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June 20th, 2013, 23:49 Posted By: wraggster
"Now that Microsoft and Sony have unveiled their respective next-generation gaming consoles, the two companies have cheerfully resorted to firing broadsides at each other. Whether the current brouhaha has any effect on sales of the Xbox One and the PlayStation 4 (if hardcore gamers keep complaining, they may even convince Microsoft to knock $100 off the new Xbox and bring its pricing down to the PS4's level), it's also drowning out what many perceive as the real issue: gaming consoles face an existential threat from mobile devices, most notably those running iOS (with some threat from Android). First, there are signs that the hardcore gamer market is soft: console sales in the United States dropped 21 percent in 2012, and sales of new video-game cartridges haven't fared much better. Second, PC/console games such as X-Com have begun appearing on iOS; if that trend continues, the console companies will have more rivals to fight against. Third, Apple is developing a game controller for iOS which could make it an even more dedicated opponent — and convince other tech companies to follow in its footsteps. But don't tell any of that to Microsoft and Sony, which seem content to fire at each other.
http://games.slashdot.org/story/13/0...onent-is-apple
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June 20th, 2013, 00:58 Posted By: wraggster
Donkey Kong Country Returns 3D debuted atop the Japanese software chart during the week ended June 16.
<figure style='font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover count--__offset--0" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3047/image_304735_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3047/image_304735_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3047/image_304735_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3047/image_304735_320.jpg"></figure>One of seven 3DS games to make the top ten - the other three titles were for PS3 - Donkey Kong Country Returns 3D sold over 100,000 copies to top the chart. It came in ahead of Friend Collection: New Life and the week's second-highest new entry, Square Enix RPG Chousoku Henkei Gyrozetter: Albatross no Tsubasa.
On the hardware front, 3DS continued to dominate, shifting more copies than all competing platforms combined, according to Media Create data published on NeoGAF.
Software sales
- Donkey Kong Country Returns 3D (3DS, Nintendo) - 104.569 / New
- Friend Collection: New Life (3DS, Nintendo) - 42.372 / 1.133.246
- Chousoku Henkei Gyrozetter: Albatross no Tsubasa (3DS, Square Enix) - 17.925 / New
- Luigi's Mansion: Dark Moon (3DS, Nintendo) - 14.949 / 781.660
- Animal Crossing: New Leaf (3DS, Nintendo) - 14.693 / 3.278.356
- Resident Evil: Revelations (PS3, Capcom) - 9.759 / 160.120
- Shin Megami Tensei IV (3DS, Atlus) - 9.034 / 241.670
- Terraria (PS3, Spike Chunsoft) - 6.608 / 42.549
- Kamen Rider: Battride War (PS3, Namco Bandai) - 6.152 / 172.946
- Dragon Ball Heroes: Ultimate Mission (3DS, Bandai Namco) - 4.707 / 208.316
Hardware sales
- 3DS - 47.135 (39.872)
- PS3 - 10.872 (10.394)
- Vita - 10.664 (9.733)
- Wii U - 5.983 (6.330)
- PSP - 5.651 (5.076)
- Wii - 1.461 (1.060)
- Xbox 360 - 397 (432)
- Total - 82.163 (72.897)
http://www.computerandvideogames.com...apanese-chart/
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June 20th, 2013, 00:53 Posted By: wraggster
Behold, a ready-made answer for those who own a Linux-powered fruit machine but who are still looking for new ways to use it. It's a simple media center starter kit, fresh out and shipping today, which makes it easy to hook your Raspberry Pi up to an HDMI display and use it to play video or music from the internet or your home network through the wonders of XBMC. Known simply as "XBMC Solution," it consists of theRaspbmc software on a bootable SD card (this is an all-in-one install that combines XBMC with a lightweight Linux distro), a rechargeable RF controller with a small keyboard and touchpad to aid navigation (it's generic, unbranded, and even has a "Win" key, but it works fine), plus Ethernet and HDMI cables in case you don't have any going spare. Read on for more.
http://www.engadget.com/2013/06/19/r...xbmc-solution/
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June 19th, 2013, 00:54 Posted By: wraggster
There are a ridiculous number of awesome games playable at Rezzed this coming weekend, but today we're also happy to reveal the presence of at least one ridiculousgame.
