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May 4th, 2012, 01:55 Posted By: wraggster
UK MP Keith Vaz has again hit out at games, calling on government to "provide for closer scrutiny of aggressive firstperson shooter videogames."
Vaz, MP for Leicester East and a frequent critic of videogames, tabled an early-day motion on April 24 titled, simply, "violent videogames." The source of his inspiration is Anders Behring Breivik, the man currently on trial for the murders of 76 people in Norway last year.
Breivik's testimony has referenced both World Of Warcraft and Call Of Duty, and it is the latter which has prompted Vaz to renew calls for tighter control of violent games, saying the PEGI ratings system is ineffective as it does not restrict content - merely the age of those who can access it.
The motion calls on fellow members of the House to be "reminded of the consequences of the innefectual PEGI classification system for videogames following the testimony of Anders Breivik about the tragic events in Norway in July 2011," adding that PEGI "can only ever provide an age-rating, and not restrict ultraviolent content."
It continues, going on to say that "in an era of ever-more sophisticated and realistic gameplay, more robust precautions must be taken before videogames are published, and [the House] calls on government to provide for closer scrutiny of aggressive firstperson shooter videogames."
Vaz has, of course, done this before. He campaigned against Rockstar's Manhunt after it was (incorrectly) connected to the 2004 murder of 14-year-old Stefan Pakeerah, and criticised another Rockstar game, Bully, in the House Of Commons. In 2010 he attempted to link a series of racially motivated shootings in Malmo, Sweden, to Valve's Counter-Strike.
His most recent attack on games came last November, when he completely misrepresented the London-set level in Call Of Duty: Modern Warfare 3, saying in another early day motion that players "engage in gratuitous acts of violence against the public" and comparing a chemical attack to the London bombings of July 7, 2005.
His pro-videogame Labour colleague Tom Watson proposed an amendment to the motion, changing it from the third word onwards to praise the way the game "challenges gamers' dexterity as well as collaborative skills", adding that "adults should be free to choose their own entertainment in the absence of legal issues or material which raises a risk of harm."
http://www.edge-online.com/news/keit...-violent-games
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May 4th, 2012, 00:02 Posted By: wraggster
STEAM school to educate children and aspiring developers in science, technology and engineering
The GameCity festival will return to Nottingham on October 20th, its organisers have announced.
The seventh annual event, designed to promote the industry and educate the public on games design, will see the likes of development icon Peter Molyneux headline at the event.
The 22Cans founder and former Lionhead boss will run a series of events over the course of a day to look at his time in the industry, as well as past and future projects, and share his inspirations for design.
GameCity, which this year will last for a week, will also feature a STEAM school, focusing on teaching subjects such as science, technology, engineering, arts and mathematics, and will be open to attendees of any age.
Partners for the program also include Crytek , Traveller’s Tales Games and Nottingham’s local education authority.
http://www.develop-online.net/news/4...meCity-returns
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May 3rd, 2012, 23:59 Posted By: wraggster
Mojang boss vents anger over recently released 'indie bundle' from the publisher
EA is methodically destroying gaming whilst Indie developers are saving it, Markus ‘notch’ Persson has claimed.
Speaking out on Twitter, the Mojang boss spoke angrily about EA’s recently released ‘indie bundle’ on Steam, which includes games such as DeathSpank, Shank and Warp.
“EA releases an ‘indie bundle’? That's not how that works, EA,” he said.
“Stop attempting to ruin everything, you bunch of cynical bastards.”
Whilst Persson did not doubt the quality of the games, he said his anger was targeted at EA for relating itself to the indie scene, and that he didn’t even feel the title was appropriate for his own studio anymore.
http://www.develop-online.net/news/4...troying-gaming
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May 3rd, 2012, 23:58 Posted By: wraggster
'It takes billions of dollars to create a system and takes years to get your money back', says Red 5 Studios CEO
The big budget home console model is broken and unsustainable, claims Red 5 Studios CEO.
Speaking to Eurogamer, the former World of Warcraft lead Mark Kern said it costs manufacturers billions of dollars to create a console and market it for an extended period of time.
He also claimed that developers were forced into investing more in a market where only triple-A and indie titles can survive, with studios becoming more risk averse and in danger of boring customers with a lack of innovation.
"It takes billions of dollars of investment to create a console and then you have to milk it for five-to-seven years in order to get your money back," said Kern.
