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August 14th, 2013, 23:27 Posted By: wraggster
Scientists this week have revealed that urine can be used to generate enough electricity to partially power a smartphone.
While the technology is almost certainly in its early stages, it could be a glimpse into the future of eco-energy. The only question that really remains is where the charging would take place. While plugs are currently available on trains, airplanes and in public places, it’s hard to imagine many people plugging their phones into public urinals, or carrying around canisters of pee just in case their battery bar begins to blink.
The article, posted at NowThis News, explains that electrical power is generated by bacteria breaking down urine. Urine’s natural pH makes the process viable as a method of creating fuel, with researchers suggesting that power-generating ‘smart toilets’ could begin to appear within just a few years.
http://www.pcr-online.biz/news/read/...ibility/031638
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August 14th, 2013, 01:11 Posted By: wraggster
Wedbush Morgan analyst Michael Pachter has weighed in with US sales predictions for the month of July, ahead of the NPD Group's release of official market data this Thursday.
The analyst expects 3DS to top hardware sales for the third consecutive month; the handheld system outperformed the competition in May andJune.
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Estimated July hardware sales (year-on-year change)
- 3DS - 170,000 (29%)
- Xbox 360 - 125,000 (-38%)
- PS3 - 85,000 (-39%)
- Wii - 35,000 (-50%)
- Wii U - 30,000 (n/a)
- PSP - 4,500 (-60%)
- DS - 40,000 (-69%)
- Vita - 20,000 (-58%)
- PS2 - 500 (-14%)
- Industry - 510,000 (-30%)
PS3 exclusive The Last of Us was the top-selling game at physical retail in US in June. It clocked up the second highest first-month sales of a PS3 first-party game, with the record held by March 2010 release God of War 3.
http://www.computerandvideogames.com...lyst-predicts/
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August 14th, 2013, 01:05 Posted By: wraggster
Logitech's no stranger to Windows-optimized keyboards and trackpads, and now it's ready to show off its latest offering: the TK820 -- a compact keyboard with an adjacent touch surface. The wireless kit shares some design language with the company's Tablet Keyboard, but sweetens the deal with a generously-sized touchpad with support for up to 13 gestures (configureable via Logitech's SetPoint software). Its slightly concave keycaps feature PerfectStroke tech, which promises consistent resistance from edge to edge. It may not be much more than a modernized K400, but if it suits your fancy, $100 is what it'll cost to get it under your mitts this month. Full press release after the break.
http://www.logitech.com/
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August 14th, 2013, 00:54 Posted By: wraggster
Microsoft has pursued ever more exotic shapes in the name of comfort. Its new Sculpt Ergonomic Desktop might just take the cake, however. The all-wireless bundle's centerpiece, the Sculpt Ergonomic Keyboard, centers around a U-shaped layout that keeps wrists in more natural positions; there's also a cushioned palm rest and a separate number pad. Its companion Sculpt Ergonomic Mouse, meanwhile, relies on a gently sloped design that allows for a Start screen shortcut and a tilting scroll wheel. Both the Sculpt Ergonomic Desktop and a stand-alone version of the mouse should ship this month at respective prices of $130 and $60, while the keyboard will fly solo this September for $81.
If your forearms don't need quite so much coddling, Microsoft is also putting its Sculpt Comfort Keyboard and Sculpt Comfort Mouse together in one kit. The not-so-creatively titled Sculpt Comfort Desktop (shown after the break) drops the number pad and uses more conventional shapes across the board, with the exception of the mouse's swipe-driven touch tab. We suspect many who buy the Comfort Desktop this month will most like its $80 price -- it's a better deal than the Sculpt Ergonomic Desktop for those who only need the fundamentals.
http://www.engadget.com/2013/08/13/m...nomic-desktop/
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August 14th, 2013, 00:39 Posted By: wraggster
Motion controller off to strong start in first three weeks of launch
More than one million apps have been downloaded for the Leap Motion peripheral in the three weeks since its launch.
According to the company, the SDK for Leap Motion has been downloaded 25,000 times, with sign-ups for the developer portal doubling since launch.
"We're providing developers and users a powerful platform for creating, playing, exploring and learning, and it's thrilling to see people around the world take their first leap with our technology," commented Leap Motion CEO and co-founder Michael Buckwald.
