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March 30th, 2012, 01:12 Posted By: wraggster
Traditional games consoles aren't doomed, but they're likely to take a back seat to more popular devices in the coming years, according to legendary designer Will Wright.
<figure style="border-width: 0px; margin: 0px 0px 20px 20px; padding: 0px; width: 300px; color: rgb(68, 68, 68); text-transform: none; line-height: 21px; text-indent: 0px; letter-spacing: normal; clear: both; font-family: sans-serif; font-size: inherit; font-style: normal; font-variant: normal; font-weight: normal; word-spacing: 0px; vertical-align: baseline; float: right; display: block; white-space: normal; position: relative; orphans: 2; widows: 2; font-size-adjust: inherit; font-stretch: inherit; background-color: rgb(255, 255, 255); border-image: initial; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;" class="article-image article-image-alt article-image-300"></figure>The creator of SimCity and The Sims believes home consoles will continue to cater to the same market they always have, but that market itself will become less relevant as the wider gaming audience continues to grow, he toldGamesIndustry.biz."I don't think they're doomed," Wright said of consoles. "I think they're not going to become the mainstay of the market like they had been.
"I think there'll probably still be dedicated game machines going forwards, sitting on a shelf next to your HDTV. I think that they're going to be catering to a very specific kind of player, which probably isn't that different from what they were catering to before. It's just that a lot more people are now playing games, and they're not playing it on that device."
Wright added: "Games really used to be something that were targeted to 16-year-old boys. Now we have people of all generations, genders, walks of life, playing games, a lot of them on their cell phones, or on Facebook, or whatever. I think that the explosion in platforms has also driven a very healthy diversification of our audience.
"Rather than people doing what you might call session-based gaming, where I'm going to go sit in my room and play Halo for an hour, I have the opportunity to pull out Angry Birds and play for two minutes while waiting in line at Starbucks. I can use games to fill the empty slots in my life, a bit more ubiquitously."
Wright is currently working on a game called HiveMind, which will be the first release from his new studio of the same name. Last November he said the title will make extensive use of smartphone location data as well as information about players' everyday lives, a concept he calls "personal gaming". Get more details about the project here.
http://www.computerandvideogames.com...s-will-wright/
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March 30th, 2012, 01:04 Posted By: wraggster
Bank re-emerges as favourite to pick up chain's assets
[h=3]GAME Group[/h]www.game.co.uk
A report based on insider sources has claimed that GAME's administration woes could end as early as tomorrow: Friday, March 30, with the Royal Bank of Scotland emerging as the favourite to acquire the firms remaining assets.
The rumour, as reported by MCV, indicates that RBS is the most interested and best placed party to complete the deal, with US retailer GameSpot reportedly cooling its position.
Administrator PwC had previously told press that RBS was the likely leader in the ongoing negotiations, which it hoped to result in GAME continuing to operate as an ongoing specialist retail concern.
Following some aggressive downsizing last week, which saw the loss of at least 2,107 jobs and the closure of 277 UK stores, GAME's business is now a more appetising prospect for a buyer.
Whilst OpCapita and GameStop are believed to still be at the negotiating table, it seems increasingly likely that RBS, which is largely publicly owned after it was bailed out of debt itself with tax-payer's money, will be the eventual owner.
More information as we get it.
http://www.gamesindustry.biz/article...up-game-assets
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March 30th, 2012, 00:13 Posted By: wraggster
HMV says its market share on new games has more than doubled.
The firm is now getting the support it needs from suppliers. And as a result the latest blockbusters – namely products not stocked by GAME – have been flying off its shelves.
But far from feeling triumphant, HMV’s new games boss Ewan Pinder tells MCV that the loss of GAME would be a blow to the UK High Street.
“Unsurprisingly we’ve seen quite a few extra customers coming in or pre-ordering online recently – mainly to pick up the likes of Mass Effect 3, FIFA Street, Street Fighter X Tekken, Mario Party 9 and other new releases,” said Pinder.
“And by concentrating on our own positive message about these releases we’ve actually seen our share on quite a few titles more than double compared to their usual levels.
“Although GAME is clearly facing a difficult situation, all sorts of permutations are still possible and we wish them and their staff in particular the very best.”
HMV lost market share in games last year. And as a result CEO Simon Fox told MCV that the firm will
reduce space given to games in-store.
But Pinder suggests that this could still change.
