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DCEmu.Com is a site that brings you the very latest in Gaming news that isnt console specific and the latest Current Gen news from around the world, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 12th, 2013, 00:18 Posted By: wraggster
A federal judge has denied GameStop's motion to dismiss a class action lawsuit filed against the retail chain.
Polygon reports the suit alleges that GameStop violated the New Jersey Consumer Fraud Act by selling used games that failed to include single-use DLC.
The lawsuit was filed by three GameStop customers who, according to the opinion of US District Judge Robert B. Kugler, “believed that their pre-owned video games would include all of the content of a new video game.”
Kugler also indicated that DLC is to be considered an “integral feature” of the games in question.
All three plaintiffs further claim that the retailer “induced” them to purchase used games with statements such as “our used game trade program creates value for customers” along with providing receipts that showed savings received by purchasing used games.
Additionally, two of the plaintiffs allege that by purchasing the $15 DLC, they spent more than they would have spent purchasing a new retail copy of the games – though it's worth noting the difference is $0.05.
At the core of these and the several other allegations stacked against GameStop, is the claim that GameStop was "aware of material information, that DLC was not included with the purchase of pre-owned games, but did not reveal this fact to Plaintiffs.”
Coupled with the company's claims about creating value and the savings printed on receipts, the plaintiffs argue they have "plausibly sated a knowing omission" on GameStop's behalf.
http://www.mcvuk.com/news/read/feder...mestop/0119937
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August 11th, 2013, 02:38 Posted By: wraggster
Just before i collapse for the night i revamped another website, this site has been updated to the latest version and speeded up also. Plynx was a coder who released the first Atari 2600 and Atari Jaguar Emulators for the PSP back in its mainstream homebrew heydays.
Check out the site here --> http://plynx.dcemu.co.uk/
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August 11th, 2013, 01:37 Posted By: wraggster
PSMonkey for those who dont know was the coder of the first NeoGeo Pocket and Nintendo 64 Emulator for the PSP and also excellent software such as Quake BSP Viewer, Sandbox and the truly awesome Iris.
PSMonkey was for DCEmu and the PSP Homebrew community as a whole a massive influence who brought some of the best releases in the prime days of the PSP Scene.
Check out the newly revamped site and now faster loading here --> http://nemo.dcemu.co.uk/
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August 11th, 2013, 00:07 Posted By: wraggster
Zx81 a member of our DCEmu Coders was one of the most prolific coders of recent years releasing ports of Emulators and games for PSP, Android, GP2X, Wiz, Dingoo, Caanoo and Pandora.
The releases go into the hundreds many of them groundbreaking for the consoles they are released on.
If your a fan of homebrew from the begining or just arrived into homebrew then head on over to Zx81 site here at DCEmu --> http://zx81.dcemu.co.uk/
Ive took away the rss feeds that were slowing down the page from loading so it should load a lot faster too.
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August 10th, 2013, 22:40 Posted By: wraggster
Chromecast is a pretty neat little gadget, but there are some things you might not want showing up in your browser history -- we'll leave it to your imagination as to what those things might be. With that in mind, the folks at Android Central have put together a brief walkthrough to explain how to use incognito tabs with Chromecast. It's pretty much the same way you'd access any extension in Chrome's disposable browser session: just type in "Chrome://extensions," find the Google Cast section and select the "Allow in incognito" option. While we're the last people to judge how you choose to use your dongle, some things should probably be kept private.
http://www.engadget.com/2013/08/08/c...ncognito-mode/
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August 10th, 2013, 22:39 Posted By: wraggster
ClockworkMod dev Koushik Dutta is showing off another Android tweak that proves what can be done with Google's Chromecast dongle. Following up on his Phone to Chromecast Android app, and a Chrome extension that did the same, now he's added framework extensions to CyanogenMod that pipe audio and video content from any app -- that uses the system's default media player -- straight to the Chromecast. This should apparently work for pretty much anything, as he describes it plays locally stored content or streaming stuff like podcasts. In the demo video (embedded after the break) he shows it working with Twit.tv and BeyondPod. As with the previous examples, this isn't available for mass consumption just yet, but hit the source link to get a peek and ask any questions you have about how it works.
