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July 23rd, 2014, 00:57 Posted By: wraggster
Facebook's $2 billion acquisition of Oculus VR closed today, officially cementing the deal that was announced in March. Oculus and Facebook are as inseparable as a vampire squid wrapped around the face of humanity. Or a tech company and another tech company targeting a slightly different market.
To celebrate their unity, Facebook and Oculus released a single, joint statement regarding today's finalization: "We're looking forward to an exciting future together, building the next computing platform and reimagining the way people communicate."
We discussed the Facebook deal with Oculus VR CEO Brendan Iribe at E3: He said that Oculus always planned to reach a mass market, and Facebook, with its 1.2 billion users, helps the company reach that goal.
http://www.joystiq.com/2014/07/21/fa...-now-official/
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July 21st, 2014, 20:41 Posted By: wraggster
On June 26th, 2014, Clearpath Robotics opened up the doors to their brand new 12,000 square foot robot lair by bringing out a PR2 to cut the ceremonial ribbon and welcome everyone inside. And instead of just programming the ‘locate and destroy’ ribbon sequence, the co-founders opted to use an Oculus Rift to control the robot tearing through the material with flailing arms.
This was accomplished having Jake, the robot, utilize a Kinect 2.0 that fed skeleton tracking data via rosserial_windows, a windows-based set of extension for the Robot Operating System which we heard about in January. The software gathers in a stream of data points each with an X,Y,Z component allowing [Jake] to find himself within a 3D space.Then, the data was collected and published directly into the PR2′s brain. Inject a little python code, and the creature was able to route directions in order to move it’s arms.
Thus, by simply stepping in front of the Kinect 2.0, and putting on the Oculus Rift headset, anyone could teleoperate [Jake] to move around and wave its arms at oncoming ribbons. Once completed, [Jake] would leave the scene, journeying back into the newly created robot lair leaving pieces of nylon and polyester everywhere.
An earlier (un-smoothed) version of the full system can be seen after the break:
http://hackaday.com/2014/07/21/cutti...a-oculus-rift/
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July 20th, 2014, 21:34 Posted By: wraggster
[Colin], AKA [Domipheus], was working on a project to monitor a thermostat with a wall mounted Raspberry Pi and a touchscreen. Simple enough, but the Pi has a problem: The plugs are all around the perimeter of the board, and with a TFT touch screen shield, it’s a bit too thick to be wall mounted. What followed is a hack in the purest sense: [Domipheus] removed and relocated components on the Pi until the entire Pi/display stack was just a hair over 10mm tall.
A Raspberry Pi Model A was used for this build, meaning the Ethernet jack was gone, and there was only a single USB port to deal with. Still, the highest components – the RCA and audio jacks – were too tall and needed to be removed; they weren’t going to be used anyway.
After these components were gone, [Domipheus] turned his attention to the next tallest parts on the board: fuses, caps, and the HDMI port. For fear of damaging the surrounding components when removing the HDMI connector the right way, this part was simply hacked off. The large tantalum cap near the USB power connector was removed (it’s just a filter cap) and the large protection diode was moved elsewhere.
Slimming down a Pi is no good without a display, and for that [Domipheus] used this touchscreen thing from Adafruit. Things got a little complicated when the project required the ability to remove the LCD, but you can do amazing things with a DIP socket and a file.
The end result is a Raspberry Pi with touchscreen display that’s just a smidgen thicker than a CD case. It’ll fit right up against a wall in its repurposed enclosure, and the end result looks very professional.
http://hackaday.com/2014/07/17/build...limmest-raspi/
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July 18th, 2014, 00:22 Posted By: wraggster
Have an extra Raspberry Pi kicking around? Pi MusicBox provides a way to quickly turn it into a standalone streaming device that can fetch music from tons of sources. The latest release of Pi MusicBox adds a bunch of new features.
We took a look at this software over a year ago, and noted that it made streaming Spotify easy, and had support for controlling tracks using Music Player Daemon (MPD). The newest release supports AirPlay, DNLA, Google Music, SoundCloud, and several other music sources.
Since the analog audio output on the Pi isn’t great, Pi MusicBox includes support for a variety of USB sound cards. It’s also possible to use the HDMI port for digital audio output, which can be connected into your home theatre system.
