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June 16th, 2014, 00:27 Posted By: wraggster
Oculus VR isn't threatened by Sony's rival virtual reality headset, Project Morpheus, and Oculus even invited Sony to check out its own internal prototypes, CEO Brendan Iribe told Joystiq at E3. Sony then returned the favor and invited the Oculus team to see Project Morpheus. See? We all can be friends.
Oculus made headlines recently when Facebook acquired the company for $2 billion. Iribe said that even though the deal was a surprise to most people, it made perfect sense to Oculus founder Palmer Luckey:
"Many people, I still think, don't really understand or know that Palmer was the most excited about this partnership. Because he felt like, from the beginning, we got into this to make VR work and make it for the masses, and make it work at a scale and a comfort level that could hit the entire population."
http://www.joystiq.com/2014/06/13/oc...us-prototypes/
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June 14th, 2014, 00:28 Posted By: wraggster
The CEO of virtual reality firm Oculus has said that he expects the first consumer model to sell over one million units.
Speaking with Ars Technica, Brendan Iribe said that he was predicting "north of a million units" sold in total over the lifetime of the first consumer iteration of the headset.
“It's not going to be a console-scale market," Iribe explained.
"It always could be, but that's not the goal. The goal is to set expectations low, get the enthusiasts and early adopters to get into the space, get their feedback [and] get developers making really great content."
He added that once a foundation of virtual reality content for the device was established “hopefully you'll get many millions of people into VR, playing great games and other stuff”.
“For the system to be fun, it needs content. Content sells hardware," he said.
VP of creative at Ubisoft, Lionel Raynaud, previously said that the games publisher wouldn’t begin producing content for VR devices until one million devices had been sold.
Iribe said that a second consumer Oculus Rift model would be released one to two years after the initial launch.
Concerning the release date of the long-awaited Rift consumer model, Iribe said: “If we haven't shipped by the end of 2015, that's a problem. At least we would be disappointed."
He also added that the firm’s recent acquisition by Facebook would ultimately lead to a lower cost for consumers.
"[The Facebook buyout] is going to allow us to deliver consumer V1 at a lower cost, because we're not trying to drive a high margin on this," he said.
"Mark [Zuckerberg, Facebook CEO] is much more in the mindset of 'let's get this to scale with the best quality product at the lowest cost possible.'"
PCR previously asked retailers what they believe the ideal price for the consumer model of the Rift should be, with the majority of firms advising a sub-£200 price tag in order to attract consumers.
http://www.pcr-online.biz/news/read/...n-units/034158
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June 13th, 2014, 23:24 Posted By: wraggster

While the rest of gaming world seemingly hopped on the VR bus as soon as Oculus Rift was announced, I've been skeptical. Every time a friend or developer started to extol the virtues of strapping on a Weapon X mask to playMirror's Edge, I'd ask the same question: How long did you play while wearing it? Half an hour tops? No way anyone's going to want to sit around marathoningSkyrim with shoebox-sized goggles on their dome.
That may still be true, but my doubts were unfounded. I finally put the big gaming VR helmets on my face at E3 2014 and took them for a quick spin. I have no idea if I'll ever want to sit in my living room playing four hours ofYakuza 8 wearing an Oculus or Morpheus, but I do think VR technology adds a remarkable bodily element to video games that's unlike anything else. My experiences with Oculus and Morpheus were also dramatically different.
http://www.joystiq.com/2014/06/12/co...ject-morpheus/
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June 11th, 2014, 22:39 Posted By: wraggster

If you're one of the few people in the country with a prescription Google Glass headset, you might want to keep extra glasses handy for when you go to the movies. First, some guy got booted from an AMC theater on the suspicion he was recording the film (he wasn't), and now a different theater chain has outright banned the headset. That theater company is Alamo Drafthouse, which operates in five (soon to be six) states and like AMC, it's trying to cut down on piracy. Indeed, the company's CEO Tim League said in a tweet that Glass specifically won't be allowed in auditoriums once the lights dim for previews. Fortunately, at least, you can continue to wear your headset while the house lights are up, or when you leave the screening room for a popcorn run. Once the movie starts, though, you'd better be wearing proper glasses, lest you get pegged as a movie bootlegger.