http://www.engadget.com/2013/08/09/c...omecast-tweak/
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August 10th, 2013, 22:34 Posted By: wraggster
Good news for everyone who's been eagerly awaiting an opportunity to run in place. A fortnight after closing the door on a successful Kickstarter campaign, Virtuix is ready to open up Omni pre-orders. $500 will get you the massive Oculus Rift add-on, a price that includes the treadmill, a harness, those special shoes and the necessary tracking hardware and software. That price, however, doesn't include a Rift, shipping or Gatorade. Still, for a limited time, entering the "VR50" coupon code at checkout will get you $50 off.
http://www.engadget.com/2013/08/09/virtuix-omni/
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August 10th, 2013, 22:31 Posted By: wraggster
Revelations of government surveillance programs, including the headline-grabbingPRISM, have been nothing short of a PR nightmare for the White House. President Obama, who ran in part on a platform that included opposition to certain elements of the Patriot Act and President Bush's illegal wiretapping program, has faced tough questions about his role in the NSA data collection system. Today, he addressed reporters in the White House press room and, as part of his regular briefing, began to layout a path to increased transparency that he hopes will re-earn the trust of the citizens.
After consulting with members of congress and civil liberties organizations, President Obama has come up with four initial steps to improve transparency and confidence, while working to maintain essential security apparatus. First up, is a direct dialog with congress about reforming section 215 of the Patriot Act, which is the part of the legislation regarding the collection of telephone records. Obama also took the opportunity to reiterate that the government does not have the ability to eavesdrop on phone calls without a warrant. The second step also involved congress and working to improve confidence in the Foreign Intelligence Surveillance Court (FISC). Most notably, he said the government would pursue reforms that would ensure judges would hear opposing views from independent civil liberties proponents, in addition to government representatives.
http://www.engadget.com/2013/08/09/p...nsparency-NSA/
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August 10th, 2013, 22:17 Posted By: wraggster
For some reason this project makes us think of the Dog Pog Grid from Neal Stephenson’s Diamond Age. It’s not that there’s a ton of drones floating around this guy, it’s that he’s got one which looks like it’s his bodyguard and is controlled by the Google Glass he wears on his head. The future is now!
We find the metamorphosis of this project interesting as well. It started as a Leap motion controlled rover project. We saw a similar hack just the other day that paired a Leap Motion with a Hexapod. But [Blaine] wasn’t satisfied with that. Having had a taste for alternate control inputs he dug in and got to work making Google Glass the control interface. But the problem with moving your head to control a rover is that you can’t actually see it because looking down would cause unwanted motion. His solution was to transition to a quadcopter, which will hover at eye level when he’s looking right at it. Glass is sending raw sensor data to a server, which does the translation to control commands for the quadcopter.
http://hackaday.com/2013/08/09/googl...ed-quadcopter/
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August 10th, 2013, 22:16 Posted By: wraggster
I’ve had my hands on this Chromecast for almost a week now and I love it. Years ago I hacked my first Xbox after seeing [Kevin Rose] do it on The Screensavers (I did the hardware mod but that’s inconsequential). Why did I do this? So that I could run Xbox Media Center, the predecessor of XBMC. Since then I’ve dreamed of a device which can be hung on the back of the TV with Velcro and run XBMC. We basically got there with the Raspberry Pi, but the Chromecast is the form-factor that I had always envisioned. This lets me watch Netflix, while the RPi runs XBMC. The two are match made in heaven for under a hundred bucks.
That’s why I love the Chromecast device itself, but the bigger picture is that I love what it stands for. Keep reading to see what i mean.
http://hackaday.com/2013/08/09/rant-...st-stands-for/
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August 10th, 2013, 22:11 Posted By: wraggster
The Pirate Bay, arguably the most resilient file sharing website, was first founded on August 9, 2003, although it didn't launch until September 15, 2003. Nevertheless, the group considers the former date to be its start, so today The Pirate Bay is 10 years old.From their blog: 'We really didn't think we'd make it this far. Not because of cops, mafiaa or corrupt politicians. But because we thought that we'd eventually be to old for this shit. But hey, running this ship makes us feel young.