If you want to build a standalone music device, this looks like a great place to start. The user community has built a variety of projects that run this software, which are featured on the Pi MusicBox homepage.
http://hackaday.com/2014/07/13/pi-mu...-0-5-released/
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July 18th, 2014, 00:20 Posted By: wraggster
Depending on who you believe, yesterday someone either broke an NDA or was the lucky recipient of an Element 14 shipping error. Nevertheless, we were lucky enough to get a glimpse at the new Raspberry Pi Model B+. Today, everything is live, and Adafruit has a great teardown of what’s new, what’s changed, and what’s completely different in this new board.
The biggest question about this new Pi was the CPU: the Broadcom SoC in the models A and B are looking a little long in the tooth right now, and an upgraded CPU would be a very, very welcome addition. There is no change. This is the same 700 MHz Broadcom chip with 512MB of RAM. There will not be a ‘magical, because you’re awesome’ RAM upgrade the original Model B saw early in production, either – there simply aren’t enough address pins in the SoC.
Despite not having an upgraded CPU, there are some neat features that addressed the complaints of the original Pi: The standard sized SD card socket is replaced with a microSD card socket that won’t stick out over the edge of the board. The ports are rearranged, with the analog video out on a TRRS plug with the audio. There are now four USB ports and an Ethernet port thanks to this chip, and mounting holes galore: they’re M2.5 holes in a square 58mm wide and 49mm high. Also included in the B+ is a completely redesigned power supply – the jumbo linear regulator is gone, replaced with an all-around better power supply.
The biggest change for anyone looking making a project with the Pi is the expanded GPIO header. This is a 40 pin header, with the ‘top’ pins identical to the original 26 pin header. Yes, all your existing Pi plates/shields/whatevers will still work. The new pins on this header include nine more GPIO pins, the I2S pins for the Wolfson audio card, and a pair of pins for an ID EEPROM. Connections to an ID EEPROM have been a feature of the BeagleBone for a while now, and this will allow the Pi to configure the appropriate I/Os and kernel modules at boot, depending on what Pi Plates are attached.
The best part about this is the price – it’s the same as the OG Model B. Using the same case as you old Model A or B is out of the question, but that’s totally what Kickstarter is for, right? You might want to grab one of those, because this is probably going to be the form factor for the upgraded Raspberry Pi 2.0 that will probably be released in a year or two.
http://hackaday.com/2014/07/14/the-r...is-here-again/
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July 18th, 2014, 00:19 Posted By: wraggster
[Strider19] remembers the 90′s, and a great little novelty radio he had back then. Shaped like a computer, the radio was a typical AM/FM affair, with the monitor serving as a speaker. His original radio was long gone, but [Strider19] was able to find a replacement on everyone’s favorite auction site. With the replacement radio in hand, he set his plan in motion: Turning it into an epic Raspberry Pi Case.
The Raspberry Pi fit great, but [Strider19's] 3.5″ composite monitor didn’t quite make it. Following in [Ben Heck's] footsteps, [Strider19] cut the LCD’s control PCB down to fit the case. A piece of clear polycarbonate protects the fragile LCD from poking fingers. The monitor’s button board, two USB ports, and an external composite input mounted nicely inside the former battery compartment at the rear of the CRT. There’s even enough room back there to hide a USB WiFi adapter.
The Raspi itself fit perfectly into the base of the radio, along with a DC to DC converter, USB hub, real-time clock module, and a whole bunch of wires used to extend the connectors.
The final result is awesome! Thanks to a request on [Strider19's] Reddit thread, we have pictures of Doom running on a (former) radio. Even Windows 3.1 runs under DosBox, though it took a bit of tweaking to get the display settings just right. Now [Strider19] just needs to figure out how to turn that tiny keyboard into a working model. We think some old school cell phone keyboard hacking may be in order!
http://hackaday.com/2014/07/15/raspb...real-computer/
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July 18th, 2014, 00:17 Posted By: wraggster
[Colin], AKA [Domipheus], was working on a project to monitor a thermostat with a wall mounted Raspberry Pi and a touchscreen. Simple enough, but the Pi has a problem: The plugs are all around the perimeter of the board, and with a TFT touch screen shield, it’s a bit too thick to be wall mounted. What followed is a hack in the purest sense: [Domipheus] removed and relocated components on the Pi until the entire Pi/display stack was just a hair over 10mm tall.