http://www.engadget.com/2014/06/10/t...own-on-piracy/
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June 11th, 2014, 22:37 Posted By: wraggster

Google Glass is about to get a handful of updates that should be especially helpful this summer. To start, it should be easier to share Glass photos from your vacation; a new MyGlass app for Android (iOS is due later) will surface your most recent snapshots. An upgrade to Glass itself, meanwhile, lets you keep tabs on World Cup matches and group standings. It should be simpler to find your parking spot and track packages, too. Google hasn't said when all the updates will roll out to its smart eyewear, but it expects the MyGlass update to hit later this week -- hopefully, in time for the World Cup's June 12th kickoff.
http://www.engadget.com/2014/06/10/g...ld-cup-update/
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June 11th, 2014, 22:29 Posted By: wraggster
 With all the talk of high-fidelity virtual reality coming from Oculus VR -- the virtual reality headset company that's now part of Facebook -- it's easy to believe that the only type of VR is PC-based. But that isn't the case! Beyond what we learned recently about Samsung and Oculus working on a VR peripheral that uses your phone, Oculus has been open about working on a mobile software development kit for some time now. Heck, we even spoke with Oculus CTO John Carmack about it last year. "I think you'll see the mobile SDK launch publicly before the consumer Rift comes out," Oculus VP of product Nate Mitchell told us this week at E3 2014. Beyond Samsung, a handful of developers are "experimenting with some high-end Android devices...building experiences and seeing what's possible."
But here's the issue: great VR requires serious horsepower. While the current range of flagship Android mobile devices are pretty powerful, they don't hold a candle to even low-end gaming PCs. In so many words, isn't Oculus worried that a sub-par, Android-based VR experience could poison the well for the full Oculus Rift coming down the line? If your first experience with VR is a bad one, you may never try it again. "That's a completely fair statement," Mitchell said.
http://www.engadget.com/2014/06/11/o...vr-mobile-sdk/
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June 11th, 2014, 22:24 Posted By: wraggster
Wolfenstein: The New Order debuted on the Japanese software chart during the week ended June 1.
The PS4 version entered at No.8, while the PS3 edition charted at No.15, according to data from retail monitor Media Create, which was republished on NeoGAF.
<figure style='background: 0px 0px rgb(255, 255, 255); font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3215/image_321580_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3215/image_321580_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3215/image_321580_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3215/image_321580_320.jpg"> </figure>3DS RPG Persona Q: Shadow of the Labyrinth topped the chart, helping boost sales of Nintendo's handheld, which comfortably topped the hardware chart.[h=3]Weekly software sales / lifetime[/h] - Persona Q: Shadow of the Labyrinth (3DS, Atlus) - 186.856 / New
- Mario Kart 8 (Wii U, Nintendo) - 73.051 / 398.943
- Yo-kai Watch (3DS, Level 5) - 33.380 / 1.054.257
- Card Fight! Vanguard: Lock on Victory! (3DS, FuRyu) - 32.253 / New
- World Soccer Winning Eleven 2014: Samurai Blue Challenge (PS3, Konami) - 19.941 / 83.003
- Mobile Suit Gundam: Side Stories (PS3, Bandai Namco Games) - 8.390 / 90.438
- World Soccer Winning Eleven 2014: Samurai Blue Challenge (3DS, Konami) - 7.668 / 36.696
- Wolfenstein: The New Order (PS4, Bethesda Softworks) - 7.448 / New
- FIFA 14 (PS4, EA) - 5.126 / 35.172
- Tsurugi no Machi no Ihoujin: Shiro no Oukyuu (Xbox 360, Experience) - 5.060 / New
[h=3]Weekly hardware sales ( previous week)[/h] - 3DS - 36.270 (23.733)
- Wii U - 13.766 (19.312)
- Vita - 12.643 (13.957)
- PS4 - 9.466 (6.508)
- PSP - 9.365 (1.421)
- PS3 - 6.561 (6.922)
- Xbox 360 - 255 (225)
- Total - 88.326 (72.078)
http://www.computerandvideogames.com...ebut-in-japan/
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June 9th, 2014, 20:57 Posted By: wraggster
For the first time in eight years, Sony's back on top of global annual console sales.Japanese newspaper Nikkei Business Daily (via AFP, MCV) totted up the annual console sales for each platform holder.Sony's PlayStation machines sold 18.7m units; Nintendo's machines sold 16.31m units; and Microsoft's machines sold 11.6m units. Here's Kaz Hirai on holiday, preparing to take the lead.