“Simon also said that we would look to respond to developments in the market, and if there were to be any increased demand from games customers – as we’ve seen recently, then we would obviously look to cater to this and reflect it in our offer – both in-store and online,” he added.
http://www.mcvuk.com/news/read/new-g...-at-hmv/093569
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March 29th, 2012, 23:45 Posted By: wraggster
British microcomputers 'must be tested to meet safety standards'
The first 2,000 Raspberry Pi computers set for distribution in the UK will not leave their warehouse until confusion over compliance testing is resolved, the gadget’s creators have said.
Suppliers say they will not send out the microcomputers until they have undergone electromagnetic testing and are given a European Conformity mark for meeting safety standards.
Raspberry Pi, a British-design microcomputer that costs little more than £20, is hoped will revitalise young people’s interest in computer science.
At launch it sold out in a matter of hours, with demand at one stage crashing the company’s website.
The Raspberry Pi Foundation said it did not believe the gadget needed electromagnetic testing by virtue of being a development device.
“The good news is that our first 2,000 boards arrived in the UK on Monday and that we are working to get them CE marked as soon as is humanly possible,” the foundation said.
http://www.develop-online.net/news/4...k-in-warehouse
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March 29th, 2012, 00:27 Posted By: wraggster
Amazon has started pushing out an over-the-air update that'll bring a slew of new features to its budgetKindle Fire tablet. Topping the list of upgrades is new sharing functionality that makes it possible for readers to send passages and notes from within the comfort of a book via social networks like Facebook and Twitter by highlighting and clicking "Share." Also on the slate is supplemental material powered by Shelfari, letting users find character descriptions, glossaries of of common terms, locations and author information from the comfort of a text. Version 6.3 also brings "print replicas" of textbooks, which include linked tables of contents and Whipsersyncing of notes and highlights. For a full rundown of the new features, check out the source link below.
http://www.amazon.com/gp/help/custom...deId=200790620
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March 29th, 2012, 00:22 Posted By: wraggster
Echoing the thoughts an arguments that have many times been the centre of near-furious debate at the Intent Media office, Silicon Knights boss Denis Dyack has argued that pre-owned is damaging the games industry.
“I would argue that used games actually increase the cost of games," he told GamesIndustry. "There used to be something in games for 20 years called a tail, where say you have a game called Warcraft that would sell for 10 years. Because there are no used games, you could actually sell a game for a long time, and get recurring revenue for quite a while.
"Now there is no tail. Literally, you will get most of your sales within three months of launch, which has created this really unhealthy extreme where you have to sell it really fast and then you have to do anything else to get money.
“Used games are cannibalizing the industry. If developers and publishers don't see revenue from that, it's not a matter of hey 'we're trying to increase the price of games to consumers, and we want more', we're just trying to survive as an industry.
“So I think that's inflated the price of games, and I think that prices would have come down if there was a longer tail, but there isn't."
It’s a scene we’ve seen many times in the office. Team MCV argue that without the cost-cutting benefits of trading in your games, many consumers couldn’t afford to buy as many new games.
The counter argument, fronted by fellow office dwellers Develop, says that every sale of a pre-owned game damages developers, robbing the industry of investment and, ultimately, creativity.
http://www.mcvuk.com/news/read/pre-o...f-games/093498
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March 29th, 2012, 00:19 Posted By: wraggster
Akira Yamaoka, composer of music for the Silent Hill series and sound director on XBLA shooter Sine Mora, admits that the Japanese videogame industry is "struggling" to create games that appeal to gamers worldwide.
Released last week, Sine Mora is a collaboration between Japanese studio Grasshopper Manufacture and Hungarian developer Digital Reality. Though the game was first devised in Budapest, it's a ringing endorsement of the potential of cross-border collaboration, with the European studio ensuring wider appeal for that most niche of genres, the scrolling shoot-em-up. In an interview, Yamaoka admits Japanese studios are struggling to make their games appeal to markets and cultures they don't understand.
"I think it's true that the Japanese industry is struggling a bit," he says. "Maybe we reached the maximum that we could achieve, and we have to admit it. I think that those Japanese people who do not understand cultures overseas will not be able to create entertainment for the global market.
"Creating videogames is a service. If you can't, or don't want, to see and meet users around the world, I don't think it's possible to provide the entertainment they want."
Theodore Reiker, creative director at Digital Reality, agrees, adding that a key factor in Japan's struggles is that its studios can rarely compete with the development and marketing budgets of their western peers.
"The Japanese videogame ruled the world for many years, but times are changing," he says. "The middle-class of game development is struggling everywhere.
"Japanese creators are still making fantastic and fresh games… but just like Europe lost cinema after the first few decades to Hollywood, so Japan has lost videogames to the blockbusters and social networks. It'll be interesting to see how they adapt."