A Raspberry Pi Model A was used for this build, meaning the Ethernet jack was gone, and there was only a single USB port to deal with. Still, the highest components – the RCA and audio jacks – were too tall and needed to be removed; they weren’t going to be used anyway.
After these components were gone, [Domipheus] turned his attention to the next tallest parts on the board: fuses, caps, and the HDMI port. For fear of damaging the surrounding components when removing the HDMI connector the right way, this part was simply hacked off. The large tantalum cap near the USB power connector was removed (it’s just a filter cap) and the large protection diode was moved elsewhere.
Slimming down a Pi is no good without a display, and for that [Domipheus] used this touchscreen thing from Adafruit. Things got a little complicated when the project required the ability to remove the LCD, but you can do amazing things with a DIP socket and a file.
The end result is a Raspberry Pi with touchscreen display that’s just a smidgen thicker than a CD case. It’ll fit right up against a wall in its repurposed enclosure, and the end result looks very professional.
http://hackaday.com/2014/07/17/build...limmest-raspi/
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July 7th, 2014, 22:16 Posted By: wraggster
Ubisoft's hit continues to perform, though Freedom Wars takes number one
The PlayStation Vita RPG Freedom Wars topped the Japanese charts last week with nearly 190,000 sales - but Ubisoft's Watch Dogs wasn't too far behind.
Sales of Vita hardware nearly doubled on the release of Freedom Wars, though it still finished a few hundred units short of the 3DS XL. However, the most surprising story of the week was arguably Ubisoft's Watch Dogs, which sold almost 95,000 units across both PlayStation consoles - with more than 63,000 on PlayStation 4.
And it was a busy week on the software chart in general, with every one of the top six spots occupied by a new release. The software top ten is below, with lifetime sales in parentheses:
- 1. [PSV] Freedom Wars (SCEJ, 06/26/14) - 188,888 (New)
- 2. [PS4] Watch Dogs (Ubisoft, 06/26/14) - 63,595 (New)
- 3. [PS3] Kamen Rider: Battride War II (Bandai Namco, 06/26/14) - 62,649 (New)
- 4. [3DS] Taiko Drum Master: Don and Katsu's Space-Time Great Adventure (Bandai Namco, 06/26/14) - 53,095 (New)
- 5. [PSV] Girls und Panzer: Master the Tankery (Bandai Namco, 06/26/14) - 31,526 (New)
- 6. [PS3] Watch Dogs (Ubisoft, 06/26/14) - 31,028 (New)
- 7. [3DS] Yokai Watch (Level-5, 07/11/13) - 29,590 (1,147,202)
- 8. [Wii U] Mario Kart 8 (Nintendo, 05/29/14) - 23,520 (492,837)
- 9. [3DS] Pokemon Art Academy (Nintendo, 06/19/14) - 15,373 (46,454)
- 10. [PS3] Pro Evolution Soccer 2014: Aoki Samurai no Chousen (Konami, 05/22/14) - 13,026 (136,893)
The altogether more static hardware chart is below, with the prior week's sales in parentheses:
- 1. 3DS LL - 22,803 (21,459)
- 2. PlayStation Vita - 22,192 (11,937)
- 3. Wii U - 10,653 (10,715)
- 4. PlayStation 4 - 8,059 (7,009)
- 5. PlayStation 3 - 7,480 (6,339)
- 6. 3DS - 5,081 (4,582)
- 7. PlayStation Vita TV - 2,727 (1,444)
- 8. PSP - 1,445 (2,335)
- 9. Xbox 360 - 201 (214)
http://www.gamesindustry.biz/article...apan-last-week
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July 7th, 2014, 22:07 Posted By: wraggster
Rebellion and 505 Games’ Sniper Elite 3 is once again at the top of the UKIE GfK Chart-Track All Formats Top 40 this week.
It holds on to the top spot despite a 36 per cent week-on-week drop in sales, matching the successive No.1’s of its predecessor.
Watch Dogs sits at second place for the third week in a row, while retail discounting helps FIFA 14 climb from sixth and third and 2014 FIFA World Cup Brazil climb three places to eighth.
A 53 per cent increase in sales sees 3DS outing Tomodachi Life jump from 16th to 11th – again, thanks to discounting.
Despite the lack of new releases the overall market declined by just three per cent thanks to strong budget sales.