http://yro.slashdot.org/story/13/08/...ke-it-this-far
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August 10th, 2013, 22:09 Posted By: wraggster
The Pirate Bay, on its 10th anniversary, has released 'Pirate Browser,' which it claims would allow people to access The Pirate Bay and other such blocked sites. The 'Pirate Browser' is a fully functional browser that currently works with Windows. ... According to the Pirate Browser website, the browser is basically a bundled package consisting of the Tor client and Firefox Portable browser. The package also includes some tools meant for evading censorship in countries like UK, Finland, Denmark, and Iran among others.
http://tech.slashdot.org/story/13/08...-isp-blockades
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August 10th, 2013, 01:54 Posted By: wraggster
Today finally DCEmu is opening a new site with just XboxOne News on, as you can imagine with any DCEmu site we will be posting tons of news that we can find from anywhere but also the latest releases from the like of Amazon UK and Amazon USA.
Since the launch news of the XboxOne we have already posted 500 articles, check them all out here --> http://xboxone.dcemu.co.uk/
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August 9th, 2013, 22:25 Posted By: wraggster
PlayStation and Xbox are priming retail partners as to how much next-gen console stock will be available on day one.
This signifies the real start of festivities in the new console war, as retailers are encouraged to hustle punters for pre-order deposits.
The first wave of pre-orders from the early adopter core were a given. Now it’s time to push that further, and in the case of the cash-strapped customer, pick a side. PS4 or Xbox One. Sony or Microsoft.
Only Sony really knows just how scarce PS4 will – or won’t – be come launch time near Christmas.
Those who lived through the allocation debate around PS2 and the manufacturing set-backs of PS3 will know that measures calling time on ‘pre-order guarantees’ might be as much a PR move as a genuine precaution.
Is this a hype-building move or a way to temper expectations? It’s both, of course.
And either way, it’s worked. Retailers tell us that pre-orders figures are hugely encouraging. But they also accept that one or two late-to-decide customers might walk away without a console. That’s the mixed blessing of a ‘sold out’ sign: an eye-catching proof of healthy demand, but also a point of momentary frustration.
Perhaps Microsoft has taken the best tact on this.
It too will likely switch to saying its pre-order figures are fulfilled eventually.?But I doubt one of the biggest corporations on the planet hasn’t planned for this.
That’s why right now it is happy for the message to imply no one will leave a retailer empty-handed when Xbox One lands in November.
As the entire market builds towards one of the most anticipated moment in years, retailers are likely going to be thankful for every unit they can get, regardless of format.
http://www.mcvuk.com/news/read/opini...ension/0119929
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August 9th, 2013, 22:22 Posted By: wraggster
A handgun and shotgun lie before you, dropped by the two guards you killed with your assault rifle’s last bullets. Which will you pick up? The shotgun’s attractions are obvious. You haven’t played this game much yet, but you can be pretty sure it will deliver powerful and wide short-range blasts at a low rate of fire. It’s perfect for crowd control and one-shot close kills, if that’s what you’re into. The handgun, though? Its abilities are pretty much impossible to gauge at first sight.The handgun occupies a strange place in the videogame armoury. Other trusty regulars brandish their intents and roles clearly. The assault rifle? It’s a stalwart, unwieldy at close range, but accurate at medium range, delivering a rapid flurry of bullets. The sniper rifle? It offers hugely damaging and highly accurate single shots. The shotgun, the rocket launcher – game after game has reinforced the roles of a set of weapons into a near-universal grammar of conflict, their identity unchanging across accurate military simulations and breezy shoot ’em ups, in thirdperson and first-, in Vietnam’s jungles or on the surface of Phobos.That handgun lying at your feet, though, what will it be good for? It might be a pop gun, a standby supported by plentiful dropped ammunition, but oh so weak, firing frustratingly slowly, with little impact and barely on-target. Doom’s pistol, in other words: the weapon you only use when you’ve run out of shotgun shells. But it could equally be a punchy headshot monster, terrifyingly accurate with a zoom, capable of firing over three times in a second. That would place it in a class with Halo: Combat Evolved’s notorious but much-loved Magnum, or the slower-firing .357 Magnum of Half-Life, which can drop most enemies in a single shot.The pop gun and the puncher: two completely different concepts for game guns in the same compact package. But neither really lives up to what a handgun is in reality. In our world, handguns readily cause horrific injuries to their targets. Their rounds generally penetrate at least as deeply as most internal organs, and one of the commonest ammunition types is jacketed hollow point, which expands on impact, increasing the chances of hitting something vital. So they’re not exactly the weak standby you find in Doom, but they also hardly deliver the deadly precision of Halo’s Magnum. The standard handgun’s lack of a stock makes it hard to aim and susceptible to recoil, and its short barrel makes it inaccurate at medium range and beyond.
