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December 27th, 2013, 21:35 Posted By: wraggster
Deep in the bowels of the Internet there are some crazy people who have a wish list for what the next Apple II should look like. The capabilities of this dream machine of 80s retrocomputing is generally said to be something with a 32-bit CPU, a UNIX OS, modern graphics, and networking. This sounds a lot like a Raspberry Pi, so [Dave] built an Apple II to Raspberry Pi adapter card.
Having a Pi talk to an Apple II over a serial connection doesn’t really give either machine the full capabilities of the other. To fix this issue, [Dave] wrote two pieces of software. The first is a UNIX daemon that listens to the Apple II on a serial port connection, handling the Apple II keyboard connection. The second piece of software is a ProDOS disk image file running on the Apple II. With these two pieces of software, [Dave] can run the Apple on the Raspi, or run the Raspi on the Apple, sending files and data back and forth with no problem.
Aside from providing a strange and awesome Apple II to UNIX interface, the Apple II Pi also has a lot of advantages that might not be readily apparent. An Apple II compact flash adapter can be used as an internal hard drive for these pieces of classic apple hardware, and the Uthernet Ethernet card for the AII brings networking. Both of these devices are absurdly expensive compared to the component cost of the Apple II Pi, and what they bring to the table can be easily copied by the Apple II Pi.
The Apple II Pi is just a simple double-sided board with a few resistors, a cap, header, a 7404 inverter, and a communications chip that’s $5 for quantity one. If you already have a Raspi hanging around your workbench and want to soup up an Apple II with some crazy hardware capabilities, you really can’t do better than getting one of these Apple II Pi boards. Now if we could only find the board files…
Video of the Apple II Pi below, showing off all the awesome capabilities of a Pi-powered Apple. Thanks [Itay] for sending this one in.
http://hackaday.com/2013/12/26/apple-and-raspberry-pis/
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December 26th, 2013, 23:28 Posted By: wraggster
It's been a fantastic year for the games business but there are always winners and losers. Not losers that have been left face down in the gutter, unable to get up and fight another day, but those that have clearly fought against the tide in 2013. It's largely due to being unable to keep up with the pace of the video game business, where rapid evolution can leave the best companies short, forcing them to play catch-up when rivals and consumers have already moved on.
And it's not just single companies - there have been trends that should have thrived through 2013, but the intended audience has not warmed to developments, leaving the predictions of companies and industry commentators sounding hollow. These are the trends and companies that have slipped, tripped and stumbled their way through 2013, hoping next year they can start afresh.
[h=2]Microconsoles[/h]
There's still potential in the Ouya, no doubt. But Julie Urhman and her clunky mobile-to-console device got off to a bad start and it didn't really get any better. Developer toy and a curiosity, the Ouya has stumbled through similar problems as Microsoft - it hasn't really understood the demands of the independent developer and it has made far too many assumptions about its own audience. The terrible online ads with the vomiting gamer were simply bizarre, but refusing to acknowledge a funding system that was being exploited by greedy developers was just bad business. If you're going to allow your consumers to fund the product through Kickstarter, you have to also let them help shape the final offering. Ouya seems like a company that refuses to listen to feedback until it's too late.
"Ouya has stumbled through similar problems as Microsoft - it has made far too many assumptions about its own audience"
But the Ouya isn't the only microconsole on or close to market. If all are ultimately offering the same end result - mobile games on the big screen - how do they stand out? And does the audience actually want their mobile games on a big screen? The competition is fierce - easily accessible indie games with high production values, free-to-play MMOs, new consoles, cheaper old systems that still have a lot of performance in them and a healthy catalogue - now is not the time for unrefined content or half measures. The pricing would suggest they are not cheap enough, and with the Oculus Rift and CastAR fulfilling the experimental side of development and Valve's Steam Machine's the highest of high-end, there doesn't seem to be a place anymore for a cute novelty games device. The Gamestick, Ouya, GamePop and Mojo look to have missed their already narrow window of opportunity.
