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THE LATEST NEWS BELOW
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May 21st, 2013, 00:51 Posted By: wraggster

The latest round of PS3 Ultimate Edition bundles sure is decadent, offering 10 games and all of their DLCs discounted up to 65 percent for standard PSN members, and 75 percent for PS Plus members. The Ultimate Editions hit the PS Store tomorrow, May 21, and the sale lasts until May 27.
The new Ultimate Editions are Assassin's Creed 3, Batman: Arkham City, Call of Duty: Modern Warfare 3, DMC: Devil May Cry, Far Cry 3, Max Payne 3, Metal Gear Rising: Revengeance, Persona 4 Arena, Starhawk and Transformers: Fall of Cybertron.
Once the launch sale ends, each Ultimate Edition will still be available on for up to 40 percent off the standard game-and-DLC price, under the Ultimate Edition tab on the PS Store.
http://www.joystiq.com/2013/05/20/ul...4-arena-7-mor/
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May 21st, 2013, 00:48 Posted By: wraggster
Amazon.ca has listed a Wii U version of Deadpool on its site.

A Wii U version of Deadpool has been listed on Amazon.ca, however it does not include a release date, or price.Activision has not made an official announcement for a Wii U Deadpool, and nor has the product been listed on any other online retailer.
Australians have missed out on the last four Wii U titles from Activision, with the publisher opting not to release The Walking Dead: Survival Instinct, 007 Legends, The Amazing Spider-Man: The Ultimate Edition and Fast & Furious: Showdown in that region.
Deadpool has been confirmed for a June release on Xbox 360, PS3 and PC.
http://www.amazon.ca/s/ref=nb_sb_nos...words=deadpool
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May 21st, 2013, 00:47 Posted By: wraggster
With the Wii U performing below expectations, what if Nintendo opted to explore the smartphone market?
The folk over at T3 have imagined what a potential Nintendo smartphone may look like, and while it might be far from reality, it's undeniably appealing.
Using 3D rendering technology, the team has prepared a concept video complete with tech specs, Mii Verse integration, and - most importantly - first-party Nintendo software on a smartphone!
http://www.computerandvideogames.com...eam-in-action/
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May 21st, 2013, 00:45 Posted By: wraggster
A reimagining of 1997's Shadow Warrior has been announced for PC and next-gen consoles.
Poland based Hard Reset studio Flying Wild Hog is handling the resurrection of 3D Realms' 1997 FPS. The studio said in a post on itsFacebook page:
"Our next project is finally revealed, we're working on a total reimagining of Shadow Warrior with [publisher] Devolver Digital."
An official website for the game has been launched, along with the following teaser trailer.
Shadow Warrior
In our 8/10 Shadow Warrior review, we said the game is "a Doom-style slaughter em 'up starring a character named Lo Wang, who is essentially Duke Nukem with a sword, some darts, and a vastly expanded pool of catch phrases".
Flying Wild Hog was formed in 2011, when it consisted of developers and designers who previously worked at the likes of People Can Fly, CD Projekt RED and City Interactive.
Its debut project, PC exclusive cyberpunk FPS Hard Reset, holds a 73Metascore.
http://www.computerandvideogames.com...-and-next-gen/
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May 21st, 2013, 00:44 Posted By: wraggster
Nintendo has detailed this week's eShop releases, with highlights including the digital releases of Resident Evil: Revelations and Donkey Kong Country Returns 3D.
Kirby's Dream Course and Kirby's Super Star are also released through the Wii U Virtual Console this week.We said in our Resident Evil Revelations HD review: "One of the 3DS' leading lights shines all the brighter for its transition to the big screen. A dark, brooding nautical horror story, laced with great set pieces and one hell of a twist."
In our Donkey Kong Country Returns 3D review, we labelled the game "an impressive port of a fantastic platformer", but said "there isn't enough new here for Wii owners".
This week's eShop releases
- Kirby's Dream Course (Nintendo) Wii U (Virtual Console - Super Nintendo) Nintendo eShop from 23/5/13 €7.99 (£5.49), Kirby's Dream Course is 30% off and available for only €5.59 (£3.79) for users who bought Kirby's Adventure on Nintendo eShop on their Wii U. Only until 30/5/2013, 14:59 CEST.
- Kirby Super Star (Nintendo) Wii U (Virtual Console - Super Nintendo) Nintendo eShop from 23/5/13 €7.99 (£5.49), Kirby Super Star is 30% off and available for only €5.59 (£3.79) for users who bought Kirby's Adventure on Nintendo eShop on their Wii U. Only until 30/5/2013,14:59 CEST.