Yes, as you may have guessed from the self-explanatory headline you clicked on to reach these words, Bossa Studios' wilfully peculiar Surgeon Simulator 2013 will be among the games on the show floor, with a twist: you'll be able to try it out for the first time with Oculus Rift and Razer Hydra hardware.
Surgeon Simulator gives you remote control of a pair of surgeon's arms, which players typically wave around haphazardly as they attempt to grip scalpels, needles and bone saws to undertake delicate operations.
Perhaps the extra level of immersion offered by the Oculus Rift virtual reality system and the Razer Hydra motion controller will be handy in reducing the mortality rate for amateur surgeons. Or perhaps they will send it the other way - it wouldn't be terribly surprising.
Either way, the prospect of playing what our reviewer Chris Donlan described as "an arm simulator" (before going on to make a John Wilkes Booth joke that one reader told us was "too soon") with cutting edge control technology should make for a hilarious experience for the player and a spectacle for anyone happening by.
Given the game itself, Bossa Studios probably wouldn't have it any other way.
Oculus and Hydra support will be offered to owners of the game in the near future, incidentally, but Rezzed will be a good opportunity to skip the waiting room.
Rezzed: The PC and Indie Games Show takes place this weekend, Saturday 22nd and Sunday 23rd June, at the NEC in Birmingham. Tickets are available at Rezzed.com priced £12 for one day and £20 for the weekend. As well as tons of playable games, we also have some amazing developer sessions featuring the likes of Obsidian and Creative Assembly, apacked indie arcade and loads more besides.
http://www.eurogamer.net/articles/20...ydra-at-rezzed
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June 19th, 2013, 00:35 Posted By: wraggster
The Raspberry Pi-focused XBMC port Raspbmc's June changelog is a lengthy one. Among the changes are new settings, new skins, support for the Stealth Nighthawk F117A device and changes to make booting up faster, among many other things. Getting this month's update should only require rebooting one's Raspberry Pi, and a few new mirrors that have joined the network should make downloading the updated software even faster. That's not all however, because the July update is promising Linux kernel updates, Raspbmc "Cloud" features with automatic settings backup / restore across multiple devices and an unspecified "special announcement."
http://www.engadget.com/2013/06/18/r...d-backups-and/
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June 19th, 2013, 00:33 Posted By: wraggster
The dream of wearing a lightweight headset, like the Oculus Rift, in order to simulate physical presence isn't limited to the imaginary worlds of video games. One man's vision is that of immersive TV shows, movies and live sports. In fact, David Cole, co-founder of Next3D and an industry veteran who helps content creators and providers produce and deliver 3D, has been using his Rift dev kit to bring TV and film to life sincethe kits started shipping in March. The company is combining its video processing and compression technology with its experience in content production and stereoscopic delivery to offer what it's called Full-Court.
Next3D hopes to leverage its existing relationships with creators and providers to assist them in jumping into the world of live-action VR content. This includes both pre-recorded and live broadcasts. We wanted to see this firsthand, so we jumped at the opportunity to witness the creation of content and experience the results. This trial run of Next3D's stereoscopic, 180-degree field-of-view camera rig, and the post-processing to adapt it to VR, was part of the production of the paranormal investigation show,Anomaly, at Castle Warden in St. Augustine, Fla. Being nearby, we braved the perils of the haunted surroundings to tell you about what we hope is only the beginning of virtual reality content.
http://www.engadget.com/2013/06/18/n...rtual-reality/
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June 19th, 2013, 00:30 Posted By: wraggster
The Oculus Rift company is barely one year old, but it's already off to a strong start. Developers have kits from a massively successful Kickstarter campaign, said kit has support from the industry's biggest game engine creators, and the consumer-friendly HD version is already being shown off to press (we loved what we saw at E3 2013 last week). And now the company's got a solid $16 million in the bank backing up its next step: creating a virtual reality headset that's significantly more mainstream than the $300 dev kit currently available. But don't think that alters the young company's promise of virtual reality on the PC platform; quite the contrary, as CEO Brendan Iribe told Engadget, "We're really focused on the PC as the platform to bring this to market right now."
