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April 19th, 2012, 01:29 Posted By: wraggster
The XBLA/PSN port of Guilty Gear XX Accent Core Plus will roman cancel its way into Japanese living rooms sometime this summer, according to Siliconera's translation of Famitsu. Still no word on a North American or European release date, however, but a Japanese release window is a good sign that things are progressing in some fashion.
Despite years of inactivity brought on by legal troubles and developmental purgatory, the Guilty Gear series still holds a very special place in the living, beating heart of the fighting game community. So much so, in fact, that arcade parts manufacturing powerhouse Sawna Denshi is producing a limited edition Guilty Gear arcade stick for the PS3, set to launch alongside the game's Japan release.
The stick will be available from Ebten for ¥13,980 ($171.95) when it does launch, but since Sanwa only operates in Japan, we doubt it'll make its way to any domestic retailers that don't specialize in importing esoteric wares from the Land of the Rising Sun.
http://www.joystiq.com/2012/04/18/gu...is-summer-lim/
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April 19th, 2012, 01:25 Posted By: wraggster
Any geek worth his / her salt knows that techdom's territory-spanning intellectual property spats are far from over, so we don't begrudge heavyweights like Nintendo for endeavoring to bulk up their litigious arsenal. Filed back in October of 2003 and just recently granted by the USPTO, is patent number 8,157,654 that gives the Big N ownership of a method to emulate video game consoles bearing built-in displays (think: handhelds) and accompanying software on external computing devices. What does that mean in plain 'ol English, dear gaming fanatic? Well, it could presage a device agnostic service that would break the company's vast backlog of handheld titles out of its walled garden and into the vast consumer wild. Or it could just be another legal armament poised for deployment should the sue-happy titans of the electronics industry come a-calling. Either way, the house that Mario built's got another IP bullet locked and loaded.
http://www.engadget.com/2012/04/17/n...oles-and-soft/
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April 19th, 2012, 01:22 Posted By: wraggster
Ever thought to yourself that those Smart Covers would be so much better if they somehow had akeyboard built in? Perhaps not, but Logitech is looking to fill the void anyway. The outfit has announced its Ultrathin Keyboard Cover for this year's iPad. On the business side of the accessory, you'll find a full Bluetooth keyboard with function keys that will last up to six months on a single charge -- that is, if you can manage to limit your use to under two hours a day. Securing your slate during those heavy typing sessions is a built-in stand that sits atop the keypad; however, it appears that you're stuck with only one viewing angle. Around back, the cover will protect that precious Retina display while providing instant on / off functionality like the original Smart Covers did, complete with magnetic clip. Don't fret, it'll also play nice with the second-gen model, just in case you haven't committed to the latest Apple tablet. Available later this month in both the US and Europe, the keyboard cover will cause you to fork over $100 before employing either of its services. Full details are in the PR below and a few press shots wait in the gallery that follows.
http://www.engadget.com/2012/04/18/l...eyboard-cover/
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April 19th, 2012, 01:10 Posted By: wraggster
YouTube is looking to hire next-gen game console programmers in an effort to ‘build the next generation game-console-based TV experience.’
The mantra is also the first responsibility for the role under the position’s description on Google Jobs (spotted by IGN).
YouTube currently has an app on Xbox 360, but with the opening’s experience requiring ‘deep technical knowledge of Microsoft Xbox 360, Sony PlayStation 3 and/or Nintendo Wii’ it appears they’re looking to move beyond just a single platform.
Other responsibilities for the position include:
- Deliver a compelling lean back experience with monetization and e-commerce offerings (ie, pay-per-stream, ads),
- Integrate and optimize with distribution channels and devices including all major game platforms.
- Develop leading edge User Interfaces and delight users with innovative media rich solutions.
No official announcements from any of the key players (outside the already released 360 YouTube app) have surfaced as of yet.
http://www.mcvuk.com/news/read/youtu...gration/094634
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April 17th, 2012, 13:34 Posted By: wraggster
Melonie Mac, competitive gamer and internet personality, is fighting full-force to claim her title as king from the famous King of the Web competition. Pitted up against thousands of entrants, including some of gaming’s most influential personalities, Melonie has fluctuated between 5th and 2nd place during day 1 of the competition.
