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August 19th, 2013, 23:42 Posted By: wraggster
The team at 505 Games will be celebrating this week as its tactical shooter Payday 2 has topped the charts.
505 Games – best known for Cooking Mama, Sniper Elite and the Zumba series – has released a couple of promising little titles recently. It’s also the publisher of Starbreeze’s Brothers: A Tale of Two Sons, which is a digital-only release that has received wide critical acclaim [Metacritic: 86]. Payday 2 has had a number of positive reviews, too, with a Metacritic score of 81.
It is the company’s first No.1 since Sniper Elite V2, which topped the charts in April last year. And it marks Payday’s retail debut. The last Payday title, The Heist, was a download-only game.
That means Minecraft has dropped to No.2. The Microsoft game was No.1 for three weeks and drops to No.2 following a 14 per cent dip in sales.
Elsewhere, Call of Duty continues its climb back up the charts. The game saw a 60 per cent sales spike, sending it to No.3.
The only other new release last week was Disney’s Planes. But the game failed to enter the Top 40.
The Chart-Track Top Ten in Full:
- Payday 2 – 505 Games
- Minecraft: Xbox 360 Edition – Microsoft
- Call of Duty: Black Ops II – Activision
- FIFA 13 – EA
- Animal Crossing: New Leaf – Nintendo
- The Last of Us – Sony
- The Smurfs 2 – Ubisoft
- LEGO Batman 2: DC Super Heroes – Warner Bros
- Tomb Raider – Square Enix
- Grand Theft Auto IV – Rockstar
http://www.mcvuk.com/news/read/payda...m-no-1/0120320
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August 19th, 2013, 15:28 Posted By: wraggster
Over at The Kernel, staff writer Greg Stevens wonders whether police departments around the world should outfit their officers with Google Glass. There's some logic behind the idea. A cop with wearable electronics constantly streaming audio and video back to a supervisor (or even a Website) would be less likely, at least in theory, to take liberties with civilians' civil liberties. But not everybody thinks it's such a good idea. Jay Stanley, a senior policy analyst with the ACLU's Speech, Privacy and Technology Project, wrote in a recent blog posting that society needs to make choices 'about the extent to which we want to allow the government to store up that data so that it has the power to hit 'rewind' on everybody's lives.' In the view of that organization, 'that's just too much power.' That being said, law enforcement wearing electronics that streams constant video and audio data would still be subject to the law. 'If the officer is recording a communication he has in public with someone, there's probably no wiretap problem since there's at least the consent of one party and no expectation of privacy,' Hanni M. Fakhoury, a staff attorney for the Electronic Frontier Foundation, wrote in an email to Slashdot. 'But if he's recording peripheral communications between two separate individuals, than there's potential wiretap liability depending on the circumstances.' What do you think? Are cops wearing Google Glass (or similar wearable electronic) a good idea?
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August 19th, 2013, 15:27 Posted By: wraggster
The partner of the Guardian journalist Glenn Greenwald, who has written a series of stories revealing mass surveillance programs by the National Security Agency (NSA), was held for almost nine hours on Sunday by UK authorities as he passed through the Heathrow airport on his way home to Rio de Janeiro. David Miranda was stopped by officers and informed that he would be questioned under the Terrorism Act 2000. The 28-year-old was held for nine hours, the maximum the law allows before officers must release or formally arrest the individual. According to official figures, most examinations last under an hour, and only one in 2,000 people detained are kept for more than six hours. Miranda was released without charge, but officials confiscated electronics including his mobile phone, laptop, camera, memory sticks, DVDs and games consoles. 'This is a profound attack on press freedoms [...] to detain my partner for a full nine hours while denying him a lawyer, and then seize large amounts of his possessions, is clearly intended to send a message of intimidation to those of us who have been reporting on the NSA and GCHQ,' Greenwald commented
http://yro.slashdot.org/story/13/08/...-terrorism-act
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August 19th, 2013, 15:19 Posted By: wraggster
Around one third of UK shoppers say they would use Google Glass to browse promotions and search for stock in retail stores.