http://www.edge-online.com/features/...-so-ambiguous/
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August 9th, 2013, 22:09 Posted By: wraggster
Rage creative director Matt Hooper heads to Rift maker
Oculus VR has hired a second developer from Id Software.
GameFront reports that Matt Hooper, the creative director of 2011 release Rage, left the studio six months ago and has now been confirmed as the director of development at the virtual reality specialist.
“We are thrilled to have Matt Hooper join the Oculus VR team,” an Oculus statement confirmed. “Hooper will be working out of the Dallas, Texas office. He’s a top talent who had been out of Id for a few months and ended up being a great fit for the Oculus team. We’re looking for more all-stars.”
Earlier this week it was revealed that Id veteran John Carmack had also joined the Oculus Rift creators, although a certain level of ambiguity remains concerning his ongoing employment at Id.
http://www.develop-online.net/news/4...oins-Oculus-VR
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August 9th, 2013, 00:06 Posted By: wraggster
Killer Is Dead scrapes into the top 5, Pikmin 3 falls out of the top 10
Namco Bandai's 3DS title Disney Magic Castle: My Happy Life entered the Japanese software chart at number one last week.
Disney Magic Castle sold nearly 120,000 units, unseating Phoenix Wright: Ace Attorney: Dual Destinies after a single week at the top. The most prominent other new entry was Grasshopper Manufacture's Killer Is Dead on the PlayStation 3, which sold a modest 17,700 units.
The Wii U exclusive Pikmin 3 continued its slide down the charts, selling just 10,300 units to finish outside of the top 10 for the first time since its release 4 weeks ago. Pikmin 3 was one of only two Wii U games in the top 20 - the other being Lego City Undercover - and this paucity of software was reflected in the hardware charts, with the Wii U selling just over 10,000 units.
The release of Disney Magic Castle also reinforced the dominance of the 3DS XL, which rose by more than 20,000 sales to finish the week at number one with almost 58,000 units - that's higher than every non-3DS platform combined.
The full software chart is below, with lifetime sales in parentheses:
- 1. [3DS] Disney Magic Castle: My Happy Life (Namco Bandai, 08/01/13) - 119,154 (New)
- 2. [3DS] Phoenix Wright: Ace Attorney: Dual Destinies (Capcom, 07/25/13) - 40,203 (290,419)
- 3. [3DS] Mario & Luigi: Dream Team (Nintendo, 07/18/13) - 32,537 (176,230)
- 4. [3DS] Tomodachi Collection: New Life (Nintendo, 04/18/13) - 21,313 (1,330,780)
- 5. [PS3] Killer is Dead (Kadokawa Games, 08/01/13) - 17,709 (New)
- 6. [PS3] The Witch and the Hundred Knights (NIS, 07/25/13) - 16,131 (65,340)
- 7. [PSV] Mind 0 (Acquire, 08/01/13) - 15,575 (New)
- 8. [3DS] Yokai Watch (Level-5, 07/11/13) - 13,819 (115,119)
- 9. [PSV] Dragon's Crown (Atlus, 07/25/13) - 13,772 (84,855)
- 10. [PS3] Dragon's Crown (Atlus, 07/25/13) - 13,714 (118,074)
- 11. [3DS] Fantasy Life Link! (Level-5, 07/25/13) - 10,487 (28,721)
- 12. [Wii U] Pikmin 3 (Nintendo, 07/11/13) - 10,342 (145,735)
- 13. [3DS] Animal Crossing: New Leaf (Nintendo, 11/08/12) - 9,620 (3,354,784)
- 14. [3DS] Donkey Kong Country Returns 3D (Nintendo, 06/13/13) - 8,481 (235,176)
- 15. [Wii U] LEGO City Undercover (Nintendo, 07/25/13) - 7,772 (25,971)
- 16. [3DS] Luigi's Mansion: Dark Moon (Nintendo, 03/21/13) - 7,595 (850,134)
- 17. [PS3] Earth Defense Force 2025 (D3 Publisher, 07/04/13) - 7,445 (230,292)
- 18. [3DS] Danball Senki W Super Custom (Level-5, 07/18/13) - 7,287 (45,325)
- 19. [PSP] Shiratsuyu no Kai (Idea Factory, 08/01/13) - 6,187 (New)
- 20. [3DS] Hoppechan: Tsukutte! Asonde! Punipuni Town!! (Nihon Colombia, 07/25/13) - 6,016 (14,853)
The full software chart is below, with the previous week's sales in parentheses:
- 1. 3DS LL - 57,940 (36,350)
- 2. 3DS - 17,747 (18,625)
- 3. PlayStation Vita - 17,702 (19,866)
- 4. PlayStation 3 - 11,743 (11,900)
- 5. Wii U - 10,038 (11,373)
- 6. PSP - 6,314 (6,024)
- 7. Wii - 1,327 (1,442)
- 8. Xbox 360 - 288 (318)
http://www.gamesindustry.biz/article...r-one-in-japan
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August 9th, 2013, 00:02 Posted By: wraggster
The UK games retail market has suffered its worst month in history.