[h=2]The Nintendo Wii U[/h]
Nintendo is fine. But the Wii U is over. It didn't really begin, to be fair. It's not going to sell 9 million units in this financial year as predicted by Satoru Iwata. Nintendo has its head in the sand. I will be surprised if the Wii U is in stores next Christmas, apart from knocking around the bargain bins and/or the retro sections, where delusional Nintendo fanboys refuse to accept the inevitable. Apart from a handful of games that are in Nintendo's own house there's nothing to wait for. And that myth that Nintendo games sell Nintendo consoles is clearly just that. It's a myth. Wind Waker HD, Pikmin and Mario may be great games but they haven't been system sellers.
The big question earlier in the year was whether new consoles from Microsoft and Sony would follow suit. They didn't; both have gotten off to a flying start past the two million mark. Over a year from release and the Wii U is shuffling along with no support from third parties. Again, the Nintendo faithful point to in-house development, but it's clearly not enough to shift units. Nintendo hasn't heard the advice to fast fail. This holiday season is the last roll of the dice - the bundles on offer are good value for money - but the system looks out of date sat next to the PlayStation 4 and Xbox One. To the consumer it's not clear what differentiates the Wii U. It looks cheaper, it has a tablet that's barely used and once again it's surrounded by those all too familiar cartoon faces. Nintendo preaches to the converted but the converted aren't enough to sustain the Wii U business.
I'll say it again to be clear; Nintendo is fine, but the Wii U is over.
[h=2]Insomniac Games[/h]
Remember Fuse? Neither do we. Fuse was the exact opposite of Naughty Dog's The Last of Us. No hype, no excitement, no marketing support. New intellectual property from a well-established, skilled and much-loved game development team shouldn't have been this dead on arrival, yet Fuse flopped onto the market when no one was asking for it. The marketing department were so embarrassed they took the cover art and cut the heads off their main characters. Ouch.
"The marketing department were so embarrassed they took the cover art and cut the heads off their main characters"
A quick glance at the game shelves will show many third-person cover-based shooters. If we look at the Gears of War franchise, it's a series that squeezed out four iterations before Fuse was released. Gears is a series that, despite being incredibly popular, seemed by episode four to admit that the well had run dry. Judgement was a good game, but everything comes to a natural stop. So if the market leader has decided its time to take a break, what hope for an upstart with no differentiators like Fuse?
Was the game also a victim of EA's now defunct Partners programme? That doesn't really matter (note: EA insists that Partners is functioning as normal). If a studio is only as good as its last game then Insomniac is visibly limping from this release. Hopefully it can sweep Fuse under the carpet and use its next project - Xbox One exclusive Sunset Overdrive - to start afresh in the new generation.
[h=2]Digital pricing[/h]
What a mess digital pricing is. On mobile formats, games are given away for free and even that's not a big enough incentive to play them. On consoles the opposite is happening - prices are ramped up above the RRP of a physical disc. And yet they must be selling because the prices haven't dropped. And then there's the ridiculous price of in-game items and other ways in which developers and publishers are monetising virtual content. From £32 for a supercar in a console racing game to £70 worth of extra lives in a simple mobile quiz game, there's no way in which this doesn't look greedy. To anyone outside of the industry (you know, the people that actually pay for stuff) it's messy, ill-thought out and looks like pure exploitation. That's why we'll continue to see stories in the press about kids spending obscene amounts on their parents' credit cards due to a lack of clarity.
"To anyone outside of the industry it's messy, ill-thought out and looks like pure exploitation"
But there's no real solution to this. Prices will always vary from product to product, format to format. What we have to do is continue to educate the consumer and patiently wait for the market to decide on what it wants to pay and what it finds acceptable. It might also help if we got rid of terms like 'whales', unless you're happy to associate a customer with something that is relentlessly hunted, slaughtered and chopped into pieces in order to maximise every penny.
For digital pricing to become more stable and less bewildering, the consumer will need to determine the price of the content, not the content makers. And they'll do that by voting with their wallets.
[h=2]id Software[/h]
It's all over. id Software is an empty house. Hollenshead, Hooper and then the big one - John Carmack - all left the maker of Doom this year. It's perhaps inevitable that once a company sells up (and some might say sells out) to a publisher that the talent moves on once contracts are honoured. Carmack clearly believes VR is finally, really, the future of games. The exodus leaves behind some great software, no doubt, but it will never have the love and attention poured into it from the people that actually made it in the first place. And the same goes for Doom, a game that celebrated its 20th anniversary this month. Maybe time is up on that franchise too. There are certainly less dignified ways to go.