He said that Oculus isn't against bringing its VR headset to consoles, but that PC remains the primary platform. "We're always looking at other platforms -- looking at consoles, we're also looking at Android and the mobile side in a big way -- but right now we really are focused on the PC platform," he said. Sony's Shuhei Yoshida told us last week in an interview that, "We've got a couple of the development kits, and I tried it out and I love it," though he wouldn't outright say if the PlayStation 4 will support the Rift. We're betting "yes."
As for what Oculus is doing in the short-term with the new infusion of cash? In short, it's being used to staff up (the company's still under 50 employees right now, mostly engineers). "We're using the funding to ramp up on hiring more smart people, the best and brightest that we can find," Iribe said. "The dev kit as it is now, that we're shipping, will stay the same, and the software side will just keep getting better." The vast majority of those new employees will be engineers -- one glance at the company's careers pagequickly confirms this claim. Outside of new employees, though, Iribe said little will change in the company's ongoing goal to develop "the very best virtual reality platform we can create."
http://www.engadget.com/2013/06/18/o...ing-interview/
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June 19th, 2013, 00:00 Posted By: wraggster
The virtual reality origin story begins and ends quickly. It starts with the rise of VR as a pop-culture phenomenon in the early ’90s, fuelled by Virtuality’s arcade machines, The Lawnmower Man, the BBC2 game show Cyberzone, Sega’s Mega Drive headset and Atari’s prototype Jaguar head-mounted display (HMD) that never made it to shelves. It ends soon after with an abrupt full stop. For a moment, virtual reality was everywhere, then almost at once, it was nowhere.“I don’t know if you can say any one person killed virtual reality,” says Oculus Rift creator Palmer Luckey. “That implies it had a chance of surviving anyway, but the technology just wasn’t ready at the time. Virtuality was pushing the boundaries of what was possible, but most people imagined VR was some crazy thing that transported you into the Matrix, and it could never be that. I don’t think anyone has ever pushed or surpassed the expectations of the general public – once the expectations and the reality collided, I think that’s what really killed VR.”Oculus’s head-mounted display is where reality at last meets players’ expectations. To enter an artificial world so convincing it fools your eyes and mind was the dream of virtual reality long before the idea was ever given a name. As early as the 1500s, Italian artists were painting frescoed rooms designed to evoke more expansive spaces. In the late 1950s and early ’60s, filmmakers experimented with cinematic immersion. The first experiments with head tracking were successfully completed in 1968 at MIT’s Lincoln Laboratory, where The Sword Of Damocles – a terrifying contraption suspended from the ceiling of a lab – offered mechanical tracking and a headset displaying simple wireframe rooms and cubes. The first mass-market HMDs designed for gaming were launched in 1991 by W Industries, shortly before the company was renamed Virtuality. Powered by an Amiga 3000 and retailing for $60,000, the system was expensive for arcade owners and disappointing for players. This was not The Lawnmower Man or Star Trek’s holodeck. Expectations collided with reality and reality came up short.Oculus Rift is a long way from finished and an even longer way from a holodeck, but after watching the reactions to it at this year’s Consumer Electronics Show (CES) and Game Developers Conference (GDC) where Luckey demonstrated the dev kit, it’s good enough. Look up in the Unity-powered Tuscany tech demo and you’ll see sky; look down and you’ll see grass. Peer over a balcony and you might feel the lurch of vertigo as Rift tricks your mind with its fast response time and all-encompassing screen.“Our visual system is by far the most powerful sense we have, and it overrides pretty much everything else,” says the 20-year-old Luckey, “so I wanted something that actually covers as much of your visual field as possible. I was looking for something that made it actually feel like you were inside of the game, not just looking at a screen that happened to be strapped to your head.”