Venda surveyed 2,000 adults, and found that 28 per cent would use the wearable technology to access in-store promotions, while 27 per cent would use Glass to search for available stock and product ideas while in-store, reports The Drum.
However, the latter figure rose to almost half when focusing on the the 18 to 24 year old demographic (some 45 per cent).
The survey also found that a third of consumers suggest retailers should not be allowed to ban the use of Google Glass when shopping. More than half of these felt that retailers would have something to hide if their customers were not allowed to use Google Glass when browing in-store, such as negative product reviews.
Eric Abensur, group CEO of Venda, said: “Wearable technology has the potential to help both consumers and retailers. Consumers will be able to make informed purchase decisions and redeem offers, while Glass will help retailers promote the visibility of products on social networks in a novel and engaging way."
http://www.pcr-online.biz/news/read/...-stores/031683
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August 19th, 2013, 15:19 Posted By: wraggster
Google has claimed that British privacy laws have ‘no jurisdiction’ over its actions, which include tracking browser-users by bypassing privacy settings.
The search-engine giant, which is based in California, has been accused of illegally tracking users on Apple devices. Over 100 Britons are attempting to receive compensation after Google used a legally-grey method to bypass the cookie-blocker of Apple’s Safari, the default browser on iPhones and iPads, so that it could track their browsing history and mine data that it could possibly sell to advertisers.
While Google has already been fined $22.5 million (£14.4 million) for similar actions in America, its lawyers are now claiming that because its services are based in the US, UK law can’t do anything to stop them. Google has previously enraged UK critics by not paying tax.
Google’s lawyers have also claimed that data retrieved from users using its search engine cannot be ‘private or confidential’. The company has suffered numerous privacy violation accusations before, often stemming from the Street View functionality of its Maps service.
While the Information Commissioner’s Office, the UK regulator, notified Google of its breaching of UK privacy laws in July, the maximum fine the ICO can impose is £500,000. Despite the ICO’s move, such a sum is hardly a scratch to a company poised to build a $1 billion London headquarters.
Google will attempt to throw the claim that it illegally invaded users’ privacy out of court in October.
http://www.pcr-online.biz/news/read/...ouch-us/031684
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August 18th, 2013, 19:43 Posted By: wraggster
Chromecast may deliver on promises of sending wire-free video to TVs, but it's not hands-free -- or at least, it wasn't. Leon Nicholls has unveiled a homemade Kinect app for the desktop that gives him gesture-based control of videos playing through Google's streaming stick. While there's just two commands at this point, Nicholls hopes to open-source the code in the near future; this isn't the end of the road. If you can't wait that long, though, there's a quick demonstration available after the break.
http://www.engadget.com/2013/08/18/h...ecast-streams/
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August 18th, 2013, 01:43 Posted By: wraggster
<center style='font: 14px/22px "Open Sans", Arial, sans-serif; color: rgb(51, 51, 51); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; white-space: normal; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;'></center>Electronic Arts has settled a lawsuit between itself and industrial conglomerate Textron, concerning three models of helicopter made by Textron aerospace subsidiary Bell Helicopter: The AH-1Z Viper, UH-1Y Venom and V-22 Osprey. The terms of the private, out-of-court settlement remain unknown, though the case itself has been dismissed with prejudice, Patent Arcade reports.
The suit, which has been ongoing since last year, was originally filed by EA as apreventative tactical measure, after Textron sent a cease-and-desist letter over the unlicensed existence of its helicopters in Battlefield 3. EA claimed that its usage of these aircraft was covered by fair use policies and the First Amendment, and therefore did not require any sort of licensing agreement.