Just over 1m boxed games were sold last month, 40.4 per cent lower than June and 33.3 per cent below July 2012. In total stores generated just over £23m from game sales, almost half the figure posted the month previously, according to GfK Chart-Track.
July was expected to be a bleak month for sales. The market has been in a steady decline as PlayStation and Xbox gear up to launch their next-generation consoles.
Meanwhile last month was severely lacking in new software. Out of the Top 50 best-selling games of July there were just three new releases – Mario & Luigi: Dream Team Bros, Pikmin 3 and Dynasty Warriors 8.
But the figures have also been hit by the hot weather, with consumers staying away from shops in favour of outdoor pursuits.
For all the gloom, retailers will be gearing up for August 23rd, when the market is expected to recover with the release of Saints Row, Splinter Cell, The Bureau: XCom and Disney Infinity.
MCV analysis predicts the UK High Street should generate over £1bn between now and Christmas.
And July wasn’t a complete disappointment for everyone. Nintendo told MCV it was delighted by the sales of 3DS, which gained market share last month. Meanwhile, Sony’s The Last of Us was the No.1 seller of July, and is now the second best selling game of the year.
All market data is courtesy of UKIE/GfK Chart-Track.
The July Top 10
1: The Last of Us (Sony)
2: Minecraft: Xbox 360 Edition (Microsoft)
3. Animal Crossing: New Leaf (Nintendo)
4. FIFA 13 (EA)
5. Far Cry 3 (Ubisoft)
6. Mario & Luigi: Dream Team Bros (Nintendo)
7. Tomb Raider (Square Enix)
8. Assassin’s Creed III (Ubisoft)
9. Call of Duty: Black Ops II (Activision)
10. The Elder Scrolls V: Skyrim – Legendary (Bethesda)
http://www.mcvuk.com/news/read/uk-ga...record/0119856
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August 8th, 2013, 23:53 Posted By: wraggster
“We recently shared that three in every four Android users were playing games, which adds up to a heck of a lot of gamers,” begins Greg Hartrell, lead product manager of Google Play’s game services, as he extols the virtues of the tech giant’s new app.Google Play Games is a new service which might be described as Google’s answer to Apple’s Game Center, in that it finds friends and adds achievements, leaderboards and online play to Android games. Google Plus integration makes it a more social platform than Game Center, though, and it also aims to offer a suite of services to game developers which attempt to solve problems like discoverabilty, piracy and fragmentation.If the current marketplace is just the beginning for Google in games, then it’s a decent start. With 70 million Android tablets sold to date and hundreds of millions of Android-powered mobile phones in the market already, Google is operating on an entirely different scale to traditional games platforms. Hartnell, a former studio head of Capcom-owned Beeline and lead product manager for Xbox Live and the 360 core platform, says the tech giant’s ultimate goal is to bring games to the masses through Android, while making play more social. But he’s not telling whether that includes launching a dedicated games console.You seem to be pushing Google Play Games and Nexus 7 hard right now – what’s the split between users playing on Android tablets compared to mobile?I don’t have those figures with me right now, but I think we do see that there’s some seventy million Android tablets sold to date and that, if the numbers hold, you’re going to see similar levels of engagement [going forward]. We see tablet gamers playing different style of games, so you can see a lot more of the immersive, long-session style of games being played more often on tablets versus quick session games like puzzlers or infinite racers being played on phones.Do you see these richer tablet games displacing a lot of time spent playing console games?I think ultimately the user experience that mobile and tablet are bringing, particularly for games, kind of stand on their own. I don’t know if we view it as console versus mobile, I think that when you take a look at the games that are there they bring great videogame experiences to the masses, and in that way we do believe that mobile and tablets are the future for videogames.Google Play Games is