The above are extracts from an interview with Yamaoka and Reiker, in which they discuss how the project came about, the games that inspired it, and why now is the right time for a bullet-hell shooter on consoles despite Cave's and Taito's moves to smartphones. The full interview will be published on Friday; our Sine Mora review, meanwhile, will be online tomorrow.
http://www.edge-online.com/news/yama...try-struggling
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March 29th, 2012, 00:18 Posted By: wraggster
Kid Icarus: Uprising is the new Japanese all-formats number one, Masahiro Sakurai's 3DS debut selling 132,526 copies in its first week on shelves.
In second place is Yakuza Black Panther 2, Sega's PSP game selling just under 105,000. There are three further new entries in the top ten: Capcom's Devil May Cry HD Collection at number four, ahead of Ninja Gaiden 3 at number five and PS3 RPG Attouteki Yuugi: Mugen Souls in sixth.
Nintendo's 3DS was, once again, the week's best-selling hardware, with Kid Icarus' release seeing sales of the handheld rise by almost 47 per cent to 94,011 units, according to Media Create data translated on NeoGaf.
01. Kid Icarus: Uprising (Nintendo, 3DS)
02. Yakuza: Black Panther 2 (Sega, PSP)
03. Pokemon + Nobunga's Ambition (Pokemon Co, DS)
04. Devil May Cry HD Collection (Capcom, PS3)
05. Ninja Gaiden 3 (Tecmo Koei, PS3)
06. Attouteki Yuugi: Mugen Souls (Compile Heart, PS3)
07. Monster Hunter Tri G (Capcom, 3DS)
08. Mario Kart 7 (Nintendo, 3DS)
09. Super Mario 3D Land (Nintendo, 3DS)
10. Shining Blade (Sega, PSP)
http://www.edge-online.com/news/kid-...japanese-chart
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March 28th, 2012, 23:38 Posted By: wraggster
A 35 per cent year-on-year increase.
Research firm Newzoo says US mobile gameplay has passed 100 million users. This breaks down into 69 million for smartphones, 21 million for tablets, 19 million for feature phones and 18 million for iPod Touch.
Meanwhile, gameplay rates in Europe grew 15 per cent, with 70 million gamers across the UK, Germany, France, the Netherlands and Belgium going mobile.
Just like the US, smartphones lead as the most popular device at 48 million, though feature phones comes in second with 18 million.
Additionally, men are the most likely to play mobile games in both regions, with 52 per cent and 55 per cent in the US and Europe, respectively.
Newzoo says factors that have helped mobile gaming hit profits of $5.8 billion include in-game purchases, specific tablet and smartphone games, and 'mid-core games', a platform targeting players that are in between casual and hardcore gamers.
http://www.mobile-ent.biz/news/read/...e-games/017560
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March 28th, 2012, 01:59 Posted By: wraggster
Good news for our friends on the other side of the pond waiting to get their fingers on the Kindle Touch'se-ink display: nearly half a year after hitting the States, the e-reader is getting ready for its official European debut. The reading device will be hitting the UK, Germany, France, Spain and Italy on April 27th, though you can plunk down your cash for one right now. The UK version of the reader will run you £109 for WiFi-only and £169 when you tack on 3G functionality.
http://www.amazon.co.uk/
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March 28th, 2012, 01:43 Posted By: wraggster
Hot on the heels of news that GAME has entered administration, closed 277 stores and laid-off 2000 staff, supermarket chain Sainsbury's has announced increased stock of new games and significant price cuts.Shoppers can pick up the following discounts, among others, from tomorrow: - PlayStation 3 console: £164.99 (was £199.99)
- 3DS console: £124.99 (was £149.99)
- FIFA 12: £26.99 (was £44.99)
- Mario and Sonic at the London Olympics Wii: £20.99 (£34.99)
- Assassin's Creed: Revelations: £17.99 (was £29.99)
- Final Fantasy 13-2: £14.99 (was £24.99)
- Just Dance 3: £14.99 (was £24.99)
- Mario Kart 7: £27.99 (was £34.99)
- Super Mario 3DS Land: £27.99 (was £34.99)
- Mario and Sonic at the London Olympics 3DS: £27.99 (was £34.99)
- Black Eyed Peas Experience: £12.99 (was £17.99)
"Gaming is a key part of our entertainment offering so we are excited to be reducing prices by as much as 40% for this exclusive sale," said games manager Gurdeep Hunjan."Our breadth of offer is now bigger than ever before and customers can be assured that they can get the most popular games and consoles from us at outstanding value, whilst doing their weekly shop."