[h=2]Microsoft[/h]
Microsoft is the easy target here and it has deserved every kick up the ass it's had since it first revealed a brand new games console by showing live sports and a TV quiz show. Its Xbox One showing at E3 was better, with a concentrated effort to put video games front and centre, but that only worked up until the point where Phil Spencer revealed the price. Then tumbleweed blew across the stage. And then the details came out about online connectivity and the company's digital policies, which were dragged over hot coals by the developers, the press and everyone else with an opinion. Then of course there was the backtracking, which made the company look like what it really was - making a lot of policies up as it went along. And then...
"Microsoft has had a risible year, mainly due to its own mismanagement and poor marketing"
Well, you get the picture. Microsoft has had a risible year, mainly due to its own mismanagement and poor marketing. The messages were not refined enough, the goals of the Xbox One too wide reaching at an early stage. It can't be everything to everyone. You can't own my living room - it's my living room. I might let the hardware in, but you have to turn off that snooping first. I'm not sure I'm happy with the enforced bundling of a camera staring at me, analysing my gameplay, ticking off a checklist of my children's viewing habits. Call me paranoid and maybe a little old fashioned, but I'd like a video games console to play damn good video games first and I'll decide on the entertainment options in my own time.
Microsoft assumed too much. It tried to tell the consumer what they wanted, what they will do with their Xbox One and how they will use it. Instead of presenting the hardware, the games and the features and letting the consumer adopt it as they see fit. Let's hope in 2014 it does a lot more listening and lot less telling.
http://www.gamesindustry.biz/article...losers-of-2013
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December 26th, 2013, 23:12 Posted By: wraggster
That money grandma tucked into your card this year? GameStop wants it, and is holding a post-Christmas winter sale to get it. The retailer's deals end on December 29 and take $10 off the following Xbox One and PS4 games: Call of Duty: Ghosts, FIFA 14, Battlefield 4, Need For Speed: Rivals, Madden 25 and NBA Live 14. Each game is $10 cheaper on their respective current-gen platforms as well. Additionally, Assassins Creed 4: Black Flag and Battlefield 4 are discounted to $39.99 on their other respective platforms (PS3, Xbox 360, Wii U and PC), though the former isn't on sale for PS4 or Xbox One.
GameStop's sale page features a number of items that aren't discounted at all, including listings for available Xbox One and Wii U consoles. Among the other games and accessories on sale are Tearaway ($19.99), Grand Theft Auto 5($39.99), NBA 2K14 for Xbox 360 and PS3 ($39.99), Kingdom Hearts 1.5 HD Remix($24.99) and Gran Turismo 6 ($39.99).
http://www.gamestop.com/collection/gamestop-sale
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December 25th, 2013, 21:01 Posted By: wraggster
The Raspberry Pi single-board computer may have started as a simple educational tool, but over the past year users have revealed it's capable of much more. Fromdrones to smart TV hacks to supercomputers, the $35 PC can be manipulated for almost any task, and now the team behind it is working on a better web browser. Developed over the last few months with the help of open source consultants Collabora, the unimaginatively named "Web" is promising an up-to-date experience designed for the hardware's limitations and strengths alike. Future Raspbian releases will come standard with this HTML5-capable browser, promising ARMv6-optimized 2D rendering, a smooth tab experience and accelerated image and video decoding. At this point it takes some technical savvy to get online and cranking, but if you know your way around a command line then just follow theseinstructions.
http://www.engadget.com/2013/12/24/r...i-web-browser/
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December 25th, 2013, 20:45 Posted By: wraggster
The votes are in. The UK’s most influential games retailers have picked their 12 hottest titles to stock at Christmas 2014. And here they are:
1: Grand Theft Auto V (Rockstar)
Absolutely no surprise to see GTA V top the list. The biggest launch in games industry history was followed by months of consistent sales. It is still in the Top Five at the time of going to press, and since its launch the game has actually got bigger, with the launch of GTA Online. The game was voted for by UK journalists as this year’s greatest title, too.