“I’m so honored to have so much support from everybody,” said Melonie Mac. “My social networks have been blowing up today! This is all very exciting, and I’m thrilled to share my passion for gaming with everyone.”
For more information on King of the Web, and how you can vote for Melonie Mac, visit <gp_link type="http" loc="//kingofweb.com/users/4843077410">http://kingofweb.com/users/4843077410</gp_link>.
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April 17th, 2012, 13:29 Posted By: wraggster
After Barcelona in 2010 and Los Angeles in 2011, the FIFA Interactive World Cup takes over the management of the East. The Jumeirah Beach Hotel, Dubai will host the eighth Grand Final May 21 to 23, 2012, in a luxurious setting. In partnership with partners EA SPORTS ™ and PlayStation ®, FIFA offers a ticket to the 24 finalists of the biggest football tournament in the virtual world and a chance to win an unforgettable competition.
Winner of the World Cup FIFA , 1998 France ™, Christian Karembeu was today appointed official ambassador of the FIWC and closely monitor the operations during the three days of competition. The former French international, member of the FIFA 2014 Football Task Force and the Technical Study Group (TSG), responsible for evaluating players during all FIFA events, will certainly want to compete with some of the best FIFA 12 players on virtual land.
In Dubai, the finalists will also free to enjoy the many activities offered by the city: Ski indoor , desert excursions and visit to the Burj Khalifa, the tallest structure in the world. More than one million gamers from around the world have played FIFA 12 EA SPORTS via PlayStation ® 3 and competed in qualifying events online and Live, to try to get their passport to the Grand Final. "I am delighted to participate in the Grand Final. This tournament provides the opportunity for football fans worldwide to become a true world champion of FIFA. The fact that more than one million players have played the tournament this year is incredible and shows all the popularity of the FIWC, " said the former Real Madrid player. If fifteen players from seven different countries have already validated their ticket to the Grand Final in Dubai, there are still 9 seats to assign. The gamers can participate in the FIWC this year's tournament by playing in the current online via PLAYSTATION ® Network. Registration for FIFA12 is done through the system in-game on the PS3 ™. To learn more about the FIWC, click on the tournament on your right. The winner of this year will receive a check for 20,000 dollars (U.S.) and an invitation for FIFA Ballon d'Or Gala 2012.
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April 17th, 2012, 13:20 Posted By: wraggster
Let's get this straight: I love game maps. Not, to be clear, the ones you get on your telly when you press Start or whatever.
And where I press the button that closes the map when what I actually wanted to do was zoom in. Every. Damn. TIME. No, I mean the ones that are altogether scribblier and wonkier: your very own makeshift maps, doodled on a used envelope, a torn-off sheet of A4 pad or (less frequently) the back of the cat.
<figure style="margin: 0px 0px 20px; padding: 0px; border: 0px currentColor; width: 620px; color: rgb(68, 68, 68); text-transform: none; line-height: 21px; text-indent: 0px; letter-spacing: normal; clear: both; font-family: sans-serif; font-size: inherit; font-style: normal; font-variant: normal; font-weight: normal; word-spacing: 0px; vertical-align: baseline; float: none; display: block; white-space: normal; position: relative; orphans: 2; widows: 2; font-size-adjust: inherit; font-stretch: inherit; background-color: rgb(255, 255, 255); -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;" class="article-image article-image-alt article-image-620"></figure>There's an amazing collection of handmade maps on - of all places - the online forum of Arizona prog-rock band Minibosses. Metroid and Zelda's worlds are things of beauty and wonder when they're made of felt tip pen, illegible scribbles and giant coffee mug stains, and stitched together with Sellotape squares. These days, floaty 'this way!' arrows in games have made map-making partly redundant - but we all still put pencil to paper from time to time.That's all very nice, you're thinking, but where's the rant? It's right here. Because what works me up into a dribbling rage is seeing maps that lack two very important words: 'teleport point'.
Game worlds have got big. Bigger than the biggest things you can think of: elephants, or great big massive birds. Running across these huge worlds can take hours - but that hasn't stopped some dark-hearted developers denying us the ability to skip travel, forcing us instead to march zombie-like for miles in the name of 'realism'.