- The "DENPA" MEN: They Came By Wave (Genius Sonority) Nintendo 3DS
(Download Software) Nintendo eShop from 23/5/13 until 30/5/13, 14:59 CEST €6.39, was €7.99 (£5.69, was £7.19)
- Resident Evil Revelations (CAPCOM) Wii U (Disc/Download) Nintendo eShop from 24/5/13 €49.99 (£39.99)
- LEGO BATMAN 2: DC Super Heroes (Warner Bros.) Wii U (Disc/Download) Nintendo eShop from 24/5/13 €49.99 (£39.99)
- Donkey Kong Country Returns 3D (Nintendo) Nintendo 3DS (Card/Download) Nintendo eShop from 24/5/13 €39.99 (£34.99)
- Tom Clancy's Ghost Recon Shadow Wars (Ubisoft) Nintendo 3DS (Card/Download) Nintendo eShop from 23/5/13 €19.99 (£17.99)
- PROJECT X ZONE: A Lethal Surprise Demo (NAMCO BANDAI Games) Nintendo 3DS (Card/Download) Nintendo eShop from 23/5/13, Free
- Swords & Soldiers 3D (CIRCLE Entertainment) Nintendo 3DS (Download Software) Nintendo eShop from 23/5/13 €7.00 (£5.90)
- Rabbids Rumble Demo (Ubisoft) Nintendo 3DS (Card/Download) Nintendo eShop from 23/5/13, Free
- Air Battle Hockey 3D (Agetec) Nintendo 3DS (Download Software) Nintendo eShop from 23/5/13 €4.99 (£4.49)
- Groove Heaven (Teyon) Nintendo 3DS (Download Software) Nintendo eShop from 23/5/13 €3.99 (£3.59)
http://www.computerandvideogames.com...ry-returns-3d/
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May 21st, 2013, 00:39 Posted By: wraggster
Microsoft filed a trademark for "Forzavista" on May 15.
As spotted by Siliconera, the trademark is for "a feature of interactive video game software which allows players to obtain statistical information of internal and external features of a vehicle and to virtually navigate and operate those vehicles."The most recent entry in the racing series, October 2012's Forza Horizon, was principally developed by Playground Games, rather than series creator Turn 10 Studios, whose last game was 2011's Forza Motorsport 4.
The timing of the trademark filing would appear to back up a report last month which suggested Microsoft's software launch line-up for the next generation Xbox will include a new Forza game boasting "super life-like" graphics.
Microsoft is set to reveal its next Xbox this Tuesday, May 21 at a special event at its Redmond campus.
The live stream of Microsoft's event will be viewable on CVG's ongoingXbox Event Live Blog.
CVG will also be in attendance at the event, while its UK and US teams will be on hand for in-depth, up-to-the-minute coverage.
The event video for the next Xbox, known commonly as the Xbox 720, begins at 10am Pacific time Tuesday (6pm in the UK).
Xbox 720: Everything we know so far
http://www.computerandvideogames.com...ks-forzavista/
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May 21st, 2013, 00:37 Posted By: wraggster
Additionally, respected tech blogger Paul Thurrott claims Microsoft has scrapped plans to launch a subsidised version of the system. It was previously reported that the new Xbox will launch at two price points; $500 flat, or $300 with a commitment to two years of Xbox Live Gold for monthly payments of $10.Shown in a proof-of-concept video at CES in January, IllumiRoom uses Kinect and a projector to augment the area surrounding a television screen with projected visualisations.
According to Microsoft, IllumiRoom can "change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences".
The demo video, which you can view below, shows effects such as falling snow and explosions being projected into the living room. It was captured live and is not the result of any special effects added in post production, according to Microsoft.
http://www.computerandvideogames.com...xt-xbox-event/
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May 21st, 2013, 00:36 Posted By: wraggster
Former EA CEO John Riccitiello has said Microsoft and Sony need to 'avoid alarming DRM schemes' with their new consoles, and focus on gaming over multimedia services.
In a guest post on Kotaku, Riccitiello discussed how he thinks Sony and Microsoft should approach the next-gen console transition, outlining his concerns with DRM, supply, pricing and overemphasis of multimedia functionality."Some gamers fear the new consoles could be more about a DRM-walled garden than about enabling new types of connected gameplay," he said, likely in relation to the persistent and much-debated 'always-online' next Xbox rumour.