"I think the model is broken. You keep making these bigger and bigger bets and what that forces you to do is play it safer and safer. And if you play it safer and safer with your gameplay, people will get tired of the crap you're serving.
http://www.develop-online.net/news/4...able-Red-5-CEO
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May 2nd, 2012, 01:53 Posted By: wraggster
"Are games creating a generation of murderers?" Asks the Daily Mail's latest anti-games headline. 'That's not what I'm claiming', says the man behind the survey it's based on.
<figure style="margin: 0px 0px 20px 20px; padding: 0px; border: 0px currentColor; width: 300px; color: rgb(68, 68, 68); text-transform: none; line-height: 21px; text-indent: 0px; letter-spacing: normal; clear: both; font-family: sans-serif; font-size: inherit; font-style: normal; font-variant: normal; font-weight: normal; word-spacing: 0px; vertical-align: baseline; float: right; display: block; white-space: normal; position: relative; orphans: 2; widows: 2; font-size-adjust: inherit; font-stretch: inherit; background-color: rgb(255, 255, 255); -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;" class="article-image article-image-alt article-image-300"></figure>Brad Bushman, professor of communication and psychology at Ohio State University decided to conduct a survey to see if video games can make players better at aiming real guns.Now, for anyone who's brandished a Desert Eagle at a Las Vegas shooting range will tell you, the balance, recoil and stance necessary to fire a high power weapon is bugger all like twiddling an analogue stick, let alone waggling a plastic Wii Remote.
But according to the study, which had 151 college students split up and play Resident Evil 4, Wii Play and Super Mario Galaxy (presumably all on Wii), those who waggled a "plastic gun controller" with Resi 4 managed the most headshots on a real life shooting range.
The professor says his research should give parents and policymakers pause for concern over whether games "really are 'harmless fun'".
By the same logic parents should stop their kids from playing Cricket, less they decide to start lobbing handgrenades around with the accuracy of Deadshot from Batman.
The Mail then again makes comparisons between FPS fans and Nowegian mass murderer Anders Behring Breivik, stating that the study proves he honed his shooting skills on Call of Duty.
But the annoying thing about this latest stab at gamers is that the researcher actually comes out and says he's "not claiming that these games necessarily lead people to commit violent crimes," just that the study suggests games "can teach people to shoot more accurately".
Still, the "generation of murderers" headline was better, eh?
http://www.computerandvideogames.com...-of-murderers/
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May 2nd, 2012, 01:15 Posted By: wraggster
The summer is almost upon and that means a drought for games retailers. With only a handful of big releases to keep us going until late August, sales are expected to dry up.
But many retailers, from supermarkets to online stores and general entertainment stores like HMV, have a bright summer ahead of them thanks to a slew of DVD and Blu-ray releases.
Mission Impossible: Ghost Protocol, War Horse, Sherlock Holmes 2, The Woman In Black, The Muppets and new seasons of Dexter, The Walking Dead and The Only Way Is Essex are all due on shelves in the next few months, guaranteed to pull in revenue.
True, these properties may have lost some of that launch buzz since their debut on the big or little screens, but games retailers should be clearing shelf space as the home entertainment releases trigger a second sales wave.
“Such releases tend to do well from the halo effect of theatrical release marketing and PR, and sell through is now built into a longer term strategy,” explains HMV’s head of games and technology Ewan Pinder.
“With so much content each week, it means that visual products enjoy high profile merchandising. There is also more interest in back catalogue and promotional campaigns.
“Games by contrast are more new release driven, while demand is also driven by console price.”
http://www.mcvuk.com/news/read/featu...-retail/095310
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May 2nd, 2012, 00:55 Posted By: wraggster
Winners to receive the opportunity to 'visit a leading studio' and have their project developed at Abertay University
Bafta has opened submissions for its annual Young Game Designers competition.
The contest, eligible for 11-to-16 year olds, will see aspiring developers compete to create the best game in in one of two categories.
The Concept Award will be for designers who have an idea for a new game and can detail the characters, game world and its playability.
Applicants can also enter the Game-making Award, which will be presented by Sony Computer Entertainment Europe.