2: Battlefield 4 (EA)
EA’s No.1 shooter franchise blasted onto consoles in October, and has since been critically well received on next-gen machines. The PS4 version boasts a Metacritic score of 87 and has become one of the leading titles on both next-gen machines.
3: FIFA 14 (EA)
It may not have enjoyed as big a launch as FIFA 13, but the arrival of PS4 and Xbox One has helped EA’s soccer simulator match its predecessor, and is amongst the must-have games on both the new platforms. It is also one of the highest rated sports titles of the year.
4. Call of Duty: Ghosts (Activision)
Activision’s smash hit FPS series suffered a slower than usual launch, but momentum has grown since that time, and it has been a major seller on next-gen machines. The game boasts an entirely new Call of Duty universe, where players are cast as the underdogs for the first time.
5. Minecraft: Xbox 360 Edition (Microsoft)
Fresh from dominating digital marketplaces via Xbox Live, Android, iOS and PC, Minecraft made the belated trip to retail earlier this year. And it was one of the best-selling games of the summer and this year’s biggest Xbox 360 hit. Now retailers expect the sandbox construction title to be a big seller with Children over Christmas, too.
6. Animal Crossing: New Leaf (Nintendo)
Another major summer hit was this life sim from Nintendo for 3DS. It mostly sold to Nintendo’s core fanbase at the time, and now the firm is targeting Children and young girls over Christmas, and is the ideal additional product to sell alongside Nintendo’s new 2DS.
7. LEGO Marvel Super Heroes (Warner Bros)
It flew off shelves at launch following positive reviews in November and is already shaping up to be this year’s fastest selling title aimed at kids. Not that Warner is just targeting the youngsters, the inclusion of Avengers characters has made this popular with an older audience, too.
8. Super Mario 3D World (Nintendo)
In what has been a bleak year for Nintendo’s home console, Super Mario 3D World shines brightly. With a Metacritic score of 94, it is one of the highest rated games of the year, and Wii U sales have picked up since the platformer was released. Journalists won’t stop harping on about it.
9. Gran Turismo 6 (Sony)
Sony’s flagship racer suffered a bit having debuted in the wake of PS4’s blockbuster launch. Yet for those yet to upgrade their console, this is the must-have title for Q4 on PlayStation 3. Press reviews have been positive and marketing will continue right up until Christmas.
10. Assassin’s Creed IV: Black Flag (Ubisoft)
If last year’s Assassin’s Creed was a bit of slow burner for some fans, then they should be delighted with Black Flag. Billed a return to form from critics, the game has become a hit on next-gen platforms already, particularly on PS4 where the game has an extra 60 minutes of content.
11. Pokémon X and Y (Nintendo)
3DS has had a sensational year, headlined by some of the finest games Nintendo have put out. It was even voted by UK journalists last week as the best platform of the year. The biggest game on those platforms is the latest Pokémon game, which offers vastly improved graphics and a new evolutions.
12. Just Dance 2014 (Ubisoft)
Dancing games may not be quite as big as they were in years gone by, but Just Dance remains the game most likely to get granny, Mum and little sister playing on Christmas day. Just Dance 2014 boasts over 40 tracks and a number of new modes.
http://www.mcvuk.com/news/read/uk-ga...f-2013/0126105
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December 25th, 2013, 00:28 Posted By: wraggster
Hi all, just a quick note to wish everyone all over the world a safe and happy Xmas.
may your wishes come true
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December 25th, 2013, 00:16 Posted By: wraggster
Perhaps you're a long-time PC gamer, but the massive marketing campaigns waged by Microsoft and Sony have had the desired effect, and you've taken the next-gen plunge. But in doing so, must you exchange your mad mouse and keyboard skills for the clumsy controls offered by DualShock and Xbox controllers? Nay! For a new XIM adapter is here to hook your PC peripherals to your Xbox Oneor PlayStation 4, providing you the precision PC control you're accustomed to -- and allow you to use your existing Bluetooth or USB headsets to work with those consoles too.