http://www.edge-online.com/features/...games-forever/
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June 18th, 2013, 23:58 Posted By: wraggster
Organizers have announced that GDC Europe 2013 will open with a postmortem of classic football game Kick Off, given by the creator Dino Dini himself.“He’ll include analysis into the design evolution that made the original game, including the ‘kick ahead’ mechanic, so successful, and add insight into its sequels and related titles. These include Player Manager (the first soccer game to twin management and a soccer game engine) and his later title Dino Dini’s GOAL!,” says the announcement.Dini will join Crytek lead artist Konstantin Molchanov, who is giving a talk on creating AAA games for low-end PCs, and Schell Games’ Heidi McDonald, who is giving a talk on why romance games haven’t tapped into the Western market, as featured speakers at GDC Europe 2013.
http://www.edge-online.com/news/gdc-...ff-postmortem/
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June 18th, 2013, 23:47 Posted By: wraggster
Virtual reality headset gets investment to speed up development
Oculus VR, maker of the anticipated Oculus Rift VR gaming headset, has secured $16 million in Series A funding.
The round was co-led by Spark Capital and Matrix Partners. Santo Politi, founder and general partner at Spark, and Antonio Rodriguez, serial entrepreneur and general partner at Matrix, have joined the company’s board of directors. Founders Fund as well as Formation 8 also participated in the round.
Oculus plans to use the funds to accelerate the development of its virtual reality hardware, software and services, and ultimately create a virtual reality platform for consumers.
“Oculus began with a single mission: to put players inside the game,” said Palmer Luckey, founder of Oculus VR and inventor of the Oculus Rift.
“This investment allows us to deliver immersive and affordable virtual reality to players everywhere.”
http://www.develop-online.net/news/4...ion-in-funding
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June 18th, 2013, 23:45 Posted By: wraggster
Essential Facts infographic shows rise in age and diversity of gamers
The latest survey of industry consumers shows the stereotype of teenage boys as gaming's biggest consumers is a myth.
The ESA's Essential Facts infographic shows that women now make up 45 percent of gamers, and the average age of a gamer has now risen to 30.
Women also account for 46 percent of those that buy the most games, and the average age of these big spenders is 35.
Males under 18 make up only nineteen percent of industry consumers, whereas women over 18 account for 31 percent.
This raises some interesting questions about game marketing, which many see as skewed towards a more juvenile audience.
http://www.develop-online.net/news/4...-market-survey
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June 18th, 2013, 00:44 Posted By: wraggster
Oculus announced its first round of funding today, wherein the company secured $16 million from investors specifically aimed at putting the Oculus Rift in consumer hands. The nascent virtual reality hardware company has repeatedly said its end goal with the Rift is to make it a consumer product; currently, only folks who backed the Rift on Kickstarter and those willing to spend $300 on a developer kit have access. A handful of games support the Rift, though more and more developers are promising not just support in their games, but entire games built from the ground up with VR in mind. AnHD version of the headset was also introduced at last week's E3 gaming show.
Oculus' new business partners apparently see enough financial potential in the Rift to not only invest heavily, but to also take on board positions -- both Santo Politi of Spark Capital and Antonio Rodriguez of Matrix Partners are now on the Oculus board of directors. "What Palmer, Brendan and the team are building at Oculus so closely matches the Metaverse that we had to be part of it. Working with them to get this platform to market at scale will be enormously exciting," Rodriguez said of today's news.
The company launched last year with a Kickstarter campaign targeting $250,000 -- the project eventually raised just shy of $2.5 million, and now sells its Rift dev kit outside of the Kickstarter campaign.
http://www.engadget.com/2013/06/17/o...ft-16-million/
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June 18th, 2013, 00:37 Posted By: wraggster
NPD report shows software, led by Injustice: Gods Among Us, down 44% as total industry sales fall 25%. Software sales were the lowest since May 2000
Coming off E3, the industry has a sense of optimism, looking forward to new consoles, new games and new technologies. The reality of today, however, is that retail sales are dreadful. NPD's May 2013 report shows an overall drop of 25 percent, as sales fell to $386.3 million, while software got hammered, dropping 44 percent to $187.6 million and hardware fell 31 percent to $96 million. Accessories also fell six percent to $115.3 million.