"We're already seeing musicians, doctors, teachers, artists, students and gamers find creative and practical uses for their Leap Motion Controllers, and we're just getting started."
The Leap Motion controller is a small USB device that tracks hand and finger movement. The most popular apps for the controller include music game Dropchord, and GameWave, which replaces keyboard and mouse with gesture control for games.
http://www.gamesindustry.biz/article...s-25-000-users
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August 13th, 2013, 23:45 Posted By: wraggster
Critics have been pounding GitHub recently, claiming it is hosting tons of code with no explicit software license. The debate was thrust into the limelight last year when James Governor of RedMonk issued an acclaimed tweet about young developers being 'about POSS — post open source software,' meaning they disliked or avoided licensing and governance. Red Hat's IP attorney Richard Fontana explores the complaint saying there is a positive aspect of the POSS and GitHub phenomenon: Developers are, for the first time in the history of free software, helping inform each other about licensing and aiding in the selection process. The result is that it's becoming easier to suggest legal improvements to GitHub-hosted repositories
http://developers.slashdot.org/story...fect-on-github
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August 13th, 2013, 15:14 Posted By: wraggster
There’s only one thing that marketers of nontraditional game control systems seem certain of: middle-class families, their most coveted customers, still haven’t a clue what their products are supposed to do. Early Wii test groups must have resembled the first encounters of primitive hominids with alien monoliths, and ended in Dad strangling Junior with a Nunchuk cable and Grandma howling at the rafters with a Sensor Bar lodged somewhere unspeakable. To head off such atrocities, Microsoft and Nintendo have deluged the Internet and TV with strikingly unironic adverts whereby actual lovely families, who were compensated for their time, demonstrate how to use Kinect and Wii U without it turning all Lord Of The Flies, ‘spontaneously’ spouting on-message dialogue. The ads are so trendy that Sony made one for something called PlayStation Move, which as far as we know doesn’t exist. And we’d probably have heard of it.Attempting to boost middling sales after a lacklustre E3, Nintendo set to work on a desperate new ad campaign – a Hail Mary pass to the consumers who weren’t buying Wii U because of the misconception that it was something other than a new console. Indeed, surveys showed that 83 per cent of the Wii U target demographic still thought it was either a fancy peripheral, a Japanese conceptual art project, or a government surveillance drone. More informed players now know Kinect is a surveillance drone, as reporters who waded deep into its EULA discovered. In any case, it seemed like a perfect opportunity to explore the first question that strikes anyone who sees these ads: “Where do they find these people?” We shadowed the Galoresby family from casting to final cut, setting out to report on a trend but stumbling on a family’s downfall.The Galoresbys are an American family of Caucasian extraction. Responding to Nintendo’s open call for submissions, they sent in a video application of themselves convivially gaming, and were thrilled to be selected.They were flown to Nintendo HQ, and ushered into a cosy living room set with sleek furniture and a window onto a perfectly manicured lawn. The Galoresbys had been told that they’d only have to play games on camera and say what they liked about the system. “We thought they chose us because we’re a nice family,” the father, Barry, said later, looking rueful in his cell. “But as soon as we got there, they started making changes.”
http://www.edge-online.com/features/...g-family-myth/
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August 13th, 2013, 15:09 Posted By: wraggster
Death-defying aerial experiment is latest project for hotly tipped VR headset
UK studio nDreams has created a shock-inducing sky diving game for Oculus Rift.
SkyDIEving is an experimental demo that challenges player to risk their skin – virtually, at least – to survive freefalling from an aeroplane.
The stereophonic game is currently in an early phase of development, and the team has released a version for Rift owners – as well as those with regular displays – to offer feedback on.
“We want to make this thing into something amazing, astonishing, awe inspiring and other ‘a’ related adjectives,” said nDreams in its announcement about the game.
“Your input is going to be invaluable as we grow this thing. Is it a game?
http://www.develop-online.net/news/4...ulus-Rift-demo
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August 12th, 2013, 22:49 Posted By: wraggster
It's a big day for Glass. Google's pre-production wearable just scored a variety of additional features, including a video player, improved voice control, voice-activated Path and Evernote updates, #hashtags, boosted SMS support and additional Google Now cards. Let's break them down.
