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May 24th, 2015, 23:09 Posted By: wraggster
Hot Pockets are the official food of those who have declared: "I've given up caring about my health and I just want radiated bread, cheese and 'meat.'" But you can't deny how easy it is to pop one in the microwave when you're just the right amount of hungry, desperate and need something you can consume with one hand. Now the company is marketing Hot Pocket Snack Bites for those moments when you need tokeep both hands free for important tasks like gaming while wearing a VR headset. The commercial doesn't remind future gamers that it'll probably be a good idea to take the face computer off before eating. Hot Pockets might not be the best food (or even "food"), but at least its better than accidentally putting whatever is lying on your coffee table in your mouth.
http://www.engadget.com/2015/05/22/hot-pockets-vr-ad/
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May 24th, 2015, 23:08 Posted By: wraggster
Palmer Luckey and his company, Oculus VR Inc, are being sued yet again. Total Recall Technologies, a company in Hawaii, is accusing Luckey of violating a confidentiality agreement that he signed as a former employee of the company. According to the lawsuit, he was hired about four years ago for the precise purpose of developing a head-mounted display. As such, they claim he was privy to information and feedback that he later used for the Kickstarter campaign to introduce his own version of a head-mounted display, Oculus Rift.
http://www.engadget.com/2015/05/22/o...l-information/
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May 21st, 2015, 23:05 Posted By: wraggster
Gaming has well known dark sides, but it can also improve spatial skills, reduce stressand even bring families together. Two new studies may further confuse you about the benefits, with one concluding that gaming makes you friendlier in the real world, and another implying it could ruin your brain. First the plus side: Texas Tech researchers think that cooperative gameplay, whether in violent or non-violent games, makes people nicer. "We found that playing with a helpful partner increases the expectation of others to reciprocate that pro-social behavior," said author John Velez. He added that teaming up even makes you "nicer to the other team... that just tried to beat you."
http://www.engadget.com/2015/05/20/g...more-sociable/
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May 21st, 2015, 22:49 Posted By: wraggster
Imagine a VR game where your avatar can laugh, smile or frown as you do while interacting with other players -- sounds fun, right? Well apparently, that kind of face-tracking tech already exists. Facebook's Oculus division has teamed up with University of Southern California researchers to develop a way to track your facial expressions while wearing a chunky VR headset. What they did was insert strain gauges within the the Rift's foam padding to monitor the movements of the upper part of your face. To monitor the lower part not covered by the headset, they attached a 3D camera to a short boom clipped to the center of the Rift. As you can see in the video below the fold, a virtual avatar successfully mimicked the expressions of their testers with that setup.
http://www.engadget.com/2015/05/21/f...lus-vr-avatar/
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May 20th, 2015, 22:14 Posted By: wraggster
Oculus VR's apps and games contest for the Samsung Gear VR Innovator Edition is in full swing. The 2015 Mobile VR Jam contest received quite a number of interesting submissions, including a game that puts you in the POV of a bullet, one that wants you to fight blind, and another that lets you text and drive without putting real people in danger. Alas, the company has no choice but to narrow the entries down to 61 finalists for the competition, 37 of which are games and 24 are apps or experiences for the virtual reality headset. Before any of them wins part of the $1 million prize pool, though, a panel of ten judges will examine them further in the next few days until they come up with a list of winners for June 3rd. You can browse through a select few of the finalists below (in addition to the ones we listed above, all of which made the cut), but you can also look at the full list on the contest website.
http://www.engadget.com/2015/05/19/o...-vr-finalists/
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May 20th, 2015, 22:11 Posted By: wraggster
By the end of next year, there'll be so many virtual reality headsets in stores that you'll wonder if you even need a TV anymore. Fove is one such device and, unlike many of its rivals, offers built-in eye tracking that promises better depth of field, more natural movement and line-of-sight targeting in FPS games. The company is also boasting that the headset's ability to work out where you're looking will enable your PC to adjust its rendering resources accordingly. There's also talk that the Fove development kit will seamlessly work with titles published in Unity, Unreal Engine and CryEngine, so it won't be too difficult to adapt big-budget games to work with the hardware.
http://www.engadget.com/2015/05/19/f...r-kickstarter/
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May 19th, 2015, 00:07 Posted By: wraggster
Oculus VR has announced the computer specifications recommended to run the Oculus Rift headset.