"I don't believe consoles managed as walled-gardens will succeed longer term," said Riccitiello, adding that consoles should feature increased connectivity in intuitive ways.
"It needs to be simple, seamless and without a bunch of headaches with multiple registration, identity and pay gates. The walled garden will fall eventually. At launch, Sony and Microsoft must avoid putting up new and alarming DRM schemes, and focus on enabling the cool new game experiences that seamlessly connected consoles allow," he said.
Riccitiello said the platform holders need to "invest to make sure there are enough of the new consoles out there" for launch, and that "getting the price right is a very important part of the equation."
Also important is the need to focus on impressing 'core' gamers, argues Riccitiello. Microsoft in particular has placed increased emphasis on multimedia content delivery on Xbox 360 in recent years, with many expecting a similar approach for its next console, but Riccitiello believes both MS and Sony should focus on gaming.
"I certainly see the temptation to emphasize all sorts of experiences that these boxes might bring to the living room. These new machines can do a lot," he said. "The risk is that either or both of the new platforms emphasize these 'value-add' experiences too much, both in the user interface on the consoles themselves, or in the story they tell consumers when they unleash their avalanche of advertising."
All will be revealed tomorrow, May 21, at Microsoft's next Xbox reveal event.
Riccitiello resigned from EA on March 30, replaced in the short term by Larry Probst, who will stand in as Executive Chairman.
http://www.computerandvideogames.com...s-riccitiello/
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May 21st, 2013, 00:35 Posted By: wraggster
 LG's got quite a bit in store for us this week at SID's annual display exhibition in Vancouver. In addition to that 55-inch curved OLED TV we first heard about last month, the company will be demonstrating a very nifty 5-inch OLED panel. Created for mobile devices, the display is constructed of plastic, making it both flexible and unbreakable -- certainly a welcome quality when it comes to smartphone design.
Also on display will be 5- and 7-inch HD Oxide TFT panels. That first size features a bezel that's just 1mm wide, enabling a borderless frame when installed in smartphones. Both displays are lightweight and consume less power than their traditional equivalents. Finally, LG will have a 14-inch 2560x1440-pixel laptop panel on hand, along with LCDs designed for use in refrigerators and automotive dashboards. We'll be live from the SID show floor later this week -- check back for our hands-ons with all of these new LG panels, and quite a bit more.
http://www.engadget.com/2013/05/19/l...flexible-oled/
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May 21st, 2013, 00:33 Posted By: wraggster
 On top of yesterday's 4K announcement, Samsung has also given us a quick heads-up on one of the prototype displays it's planning to show off at this year's Display Week event. It's a highly gawp-worthy 3,200 x 1,800 ("WQXGA+") panel destined for 13-inch laptops that insist on taking things further than the Retina MacBook Pro (2,560 x 1,600) or Samsung's Series 9 prototype (2,560 x 1,440, shown above). As an added advantage, the panel is promised to deliver "30 percent greater power-savings" compared to existing LCDs thanks to a reduction in the number of driver circuits as well as more efficient backlight units. Display Week starts today, so we should soon have a first-person account of this unheard-of pixel density straight from Samsung's stall.
http://www.engadget.com/2013/05/20/s...otebook-panel/
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May 21st, 2013, 00:31 Posted By: wraggster
The Sony Entertainment Network, which is already live in the US and Brazil among other countries, will launch in Japan on May 29th. As you may recall, the service is a browser-based marketplace with games, movies and other media available for download. SEN is especially targeted at PlayStation users; games and videos purchased will automatically show up in the PlayStation store. Given that Sony calls the Land of the Rising Sun home, it's high time its Entertainment Network opened its doors to Japan. And with E3 less than a month away, the world may get a taste of Sony's next-gen hardware for enjoying this service -- stay tuned.
http://www.engadget.com/2013/05/20/s...hing-in-japan/
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May 21st, 2013, 00:30 Posted By: wraggster
 Samsung didn't stray far from its comfort zone when designing the Galaxy S 4, and now a leaked build of Android 4.2.2 Jelly Bean for the S III makes it even harder to distinguish the older flagship from the newer one. The folks at SamMobile got their mitts on a test firmware build and, better yet, have combed through it to see what's new. As you may know, the S 4 ships with 4.2.2 under a TouchWiz layer, so it's not surprising to hear most of the features new to this S III build are on the S 4 already: an updated version of S Voice, more lock screen options / unlock effects, new display modes, a redesigned settings interface, voice control, and more. SamMobile has put together a video walkthrough of the build (embedded below), and you'll find an expanded changelog and software screenshots at the source link. Apparently, the firmware "works perfectly," so if you'd rather not wait through the (often lengthy) carrier approval process, you can download it for your S III right now (flashing required, of course).