Do bear in mind that Sony has five consoles - PS4, PS3, PS2, Vita and PSP - and Microsoft has two: Xbox One and Xbox 360. Nintendo has Wii U, Wii, 3DS (includes 2DS and 3DS XL) and DS (includes DSi, DS Lite, DS XL).PlayStation 4 propelled Sony into first place while Wii U dragged Nintendo down. In mid-April, Sony said 7m PS4 consoles had been sold. We may get an update on that figure tonight at Sony's E3 conference.Microsoft issued a 5m figure for Xbox One in mid-April as well, but the important differentiation was it being a "sold-in to retailers" figure - ie. shipped - rather than actual to-consumer sales (like Sony's).Nintendo sold 2.7m Wii U units in its last financial year, and has sold 6.17m Wii Us in total.Good news for Sony, then, but both Microsoft and Nintendo will mount more of a challenge this year. Microsoft has taken Kinect out of the de facto Xbox One retail box, and in doing so lowered the price, and Nintendo has bolstered Wii U sales with the launch of the fantastic Mario Kart 8.What else the platform holders have up their sleeves we'll see at E3 this week. The key conferences take place today (5.30pm BST Microsoft; 2am BST Sony; tomorrow 5pm BST Nintendo) and we'll be reporting live from each one so you don't miss a thing.
http://www.eurogamer.net/articles/20...-console-sales
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June 9th, 2014, 20:56 Posted By: wraggster
New release Murdered Soul: Suspect launched third in the UK all-format charts this week, behind Watch Dogs and Mario Kart 8.
Square Enix's solve-your-own-murder adventure was released for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, but just missed out on matching the second week sales of Nintendo's Wii U-exclusive racer.Ubisoft's hacking-focused open world Watch Dogs comfortable secured top spot again, meanwhile.Other new entries included MMO Wildstar in 14th place and Nintendo's bizarre Mii sim Tomodachi Life in 15th.Fourth place went to Wolfenstein: The New Order, fifth to FIFA 14 and sixth to 2014 FIFA World Cup Brazil.Minecraft, Call of Duty: Ghosts and Titanfall rounded out the top 10.
http://www.eurogamer.net/articles/20...d-soul-suspect
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June 9th, 2014, 00:52 Posted By: wraggster
How would you like to do your computer work on a futuristic, hologram-style interface while sitting on the Iron Throne, which also happens to be on Mars? Well, you could luck out and use a genie's three wishes, or you could use Control VR, which features just such an image in its promotional materials. Control VR is an Oculus Rift-compataible apparatus designed to give users a more precise level of interaction with their virtual reality.
Consisting of a chest harness, two gloves, and sensors which wrap around the forearm and bicep, Control VR is touted on its Kickstarter page as a versatile tool for virtual reality interaction. While the applications for gaming should be obvious - imagine seeing your hands accurately represented in-game as they hold a gun or cast a spell, for example - the team behind Control VR also proposes it for other uses, such as cheap and easy motion capture for animators and navigating computer interfaces with your hands, Minority Report-style.