With the new video player, you can tap a video to play it, tap again to pause, and swipe backward or forward to rewind or skip. Path and Evernote users can update those apps by saying "okay glass, post an update" for Path or "okay glass, take a note" for Evernote. Speaking of which, voice controls are improved across the board, so you can now chat with Glass a bit more naturally. Instead of saying "okay glass" and waiting for a cue, you can speak in complete sentences, without pausing.
On the cards front, there's a new method for adjusting volume controls, even while you're on a phone or video call. There are also Google Now cards to remind you of upcoming hotel or restaurant reservations, identify movie showtimes, or catch an emergency alert. Today's release, XE8, is expected to roll out to users over the next few days. Catch the full release notes at the source link below.
http://www.engadget.com/2013/08/12/g...glass-updates/
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August 12th, 2013, 21:30 Posted By: wraggster
Consoles are starting to allow cross-platform gaming, and it will change the market forever
Traditionally game consoles have been walled gardens, where users could wander freely amongst the delights of the games provided. You were never allowed to play with gamers who dwelt in other gardens - in fact, you couldn't even see them or be made aware of their existence. Now, that reality is changing.
We're seeing glimmers of this on Nintendo Wii U. Australian indie developers Nnooo are releasing Cubemen 2 later this year on the Wii U, joining the PC and iOS versions in allowing cross-platform multiplayer and sharing of content.
"I'm really proud to be able to announce this," said Nic Watt, creative director at Nnooo. "We've spent the last few months working with both Nintendo and 3 Sprockets, the game's developer, to make this a reality. Cubemen 2 is an amazing game and a great fit for Nintendo players. We can't wait to see how creative they are, whether in tactical multiplayer online or in the new levels they build." There are 4,000 user-created levels available, which Wii U users can access. The game is playable across the Wii U, PC and iOS.
Cubemen 2 will let Wii U players and iOS players go head-to-head.
This is newsworthy because it's so rare. World of Tanks on the Xbox 360 has its own servers, and there will not be cross-platform play with World of Tanks on the PC. Certainly Wargaming would love to see that happen. Activision would be happy if Call of Duty players on Xbox could play with PlayStation players; likewise EA would be excited to have FIFA players competing across all platforms. Yet the console makers generally don't allow this.
Uniqueness is one of the key selling points of consoles. Exclusive titles sell hardware, and that's been true for decades. If you really want to play a particular title that's only on the PS3, that's why you'll choose a PS3 over an Xbox 360. Hardware makers want to have exclusive titles in order to sell hardware... yet an exclusive title is limiting the audience by its very nature. Yes, Halo sells Xboxes. But Halo could sell many more units if it was also available on PlayStation. If the profits in the business are really from software sales and not from hardware, is this limiting potential profitability?
Look at it another way. Xbox Live has some 50 million members, PlayStation Network over 90 million members. Those are impressive numbers... until you start looking at the size of other networks. World of Tanks has 60 million members. Apple's Game Center has over 65 million members. Zynga has 187 million monthly active users. Facebook has over 1 billion members.
The potential audience for gaming is far larger than any one network - well, maybe not larger than Facebook's network, but certainly larger than any console's network. The power of gaming platforms is rising, making it easier for games to be cross-platform (especially more casual games). The vast majority of the gaming audience would prefer that a game is available on multiple platforms.
http://www.gamesindustry.biz/article...walled-gardens
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August 12th, 2013, 21:28 Posted By: wraggster
Wedbush analyst Pachter predicts 23% drop for US console/handheld software, expects hardware price cuts on the way
Next-generation consoles from Microsoft and Sony may spur industry growth in the long run, but for now they're doing more to undermine sales. Wedbush analyst Michael Pachter today released his predictions for the NPD Group's July retail sales figures, saying excitement for the new consoles is eroding demand for their currently available counterparts.
For July, Pachter expects NPD to report console and handhled US retail sales down 23 percent to $200 million, the sixth straight month of year-over-year declines on that front. Those sales will be led by the new release NCAA Football 14, as well as top June sellers Animal Crossing: New Leaf and The Last of Us. Pachter also has the retail release of Minecraft among his best sellers for the month when it comes to unit sales, although the game's budget $20 price point will limit its impact in terms of dollars.