http://www.engadget.com/2013/05/20/g...firmware-leak/
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May 21st, 2013, 00:28 Posted By: wraggster
 A stock GS4 may look virtually indistinguishable from its predecessor, but it looks like Samsung's got a new variant of its flagship phone that'll bring it some much-needed visual flair. The folks at GSM Arena unearthed photos of a GT-I9295 model (allegedly called the GS4 Active) sporting a bright red shell with black inserts at the top and bottom and a trio of physical buttons on its chin. If the results returned by the AnTuTu benchmark are to be believed, the phone's equipped with standard GS4 fixins: a quad-core CPU clocked at 1.9Ghz and an Adreno 320 GPU (aka, a Snapdragon 600 SoC) and a 1920 x 1080 display. Naturally, there's no word on pricing, carrier support or an arrival date, but there are a couple more photos of the handset at the source.
http://www.engadget.com/2013/05/20/s...4-active-leak/
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May 21st, 2013, 00:26 Posted By: wraggster
 Today's definitely a big day for Tumblr: there's a refreshed iOS app in the iTunes Store! And, well, a bit of other news, too. But you'll hear plenty more about that later -- for now, it's all about mobile. The blogging platform just updated its application for iPad and iPhone, adding that "fancy new post type chooser" that recently made its debut on Android. The design tweak enables one-click access to a variety of post tools, letting you submit video, chats, links, quotes, photos and text, with colorful icons to match. It's yours for the downloading at the source link below.
https://itunes.apple.com/us/app/tumblr/id305343404?mt=8
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May 20th, 2013, 23:43 Posted By: wraggster
Market trending free-to-play as last year has seen players spend eight times as much from within programs
[h=3]Google[/h]
Conventional wisdom says the mobile market is going free-to-play in a big way, but an Inside Mobile Appsreport from last week's Google I/O conference has provided some numbers to show just how dramatic the trend has been. At the conference, Google Play product manager for commerce and monetization Ibrahim Elbouchikhi noted that the storefront's in-app revenues grew 700 percent in the last year.
Additionally, Google Play games business development head Bob Meese emphasized for the audience how drastically the market was shifting toward free-to-play models. Meese noted that the vast majority of top grossing apps on the Google Play store are free-to-play, with the single biggest exception being Minecraft: Pocket Edition.
"We're not saying you need to push everything free-to-play, however also recognize the dominant trend toward free-to-play," Meese said.
Even non-game apps are benefitting from in-app-purchase models. In February, music streaming service Pandora implemented a way for users to subscribe from within the Android app, and saw revenues on Google Play jump nearly 400 percent month-over-month.
http://www.gamesindustry.biz/article...up-700-percent
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May 20th, 2013, 23:41 Posted By: wraggster
Former CEO of Electronic Arts sees a bright future for consoles, provided Sony and Microsoft get four key things right
Despite recent disruption in the gaming industry, former Electronic Arts CEO John Riccitiello thinks the next-gen consoles can excel even in a world of smartphones and tablets. In a guest column on Kotakutoday, Riccitiello laid out what he sees as four potential stumbling blocks that, if avoided, will guarantee next-gen success for Microsoft and Sony.
Ricitiello's first point of emphasis was that the systems need to be aimed squarely at gamers. To reach the core audience, the new consoles shouldn't be positioned as all-in-one multimedia boxes.
"The risk is that either or both of the new platforms emphasize these 'value-add' experiences too much, both in the user interface on the consoles themselves, or in the story they tell consumers when they unleash their avalanche of advertising," Riccitiello said.
The second and third points were more about not repeating the mistakes of previous console launches. Specifically, Riccitiello said supply chains need to be improved such that anyone who wants a new console at launch can find one on shelves, and the end product needs to be priced low enough that consumers will snatch up all the systems produced.
Finally, Riccitiello said Microsoft and Sony need to tread lightly around "third-rail topics" like DRM and second-hand game sales. In his view, the solution is to make the console ecosystem more open, and less of a walled garden. If they play their cards right, Microsoft and Sony will actually find gamers will "learn to love" more connected console experiences, Riccitiello said.
"It needs to be simple, seamless and without a bunch of headaches with multiple registration, identity and pay gates," Riccitiello said. "The walled garden will fall eventually."
http://www.gamesindustry.biz/article...ys-riccitiello
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