Here’s the UK Top Ten for the week ending July 5th:
1. Sniper Elite 3 (505 Games)
2. Watch Dogs (Ubisoft)
3. FIFA 14 (EA)
4. Titanfall (EA)
5. Wolfenstein: The New Order (Bethesda)
6. Call of Duty: Ghosts (Activision)
7. EA Sports UFC (EA)
8. 2014 FIFA World Cup Brazil (EA)
9. Minecraft: PS3 Edition (Sony)
10. Minecraft: Xbox 360 Edition (Microsoft)
http://www.mcvuk.com/news/read/snipe...k-no-1/0134987
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July 7th, 2014, 21:59 Posted By: wraggster
Google has confirmed plans to add native virtual reality support to its Chrome web browser.
Following the news last week that Mozilla is planning on doing the same for Firefox, Google has already has released builds for Chrome that offer functioning Oculus Rift support.
Compatibility with Google’s own Google Cardboard VR headset is going to be added at a later date, too.
“There were several people that seemed to expect that this meant you would start up your browser, put on your headset, and immediately be immersed in a fully VR browsing experience. Sorry, but no. That day is a long ways off, if it ever gets here at all,” Jones said.
“Adding WebVR doesn't turn everything into a Virtual Reality experience. Instead, it provides an API that allows developers to create VR content in the context of a web page
“Picture this: You are browsing Amazon and find a jacket/TV/bike/whatever that you're interested in. If Amazon's developers took advantage of the WebVR API they could add a button that says ‘View in VR’ which let you view the item through a VR headset in 3D at 1:1 scale. In the case of a piece of clothing you could see it on a virtual mannequin, walk around it, lean in and examine the stitching, and so on as if it were actually sitting right in front of you.
“And of course there will be games. That's such a given it's not even worth mentioning.”
The reasons for this slow and cautious approach? Google still not sure whether VR is actually going to take off at all.
“It's still an open question as to whether or not VR will take off this time around or flop again like the last several attempts,” Jones admitted. “It doesn't make sense to add significant new features to Chrome if only a tiny fraction of enthusiast users will ever be able to make use of them.”
http://www.mcvuk.com/news/read/vr-su...chrome/0135014
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July 7th, 2014, 20:51 Posted By: wraggster
Sony will demo its virtual reality headset Project Morpheus to attendees at next week’s Develop Conference in Brighton.
Attendees will be offered hands-on time with tech will be on the Expo floor on Wednesday, July 9th and Thursday, July 10th.
A session on techniques to create VR titles with Project Morpheus will also be presented at the conference on Thursday, July 10th.
“The ability to make people feel like they’re present elsewhere makes VR a new and compelling medium for a variety of gaming and non-gaming applications,” read a statement from SCEE.
“Drawing on SCE’s rich history of hardware design and technologies, the advancement of displays, sensors, and optical lens technology has made it possible to develop a light and high performing headset. SCE believe that in the near future, it will be possible to deliver an experience that enables players to step inside the world of their games.
“We encourage a wide range of developers to take interest in this virtual reality system. We look forward to connecting with attendees at Develop and offering a rare chance to experience and discover project Morpheus first hand.”
http://www.develop-online.net/news/s...erence/0194889
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July 7th, 2014, 20:49 Posted By: wraggster
SolidRun has launched the HummingBoard micro-computer, which boasts more power than the Raspberry Pi.
The HummingBoard is available for pre-order from just $45 (£26).
The mini PC is capable of running Android and various Linux operating systems, including Ubuntu.
There will be three different versions available. The $45 PC comes with a Freescale i.MX6 Solo ARM Cortex-A9 processor with Vivante GC880 graphics, 512MB of RAM, connections for 10/100 Ethernet, HDMI and SPDIF ports, GPIO headers, two USB 2.0 ports and a MicroSD slot.
For the $75 model, users will get a mini-PC with a dual-core i.MX6 dual processor and 1GB of RAM, while the top range $100 HummingBoard has a Gigabit Ethernet connection, GC2000 graphics, two extra USB 2.0 ports, microphone input, mSATA II connector, PCI Express connector and IR port.