The hardware front isn't shaping up to be much better, as Pachter has pegged all existing systems and handhelds down at least 38 percent year-over-year. The Wii U wasn't around last July, but Pachter expects Nintendo's latest was down 29 percent month-over-month, selling just 30,000 units while being outsold by the original Wii's 35,000 units. To help goose those numbers leading into the new system launches, Pachter expects hardware makers to roll out a number of price cuts and bundles in advance of the holiday season.
"We expect the prices for the PS3 and Xbox 360 to drop by at least $50, with the Wii dropping to $99," Pachter said. "Nintendo may look to spur Wii U sales through either a price drop of $50 or a bundle that includes some of its more popular software, particularly if an improved release slate doesn't spur console sales."
Whether that will produce results is debatable. Pachter concedes that with total current-gen hardware sales topping 105 million units, it's possible that those consoles are approaching full market penetration.
http://www.gamesindustry.biz/article...to-slide-again
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August 12th, 2013, 19:58 Posted By: wraggster
The retail version of Minecraft for Xbox 360 has topped the UK charts for a third week running.
The previously download-only hit represents Microsoft's longest unbroken run at No.1 in the UKIE GfK Chart-Track All Formats Chart since the release of Forza Motorsport 2 in 2007.
The only new entry in the charts this week is Namco Bandai's Tales of Xillia, which debuts at No.4.
Elsewhere, familiar names in the charts saw sales drop, with the notable exceptions of FIFA 13 and The Smurfs 2. Hype for the Premiership saw FIFA's sales rise by 24 per cent, while the ongoing success of the movie boosted The Smurfs' sales by 35 per cent.
Here's the UK Top 20 in full for the week ending August 10th:
1. Minecraft: Xbox 360 Edition (Microsoft)
2. FIFA 13 (EA)
3. The Smurfs 2 (Ubisoft)
4. Tales of Xillia (Namco Bandai)
5. Animal Crossing: New Leaf (Nintendo)
6. The Last of Us (Sony)
7. Call of Duty: Black Ops II (Activision)
8. LEGO Batman 2: DC Super Heroes (Warner Bros)
9. Tomb Raider (Square Enix)
10. Assassin's Creed III (Ubisoft)
11. Far Cry 3 (Ubisoft)
12. Need for Speed: Most Wanted (EA)
13. GTA IV (Rockstar Games)
14. LEGO: The Lord of the Rings (Warner Bros)
15. Max Payne 3 (Rockstar Games)
16. The Elder Scrolls V: Skyrim – Legendary Edition (Bethesda)
17. Mario & Luigi: Dream Team Bros (Nintendo)
18. Grand Theft Auto: Episodes From Liberty City (Rockstar Games)
19. Battlefield 3 (EA)
20. Saints Row The Third: The Full Package (THQ)
http://www.mcvuk.com/news/read/third...dition/0119998
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August 12th, 2013, 19:29 Posted By: wraggster
A shooting game for Google Glass is in the works, despite the fact there is no consumer release date for the tech glasses.
Developer Sean McCracken posted a video of the first version of his game PSYCLOPs on Instagram, which shows the Google Glass being used to target and destroy alien spaceships.
McCracken describes the game, which tracks the player’s head and requires them to lock on to virtual spaceships, as a cross between a 3D version of arcade classics Space Invaders and Missile Command.
While the original video is quite difficult to watch, Google+ user Kenji Castro has taken McCracken’s game and streamed it to his HTC One in order to boost the resolution, uploading the improved video onto YouTube.
While the framerate of the game appears unstable in the video, Castro states that such choppiness only comes as a result of streaming the game to his phone, and the game on Glass plays smoothly.
McCracken claims to have received Google Glass by participating in the #ifihadglass competition run by Google, which offered the glasses to anybody who proposed a worthy reason why they should own a pair. The competition has since ended and been replaced by an invitation campaign that allows current owners to invite a single friend to join the program.