The company has confirmed that the following specs will hold for the lifetime of the headset:
- NVIDIA GTX 970 / AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- 8GB+ RAM
The Rift will also require:
- Windows 7 SP1 or newer
- 2x USB 3.0 ports
- HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
"The goal is for all Rift games and applications to deliver a great experience on this configuration by default. We believe this 'it just works' experience will be fundamental to VR's success, given that an underperforming system will fail to deliver comfortable presence," chief architect Atman Binstock said.
"The recommended spec will stay constant over the lifetime of the Rift. As the equivalent-performance hardware becomes less expensive, more users will have systems capable of the full Rift experience. Developers, in turn, can rely on Rift users having these modern machines, allowing them to optimize their game for a known target, simplifying development."
http://www.mcvuk.com/news/read/oculu...-specs/0149615
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May 16th, 2015, 23:01 Posted By: wraggster
Oculus has announced its recommended specifications for the consumer version of its virtual reality headset.Here's what you need for "the full Rift experience", Oculus said: - Nvidia GTX 970 / AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- 8GB+ RAM
- Compatible HDMI 1.3 video output
- 2x USB 3.0 ports
- Windows 7 SP1 or newer
"The goal is for all Rift games and applications to deliver a great experience on this configuration," Oculus said.The consumer Oculus Rift, due out Q1 2016.
"Ultimately, we believe this will be fundamental to VR's success, as developers can optimise and tune their game for a known specification, consistently achieving presence and simplifying development."All of the games and applications for the Rift created by Oculus will provide an incredible experience on this system."In a blog post, Atman Binstock, Oculus chief architect, expanded on the news, saying the configuration announced today will be held for the lifetime of the Rift and should drop in price over time, meaning more people will have systems capable of running the headset.The Rift runs at a 2160x1200 resolution at 90Hz split over dual displays. This consumes 233m pixels per second, Binstock said. But at the default eye-target scale, the Rift's rendering requirements go to around 400m shaded pixels per second."This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering," he said.Unfortunately, it looks like Rift won't work with laptops - for now."Many discrete GPU laptops have their external video output connected to the integrated GPU and drive the external output via hardware and software mechanisms that can't support the Rift," Binstock explained."Since this isn't something that can be determined by reading the specs of a laptop, we are working on how to identify the right systems. Note that almost no current laptops have the GPU performance for the recommended spec, though upcoming mobile GPUs may be able to support this level of performance."Meanwhile, Binstock said development for OS X and Linux had been paused in order for Oculus to focus on a launch on Windows. "We want to get back to development for OS X and Linux but we don't have a timeline," he added.Oculus Rift launches during the first quarter of 2016. A price has yet to be announced.
http://www.eurogamer.net/articles/20...pecs-confirmed
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May 16th, 2015, 22:54 Posted By: wraggster
Oculus has selected the baseline hardware requirements for running their Rift virtual reality headset. To no one's surprise, they're fairly steep: NVIDIA GTX 970 / AMD 290 equivalent or greater, Intel i5-4590 equivalent or greater, and 8GB+ RAM. It will also require at least two USB 3.0 ports and "HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture."
Oculus chief architect Atman Binstock explains: "On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift's rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering." He also points out that PC graphics can afford a fluctuating frame rate — it doesn't matter too much if it bounces between 30-60fps. The Rift has no such luxury, however.