Later that year, Textron responded with its own counterclaims, alleging that EA was guilty of trademark infringement and various other statutory transgressions under California law. EA then tried to have the suit dismissed, but was unsuccessful.
http://www.joystiq.com/2013/08/16/ea...opter-lawsuit/
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August 16th, 2013, 22:10 Posted By: wraggster
Recently I sat on a panel at a games event where the organisers were discussing ways to attract more people to their festival, and lowering the intimidation barrier to make games culture more welcoming. The panellists talked about their experience with diversity initiatives and ways to spark non-gamer interest in playable exhibitions.The conversation solicited feedback from the audience, and was mostly fruitful. But at one point a young man raised his hand and said he didn’t like the idea of accessibility. He described how much less he would enjoy Dark Souls if it were friendlier. As he spoke, one of a row of men who’d had their arms crossed throughout shouted a supportive “woo!”Of course, his point wasn’t really relevant to the discussion, which wasn’t about making hard games easy or diluting traditional videogames but about how to share a passion for games with others who may be less exposed to them or have preconceptions about them. Other participants tried to get the discussion back on track, but nearly every one of them preceded their statements with the reinforcement that they liked Dark Souls, they really did, but other people might find it too intimidating. It’s as if they felt expressing a preference for easier, more welcoming games would somehow rob them of their credibility.Now, I like Dark Souls, I really do. But that turn in the conversation crystallised some thoughts I’ve had since reading argumentative comments on articles I’ve written calling for more diversity in gaming. Oh my goodness, I thought: people associate accessibility and diversity with the ‘dumbing down’ of an entire medium. How did that happen?I remember the mass exodus just a few years ago of traditional developers and experienced studio execs into the mobile and social space, which at its outset was highly focused on Facebook. These developers were entering a stage of life when marriage and family meant it no longer suited them to work the usual long hours. But more than that, they no longer had the time themselves to invest in the all-consuming 40-hour games they used to make.The Facebook boom heralded an uncomfortable identity crisis in the developer community, coinciding with the rise of Zynga. Why take years of skill, experience and faith in the medium of design, and work on products designed to forcibly monetise consumers through friction and pinch points? It wasn’t just the industry’s moral unease with social game monetisation, though. It was hard to admire endless cartoonish requests for farm goods and not see the player as a bug-eyed bobblehead eager for White Mystery Eggs.
http://www.edge-online.com/features/...outmoded-view/
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August 16th, 2013, 01:55 Posted By: wraggster
<center style='font: 14px/22px "Open Sans", Arial, sans-serif; color: rgb(51, 51, 51); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; white-space: normal; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;'></center>The NPD Group has released its report on sales in the physical retail channel of the games industry during the month of July, with both predictable andsurprising results. On the predictable side of things, all three segments (Hardware, Software and Accessories) continued their downward year-over-year decline, with total Hardware sales suffering a 34-percent decrease: $99.4 million this year as compared with $150.9 million over the same period in 2012.
Despite this industry-wide decline, Nintendo's 3DS saw a 14 percent year-over-year increase in sales as it held its spot as the best-selling piece of hardware for a third month in a row. This is the first time a handheld has topped the market for such a lengthy period since the Nintendo DS' three month streak in the fall/winter of 2010, according to NPD Group analyst Liam Callahan. Meanwhile, the Xbox 360 remained the best-selling home console for the thirty-first month in a row.
As per usual, the Accessories segment suffered the least amount of market fluctuation, experiencing only a three percent year-over-year loss and bringing in $133.4 million in sales. Also maintaining the status quo, this segment's stability continues to be attributed to steady sales of digital currency and subscription giftcards.
http://www.joystiq.com/2013/08/15/ju...e-3ds-still-o/
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August 16th, 2013, 00:06 Posted By: wraggster
Most PC gamers are content to game on the standard QWERTY keyboard layout, but a select few prefer a special niche peripheral: the keypad. Razer's been building these single-hand keyboards since it helped Belkin create the n52te SpeedPad and it's still at it, today announcing the Razer Tartarus. Featuring 15 face keys and 25 programmable buttons (including an eight-way directional thumb pad), the Tartarus is billed as a successor to Razer's Nostromo -- although it actually has more in common with the $130 Orbweaver.