Contestants can either work on their own, or in teams of up to three, with the top three entrants in both categories invited to attend the British Academy Children’s Awards in November.
http://www.develop-online.net/news/4...igners-contest
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May 2nd, 2012, 00:49 Posted By: wraggster
Blur, Split/Second and Motorstorm 'are too niche for the modern market', says Sumo's Gareth Wilson
Racing games need a new generation of consoles to be successful again, Sumo Digital’s chief designer has claimed.
Speaking to Oxm, Gareth Wilson said that it was difficult to push racing games at the end of a console cycle as they needed new technology to improve titles and entice new customers.
"We need a new console," said Wilson. "Racing games always do well when a new console comes out, and you do a new physics engine and improved graphics.
“But towards the end of a console cycle it's always quite hard to push racing games, I think, because if you've Dirt 1 do you need Dirt 3? If you've got Project Gotham Racing 3, do you need PGR4? I'm not so sure. It really relies on technology, the racing genre. Maybe more than other genres.”
Wilson highlighted the example of PGR3, and claimed that elements such as a fully modelled Ferrari dashboard were impossible to do on previous hardware, and gives a sense of what could be done on the next generation of consoles.
http://www.develop-online.net/news/4...-to-save-genre
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May 2nd, 2012, 00:29 Posted By: wraggster
Interim CEO Patrick Bach weighs ups and downs of next-gen used game block
A next-generation used games block would be a mixed bag for consumers, says Dice interim CEO and executive producer Patrick Bach.
"Yeah, I heard about that. I think that can be a win and a loss," he told CVG.
"I think it's a loss if it only means that you will be able to get fewer games for the same money. But in theory you could see it the other way, because a lot of companies making games today are struggling based on second-hand sales."
Bach thinks that though customers would lose out on price-point, they would benefit from an industry more capable of taking finacial risks.
"If you think there are too few new IPs on the market, no one can take that risk if their game is at risk of being resold too many times."
http://www.develop-online.net/news/4...win-and-a-loss
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May 1st, 2012, 02:46 Posted By: wraggster
While Mind Candy's Moshi Monsters: Moshling Zoo breaks records on the Nintendo DS
Prototype 2 might have been the only new release to make it in to the UK top 40 this week, but it made it count by going straight to number 1.
The debut knocked last week's top title, The Witcher 2: Assassins of Kings, down to number 6, but couldn't shake FIFA Street from 2 or FIFA 12 from 3.
Moshi Monsters: Moshling Zoo also gets an honourable mention for becoming a record breaker this week, with its 15 weeks at the top of the Nintendo DS chart making it the longest running number 1 on the format. The previous record holder was Dr Kawashima's Brain Training.
"This is the first video game we've ever published at Mind Candy so we're delighted and amazed by how well it has done. We're lucky to have such a passionate fanbase of Moshi players" said Michael Acton Smith, Mind Candy CEO.
All chart data is courtesy of GfK Chart-Track.
Last Week |
This Week |
Title |
New entry |
1 |
Prototype 2 |
2 |
2 |
FIFA Street |
3 |
3 |
FIFA 12 |
5 |
4 |
Mass Effect 3 |
4 |
5 |
Kinect Star Wars |
1 |
6 |
The Witcher 2: Assassins of Kings: Enhanced Edition |
6 |
7 |
Tiger Woods PGA Tour 13 |
7 |
8 |
Battlefield 3 |
9 |
9 |
Mario & Sonic London 2012 Olympic Games |
12 |
10 |
Saints Row: The Third |
14 |
11 |
Batman: Arkham City |
13 |
12 |
Skylanders: Spyro's Adventure |
8 |
13 |
The Elder Scrolls V: Skyrim |
10 |
14 |
Call Of Duty: Modern Warfare 3 |
11 |
15 |
SSX |
15 |
16 |
Moshi Monsters: Moshling Zoo |
Re-entry |
17 |
UFC Undisputed 3 |
17 |
18 |
Just Dance 3 |
Re-entry |
19 |
Uncharted 3: Drake's Deception |
Re-entry |
20 |
F1 2011 |
http://www.gamesindustry.biz/article...-to-number-one
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May 1st, 2012, 02:41 Posted By: wraggster
Sniper Elite V2 can be had for as little as 99p on the High Street this Friday thanks to GAME’s latest trade-in offer.
Customers can trade-in any two of the following games to be eligible for the price – Assassin’s Creed Revelations, Batman: Arkham City, Battlefield 3, Modern Warfare 3, Dead Island, Elder Scrolls V” Skyrim, FIFA 12, Final Fantasy XIII-2, Forza 4, GTA: Liberty City Stories, Halo Anniversary, Mass Effect 3, Saints Row: The Third, Soul Calibur V and WWE 12.