While the game is early in its development, McCracken has offered fellow Glass developers a chance to play with the game’s installation files telling those who are interested to email him from his Google+ profile.
http://www.pcr-online.biz/news/read/...lopment/031619
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August 12th, 2013, 03:02 Posted By: wraggster
Ive just updated and sped up Deniska`s site, the coder behind Map This which was a map software for the PSP and gave the GPS adapter for the PSP a reason for owning it. Deniska was also responsible for ports of opensource games such as Rise of The Triad, Bermuda Syndrome, Biniax 2, Circus Linux!, Dave Gnukem PSP, Defendguin, Dodgin' Diamond II,Hex-A-Hop, Jazz JackRabbit, Kill Everything That Moves, Metal Blob Solid, Nicky Boom, Nicky II, Nikwi Deluxe, Noiz2sa, Project Starfighter ,Reverzi PSP, Supertux, Toppler, Tyrian. Relive the best days of the PSP Homebrew scene once more.
Check out Deniska`s site here --> http://deniska.dcemu.co.uk/
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August 12th, 2013, 00:59 Posted By: wraggster
We've got a hard and fast rule against caps lock here on Joystiq, but don't think we didn't write at least three unacceptably uppercase headlines about Hyperkin's forthcoming line of pixel art controllers for PCs and Macs.
Beyond the aforementioned platforms and the fact that they're slated to release sometime next month, nothing else is known about these double-retro doodads. We're hopeful that the controllers' plentiful angles and corners will somehow tessellate into a comfortable gaming experience, despite what logic and medical science may suggest to the contrary. Still, depending on how much they wind up costing, their comfort index is likely to be completely irrelevant.
http://www.joystiq.com/2013/08/10/pi...his-september/
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August 12th, 2013, 00:28 Posted By: wraggster
While it's comparatively easy to get started with Raspberry Pi programming, it can be tough to find suitably challenging projects afterward -- what's good for rookies may bore seasoned pros. To solve this, Element14 has launched a Raspberry Pi Projects hub that organizes community projects by skill level. First-timers get tutorials for basic tasks, such as loading Minecraft: Pi Edition, while veterans learn how to build home monitoring systems and other advanced devices. Those who want a faster start on their projects can also spend $40 on a new Raspberry Pi Model B bundle that includes both the tiny PC and an 8GB SD card preloaded with six operating systems. There's no guarantee that you'll become an expert through Element14's hub, but you'll at least be saved from getting in over your head.
http://www.engadget.com/2013/08/11/e...-projects-hub/
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August 12th, 2013, 00:27 Posted By: wraggster
Sold out for weeks after its launch, everyone seems to be in love with the Chromecast -- the ultra-cheap, ultra-small, interface-free, HDMI-toting TV appendage that stole the show from the new Nexus 7. Building beyond the DIAL device-discovery protocol that Netflix and YouTube have supported, Chromecast is a client of Google Cast, which enables the kind of second-screen control for volume and other features implemented by the device.
Google has gotten the jump on similar products such as the Plair TV dongle by natively supporting three of the most popular services to use on televisions -- Netflix, YouTube and Pandora. Furthermore, it has also enabled a backdoor to many other services by building in support for displaying Chrome tabs on a Chromecast-connected TV. In doing so, it treats the TV as an extension of the browser just as Apple's forthcoming OS X Mavericks can treat an Apple TV-connected set as another Macintosh scree
http://www.engadget.com/2013/08/11/c...he-chromecast/
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August 12th, 2013, 00:24 Posted By: wraggster
It’s not quite artificial intelligence, but saying “Jeeves, lights!” will switch on the bulbs in the room. [Chipos81] built around a Rapsberry Pi board with LightwaveRF devices switching lights and outlets.
The LightwaveRF system offers a WiFi link which provides Internet connectivity for all of those devices in your house. This makes it a snap for [Chipos81] to control them from the RPi. To provide speech recognition he’s using CMU Sphinx. It’s an open source speech recognition library developed by researchers at Carnegie Mellon University and released under a BSD license. It seems to do a great job in the video of quickly parsing several sets of commands.
“Jeeves” will even talk back to you to confirm a command. This is generated by Festival, a package developed by the University of Edinburgh. This provides some entertainment in the last seconds of the video as we detect a distinct Scottish accent when it says “See you tomorrow”.
The GPIO pins provide a bit of feedback, using three colored LEDs to let you know what is going on with the system. There’s even an IR LED used to add voice control to your Television.
http://hackaday.com/2013/08/11/voice...d-lightwaverf/
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