Like the high-end keypad, the Tartarus has fully programmable keys with unlimited-length macro support, Razer Synapse 2.0 for profile syncing and key-binding and the company's modern design language, but it eschews the Orbweaver's articulating ergonomics and mechanical keys to hit a lower $79 price point. These efforts shaved 50 percent off of the product's sticker price, but also cost it an additional row of keys. We spent a few minutes with the device and were pleased at how well it worked right out of the box, handily emulating the standard WASD gaming setup it's built around. We did miss the Orbweaver's additional buttons, however, as the smaller keypad's three-row setup left us reaching for a row of numerical analogs that simply weren't there. It's not the game controller for everyone, but it's good to know that there are options for niche peripheral fans on a budget. Read on for the company's official press announcement.
http://www.engadget.com/2013/08/15/r...gaming-keypad/
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August 15th, 2013, 23:50 Posted By: wraggster
PlayStation 3 was the No.1 console of the summer in the UK with some help from 2013’s second best selling game.
The Last of Us has overtaken BioShock: Infinite as the UK’s No.2 game of the year so far, despite only being available on one format. It is only beaten in Chart-Track’s rankings this year by Square Enix’s Tomb Raider.
And it has had a big impact on PS3 hardware sales. Sony’s console has trended ahead of 360 throughout summer.
“The success of The Last of Us is testament to the vision and quality of Naughty Dog, plus the tremendous support we've received from retail and media partners, who helped make it one of the year’s best selling games,” said SCE UK marketing director Murray Pannell.
http://www.mcvuk.com/news/read/ps3-o...summer/0120222
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August 15th, 2013, 23:48 Posted By: wraggster
FIFA has reclaimed its crown as the UK’s most successful video game.
FIFA 13 has surpassed 3m unit sales in the UK, according to GfK Chart-Track. That means it has now outsold Call of Duty: Black Ops II over the last 12 months.
The Call of Duty series has been the No.1 selling franchise for the previous three years. In fact, with Mario games the top sellers in 2007 and 2008, we haven’t had FIFA as the No.1 games series since 2006.
FIFA has been the best-selling game for five out of the last 17 years. It is the UK’s best-selling franchise of all time.
http://www.mcvuk.com/news/read/fifa-...-crown/0120225
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August 15th, 2013, 23:45 Posted By: wraggster
The next game in the Resident Evil series will return to the game's survival horror roots, Capcom says.
The firm told MCV it has listened to the negative feedback to last year's Resident Evil 6, which scored a Metacritic of just 67.
Capcom had hoped to appeal to a wide audience with last October's game by including three different stories that targeted different parts of the Resident Evil fanbase including those that liked creepy survival horror and those that preferred action gameplay.
But it proved disappointing to fans and critics, and although it went on to sell 5m units worldwide, that was 2m below the company's original sales projections.
Now Capcom says it has listened to its fans, which have called for the series to return to its classic horror gameplay.
"We have obviously seen the consumer response and the PR response," former Capcom marketing boss Michael Pattison told MCV.
"There was some great positives out of that, but it was a mixed bag, as we saw from the review scores. We have got to take that on-board, we can't ignore that, and we have to take that onto the next game when we make the next Resident Evil.
He added: “With Resident Evil 6 specifically, we probably put too much content in there, there were comments from consumers that said it felt bloated. The Leon missions went down very well, and because we did Resident Evil Revelations on 3DS, there was a cry out for us to focus our attention on survival horror, rather than be too many things to all people. You’ll find where we go next will likely be more targeted at our core fanbase.