another sign that Google is dedicating more of its efforts to games – what’s your longterm goal in the market?When you take a look at mobile gaming as it stands today, it’s still a fairly solitary experience. It’s that picture of a child on a couch staring into a screen. Or, y’know, in videogames in general, we’ve gotten away with calling a guy sitting in his basement with a headset on as ‘social’. Ultimately I think the really interesting parts for us are going to be about bringing all of these other people together in a way that allows them to feel more like there’s a real, engaging social experience.What’s interesting about mobile is that people are playing lots of games but would never categorise themselves as gamers – do you think that’s an advantage you have over traditional games markets?Yeah, I think it’s a fascinating point, right? I think that’s a reflection of our platform reaching an audience that’s actually much grander than that traditional videogame audience. Three out of four Android users play games, but if you asked those three if they were gamers I don’t know whether they’d identify themselves as a gamer – I think they just think of themselves as having a lot of fun on a mobile device and it has integrated into their lifestyle in a really convenient and magical kind of way.So considering the number of mobile and tablets out there already dwarfs the number of consoles – doesn’t that make rumours of a Google console a little redundant?We don’t talk about rumours in general, but what I would say is that bringing people together can take a lot of different forms. I think tablets are great and have grown in a really significant way, and people have found that a really engaging experience for gaming. I think we’re going to continue to push the medium and how games will be played across screens, and we’re really satisfied with the mobile and tablet growth we’ve seen.
http://www.edge-online.com/news/goog...-just-started/
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August 8th, 2013, 23:51 Posted By: wraggster
Is it too much to ask to be left alone, just for one moment? Videogaming’s two great houses – the aggressive, competitive world of multiplayer, and the solitary, immersive world of the solo campaign – are traditionally kept strictly separate from one another. But like a hedge dispute gone feral, this divide has been violently breached. The single player and multiplayer worlds are slowly merging.Sometimes, this works well – Real Racing 3 is an aggressive business model with a game loosely attached, but with friends’ times to beat it becomes shamefully compelling. And sometimes, as with poster child for unwanted co-op Dead Space 3, it doesn’t.There’s the obvious problem with inviting a friend along to a horror game, which is that fear shared is fear halved, and firepower doubled is fear eliminated entirely. It’s difficult to be frightened by a thing jumping out of a cupboard when you’re packing enough hardware to take down a hundred things and the cupboards they live in.Then there’s the issue of staying in character. Developers ensure that NPCs move and behave convincingly within the game world; despite what you might think about a series that climaxes with the moon turning into a gigantic space jellyfish – and that is the actual end – Dead Space is a franchise that takes great lengths to make you feel like you’re inhabiting a working universe, with its wonderfully high-res signage and greasy, functional aesthetic.Your average co-op partner – in any game – didn’t get that memo. There’s a disconnect between the the haunted, gruff, space marine that you see on the screen and the character you hear in your headset – a mid-thirties nerd with two kids, who’s using internet co-op gaming in lieu of a family-ravaged social life. Unless you and your friends are so embarrassment-proof that they’re willing to roleplay – not many people have the sheer chutzpah needed to pretend their spouse yelling to say ‘Waterloo Road’ is starting is in fact a vital space phone call from top brass – then there will always be this gulf between the world you’re exploring and the person you’re exploring it with.
http://www.edge-online.com/features/...nwanted-co-op/
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