So let us state for the record Gaming Manifesto point four: let us go where we want, when we want. I don't like having to trudge back and forth between warp portals (Metroid). I resent waiting half the game to be able to fly about (Pokémon). Remember 2006's Driver: Parallel Lines, with its 200 square miles of realistic New York? Lovely - except that the realistic 15-minute drive between missions made us chew our own eyes out with boredom. Our own eyes!Unless something amazing is going to happen on the journey it should be skippable Unless something amazing is going to happen on the journey from point B to point A - and I'm talking nothing less than actual ready-toasted chocolate Pop Tarts jumping magically out of the Wii's disc slot - then it should be skippable.Shigeru Miyamoto agrees. Maybe not about the Pop Tarts exactly. But when he ditched Super Mario Galaxy's hub world for its sequel's simple level select, he did it so we could focus on "the joy of the action instead of getting to each game course". Tetsuya Takahashi was listening: Xenoblade's insta-teleporting is exactly right, and kept us hooked on the game's monster shopping list of quests and side-missions.
More of that please, developers. And if your sinister side is left thirsting for a different way to annoy us gamers, why not try throwing in a few areas that look exactly like coffee mug stains? That'd really screw up our maps.
http://www.computerandvideogames.com...e-destination/
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April 16th, 2012, 22:42 Posted By: wraggster
EA force pushes Kinect Star Wars off top spot to dominate UK chart
Not even Jedi mind powers were enough to hold off EA this week, as FIFA Street regained its place at the top of the UK software chart, knocking Kinect Star Wars down to fourth place.
So, in a fairly uneventful week for the top 20, EA managed to dominate the top three spots, with FIFA Street enjoying its fourth time at 1, Mass Effect 3 jumping back up to 2 and FIFA 12 rising to 3.
There was only one new entry in the entire top 40 this week, with Nintendo's Pandora's Tower sneaking in at 38.
All chart data is courtesy of GfK Chart-Track.
Last Week |
This Week |
Title |
2 |
1 |
FIFA Street |
3 |
2 |
Mass Effect 3 |
4 |
3 |
FIFA 12 |
1 |
4 |
Kinect Star Wars |
5 |
5 |
Tiger Woods PGA Tour 13 |
6 |
6 |
Call Of Duty: Modern Warfare 3 |
10 |
7 |
The Elder Scrolls V: Skyrim |
9 |
8 |
Battlefield 3 |
8 |
9 |
Mario & Sonic London 2012 Olympic Games |
7 |
10 |
SSX |
11 |
11 |
Saints Row: The Third |
12 |
12 |
Skylanders: Spyro's Adventure |
16 |
13 |
Assassin's Creed: Revelations |
Re-entry |
14 |
Resident Evil: Operation Raccoon City |
13 |
15 |
Moshi Monsters: Moshling Zoo |
17 |
16 |
Just Dance 3 |
15 |
17 |
Batman: Arkham City |
14 |
18 |
Mario Party 9 |
19 |
19 |
LEGO Harry Potter: years 5 - 7 |
Re-entry |
20 |
WWE 12 |
http://www.gamesindustry.biz/article...et-back-on-top
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April 16th, 2012, 22:32 Posted By: wraggster
A survey from Playr2.com has claimed that as many as 36 per cent of parents check the age restrictions of games their children are playing.
Of that 36 per cent, 55 per cent claimed that in their opinion age restriction on games “didn’t matter”. 51 per cent of the respondents said they would not be concerned if their children were playing 18-rated titles.
Curiously, when asked the same question about movies, 54 per cent said they would be concerned if their kids watched 18-rated films.
Additionally, 61 per cent of parents rejected the idea that games could negatively affect childrens’ behaviour.
The site surveyed 1,221 parents who have kids under the age of 17 that regularly play games.
http://www.mcvuk.com/news/read/only-...ratings/094486
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April 16th, 2012, 22:24 Posted By: wraggster
Electronic Arts is to lay off between 500 and 1,000 staff, sources claim, reducing its total workforce by five to 11 per cent, raising questions over the future of CEO John Riccitiello.
Multiple sources have confirmed to Startup Grind that EA originally intended to announce the layoffs this time last week; instead, confirmation is expected in the coming days.