Liam Callahan, NPD analyst, explained, "Overall entertainment software declines, down forty-four percent, were driven partly by sharp year-over-year declines within PC games due to poor comparisons to last year's Diablo 3 release."
"Softness in new physical entertainment software sales stemmed from a decline in the number of new launches, with over 30 percent fewer new SKUs, as well as poor performance of the new SKUs that were released. New SKUs generated over seventy percent less units on a per-SKU basis, and a decrease of over eighty percent revenue per SKU," he continued. "Overall new launch performance in May'13 was poor, down 84 percent in units, decreasing 88 percent in dollars, which was driven by PCs and Consoles as new launches for portables were up 5 percent in units, and down only 7 percent in dollars."
"In May 2013, the top 10 games represented a lower percentage of sales compared to games from the previous few Mays at 18 percent of overall unit sales and 25 percent of overall dollars, compared to 30 percent of units and 45 percent of dollars in May 2012. This is contrary to trends we've been seeing over the last few years with the top ten games generating a larger percentage of overall sales and may be indicative of the weak new launch performance this May."
Wedbush analyst Michael Pachter noted on Twitter that this May's software numbers were actually the lowest for handhelds and consoles since May 2000. The industry clearly needs to do something to drive software sales back up. Publishers are hoping that Xbox One and PS4 are at least part of the solution this holiday.
The hardware side of the industry didn't fare much better than software. While NPD doesn't give us units data anymore, the firm noted that 3DS, which saw sales flat year-over-year with May 2012, represented the best performance. "Nintendo's 3DS edged out the 360 as the top selling platform across hardware and portables. However, the 360 was the top selling console hardware platform this month for the twenty-ninth consecutive month," Callahan said. [Update: Microsoft has now said that Xbox 360 sold another 114,000 units in the US in May.]
http://www.gamesindustry.biz/article...plummet-in-may
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June 18th, 2013, 00:33 Posted By: wraggster
[Reinis] has a Volvo S80. One of the dashboard features it includes is a 6.5″ LCD screen which periscopes up to use as a navigation system. The problem is that Volvo stopped making maps for it around five years ago and there are no maps at all for Latvia where he lives. So it’s worthless… to you’re average driver. But [Reinis] is fixing it on his own byreplacing the system with a Raspberry Pi.
That link leads to his project overview page. But he’s already posted follow-ups onhardware design and initial testing. He’s basing the design around a Raspberry Pi board, but that doesn’t have all the hardware it needs to communicate with the car’s systems. For this he designed his own shield that uses an ATmega328 along with a CAN controller and CAN transceiver. The latter two chips patch into the CAN bus on the car’s On Board Diagnostic system. We didn’t see much about the wiring, but the overview post mentions that the screen takes RGB or Composite inputs so he must be running a composite video cable from the trunk to the dashboard.