The last requirement is more onerous: WIndows 7 SP1 or newer. Binstock says their development for OS X and Linux has been "paused" so they can focus on delivering content for Windows. They have no timeline for going back to the less popular platforms.
http://tech.slashdot.org/story/15/05...lopment-halted
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May 16th, 2015, 22:21 Posted By: wraggster
Remember Superhot? It let you dodge bullets by controlling time * la The Matrix, but a new VR game takes that premise even farther by making you the bullet. Drift is a game for Samsung's Gear VR, developed by a pair of programmers during the course of Oculus' Mobile VR Jam. The idea is pretty simple: after a bullet is fired from a gun, your viewpoint changes to its trajectory. Time is considerably slowed down and you can alter the bullet's path by looking left or right. You move around the bizarre orange environment past the crash test dummy-like characters until you spot your target: the green guy.http://www.engadget.com/2015/05/15/drift-gear-vr/
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May 16th, 2015, 22:10 Posted By: wraggster
The retail version of the Oculus Rift finally has a confirmed release window of early 2016, meaning virtual reality fans have just less than a year to create their ideal gaming environments. A crucial part of any VR setup is the rig powering the headset, and Oculus today released its recommended, minimum PC specs, including an NVIDIA GTX 970 or AMD 290 video card, an Intel i5-4590 processor, 8GB RAM and Windows 7. Check out the full PC recommendations below. Meanwhile, Oculus has "paused" development for OS X and Linux systems "in order to focus on delivering a high-quality consumer-level VR experience at launch across hardware, software and content on Windows," Chief Architect Atman Binstock writes. Oculus doesn't have a timeline for jumping back into Mac and Linux development.
http://www.engadget.com/2015/05/15/o...used-pc-specs/
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May 14th, 2015, 22:03 Posted By: wraggster
The success of PS4 and Xbox One hasn’t managed to beat back mobile’s growing dominance of the games market, says research firm Newzoo.
The company estimates that console’s revenue share of the UK games industry will fall below 50 per cent for the first time ever this year, dropping to 48 per cent.
While the console sector will lose overall market share, it will still see revenue rise by 1.1 per cent versus 2014.Meanwhile, handheld revenue is predicted to drop 25.5 per cent, with PC falling by 4.7 per cent.
Personal screen gaming revenue (smartphones and watches) is expected to rise 4.4 per cent in 2015 to claim 17 per cent of the total market. Tablet – the fastest-growing games category – will see revenue jump 10.1 per cent.
“Mobile will take 28 per cent of all game spending in the UK this year as the market matures and growth rates slow down,” observed Newzoo CEO Peter Warman.
http://www.mcvuk.com/news/read/conso...s-year/0149459
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May 14th, 2015, 21:56 Posted By: wraggster
If you've ever toyed with the idea of starting a DIY-computing project, chances are you will have considered (or bought) the Raspberry Pi. You're not alone: more than five million of the boards have now been sold. It's prompted companies like Intel andImagination to try to match their features, while devices like the $9 CHIP are hoping to outdo them on price. With so many competitors snapping at its heels, the Raspberry Pi Foundation has decided to take action. It announced today that it's cutting the cost of its former flagship board by reducing the Model B+ to $25/£16.
http://www.engadget.com/2015/05/14/r...lus-price-cut/
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May 13th, 2015, 23:04 Posted By: wraggster
There isn't much of a market for virtual reality games at the moment, but Ubisoft thinks it can help create one. Company chief Yves Guillemot tells investors that Ubi is developing a "certain number" of titles that will take advantage of VR devices once they start reaching stores in 2016. He's not specific about which franchises will get the treatment, but he says that the company is "very bullish about the potential." Supposedly, VR will lead to more immersive gameplay that could "bring more players" to gaming. The big challenge, according to Guillemot, is building games that suit the virtual environment -- it's hard to play a long time with a display strapped to your head.
