which also developed Dead Nation and Outland, promises that the as yet unnamed successor will take advantage of the PS4 hardware to create "incredible visuals with direct impact on the way the new game feels".
Housemarque's CEO Ilari Kuittinen said, "We are super excited to be working on Sony's next-gen hardware. The platform's performances are enabling us to do things that wouldn't be possible otherwise and we truly believe that better technology can lead to better gameplay."
He went on, "Think of Super Stardust HD: at the time, PlayStation 3 gave us the opportunity to populate the game with thousands of interactive objects and implement the game's famous 'spherical gameplay'. Today, we can take advantage of the architecture of PlayStation 4 to create incredible visuals with direct impact on the way the new game feels."
The announcement offered no further information on the developer's second PS4 title, only promising more information on both games "in the upcoming months".
Sony revealed the PS4 at an event in February, confirming a 'Holiday 2013' launch. It will lock horns with Microsoft's Xbox One, revealed Tuesday for launch 'later this year'.
http://www.computerandvideogames.com...irmed-for-ps4/
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May 24th, 2013, 01:16 Posted By: wraggster
Epic Mickey 2 will make its portable debut on Vita in US on June 18, Sony has confirmed.
June 18 falls on a Tuesday - typical to US PS Store updates - indicating a possible UK release on June 19, although that's yet to be confirmed.The sequel to the Wii exclusiveEpic Mickey was released last November on Xbox 360, PS3, Wii U and Wii.
The Vita version, announced in March, will contain new features that take advantage of the handheld's hardware. "You'll be able to control paint, thinner and Oswald's electric beam using the touch screen, as well as use orientation-based controls for both the camera and while driving," explains SCEA's Don Mesa.
Touch screen controls are also used to "give instructions to AI, select/drag/drop sketches, burst bubbles and projectiles, and navigate all menus".
Junction Point, the studio founded by Warren Spector and developer of the Epic Mickey games, was closed in January, with parent company Disney Interactive claiming the decision was made in order to "align resources against our key priorities".
http://www.computerandvideogames.com...-set-for-june/
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May 24th, 2013, 01:15 Posted By: wraggster
 It's surely not the first contraption to bring an iDevice to a weapon, but the Inteliscope does appear to be one of the first to take itself seriously. It's designed to secure an iPhone 4 / 4S / 5 or iPod touch to any firearm with a Picatinny (Mil-STD-1913) or Weaver tactical rail, enabling shooters to peek around corners with no head exposure. Naturally, the mount itself wouldn't be all that attractive without an accompanying app. The software portion of the equation offers up custom crosshairs, a 5x digital zoom, video recording capabilities, ballistics / firearm data, a built-in compass and a shot timer. There's also a flashlight and strobe feature, information about local prevailing winds and a constant check on your location. Folks interested in pre-ordering can do so at the source link for $69.99, with initial shipments expected to head out in June.
http://www.engadget.com/2013/05/22/i...iphone-to-gun/
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May 24th, 2013, 00:31 Posted By: wraggster
 We still haven't actually touched the redesigned DualShock 4 destined to ship with Sony's PlayStation 4, but we're getting another look at it in this FCC filing. Appearing in wireframe form to show off where its FCC label will be placed, what's available reveals very little. As we were told, it's still a Bluetooth 2.1+EDR device and carries a CUH-ZCT1U model number, and its PS Eye-compatible light bar can be seen in the diagram. Of course, what we're really waiting to see is the system that will accompany this remote control and do battle with the Xbox One for console supremacy, but barring a leak or unexpected revelation that will have to wait until E3. Hit the source link to check out the docs yourself, or get a better angle on it in our galleries below.
http://www.engadget.com/2013/05/22/s...alshock-4-fcc/
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May 24th, 2013, 00:28 Posted By: wraggster
Amazon's Kindle Fire HD 7- and 8.9-inch slates have only seen limited shores since they were formally announced, but today the company said they're now available for pre-order in more than "170 countries and territories around the world." We could try and list all the new tablet markets, but it's easier to say that until now, they've only found spots in Amazon stores in the US, Europe and Japan. We're not surprised to see the hardware get a much wider release, given that the e-tailer revealed its plan to take the Appstore global last month. The only other nugget in the PR is an expected shipping date of June 13th. Head over to your local Amazon portal to confirm if your region is one of the lucky 170.