The reported layoffs come at the end of a financial year which, despite several highlights, has been an expensive one for EA. While the acquisition of PopCap in July for an initial $750 million was well received in most quarters, it is expected to be some time before that investment is recouped. Losses rose by 69 per cent in the quarter during which the acquisition was announced.
While it is generally accepted that EA was successful in its bid toeat into the Call Of Duty userbase with Battlefield 3 - which sold 8 million units in its first month on sale, almost four times as much as predecessor Bad Company 2 - that too came at a cost. One source claims EA spent $30 million marketing a game which has sold an estimated 13 million copies.
It has spent heavily, too, on The Old Republic. BioWare's Star Wars MMOG, which was in development for over three years, had 1.7 million subscribers in February, and again in March - though EA was quick to stress that should not be interpreted as signs that the game's popularity had peaked, pointing out that many of the first 1.7 million were still in the 30-day trial period, and had since converted to full subscriptions.
Yet late last week came signs that EA was nervous about losing users, offering a free week of play to lapsed subscribers to coincide with the release of the game's 1.2 update, Legacy. Player churn in MMOGs is far from uncommon - Blizzard said last year it wasspeeding up development of World Of Warcraft expansionsbecause lapsed players resubscribe, charge through the new content and leave again - but at the time, WOW had 11.4 million subscribers, and it says a lot that EA is acting so early in the game's life.
Startup Grind suggests all this could spell bad news for John Riccitiello, the EA CEO who has an approval rating of just 53 per cent on Glassdoor, a website which collates reviews of US companies from anonymous employees.
When Riccitiello took over EA in February 2007, its share price stood at $51.96; by the close of business on Friday it was $16.18. While few would dispute that the five intervening years have heralded unprecedented change in the game industry, a 69 per cent fall in company stock is hard to defend; Activision's share price has risen 41 per cent in the same period.
Riccitiello's tenure has also seen a number of high-profile departures from EA's management team, with many leaving for Zynga. Five of Zynga's 11 top executives came from EA, and CFO Eric Brown left in February. Riccitiello said that the senior staff that left EA for the king of Facebook gaming did so for the money, and that EA hadn't been weakened by their departures; he will find it much harder, however, to explain away the layoffs of up to 1,000 staff.
EA, however, has moved to deny the news, with a spokesperson telling MCV: "There are no layoffs as such, we always have projects growing and morphing. At any given time there are new people coming in and others leaving.
"EA is growing and hiring and building teams to support the growing demand for digital games and services."
http://www.edge-online.com/news/repo...over-500-staff
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April 15th, 2012, 23:35 Posted By: wraggster
For those of you in need of a professional-grade accessory for a low-cost downloadable game, Hori announced plans to release an official Virtua Fighter 5 Final Showdown arcade stick for PS3 in North America this summer.
Based on Hori's Real Arcade Pro V3 SA model, the VF5 stick uses authentic Sanwa Denshi parts for the stick and buttons, and totally inauthentic optional turbo settings for all buttons. Pricing has not been announced, but the stick runs for 13,800 yen ($170) in Japan.
http://www.joystiq.com/2012/04/15/vi...in-the-us-thi/
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April 15th, 2012, 23:20 Posted By: wraggster
Cliff Bleszinski also says he wants the consoles always-connected to the Internet
Epic Games design director Cliff Bleszinski recentlysaid at PAX East that he wants future consoles to have astounding graphics. He joins the chorus of voices calling for significantly more powerful next-gen consoles, including CD Projekt artist Marek Ziemak who wants true-to-life animation.
"Face-melting graphics," said Bleszinski. "I really want our next-generation consoles to pass what I call the 'Mom Test.' So that if you were to show this console and games to your mom, she would be like, 'Wow, that clearly looks better than your last console,' and it's an essential step that needs to be taken by both Sony and Microsoft."
The idea of consoles that are constantly connected to the Internet is a somewhat controversial idea, but Bleszinski is in favor of it. "Always-connected consoles that basically require an Internet connection. So that I can just wake up in the morning and say, 'Oh a new demo has been downloaded on my hard drive, so I can check it out'," he said, adding. "As well as considering streaming gaming from the cloud, which would be very nice."