http://www.eurogamer.net/articles/20...-launches-sale
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March 28th, 2012, 00:11 Posted By: wraggster
The AirPlay market doesn't seem to be shrinking anytime soon, giving Logitech ample opportunity to tread on ground already marked by the likes of JBL and Klipsch. This morning, the outfit's introducing the Logitech UE Air Speaker with AirPlay technology, enabling uncompressed audio streams to flow from one's iTunes library, iPad, iPhone or iPod touch right to the home stereo. You'll need both the boombox and your AirPlay source connected to the same WiFi network, after which you can pipe sine waves to its pair of tweeters and woofers. Users will need to download the (gratis) Logitech UE Air app for setup, which will be infinitely more useful when the speaker itself starts to ship to Europe and the US this April for $399.99.
http://www.engadget.com/2012/03/27/l...-date-pricing/
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March 28th, 2012, 00:03 Posted By: wraggster
Seems like it was only yesterday that Microsoft took the wraps off version 1.0 of Kinect for Windows, putting the power of voice and gesture controls in the hands of the hoi polloi. Now, the gang in Redmond has said that version 1.5 will be coming in May, and will bring 10-joint skeletal tracking to let the sensor bar work while users are seated. The update also includes Kinect Studio, an app that allows devs to record, play and debug clips of users to fine tune their applications. Additionally, it brings language support for French, Spanish, Italian and Japanese, plus there's added support for regional dialects in those languages and English as well. Lastly, Microsoft is promising a whole slew of new countries around the globe will be getting Kinect for Windows in May and June, so to see if your homeland made the cut, check out the source below.
http://www.engadget.com/2012/03/27/k...leased-in-may/
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March 27th, 2012, 23:29 Posted By: wraggster
In a piece published on the Playtime.co.uk blog, long-term indie games retailer Gareth Rowbotham shows that he knows how it feels to be downed by the quarterly rent bill.
Here he highlights the similarities between what happened to his chain and yesterday's events at GAME, and also discusses the problems facing all of High Street retail...
Todays events at GAME and GameStation have brought back some memories for all of us at Playtime, some of which are not very pleasant. When I say to all the staff at the GAME Group “We feel your pain” it is from first hand experience.
Playtime (originally known as Playtime Multimedia Ltd) went into administration in March 2009 – three years ago to the day – that GAME did.
And for the very same reasons. We found out first hand that it just isn’t possible to run a profitable business on the high street, selling just games.
We didn’t have 606 stores when we first closed – we had 10. We didn’t have 5,500 employees, we had 53. But the similarities are striking.
We got into retailing because we loved games, and wanted to work with them. That’s how GAME and Gamestation both started. And we grew as gaming became more mainstream, just like GAME did!
But when the supermarkets move in, there’s very little any specialist retailer can do. Online has grown but over 70% of games are still sold through conventional boxed retail channels.
It’s just that most people don’t come shopping on the High Street now. Shoppers flock to supermarkets for their weekly “one-stop” shop and pick up the latest release there, or they go to the huge shopping centres where they can park and “leisure shop”.
Any business analyst will tell you that most businesses need a Gross Margin of at least 30% to be sustainable. Supermarkets do it by margin mixing. High street brands do it in shopping centres like Bluewater and Meadowhall by selling expensive, premium brands.
Single product, specialist chains like Playtime and GAME are not sustainable if they have to sell most games at the prices customers expect to pay! And in any free market, that is the price you have to charge. I’m not complaining. I’m a great fan of the free market, even though we have suffered at the hands of it. If you get knocked down, get up, you brush yourself down, and try again!
I’m sure it would have happened a lot earlier to us and to GAME, had it not been for the pre-owned part of the games business. Margins in this area are much closer to the 30% GP required than they are for selling new games. Perhaps though that just stayed the execution.
So try again we did. We only have three stores now and we have diversified, both online and into collectables & other game related items. To be honest though, it still doesn’t make any money. We do it because we have lease commitments to meet and we are still gamers at heart – we love being around games & gamers!
I’m sure GAME will return too. Maybe not with 600+ stores. But if they can find someone to service the debt they’ve built up (or even wipe it out) they can then start again with a lower cost base.
There are still people who want to buy their games from a specialist.
For the foreseeable future anyway….
http://www.mcvuk.com/news/read/indie...-street/093430
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March 27th, 2012, 23:24 Posted By: wraggster
The Association of Teachers and Lecturers has criticised parents who fail to adhere to videogame age restrictions.
The association's general secretary Mary Bousted has said that students are being allowed to stay up till early morning, playing games inappropriate to their age, and are becoming desensitised to aggression and bloodshed.