And until Friday GAME is running a similar offer on Activision’s recent release and current UK No.1 Prototype 2.
The eligible titles are – Assassin’s Creed Revelations, Batman: Arkham City, Battlefield 3, Modern Warfare 3, Dark Souls, Dead Island, Final Fantasy XIII-2, Forza 4, Halo Anniversary, Lord of the Rings: War of the North, Metal Gear Solid HD Collection, PES 2012, Saints Row: The Third, Soul Calibur V and The Darkness II.
Sniper Elite V2 will be released this Friday (May 4th).
http://www.mcvuk.com/news/read/game-...2-offer/095247
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May 1st, 2012, 02:10 Posted By: wraggster
Details of a new, ultra-compact computer form factor from Intel, called the Next Unit of Computing (NUC) are starting to emerge. First demonstrated at PAX East at the beginning of April, and Intel's Platinum Summit in London last week, NUC is a complete 10x10cm (4x4in) Sandy Bridge Core i3/i5 computer. On the back, there are Thunderbolt, HDMI, and USB 3.0 ports. On the motherboard itself, there are two SO-DIMM (laptop) memory slots and two mini PCIe headers. On the flip side of the motherboard is a CPU socket that takes most mobile Core i3 and i5 processors, and a heatsink and fan assembly. Price-wise, it's unlikely that the NUC will approach the $25 Raspberry Pi, but an Intel employee has said that the price will 'not be in the hundreds and thousands range.' A price point around $100 would be reasonable, and would make the NUC an ideal HTPC or learning/educational PC. The NUC is scheduled to be released in the second half of 2012.
http://hardware.slashdot.org/story/1...h-raspberry-pi
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April 28th, 2012, 23:09 Posted By: wraggster
The 2012 GamesMaster Golden Joystick Awards will take place on Friday, October 26th.
This year’s event marks the 30th anniversary of the consumer-voted awards ceremony, and TalkSport has been announced as the show’s media partner.
The ceremony will take place at the Westminster Park Plaza and potential attendees can book their tables now (£3,100 for a table of 10).
The TalkSport news is part of a wider editorial partnership between the radio broadcaster and Future. TalkSport will cover the event and drive more votes. The firm is also the sponsor of the Sport Game of the Year award.
“I’m delighted that we can build upon our wider relationship with TalkSport and Sport Magazine,” said Golden Joystick associate publisher James Kick.
“Their impressive reach will help drive lots of voting and buzz as we strive to make our 30th anniversary, the biggest and best ever.”
Laura Wade, head of creative strategy for TalkSport, added: “The Golden Joysticks allows us to demonstrate our commitment to the industry and bring our 5.5m monthly audience great gaming content.”
http://www.mcvuk.com/news/read/first...nounced/095173
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April 28th, 2012, 22:57 Posted By: wraggster
The market fell below the £10m mark for the first time this year during the week ending April 21st.
Unit sales dipped 17 per cent to 422,280. This was due to another week with few new releases hitting shelves. In fact, The Witcher 2 was the only new title to enter the Top 40.
Namco Bandai’s new Xbox 360 release stormed to the top of the games charts last week. It sold around twice as many copies as second-place FIFA Street, but it wasn’t enough to prevent UK games retail tumbling to £9.7m in terms of value.
You can expect another quiet week around the corner. Prototype 2 went on sale last Tuesday (April, 24th), while just a handful of small titles hit shelves today (Friday, April 27th). This mirrors the week prior, where The Witcher 2 went on sale on Tuesday, April 17th.
EA continued to dominate the charts, with five games in the Top Ten. However, like last week, sales of all these were down, as were the majority of games in the Top 40. Only a handful of titles saw sales rise slightly – including F1 2012, The Sims 3 and Football Manager 2012.
http://www.mcvuk.com/news/read/uk-ga...st-week/095183
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April 28th, 2012, 22:55 Posted By: wraggster
Game Retail Limited is the UK's new leading High Street video games retailer.
It's the new permanent name for the Baker Acquisitions Limited, the OpCapita owned company that acquired the UK assets of GAME Group's UK operations on April 1st.
GAME Group Limited remains in administration, with administrator PwC in the process of trying to sell off its remaining parts.