Despite the recent cancellation of the Gears of War Kinect project, Bleszinski is still intrigued by motion controls. "The other things I want to see are gesture-based controls," he said. "I think Kinect is quite cool, and I'm a big fan of using Kinect to control movies with Netflix. Maybe it will be built-in [to a future generation Xbox], maybe it won't. We'll have to see what actually comes out of that."
http://www.gamesindustry.biz/article...t-gen-consoles
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April 15th, 2012, 23:13 Posted By: wraggster
Speculation is rife that the next generation of consoles will be focused on download titles, and Ubisoft says it is laying the groundwork now for a new digital strategy to match.
When asked about the rise of simultaneous boxed product and download releases, the publisher’s VP of digital Chris Early said Ubisoft was paying close attention to sales of games on Vita – which are available via PSN at the same time as retail.
“We’re going to have to wait and see where the platform holders go with the next generation,” he told MCV.
“But publishers can already form a strategy around how they approach a market where digital versions are available on the same day and date as retail ones.
“We’re starting to figure out our strategy now. We’re getting some good precursors with Vita and PlayStation 3, which means that however it changes in the future, we’ll be in a position to take advantage of that.”
However, the Ubisoft exec remained doubtful whether a generation of consoles where downloads take precedence over retail is feasible in the current market.
“I think we have to be able to service our players wherever they happen to be,” he explained.
“Even in the US, there are pockets where connectivity is poor, so expecting someone there to download a 1GB or 2GB game would take them hours and hours. Can we push that? I don’t think the infrastructure’s there yet.
“There’s a bunch of other factors to be considered: are you going to enable the same types of pre-order packages? What if someone wants a collector’s edition that comes with extra goodies as well as the game?”
http://www.mcvuk.com/news/read/ubiso...onsoles/094387
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April 15th, 2012, 22:47 Posted By: wraggster
New NPD data has spilt out since their initial March 2012 reportcame in just yesterday.
Several new bits and figures have been passed on to Joystiq by an NPD source—specifically numbers on units sold for a handful of titles released during the sales period.
Total Mass Effect 3 sales for its launch month of March were 1.3m units across Xbox 360, PS3 and PC. That figure covers purely new physical retail sales, which means no digitally distributed product on PC or PS3 is counted.
While the NPD doesn't publicly share sales breakdowns by platform, Microsoft executive Aaron Greenberg did share that 360 moved 943,000 units in the month for the title.
After catching wind of the updated NPD info, EA weighed in.
"We think the monthly NPD reports are a very poor indicator of the industry's performance given the proportion of digital sales – including digital downloads via Origin, DLC, mobile and social games and much more – that are not captured in their reports," John Reseburg of EA's corporate communications stated. "Taking these reports as an accurate snapshot of the industry today is a dangerous assumption."
The NPD also brought to light Kid Icarus: Uprising numbers, stating the 3DS title sold approximately 140,000 copies in the US in March.
“In a list of the top 10 SKU's for the month (as opposed to top titles as listed here), 3DS Kid Icarus: Uprising would have been among the top selling individual SKU's for the month of March,” analyst Anita Frazier reported.
The 3DS debut was on sale for just eight days of the sales period.
Additionally, NPD shared that February release Resident Evil: Revelations sold around 122,000 in March.
Last and in this case unfortunately least, Binary Domain (Sega’s sci-fi shooter which launched February 28th) only sold 20,000 copies last month.
http://www.mcvuk.com/news/read/more-...figures/094408
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April 15th, 2012, 22:43 Posted By: wraggster
The US videogame market declined 25 per cent year on year last month, according to data released by NPD Group.
Total spend on new hardware, software and accessories at US retail came to $1.1 billion, a decline of $370 million from the previous year. The biggest decline was in hardware sales, which fell 35 per cent; software sales fell by a quarter and accessories were down 8 per cent.
Mass Effect 3 was the best-selling game of the month, outselling its predecessor Mass Effect 2's first-month sales by two copies to one - little surprise given that it's the first game in the series to be released simultaneously for all platforms.
NPD analyst Anita Frazier admitted it was "a disappointing month, and first quarter, for new physical retail sales" but added it "wasn't entirely unexpected given guidance we've seen from several sources." Xbox 360 was the most popular hardware for an eighth consecutive month.
http://www.edge-online.com/news/npd-...ines-us-retail
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April 15th, 2012, 18:39 Posted By: wraggster
[Mike Kohn’s] Syma S107 helicopter wasn’t flying as well as it used to due to a broken gear, he figured he might as well find some use for the toy’s controller, since it was currently sitting around collecting dust. Having done a bunch of work with Syma IR protocols earlier this year, he decided it would be pretty easy to get the remote working as a game pad for his Linux desktop.