This newest XIM currently works with Xbox One, and you can see a video of a prototype device being used to play on Call of Duty: Ghosts after the break. Aside from bringing next-gen compatibility, XIM4 also has a companion app that lets you configure your controls wirelessly with your Android device running 2.3.3 and up -- as opposed to the old adapters that required you to wire them up to a PC to do so. You see, for XIM's tech to work, users must download a different profile for every game, as each title has its own control quirks -- but as new games come out, the app prompts users automatically to download the latest profiles. The XIM4 won't be released until next year, but a beta will be opening up soon to folks who own a XIM Edge (the previous-gen XIM that works with Xbox 360 and PS3), and work is ongoing to get it functioning with Sony's DualShock 4. Stay tuned.
http://www.engadget.com/2013/12/24/x...-xbox-one-ps4/
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December 25th, 2013, 00:16 Posted By: wraggster
The Raspberry Pi single-board computer may have started as a simple educational tool, but over the past year users have revealed it's capable of much more. Fromdrones to smart TV hacks to supercomputers, the $35 PC can be manipulated for almost any task, and now the team behind it is working on a better web browser. Developed over the last few months with the help of open source consultants Collabora, the unimaginatively named "Web" is promising an up-to-date experience designed for the hardware's limitations and strengths alike. Future Raspbian releases will come standard with this HTML5-capable browser, promising ARMv6-optimized 2D rendering, a smooth tab experience and accelerated image and video decoding. At this point it takes some technical savvy to get online and cranking, but if you know your way around a command line then just follow theseinstructions.
http://www.engadget.com/2013/12/24/r...i-web-browser/
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December 24th, 2013, 22:54 Posted By: wraggster
As with any year, 2013 had its ups and downs. MCV takes a look at some of the epic highs and crushing lows that companies in the industry faced in the last twelve months.
3DS
The portable has seen a number of critically acclaimed released this year, hit 2m UK sales and is the UK’s No.1 console of 2013. Capcom
Almost half of Capcom’s European office was made redundant this year after poor sales of Devil May Cry, Resident Evil 6 and Lost Planet.
Deep Silver
After acquiring assets from THQ, Deep Silver shot up the publishing rankings. With Dead Island, Metro and Saints Row IV, the firm spent eight weeks at No.1 this year.
Trion Worlds
The ambitious MMO publisher had to cut staff from its Rift and Defiance development teams, and has since closed its European office, with 10 redundancies.
GAME
For all the retail troubles, GAME has thrived this year, refurbishing all its stores, opening new outlets, throwing more events and hiring more staff.
Square Enix
Considering how successful (and brilliant) Tomb Raider was, it’s surprising to see Square in here. But after failing to hit commercial targets, the Japanese giant has made a number of redundancies to its business, including in the UK.
http://www.mcvuk.com/news/read/2013-...others/0126104
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December 24th, 2013, 22:49 Posted By: wraggster
Has there ever been a more dramatic twelve months in the games business? Yes, we’ve watched as microtransactions invaded console games, Nintendo’s problems mounted, VR returned, alt consoles emerged to challenge the status quo and online communities became ever more powerful, but it is the battle between Sony and Microsoft that was the most thrilling and controversial tale of this year – and perhaps any other in the medium’s history.It had everything. And appropriately for this time of year, Microsoft spent much of 2013 playing the pantomime villain. A couple of stories from our well-placed sources set the scene: on February 1, we revealed what we knew about PlayStation 4 before anything had been announced or confirmed, and a few days later, we did the same with what was then known as the next Xbox. What we’d learned of PS4 at that point suggested that it was a smart, if hardly revolutionary, next step for Sony, a powerful games console with a more open, social feel. Meanwhile Microsoft’s next console would block second-hand games, require an internet connection and would ship with Kinect, whether you wanted it or not. It wasn’t as powerful as PS4 nor as developer-friendly. Not a great start for Microsoft, then, and the battle for hearts and minds hadn’t even officially begun.At the PS4 reveal event on February 20, it got worse for Microsoft purely because Sony got so much right. At PlayStation Meeting, Sony’s rhetoric somehow struck a balance between humility and hyperbole, the platform holder pitching PS4 as a console built with developers and players in mind – quite a reversal from its approach with PS3. Perhaps aware of Microsoft’s well-known desire to make its next Xbox the centrepiece of the living room (and with the understanding that it had enough money to buy the exclusives and marketing to do so) Sony knew it had to gain industry and hardcore support at launch or PS4 was doomed. It succeeded.
http://www.edge-online.com/features/...-for-the-ages/
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December 24th, 2013, 22:38 Posted By: wraggster
With 2014 set to be the first new year for the upcoming next-gen consoles, there are also plenty of exciting and original video games coming out on PC and consoles.