Backing the project at $350 will net you a harness and controls for one arm, while pledging $600 will grant you a harness and controls for both arms. The Control VR team is seeking $250,000 to get the project's feet (hands?) off the ground; as of writing, they have raised approximately $200,000, with 27 days left in the campaign.
http://www.joystiq.com/2014/06/08/oc...whole-virtual/
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June 5th, 2014, 00:47 Posted By: wraggster
 It's not exactly a good sign when your product's being held together with Scotch Tape. But that's actually one of the main points of distinction between the SiME Smart Glass and Google's version of the wearable -- that and a much lower price point, of course. Taiwanese company ChipSip hopes to sell its Google Glass knock-off for $500, and though that seems palatable compared to $1,500, it's still not cheap. That price is even harder to swallow when you see just how complicated it is to use, as we discovered on the Computex show floor.
http://www.engadget.com/2014/06/04/sime-hmd-hands-on/
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June 5th, 2014, 00:36 Posted By: wraggster
Mario Kart 8 debuted at No.1 on the Japanese software chart during the week ended June 1.
Having launched on May 29, the game sold over 325,000 copies to top the chart ahead of fellow new release Mobile Suit Gundam: Side Stories, which sold 82,000 copies on PS3.
<figure style='background: 0px 0px rgb(255, 255, 255); font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3210/image_321000_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3210/image_321000_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3210/image_321000_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3210/image_321000_320.jpg"> </figure>Mario Kart 8 helped boost weekly Wii U hardware sales, which more than doubled to 19,000, according to data from retail monitor Media Create, which was republished on NeoGAF.
Nintendo said on Monday that worldwide Mario Kart 8 sales hit 1.2 million units over the game's first weekend of availability, making it the fastest-selling Wii U game to date.
The UK release of Mario Kart 8 drove a 666 per cent increase in weekly Wii U sales.[h=3]Weekly software sales / lifetime[/h] - Mario Kart 8 (Wii U, Nintendo) - 325.892 / New
- Mobile Suit Gundam: Side Stories (PS3, Bandai Namco) - 82.048 / New
- Yo-kai Watch (3DS, Level 5) - 36.868 / 1.020.877
- Chou Megami Shinkou Noire: Gekishin Black Heart (Vita, Compile Heart) - 28.397 / New
- World Soccer Winning Eleven 2014: Samurai Blue Challenge (PS3, Konami) - 27.406 / 63.062
- World Soccer Winning Eleven 2014: Samurai Blue Challenge (3DS, Konami) - 12.265 / 29.028
- Infamous: Second Son (PS4, Sony) - 8.622 / 43.423
- The Idolmaster: One for All (PS3, Bandai Namco) - 6.910 / 102.793
- Arcana Heart 3: Love Max (PS3, Arc System Works) - 6.273 / New
- Mario Party: Island Tour (3DS, Nintendo) - 6.064 / 383.989
[h=3]Weekly hardware sales ( previous week)[/h] - 3DS - 23.733 (23.224)
- Wii U - 19.312 (9.024)
- Vita - 13.957 (15.212)
- PS3 - 6.922 (7.565)
- PS4 - 6.508 (7.543)
- PSP - 1.421 (1.479)
- Xbox 360 - 225 (202)
- Total - 72.078 (64.249)
http://www.computerandvideogames.com...ales-in-japan/
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June 4th, 2014, 00:49 Posted By: wraggster

RetroPie Portable builds are great fun, but lots of them make use of expensive tools like 3D printers and laser cutters, which tends to dismay — [Kaushlesh] proves you don’t need any of that!
To build his unit he’s using a Raspberry Pi, a USB controller, a 6 x 4″ project box, a cheap LCD screen, a hot glue gun, and various electrical components — you will still need some soldering skill to complete this project!
By modifying the case he assembled the control boards by taking apart the USB controller. Protoboard made for an easy way to mount his new buttons, with it simply hot glued in place. Quite a bit of soldering later and everything is connected. He notes you’d better make sure everything works as you go otherwise it will be hard to find out what’s wrong when it is assembled!