Update: Amazon's issued a second PR saying those international plans for the Appstore are no longer plans -- it's now up and running in "nearly 200 countries."
Pricing and Availability
Kindle Fire HD 8.9” is available for preorder starting today for just $284 at www.amazon.com/global-kindle-fire-hd-8.9.
Kindle Fire HD 7” is available for preorder starting today for just $214 at www.amazon.com/global-kindle-fire-hd.
Kindle Fire HD and Kindle Fire HD 8.9” will be available for order and ship June 13 to customers in Ireland and Gibraltar fromwww.amazon.co.uk; for customers in Austria and Luxembourg from www.amazon.de; and for customers in Monaco fromwww.amazon.fr.
Kindle Fire HD is also available at various retailers around the world. Customers can discover stores and location atwww.amazon.com/KindleRetailers.
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May 24th, 2013, 00:26 Posted By: wraggster
You might still be getting your thumbs around that Q10, or the waiting for thatBlackBerry 10.1 update, but already some future tidbits for the platform have come to light. Michael Clewley, product manager at the firm, let slip that version 10.2 of the OS brings with it support for standard unicode emojis, multiple alarms and level 1 notifications (for email). With the 10.2 SDK said to be coming in June, you can expect the update to follow later in the year. Weren't sure what to do with BlackBerry Channels, yet? If you had added Clewley's (PIN C00014277) you'd have got the reveal straight from the man himself.
http://www.engadget.com/2013/05/23/b...vel-1-notific/
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May 24th, 2013, 00:25 Posted By: wraggster
 When a TV, movie or games series is a big deal, it deserves, no, demands a limited-edition box set, preferably including either artwork or an article of clothing -- something that shows your commitment to the cause. Fortunately, Rockstar's decided to prep two different collector editions for Grand Theft Auto 5 players. The $80 version will include the physical game, artbook, and a blueprint map, alongside in-game ability boosts, stunt plane trials, bonus outfits and weapons. Dial the price up to $150, and you'll also get a branded security deposit bag, logo key, cap and even more extra content in-game. Those who decide to preorder the standard version of GTA 5 will get the keys to an Atomic Blimp bonus vehicle when all the editions land on September 17.
http://www.engadget.com/2013/05/23/g...tors-editions/
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May 24th, 2013, 00:21 Posted By: wraggster
 Acer's C7 Chromebook is the cheapest way to get in on Google's cloud-OS party. But, it still ships a 320GB 5,400RPM drive. Truth be told, such a large amount of local storage is counter to the whole idea of Chrome OS -- not to mention that the slow spin introduces a certain amount of unwelcome lag. Thankfully the bargain-basement $199 laptop is about to get an SSD makeover, according to a listing at Best Buy. The official specs at the Google Play store still list the standard hard drive, but the big box shop has a model featuring 16GB of solid state storage. The updated C7 keeps the same affordable price point, though we have no idea when it might start shipping. Best Buy lists the Chromebook simply as "coming soon," with no estimated delivery date. From what we can see there are no other changes to the machine, so if you weren't a fan of the cheap construction before, don't expect that to change.
http://www.bestbuy.com/site/Acer%20-...&skuId=8850098
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May 24th, 2013, 00:20 Posted By: Metareview

Newly announced/released in the USA for the PSVita

Jak and Daxter Collection
by Sony Computer Entertainment
Platform: PlayStation Vita
Release Date: June 11, 2013
Buy new: $29.99
(Visit the Hot New Releases in PlayStation Vita list for authoritative information on this product's current rank.)
http://www.amazon.com/Jak-Daxter-Col...g_3010556011_2
A little about the PSVita:
Sony's PlayStation Vita, previously codenamed "Next Generation Portable" (NGP), is the long-rumored successor to the PlayStation Portable hardware series. PS Vita retains the familiar general form of the PlayStation Portable hardware series while dramatically improving on virtually every aspect of its use with powerful and exciting new features including: dual touch pads at the front and rear, dual cameras at the front and rear, dual analog sticks, a 5-inch OLED screen, six-axis motion sensors and a three-axis electronic compass and exceptional built-in connectivity via Wi-Fi.* Taken together this makes for a handheld gaming device that truly signals the entry of handhelds into the world of Next-Gen gaming.