"A lot is said about the saturation of this zombie, post-apocalyptic survival horror. But it is still alive and well. The Last of Us shows a good direction of what the consumers want. Tomb Raider as well, we spoke to R&D and they looked at that and they enjoyed that experience. I think that proves there is still a strong market for that sort of content."
http://www.mcvuk.com/news/read/capco...-roots/0120229
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August 15th, 2013, 23:40 Posted By: wraggster
Three years ago, game designer and author Jane McGonigal argued that saving the human race is going to require a major time investment—in playing video games. 'If we want to solve problems like hunger, poverty, climate change, global conflict, obesity, I believe that we need to aspire to play games online for at least 21 billion hours a week [up from 3 billion today], by the end of the next decade,' she said in a TED talk. Her message was not ignored—and it has indirectly contributed to the formation of something called the Internet Response League (IRL). The small group has a big goal: to harness gamers' time and use it to save lives after disasters, natural or otherwise. The idea is to insert micro-tasks into games, specifically asking gamers to tag photos of disaster areas. With the IRL plugin, each image would be shown to at least three people, who tag the photo as showing no damage, mild damage, or severe damage. The Internet Response League has been in talks with a couple of indie developers, including one that's developing a new MMO. Mosur said they've tried to get in touch with World of Warcraft maker Blizzard, but haven't had any luck yet. Blizzard did not return a request for comment from Slashdot.
http://games.slashdot.org/story/13/0...the-real-world
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August 15th, 2013, 01:48 Posted By: wraggster
3DS game Disney Magic Castle: My Happy Life sold 46,000 copies to retain the No.1 spot on the Japanese software chart during the week ended August 11.
The title, which allows players to use their Mii to interact with over 80 Disney characters, was one of seven 3DS games to make the top ten, according to Media Create data published on NeoGAF.
<figure style='font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3076/image_307618_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3076/image_307618_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3076/image_307618_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3076/image_307618_320.jpg"></figure>On the hardware front, 3DS continued to dominate, shifting more units than all competing platforms combined.
Software sales
- Disney Magic Castle: My Happy Life (3DS, Bandai Namco) - 45.793 / 164.947
- Mario & Luigi: Dream Team (3DS, Nintendo) - 28.598 / 204.829
- One Piece: Romance Dawn - Bouken no Yoake (3DS, Bandai Namco) - 24.787 / New
- Dragon's Crown (PS3, Atlus) - 20.845 / 138.919
- Friend Collection: New Life (3DS, Nintendo) - 20.036 / 1.350.817
- Phoenix Wright: Ace Attorney - Dual Destinies (3DS, Capcom) - 18.897 / 309.316
- Dragon's Crown (Vita, Atlus) - 13.772 / 84.855
- Youkai Watch (3DS, Level 5) - 10.460 / 125.578
- Animal Crossing: New Leaf (3DS, Nintendo) - 9.933 / 3.364.716 (+3%)
- Pimin 3 (Wii U, Nintendo) - 8.969 / 154.704
Hardware sales (previous week)
- 3DS - 57.771 (75.687)
- Vita - 17.639 (17.702)
- PS3 - 12.228 (11.743)
- Wii U - 9.950 (10.038)
- PSP - 6.303 (6.314)
- Wii - 1.373 (1.327)
- Xbox 360 - 275 (288)
- Total - 105.539 (123.099)
http://www.computerandvideogames.com...spot-in-japan/
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August 15th, 2013, 01:40 Posted By: wraggster
Motion-based PC interfaces are all the rage, thanks to Microsoft's Kinect and the folks at Leap Motion. San Francisco-based Haptix is sure it's got a better solution than the rest, but it needs a healthy $100,000 to get there. The company's got a Kickstarter page going for its self-titled peripheral that can be clipped to a device or placed on a table to offer up both a 3D sensing layer in the air and a multi-touch layer on a flat surface. The dual layers give you more ways to interact with your device, and a chance to rest your palm on the table, when the whole reaching out thing proves too tiring. In the Kickstarter pitch video below, you'll also see a Haptix picking up brushstrokes, which could certainly have some cool implications for artists.
http://www.engadget.com/2013/08/14/haptix/
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