Future upgrades include a rechargeable li-ion pack and built in speakers (he’s currently using headphones). Take a look after the break!
http://hackaday.com/2014/06/03/retro...o-fancy-tools/
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June 4th, 2014, 00:48 Posted By: wraggster

The old gen 1 Kinect has seen a fair bit of use in the field of making 3D scans out of real world scenes. Now that Xbox 360 Kinects are winding up at yard sales and your local Goodwill, you might even have a chance to pick one up for pocket change. Until now, though, scanning objects in 3D has only been practical in a studio or workshop setting; for a mobile, portable scanner, you’d need to lug around a computer, a power supply, and it’s not really something you can fit in a back pack.
Now, finally, that may be changing. [xxorde] can now get depth data from a Kinect sensor with a Raspberry Pi. And with just about every other ARM board out there as well. It’s a kernel driver that’s small, fast, and does just one thing: turns the Kinect into a webcam that displays depth data.
Of course, a portabalized Kinect 3D scanner has been done before, but that was with an absurdly expensive Gumstix board. With a Raspi or BeagleBone Black, this driver has the beginnings of a very cheap 3D scanner that would be much more useful than the current commercial or DIY desktop scanners.
http://hackaday.com/2014/06/03/the-r...ct-3d-scanner/
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June 4th, 2014, 00:47 Posted By: wraggster

An interesting trick you can do with a a fast CPU and a GPIO pin mapped directly to memory is an FM transmitter. Just toggle a pin on and off fast enough, and you have a crude and kludgy transmitter. [Brandon] saw a few builds that turned a Raspberry Pi into an FM radio transmitter and realized a lot of toy remote control cars use a frequency in the same range a Pi can transmit at. It’s not much of a leap to realize the Pi can control these remote control cars using only a length of wire attached to a GPIO pin.
The original hack that turned a Pi GPIO pin into an FM transmitter mapped a GPIO pin to memory, cycled through that memory at about 100 MHz, and added a fractional divider to slightly adjust the frequency, turning it into an FM transmitter. Cheap RC cars usually listen for radio signals at 27 and 49 MHz. It doesn’t take much to realize commanding RC cars with a Pi is possible.
The only problem with this idea is that most RC cars use pulse modulation. For an RC transmitter to send the command for ‘forward’, a synchronization pulse is sent, then a series of pulses and pauses. The frequency doesn’t change at all, something the originally FM code doesn’t do. [Brandon] realized that if he just moved the frequency up to something the RC car wasn’t listening to, that would register as a zero.
All that was left was to figure out the command codes for his RC truck. For this, [Brandon] decided brute force would be the best option. Armed with a script and a webcam, he cycled through all possible combinations until the webcam detected a moving truck. Subtlety brilliant, if you ask us. Of course more complex commands required an oscilloscope, but now [Brandon] has a git full of all the code to control a cheap RC car with a Pi.
http://hackaday.com/2014/06/03/contr...ith-the-raspi/
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June 4th, 2014, 00:21 Posted By: wraggster

Valve made an appearance at last week's Boston VR Bender event, showing off an updated version of its in-development VR technology to attending developers.
Captured images show a new prototype of Valve's polka-dotted VR headset, which likely features a new method of precise positional tracking, according toVR Focus. A previous prototype, showcased prior to the departure of R&D team leader Atman Binstock, reportedly required its own dedicated floorspace atValve's HQ to function.
More images of Valve's prototype VR hardware are collected in this Imgur album, and Reddit users have compiled additional shots here. Valve has not announced any plans to release a consumer version of its VR headset.
http://www.joystiq.com/2014/06/03/ne...es-vr-headset/
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June 4th, 2014, 00:20 Posted By: wraggster

Ubisoft sold four million copies of Watch Dogs in the game's first week at retail, the publisher announced today. The game is now Ubisoft's "best-selling game ever in week one," according to its internal sales estimates.