Because the HummingBoard’s processor and memory live on a small board that attaches to the input and output board, users could theoretically upgrade to a more powerful processor if they wish, something that you cannot do on the Raspberry Pi.
http://www.pcr-online.biz/news/read/...e-order/034320
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July 7th, 2014, 20:40 Posted By: wraggster
As the latest Oculus Rift development kits begin shipping, Oculus VR has made a pair of important announcements for up-and-coming virtual reality developers. First, the company will be hosting a new VR development conference later this year. Called Oculus Connect, the conference will feature "sessions and workshops led by Oculus engineers and industry pioneers," as well as keynotes from Oculus founder Palmer Lucky, CEO Brendan Iribe, chief scientist Michael Abrash and, of course, John Carmack. Oculus Connect 2014 runs September 19-20, and registration begins July 10.
Alongside Oculus Connect, the company also announced the acquisition of RakNet, a C++ networking middleware system for game development. Essentially, the system provides developers the essentials for implementing online multiplayer (voice chat, object replication, etc). The system is currently used by companies like Sony Online Entertainment, Mojang and even Lockheed Martin. More important than the acquisition, however, is Oculus VR's decision to make RakNet open source, starting today. Interested developers can snag it right now from Oculus' GitHub.
If you decide to develop any online-enabled, virtual face touching, let us know.
http://www.joystiq.com/2014/07/07/oc...quires-raknet/
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July 6th, 2014, 01:17 Posted By: wraggster
Building a multiplayer network game with multiple Raspberry Pis can be very difficult. Doing it in assembly is outright insane! This is exactly what a group of first year students at Imperial College London did; they created a network based multiplayer Tetris game for the Raspberry Pi.
[Han], [Piotr], [Michal], and [Utsav] have created this entire game from bare metal assembly, and it only consists of 4000 lines of code! The code is well documented, so be sure to look through their Github repository. This project is a great reference for those looking to learn bare metal assembly and networking. They even chose to use the old NES controllers, a very nice touch. While we have featured what seems like a million different Tetris games in the past, this is the first multiplayer version. See Tetris Duel in action in the video after the break!
This is a shout-out to all of you students out there. Take the time to create quality documentation for your class project, and upload it to the internet. Not only is it a great resume boost, but it could very well end up on Hackaday!
http://hackaday.com/2014/06/29/tetri...-raspberry-pi/
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July 6th, 2014, 01:15 Posted By: wraggster
[Dave] has some big plans to build himself a 1980′s style computer. Most of the time, large-scale projects can be made easier by breaking them down into their smaller components. [Dave] decided to start his project by designing and constructing a custom controller for his future computer. He calls it the Rabbit H1.
[Dave] was inspired by the HOTAS throttle control system, which is commonly used in aviation. The basic idea behind HOTAS is that the pilot has a bunch of controls built right into the throttle stick. This way, the pilot doesn’t ever have to remove his hand from the throttle. [Dave] took this basic concept and ran with it.
He first designed a simple controller shape in OpenSCAD and printed it out on his 3D printer. He tested it out in his hand and realized that it didn’t feel quite right. The second try was more narrow at the top, resulting in a triangular shape. [Dave] then found the most comfortable position for his fingers and marked the piece with a marker. Finally, he measured out all of the markings and transferred them into OpenSCAD to perfect his design.
[Dave] had some fun with OpenSCAD, designing various hinges and plywood inlays for all of the buttons. Lucky for [Dave], both the 3D printer software as well as the CNC router software accept STL files. This meant that he was able to design both parts together in one program and use the output for both machines.
With the physical controller out of the way, it was time to work on the electronics. [Dave] bought a couple of joysticks from Adafruit, as well as a couple of push buttons. One of the joysticks controls the mouse cursor. The other joystick controls scrolling vertically and horizontally, and includes a push button for left-click. The two buttons are used for middle and right-click. All of these inputs are read by a Teensy Arduino. The Teensy is compact and easily capable of emulating a USB mouse, which makes it perfect for this job.
[Dave] has published his designs on Thingiverse if you would like to try to build one of these yourself.
http://hackaday.com/2014/07/04/the-r...e-replacement/
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June 16th, 2014, 22:26 Posted By: wraggster
Watch Dogs retained the No.1 spot on the UK all formats all prices chart during the week ended June 14.
The game held off competition from 2014 FIFA World Cup Brazil, which jumped four places to No.2 as the real tournament kicked off in South America.