With so many games, it might be hard to keep track of the hottest titles – but never fear, PCR is here to help.
WATCH DOGS
Players can take control of computer hacker Aiden Pearce as he shoots and hacks his way through this techno open-world adventure. Manipulate the tech-filled world to gain the edge in gunfights or sneakily breach firewalls to steal data from unsuspecting citizens. Think Assassin’s Creed – in the future.
FORMATS: PC, PS3, PS4, Xbox 360, Xbox One, Wii U
PUBLISHER: Ubisoft
DISTRIBUTOR: Exertis Gem
RELEASE DATE: Spring 2014
THIEF
Step into the soft-soled shoes of master thief Garrett in this reboot of the classic first-person stealth series. Creep around The City, with the freedom of choice to decide how to approach each situation. Use a variety of tools and skills to take down guards or avoid them completely, as you attempt to stop a bloody and violent uprising – all while grabbing valuable loot.
FORMATS: PC, PS3, PS4,Xbox 360, Xbox One
PUBLISHER: Square Enix
DISTRIBUTOR: CentreSoft
RELEASE DATE: February 28th 2014
TITANFALL
Created by two of the minds behind Call of Duty, the multiplayer-only mech FPS will allow players to battle on the ground as Pilots, or hop in one of the 24- foot tall Titans to take on the enemy team. The developers promise to bring the cinematic intensity of single-player campaigns to fast-paced multiplayer matches. Pacific Rim meets Call of Duty? Count us in.
FORMATS: PC, Xbox 360, Xbox One
PUBLISHER: EA
DISTRIBUTOR: CentreSoft
RELEASE DATE: March 14th 2014
THE ELDER SCROLLS ONLINE
The massively popular RPG series that gave us Skyrim moves into MMO territory. As with the epic single-player games, players can create their own adventurer and choose their own play style, before setting off to explore the land of Tamriel. Players can adventure alone, like previous Elder Scrolls games, join a group of friends or even battle with – and against – hundreds of players in real-time first-person.
FORMATS: PC, Mac, PS4, Xbox One
PUBLISHER: Bethesda
DISTRIBUTOR: Open
RELEASE DATE: Spring 2014
THE SIMS 4
People simulator The Sims is to return, built on a brand new system called SmartSim. Emotions will play a much bigger part in guiding Sims through their lives, and will directly impact the way players play the game. Choices are more resonant, affecting each Sim’s entire life, rather than a single moment. The creation tools have also been improved, meaning nearly every aspect of Sims’ appearance, personality and environment can be manipulated.
FORMATS: PC, Mac
PUBLISHER: EA
DISTRIBUTOR: CentreSoft
RELEASE DATE: Autumn 2014
FIFA 15
An annual event among football-loving gamers, FIFA will return in 2014, and FIFA 15 is certain to prove as incredibly popular as previous entries. EA has developed the Ignite engine for next-gen consoles, making players and matches seem realistic with smooth movement, smart actions and contextual awareness, and the technology will continue to improve in future releases.
FORMATS: PC, PS3, PS4, Xbox 360, Xbox One, DS, 3DS, Vita
PUBLISHER: EA
DISTRIBUTOR: CentreSoft
RELEASE DATE: Autumn 2014
DRAGON AGE 3: INQUISITION
The RPG series returns, fusing elements of both of the previous Dragon Age games, such as multiple playable races, with improved combat, dialogue interactions and customisation. Players’ actions are also said to have a greater effect on the story, and the world is set to be far more open, to allow players to explore the fantasy environment to their heart’s content.