Watch Dogs launched last Tuesday for PS4, Xbox One, PS3, Xbox 360 and PC. It managed to sell more copies in its first 24 hours on shelves than any other game in Ubisoft's publishing history. Our four-star review of the game praised it as a "more fluid and modern power fantasy than we're used to." Watch Dogsstill awaits one more platform; it's slated to launch on Wii U this fall, which Ubisoft is now "fully focused on."
http://www.joystiq.com/2014/06/03/wa...illion-copies/
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June 2nd, 2014, 22:27 Posted By: wraggster
 Dyson is near-synonymous with household electronics like vacuums and fans these days, but we're learning that it could have gone in a very different direction. The company tells The Next Web that it had been developing a Google Glass-like augmented reality headset, the Halo, between 2001 and 2004. The wearable projected visual cues, took voice commands and even sported a virtual keyboard that let you type on any flat surface. Dyson had a prototype, but ultimately canned the design to focus on both its core products and US expansion plans.
http://www.engadget.com/2014/06/02/d...-like-headset/
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June 2nd, 2014, 21:17 Posted By: wraggster
Watch Dogs has stormed to the top of the UK all-format charts and earned itself the biggest launch week of any new IP in the UK ever, beating previous record holder LA Noire's haul by more than half its sales again. It prints money.
The open-world hackathon is Ubisoft's biggest ever game launch in the UK. Watch Dogs beat the publisher's previous peak for launch week sales - set in 2012 by Assassin's Creed 3 - by more than 17 per cent.Overall, Watch Dogs is the 17th biggest game launch in the UK of all time. Only games from four established franchises - GTA, FIFA, Call of Duty and Battlefield - have ever sold more.PlayStation 4 counted for the vast majority of physical copies and helped the PS4 itself to a 94 per cent increase in hardware sales over last week.Mario Kart 8, meanwhile, turned up comfortably in second place. Nintendo's racer earned the company its biggest Wii U game launch in the UK to date, and the second best launch for a Mario Kart title ever in the UK.Wii U console sales skyrocketed by a devilish 666 per cent this week, of which 82 per cent were the Wii U Mario Kart 8 bundle.Last week's top dog Wolfenstein: The New Order fell to third place, FIFA 14 was fourth and Minecraft: PS3 Edition was fifth. Borderlands 2 re-entered the chart in 18th thanks to sales of the new PlayStation Vita version.
http://www.eurogamer.net/articles/20...in-the-uk-ever
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June 1st, 2014, 22:19 Posted By: wraggster
Zelnick concedes Rift is an "anti-social" technology, but says it could be great for core gamer audience
[h=3]Oculus VR[/h]
[h=3]Take-Two Interactive[/h]take2europe.com
Oculus CEO Brendan Iribe wants to put 1 billion people into a virtual world, but his vision is not universally shared. As spotted by GameSpot, Take-Two Interactive CEO Strauss Zelnick expressed some skepticism about the Rift technology's breadth of appeal in an appearance on Bloomberg TV earlier this month.
"It's apparently great," Zelnick said of the Rift. "Our people who have tried it love it...Everyone says it's great. I think for a core gamer, it can be a wonderful experience, someone who really likes to be immersed. But a lot of people who play video games, for example my kids, they play with their friends sitting next to them. So that technology is not going to appeal to them. So I think it's very much a core technology."
Zelnick acknowledged he had not actually tried the Rift himself. He also agreed with one of the program's co-hosts when it was suggested that the Rift was at its heart "an anti-social technology."
"It is an anti-social technology," Zelnick replied. "But we will support it to the extent it's brought to market and it works for our games."
When asked if Take-Two was working with Oculus on anything in particular, Zelnick said the company isn't talking about the subject. However, he noted that the publisher has no insight into when Oculus might launch the Rift, and observed that Facebook is not a hardware company, suggesting a lack of experience in the sector could affect the situation.
http://www.gamesindustry.biz/article...s-broad-appeal
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