http://www.engadget.com/2015/05/13/ubisoft-vr-games/
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May 12th, 2015, 23:35 Posted By: wraggster
Texting while driving is against the law and it can put you and other people on the road in serious danger. That can't be understated. However, when it's your main objective when playing a virtual reality racing game, it can also be seriously good fun. That's the premise of SMS Racing, a diminutive game from Turbo Button that pits you against other racers as you drive, text and ultimately smash your way to victory.
http://www.engadget.com/2015/05/12/sms-racing-vr-game/
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May 12th, 2015, 23:32 Posted By: wraggster
It was just under a year ago that Imagination Technologies launched its "Raspberry Pi on steroids," the MIPS Creator CI20. Now that Maker Faire is upon us, the company has taken the opportunity to present its second-generation hardware, the, uh, new MIPS Creator CI20. The most obvious change is skin-deep, since the v2.0 board now comes with a smaller, squarer body that's designed to improve wireless performance.
http://www.engadget.com/2015/05/12/i...ips-board-2-0/
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May 11th, 2015, 20:24 Posted By: wraggster
Bandai Namco’s long-anticipated crowdfunded driving game has zoomed to number one in the UK charts.
Project CARS shot to the top in its debut week, making it the first four-wheeled racing sim title to take the position since Codemasters’ GRID 2 two years ago in 2013.
Launched on PS4, Xbox One and PC, the Slightly Mad Studios-developed game is also the very first boxed product to hit retail with support for 4K resolutions and upcoming VR headsets Oculus Rift and Project Morpheus.
Project CARS’ chart-topping success brings to an end Mortal Kombat X’s three-week run at the top, with the title falling two places to third on the back of a 35 per cent drop in sales.
Meanwhile, Grand Theft Auto V maintained its solid second place, sales staying largely stable with only a three per cent decrease week-on-week.
Further down, Activision’s sci-fi behemoth Destiny jumped back into the Top Ten from 16th place the prior week, thanks to retail promotions.
No other new release managed to crack the Top Ten last week; the next-best debut launch was seen by Nintendo’s Wii U effort Kirby and the Rainbow Paintbrush, which came in at number 21.
The only other fresh face in the Top 40 was 3DS compilation Puzzle & Dragons Z + Super Mario Edition, scraping in at number 32.
Two EA titles re-entered the Top 40: Skate 3, sales up 15 per cent to land it at number 38, and The Sims 4, which climbs back to 33rd.
Despite being released half a decade ago for PS3 and Xbox 360, Skate 3’s sales in 2014 and 2015 now account for almost a quarter of its lifetime sell-through.
Here is the UK retail Top Ten, according to the Ukie Games Charts, compiled by GfK Chart-Track, for the week ending May 9th:
- Project CARS (Bandai Namco)
- Grand Theft Auto V (Rockstar)
- Mortal Kombat X (Warner Bros)
- FIFA 15 (EA)
- Dying Light (Warner Bros)
- Call of Duty: Advanced Warfare (Activision)
- Battlefield Hardline (EA)
- Minecraft: Xbox Edition (Microsoft)
- Halo: The Master Chief Collection (Microsoft)
- Destiny (Activision)
http://www.mcvuk.com/news/read/proje...e-2013/0149254
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May 10th, 2015, 20:49 Posted By: wraggster
The Raspberry Pi was definitely a game changer when it hit shelves at only $35. ButCHIP is hoping to make the Pi look positively pricey by comparison. The Kickstarter campaign has already blown way past its $50,000 goal. In fact, at the time of this writing its approaching $500,000. Like the Pi, CHIP is a fully functional computer. The tiny board is home to a 1GHz CPU, 512MB of RAM and 4GB of storage, all of which power a full-fledged (if light-weight) Linux desktop. Even more impressive is that there's both WiFi and Bluetooth on board. It's mostly aimed at tinkerers and DIYers, hence the I/O pins waiting for your attention, but you could certainly use it as an inexpensive general purpose computer... so long as you're not particularly demanding.
http://www.engadget.com/2015/05/10/c...rry-pi-killer/
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