March 2nd, 2020, 19:59 Posted By: wraggster
You don't need to blow the dust off of your Super Nintendo or PlayStation to revisit your favourite video game soundtracks. The music of that era is more accessible now than ever before, and it has never been in greater demand. The most popular scores reach millions -- or even tens of millions -- of plays on digital platforms such as Spotify and YouTube, with publishers like Square Enix rushing to meet the demand by making their back catalogues available.
Exciting new formats have allowed music to outlive the games it was originally written for -- whether that's digital tracks from old video games such as Final Fantasy 5, The Legend of Zelda: Link's Awakening being rearranged for performances by the Royal Philharmonic Orchestra, or the soundtracks from Streets of Rage and Shinobi being remastered and released as vinyl records. Some of the world's biggest music stars -- such as Jay-Z, [video=youtube;1MxMzReN_xI]https://www.youtube.com/watch?v=DvGJ5KtR4QY"]Childish Gambino[/URL] and Wiz Khalifa -- have sampled video game music in their tracks, while music from Final Fantasy VII is [URL="https://www.youtube.com/watch?v=1MxMzReN_xI[/video] on the Late Show with Stephen Colbert.
Royalties are usually generated in instances such as those mentioned above. However, there are a number of things that video game composers must do if they want to benefit from the usage of their music in the media.
[h=2]Composers aren't set up to collect their royalties[/h]One of the most important is to register their work with a performing rights organisation (PRO), organisations that exist to ensure composers and songwriters are paid correctly. Every time a piece of music is streamed, downloaded, broadcasted, performed or played in public, it generates performance royalties, which are collected and then distributed by the relevant PRO.
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