Having saved the UK operations, OpCapita then went on to acquire GAME Group's Iberian assets.
http://www.mcvuk.com/news/read/baker...limited/095184
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April 27th, 2012, 22:55 Posted By: wraggster
The PC and console game industry is in desperate need of an overhaul. With skyrocketing costs to develop games, consumers aren't going to accept $80-$100 game titles, especially not with mobile game prices in the 99 cent — $4.99 range. Not to mention, how games are designed these days needs some serious rethinking. This list of some of the industry's most annoying gaming clichés, from scripted sequences to impossibly incompetent NPCs, and how they might be solved, speaks to a few of the major ailments in modern gameplay with character and plot techniques that are older than dirt."
http://games.slashdot.org/story/12/0...at-need-to-die
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April 27th, 2012, 02:06 Posted By: wraggster
So you shelled out a cool $25 to get your hands on the Raspberry Pi -- and, after some hiccups, the thingactually shipped. Now what? Adafruit's got your back. The DIY-friendly company announced that it's getting ready to release its Prototyping Pi Plate Kit, which will help you leverage the little Linux box for some of those home-baked embedded computer projects you're itching to start. Nothing yet in the way of pricing or availability for the product -- not until Adafruit's done testing it on shipping Raspberry Pi units. In the meantime, you can always add it to your hacking wish list by clicking the source link below.
http://www.engadget.com/2012/04/26/a...-raspberry-pi/
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April 27th, 2012, 01:42 Posted By: wraggster
Some will say the likely death of Friday as the main release day for games is dispensation of a long irrelevant tradition.
Others will cite it as more evidence of video games’ globalisation.
The truth falls in between. Global Tuesday deployments or united Wednesday launches are borne of necessity, not desire.
This is not about a magic bullet that fires a game into one global audience, reducing piracy and unifying marketing. Although that helps. It’s about creating more hype, more drama, more spectacle.
But last time I checked, games still require localisation and territory-specific marketing and sales efforts. So the pressure isn’t any easier on these bigger-than-big games.
This scheduling is as much a cause of the hit-driven market as it is the symptom. Once upon a time, something like ‘Sonic Twosday’ was considered a unique joke to young gamers like me. Today it’s the norm.
And such drama doesn’t just have the chance to amplify your potential for success, but it adds an extra dimension of risk to potential failure. Because if you’ve got all eyes on you at once, what happens if you make a mistake?
YOU HAD TO BE THERE
The atmosphere during last week’s MCV Awards was quite unlike anything else.
Cheers and no jeers; respectful applause from even the most competitive and commiserated teams; and a palpable sense of warmth. Unity in the face of adversity.
I was at the first MCV Awards ten years ago. I was technically the first team member to ever take our stage, handing out the Retail category winners. I remember that night felt like a defining step for the UK trade.
It was heartening the see, as I helped close out this year’s ceremony by announcing the Grand Prix winner, the community spirit as strong a decade on.
If you weren’t there, you missed a blinder – but we relive the best bits and congratulate the winners starting on page 26.
Plus, on page 72 we’ve got highlights from our customary industry video. The brutally comic scenes featuring trade stars impaled on snooker cues, dragged off in nets or chased by tanks celebrated the playfully competitive but also proud and fun people working in this industry.
There are some traditions, after all, which are best left untouched.
http://www.mcvuk.com/news/read/opini...ase-day/095082
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April 27th, 2012, 01:31 Posted By: wraggster
The much-delayed implementation of the PEGI age rating system should finally happen in July, says UKIE.
It’s been over four years since The Byron Review, and almost three years since PEGI was chosen as the organisation that will rate video games going forward.
It was even passed into law as part of the Digital Economy Bill in April 2010.
But repeated delays, challenges and behind-the-scenes issues means that today’s video games still feature a hybrid rating system, with both BBFC and PEGI logos currently on some game packaging.
Yet – fresh from pushing the Government on skills and tax breaks – UKIE says it is now fully focused on pushing PEGI.
“Our next major campaign launches this summer to promote PEGI and to demystify video games to parents,” UKIE CEO Dr. Jo Twist told MCV.
“This campaign will launch when PEGI is finally implemented. PEGI is indeed progressing and the latest estimated implementation date is this July.”
http://www.mcvuk.com/news/read/pegi-...or-july/095085
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