<figure style='background: 0px 0px rgb(255, 255, 255); font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3217/image_321706_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3217/image_321706_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3217/image_321706_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3217/image_321706_320.jpg"></figure>Wolfenstein The New Order, Mario Kart 8 and FIFA 14 rounded off the top five, while there were no new releases in the top 40.http://www.computerandvideogames.com...ld-cup-brazil/
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June 16th, 2014, 22:22 Posted By: wraggster
The complexities of new-generation game development are to blame for the delays to Ubisoft's latest new IPS including Watch Dogs and The Division, but the firm's CEO expects proceedings to 'go smoother' from next year.
"It's harder, because there are so many things to do, so many possibilities," said Yves Guillemot. "We saw that when we launched Watch Dogs. To make sure the mobile works with the seamless multiplayer, with all the things we're bringing, it's more complex. It's always on. There are lots of things to check and control," he toldVenturebeat.
<figure style='background: 0px 0px rgb(255, 255, 255); font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3212/image_321285_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3212/image_321285_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3212/image_321285_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3212/image_321285_320.jpg"></figure>Watch Dogs was originally planned as a PS4 and Xbox One launch window game, but was delayed to spring 2014 due to quality concerns. Likewise, The Division was expected for late 2014, but was recently pushed into 2015.
Blaming new-gen complexities for the delays, Guillemot said development on the new consoles will improve from next year, as developers get to grips with the new hardware and tools.
"We're at the very beginning," he said. "Starting next year, things should go smoother. We're not expecting every game to take longer to make. It's not as complex, I would say, as the jump to PS3. PS3 was extremely difficult to develop on when it came. All our teams had been on Xbox, and they had to learn how to develop for PS3, which was quite difficult at the time."
Guillemot went on to suggest that the multi-studio firm can further streamline development by sharing assets. "Today, we create a car at one studio, and we don't ever re-use that car in any other game. We need to make sure we can re-use more items that people won't care about," he said.
http://www.computerandvideogames.com...s-ubisoft-ceo/
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June 16th, 2014, 01:08 Posted By: wraggster
The Oculus Rift is a really cool piece of kit, but with its future held in the grasp of Facebook, who knows what it’ll become now. So why not just build your own? When the Oculus first came out [Ahmet] was instantly intrigued — he began researching virtual reality and the experience offered by the Oculus — but curiosity alone wasn’t enough for the $300 price tag. He held off until he had a useful purpose for it, and as it turns out he did — he builds and flies multicopters, for which an FPV setup would be super handy!
Other FPV setups cost close to $300 as well, so getting a device with more features just makes sense. Promptly after realizing this, he faced the Maker’s Dilemma: Buy it, or build it? To test the waters, he decided to order some aspheric lenses to do some quick tests with a smart phone and a ghetto cardboard box setup — the results were surprisingly good. No turning back now!
The hardware consists of:
- 5.6″ 1280×800 LCD
- 3D printed enclosure
- 12V power adapter
- USB to TTL
- 50mm aspheric lenses (5X zoom)
- Arduino Mini Pro
- GY-85 9DOF IMU
- Various wires, foam padding, and glue
The majority of the cost here is in the LCD, with everything else being pretty inexpensive. Once it’s all built (details on his blog), it is time to get the software, downloaded right off of GitHub. The rest is pretty self-explanatory — just take a look at the results! We’re even tempted to build one now. Videos below.
http://hackaday.com/2014/06/13/openv...-for-only-150/
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June 16th, 2014, 01:05 Posted By: wraggster
Have you ever wanted to be your own radio DJ? [Kevin] has made it easier than ever with his Raspberry Pi FM Transmitter program. The program is written in C. [Kevin] has made source code is available along with a compiled binary.
PIFM allows you to load up any audio file and specify a frequency to transmit. The program will then use PWM to modulate the audio sample through the Pi’s GPIO4 pin. [Kevin] claims that the RasPi alone will only transmit around a 10 cm distance. He says that making a simple antenna out of a jumper wire can increase the distance to around 100 meters. All you have to do is hook up the wire to the GPIO4 pin to drastically increase the range.
The legality of such a transmitter will vary from place to place, so be sure to check out your local regulations before you go transmitting audio on regulated frequencies. If this kind of thing is interesting to you, you may want to investigate ham radio. It’s not all Morse code and old fogies. Some people claim it’s a hacker’s paradise.
http://hackaday.com/2014/06/15/easil...m-transmitter/
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