She also raised a more general concern that the time children could spend interacting with friends or playing outdoors was being eaten into by an over-exposure to screen-based entertainment, harming their long-term development and education.
Bousted's comments come ahead of the ATL's annual conference next week during which members are expected to call for "stringent legislation" to be placed on the videogame industry, though exactly what this will entail, and what effort will be expended trying to better educate parents, is unclear.
The ATL's Annual Conference 2012 takes place on April 2, in Manchester.
http://www.edge-online.com/news/teac...ry-legislation
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March 27th, 2012, 23:23 Posted By: wraggster
The Australian city of Canberra will pilot an R18+ rating from this week, ahead of a national introduction in 2013.
The rating has been a long time coming, and follows the submission of the R18+ bill to parlianment in February this year.
The bill will see an end to games such as Syndicate, Left 4 Dead 2and Mortal Kombat being refused classification in the country, while many games currently under Australia's previous highest rating, MA15+, will be reclassified.
"This is part of a national reform that will allow adult gamers to view R18+ material in the same way that can already be done for film and printed material," said Australian Capital Territory attorney-general Simon Corbell.
"But at the same time it will also provide protection to parents and children by giving parents better guidance about what material is and is not appropriate for people under the age of 18."
http://www.edge-online.com/news/aust...ction-canberra
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March 27th, 2012, 23:14 Posted By: wraggster
The big three must adapt or will face huge challenges, says Ben Cousins
The free-to-play model is not being pursued by console manufacturers due to deep-rooted fears that it would empty traditional revenue streams, a director at Ngmoco has said.
Ben Cousins told Develop that consoles are “the only platform where freemium isn’t making a huge impact because the console holders, as I understand it, are scared of it”.
Cousins’s theory – that Microsoft, Nintendo and Sony suffer from anxieties over a freemium revolution – is outlined in a new interview with Develop, published one day before his keynote speech at the inaugural free-to-play conference in London.
“There will be a perception within these companies, because they are very inexperienced in this area, that if they allow a high-quality free-to-play experience on their console it will eat into sales of premium games,” he said.
“They will be thinking they make more money, from a licensing fees standpoint, from packaged goods than from virtual currency.
http://www.develop-online.net/news/4...f-free-to-play
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March 27th, 2012, 02:05 Posted By: wraggster
Today our Gaming and Gadgets site has had a revamp much like the rest of the DCEmu sites and it looks much better for it, now you can see the tens of newsposts a day without having to leave the site itself.
Those looking for a site with the latest Gaming and Gadget news should check it out here --> http://gamingandgadgets.com/
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March 27th, 2012, 00:57 Posted By: wraggster
EA stays on top of UK software chart, Capcom's zombies in at 2
FIFA Street is still top of the league on the UK software charts this week. Resident Evil: Operation Raccoon City was a close contender though, entering the chart at number 2 and knocking Mass Effect down to third place.
Other new entries in the top 20 were Nintendo's Kid Icarus: Uprising at 7, Shogun 2: Total War Fall Of The Samurai at 17 and Ninja Gaiden 3 at 19.
Elsewhere on the chart a few games managed to shoot back up into the top ten thanks to promotions, with Battlefield 3 climbing from 20 to 8, and F1 2011 from 19 to 9. Final Fantasy XIII-2 re-entered at 12, and THQ's Saints Row: The Third at 16.
All chart data is courtesy of GfK Chart-Track.
Last Week |
This Week |
Title |
1 |
1 |
FIFA Street |
New entry |
2 |
Resident Evil: Operation Raccoon City |
2 |
3 |
Mass Effect 3 |
4 |
4 |
FIFA 12 |
3 |
5 |
SSX |
10 |
6 |
Call Of Duty: Modern Warfare 3 |
New entry |
7 |
Kid Icarus: Uprising |
20 |
8 |
Battlefield 3 |
19 |
9 |
F1 2011 |
6 |
10 |
Mario & Sonic London 2012 Olympic Games |
9 |
11 |
Assassin's Creed: Revelations |
Re-entry |
12 |
Final Fantasy XIII-2 |
5 |
13 |
Mario Party 9 |
14 |
14 |
The Elder Scrolls V: Skyrim |
7 |
15 |
Rage |
Re-entry |
16 |
Saints Row: The Third |
New entry |
17 |
Shogun 2: Total War Fall Of The Samurai |
17 |
18 |
Uncharted 3: Drake's Deception |
New entry |
19 |
Ninja Gaiden 3 |
8 |
20 |
Zumba Fitness
http://www.gamesindustry.biz/article...i-raccoon-city |
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