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May 24th, 2013, 00:11 Posted By: wraggster
Jeremy Parish can't help but notice philosophical differences between Microsoft and Nintendo
[h=3]Microsoft[/h]microsoft.com
[h=3]Nintendo[/h]nintendo-europe.com
Even though Microsoft's mantra for its Kinect motion-tracking peripheral has always been, "You are the controller," and even though Kinect is a mandatory feature of the newly revealed Xbox One, the old-fashioned buttons-and-thumbsticks gamepad won't be falling by the wayside in the coming generation. Quite the contrary. While the company only briefly touched on the new system's controller in its hour-long console unveiling yesterday, the latest iteration of the Xbox gamepad dominated its behind-the-scenes follow-up demonstrations for assembled members of the press.
While some view the presence of both Kinect and a traditional controller in the same package as a symptom of Xbox One's uncertain focus -- is it for hardcore gamers? Casual players? Both? Neither? -- for dedicated fans the new pad offered one of the few concessions Microsoft seemed willing to make toward its core audience. Amidst exhaustive talk of instant-on television and fantasy football, the Xbox One controller offered reassuring familiarity. Microsoft may not have had much to say about gaming yesterday, but with an interface like this in the works, video games clearly remain a basic pillar of the Xbox brand.
"Where Microsoft prides itself on its cutting-edge design and testing systems, Nintendo happily shows off a comically primitive starting point instead"
Xbox One's gamepad also neatly embodies Microsoft's philosophy of perfection through refinement... usually from a starting point that's anything but perfect. As with so many of the company's ventures, their first controller was a mess: The original Xbox shipped with a massive slab of plastic that most gamers found nearly unusable due to its girth and bulk. While that oversized design has its fans (they affectionately refer to it as "The Duke"), Xbox One's gamepad follows a line of evolution from the downscaled Xbox Controller S and through the Xbox 360's wireless controller.
In fact, Xbox One's gamepad resembles nothing so much as a sleeker, slightly more angular take on its predecessor. They're almost exactly the same size, have incredibly similar contours, and use nearly identical button layouts. The fine details make the difference: The seams of the plastic shell have been relocated to the angular joint between front and back, the trigger buttons feature moderate force-feedback (potentially an interesting feature, though mostly just distracting in the barely interactive PC-based demos Microsoft had on display), and the battery bulge has been integrated cleanly into the case. The biggest improvement definitely comes in the D-pad, which was notoriously terrible on 360. Now, the internal mount for the D-pad has been moved closer to the surface, so it handles tightly and -- one assumes -- more responsively.

What I found most interesting about the Xbox One gamepad, however, wasn't a feature of the system itself but rather the process through which it's been designed. Microsoft has developed a rapid iteration process for the controller design (and the case as well) with the use of CAD software and 3D printers. Rather than taking the old approach of carving pieces meticulously and slowly revising their design, the hardware team can throw together several concepts on the computer and send them immediately to their 3D printer to test. Daily iteration and prototyping is now a part of the Xbox design process. It's an impressive process to behold, and it's borne obvious fruit in the form of a genuinely excellent controller.
This high-tech development process makes a particularly fascinating counterpoint to Nintendo's prototyping process for their Wii U controller. In an Iwata Asks roundtablepublished last fall, the company's president had a good laugh with his hardware team about their own process. Rather than making use of high-end plastic fabrication, the Wii U controller prototype involved cardboard mockups:
http://www.gamesindustry.biz/article...t-and-nintendo
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May 24th, 2013, 00:07 Posted By: wraggster
Publisher EA has reassured Xbox 360 and PS3 owners that it will continue to support the consoles.
Speaking at the Stifel 2013 Technology Conference, EA CFO Blake Jorgensen said that it will continue to develop and release titles for both machines until at least 2017, according to GameSpot.
Of course, it’s not unknown for a publisher to change its mind should sales dip more than expected, but with a large and active install base still supporting both machines its entirely possible they could live on.
Much, of course, will depend on the hunger with which gamers adopt new platforms like PS4 and Xbox One.
EA games such as Battlefield 4 and FIFA 14 are currently in development for both machines. There’s talk of a new Need for Speed being announced today, too, and you can also expect a current gen release for that.
http://www.mcvuk.com/news/read/ea-pl...ox-360/0116042
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