He patched an IR receiver into an MSP430 board, which decodes the incoming IR signals, sending them to his computer over a serial connection. [Mike] dug around in the Linux source for some good joystick driver code to borrow and found something that was close enough to work. After a bit of tweaking he loaded up his driver module and fired up Mame to give [Ms. Pacman] a try.
He says that the controller worked without much trouble, though as he discovered in previous projects, there are some quirks in the controller that make it somewhat less than convenient to use full time. Check out his site if you’re interested in taking a look at the code that he used to get things running.
http://hackaday.com/2012/04/14/ir-he...inux-game-pad/
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April 13th, 2012, 00:24 Posted By: wraggster
Located on a rather nondescript industrial estate in a suburb of Leicester you'll find an equally nondescript warehouse unit. Nestled amongst the usual glut of logistics companies and scrap metal merchants, the building in question once housed a firm that was poised to dramatically alter the world of interactive entertainment as we know it, and worked with such illustrious partners as Sega, Atari, Ford and IBM.That company was Virtuality. Founded by a dashing and charismatic Phd graduate by the name of Jonathan D. Waldern, it placed the UK at the vanguard of a Virtual Reality revolution that captured the imagination of millions before collapsing spectacularly amid unfulfilled promises and public apathy.The Lawnmower Man may not have been a critical success, but it kick-started the general public's interest in VR.
The genesis of VR begins a few years prior to Virtuality's birth in its grey and uninspiring industrial surroundings. The technology was born outside of the entertainment industry, with NASA and the US Air Force cooking up what would prove to be the first VR systems, intended primarily for training and research. The late '80s and very early '90s saw much academic interest in the potential of VR, but typically, it took a slice of Hollywood hokum to really jettison the concept into the global consciousness and create a new buzzword for the masses."The fundamental driver was public interest," says Kevin Williams, who worked at another UK-based VR company during this period, and has since become something of an expert on the topic. "The 1992 motion picture The Lawnmower Man boasted ground-breaking CG special effects that encapsulated what had been written and reported about VR, and drove imagination in a similar way to how Steven Spielberg's Minority Report recently fuelled perception of what Augmented Reality can offer."It wasn't long before savvy developers saw potential applications in the sphere of interactive entertainment, and given the groundswell of interest in the tech, it was fairly easy for an energetic start-up like Virtuality to capitalise. "The company was the UK superstar of the VR concept," adds Williams. "They were willing to self-promote to publicise their vision of how VR worked, and took a route to adoption through the amusement sector - an industry that was at the time trapped in a downward spiral, in need of unique technology to distance itself from the erosion started by the home console revolution." VR was about to become huge news, and Virtuality had jumped on the bandwagon at precisely the right moment.
http://www.eurogamer.net/articles/20...happened-to-vr
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April 13th, 2012, 00:16 Posted By: wraggster
If the Ring Mouse caught your attention a while back, you're in luck. The Genius Ring Air Mouse has tiptoed through the FCC with a dapper new façade and sporting both air cursor and scroll modes. In addition to the left and right clickers we've seen before, this model adds a drag control for moving objects with ease and a back button for web surfing. As you might expect, the device is charged via USB connection and a LED indicator will keep you up to speed on the battery's status. We can't recommend you offer this as a gift to your significant other, though, at least not for any special occasion.
http://www.engadget.com/2012/04/12/g...air-mouse-fcc/
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April 13th, 2012, 00:16 Posted By: wraggster
April 27th is nearly upon us, heralding the arrival of the Kindle Touch in Europe. Before that happens,Amazon's pushed out a software update packed with language support for the continent, landscape mode and text-to-speech, amongst others. You can manually download version 5.1.0 now or wait for the over-WiFi update in a couple of weeks. Pre-orders for the device are open as we speak, the WiFi-only model costing £109 / €129, the 3G edition costing £169 / €189.
http://www.engadget.com/2012/04/12/k...h-euro-update/
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