http://hackaday.com/2013/06/17/raspb...vo-nav-system/
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June 17th, 2013, 22:38 Posted By: wraggster
Naughty Dog’s The Last Of Us was the biggest selling game at UK retail this week, beating fellow new release Animal Crossing: New Leaf to the top spot.PS3 exclusive The Last Of Us is third fastest selling new release of the year, behind multiformat titles Tomb Raider and Bioshock Infinite. ChartTrack has also said that it is the biggest launch for a new IP since LA Noire in 2011.Animal Crossing’s debut at number two was the biggest selling 3DS launch since Mario Kart 7, and the fastest selling 3DS launch ever for a non-Mario title.The only other notable new entry this week is Rugby Challenge 2: The Lions Tour Edition at number 12.The top ten bestselling games at UK retail for the week ending June 15, compiled Ukie/ChartTrack, is as follows. You can find reviews through the links and week-on-week sales declines in brackets were given.1. The Last Of Us
2. Animal Crossing: New Leaf
3. Grid 2 (-45%)
4. Tomb Raider (+53%)
5. FIFA 13 (-32%)
6. Injustice: Gods Among Us (+47%)
7. Far Cry 3 (-1%)
8. The Elder Scrolls V: Skyrim Legendary Edition (-6%)
9. Luigi’s Mansion 2 (+18%)
10. Assassin’s Creed III (+18)
http://www.edge-online.com/news/uk-c...eller-of-2013/
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June 17th, 2013, 22:32 Posted By: wraggster
"In an odd approach to reaching out to otherwise shut-in sufferers of mental distress, an organization called Anxiety Gaming is betting that online intervention is the best way to reach people with emotional difficulties. Their argument is that the social nature of modern gaming makes it a valid means of reaching people who might not otherwise seek help through more traditional channels. According to their Facebook page, their future intentions seem to include distributing consoles to homes for foster youth, to encourage them to look to games for positival interpersonal communication."
http://games.slashdot.org/story/13/0...a-game-console
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June 16th, 2013, 21:59 Posted By: wraggster
Cliffy B says Sony is playing PR games with consumers
[h=3]Sony[/h]
For many this week, Sony "won" E3 by announcing that the PlayStation would have no always-online DRM. According to tweets by former Epic Games designer Cliff Bleszinski, Sony is merely "playing on the internet outrage" to gain some free points with gamers. Bleszinski said that players' expectations for AAA games have led to crazy budgets, which aren't sustainable with used and rental games around.
"This is why you're seeing free to play and microtransactions everywhere. The disc based day one $60 model is crumbling. The visual fidelity and feature sets we expect from games now come with sky high costs. Assassin's Creed games are made by thousands of devs," Bleszinski said in a seriesof tweets.
"You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do not work people," he added. "I'd bet Sony has some similar stuff up their sleeves they're just playing on the internet outrage for free PR. You're all being played!"
Sony's current stance has led to enthusiast consumers having a strong affinity for the PlayStation 4. If Bleszinski is right, just how bad would the backlash be?
http://www.gamesindustry.biz/article...l-games-around
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June 16th, 2013, 21:55 Posted By: wraggster
Your web traffic is being logged at many different levels. There are a few different options to re-implement your privacy (living off the grid excluded), and the Tor network has long been one of the best options. But what about when you’re away from you home setup? Adafruit has your back. They’ve posted a guide which will turn a Raspberry Pi into a portable Tor proxy.
The technique requires an Ethernet connection, but these are usually pretty easy to come by in hotels or relatives’ homes. A bit of work configuring the Linux network components will turn the RPi into a WiFi access point. Connect to it with your laptop or smartphone and you can browse like normal. The RPi will anonymize the IP address for all web traffic.
Leveraging the Tor network for privacy isn’t a new subject for us. We’ve looked at tor acks that go all the way back to the beginnings of Hackaday. The subject comes and goes but the hardware for it just keeps getting better!
http://hackaday.com/2013/06/15/raspb...mity-with-you/
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June 14th, 2013, 02:01 Posted By: wraggster
Starting today, advanced developers can fiddle with Sony's SmartWatch with more freedom than ever before. With the Open SmartWatch project, the company is now allowing devs to create and flash their own firmware to the device, paving the way for greater exploration of its potential. Previously, third-party innovation was limited to the official Add-on SDK, but with a slew of resources posted on the project's website, Sony is looking to lure devs to its platform -- and potentially find inspiration for its own end user experience. To get the party started, Sony and Arduino are teaming up to host a hackathon in Malmö, Sweden on June 15th with the hopes of bringing firmware alternatives to the table. Of course, flashing the firmware will void the product's warranty, but for the developer with an eye on wearable tech, it might be a price well worth paying.
http://developer.sonymobile.com/2013...tive-firmware/
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