FORMATS: PC, PS3, PS4, Xbox 360, Xbox One
PUBLISHER: EA
DISTRIBUTOR: CentreSoft
RELEASE DATE: Autumn 2014
CALL OF DUTY
There is no doubt that the Call of Duty series will return for an 11th title in the insanely popular military FPS series, following the release of Call of Duty: Ghosts this year. It looks to be the turn of developers Treyarch, who previously delivered the Black Ops and Black Ops II entries. Whether the next Call of Duty game will be Black Ops III is yet to be seen, but one thing’s for sure – gamers will be queuing at the door to get their hands on it.
FORMATS: PC, PS3, PS4, Xbox 360, Xbox One, Wii U
PUBLISHER: Activision
DISTRIBUTOR: CentreSoft
RELEASE DATE: Autumn 2014
DESTINY
Coming from Halo developer Bungie, Destiny aims to provide players with a dynamic and living world. First-person shooting elements are combined with always-online MMO-like features such as race and class selection. On-the-fly cooperative and competitive matchmaking will allow players to battle across the post-apocalyptic sci-fi environments. The world continues to live and change after players log off.
FORMATS: PS3, PS4, Xbox 360, Xbox One
PUBLISHER: Activision
DISTRIBUTOR: CentreSoft
RELEASE DATE: Spring 2014
DARK SOULS II
A sequel to the crushingly difficult RPG hit, Dark Souls II aims to give its dedicated fans another hardcore but rewarding challenge. Back from the original Dark Souls is the series’ unique multiplayer experience, with a twist. Massive bosses and gruesome enemies also return, but in new forms and populating an entirely original world.
FORMATS: PC, PS3, Xbox 360
PUBLISHER: Namco Bandai
DISTRIBUTOR: Advantage
RELEASE DATE: March 2014
http://www.pcr-online.biz/news/read/...or-2014/032754
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December 24th, 2013, 22:31 Posted By: wraggster
FIFA 14 is this week's UK No. 1, making it a very Messi Christmas in 2013!
Okay, we may have used that Messi Christmas gag already - and possibly that image. In our defense, Home Alone 2 is on and we've got orange and cinnamon mince pies. Just t'isn't the season for creativity, especially when you're dealing with the 14th FIFA to top the UK Christmas charts in 28 years. What more is there to say?
That said, we did take the time to put a top ten-shaped present beneath the tree. No need to thank us, we knew you'd love it. Messi Christmas, everybody!
Top 10 UK Software Sales (All Formats); week ending December 21:- FIFA 14
- Call of Duty: Ghosts
- Assassin's Creed 4: Black Flag
- Battlefield 4
- Lego Marvel Super Heroes
- Grand Theft Auto 5
- Just Dance 2014
- Need for Speed: Rivals
- Killzone: Shadow Fall
- Minecraft: Xbox 360 Edition
http://www.joystiq.com/2013/12/23/fi...o-1/#continued
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December 21st, 2013, 23:07 Posted By: wraggster
Reset, the sci-fi, noir mech game from indie developer Theory Interactive, is getting even more impressive – it will support Oculus Rift. Theory Interactive shared a few screenshots of the game in bug-eyed virtual reality, along with a that doesn't appear to be in immersive 3D, but we can't be sure because we don't have a pair of those special blue-and-red glasses on hand.
Reset is an exploration and open-world puzzle game set in a desolate future, on a fictional volcanic island in the Galápagos. Players travel through time as a mech to solve physical riddles with themselves and uncover the island's secrets. Reset currently in the midst of an Indiegogo campaign, with five days left to raise €34,000 and hit the goal of €65,000. We've been excited about Resetsince its debut, in-game trailer hit the web in 2012, and the final game is due out on PC at the end of 2014.
http://www.joystiq.com/2013/12/20/ti...t-oculus-rift/
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December 21st, 2013, 22:35 Posted By: wraggster
Former EA Senior Vice President David DeMartini has joined Oculus VR as head of worldwide publishing, the newly-formed branch of the Oculus Riftmanufacturer that aims to help developers create games that are compatible with the company's headset. In a statement to Gamasutra, DeMartini described the position as "not particularly different from what I did for seven years" as part of the EA Partners program.
"I'm figuring out how to partner effectively with big developers, small developers, all the way down to the individual who just wants to make something great for the Rift," he said. Whether the publishing division will provide financial backing to projects in order to make them Rift-compatible is unknown, though the company did just receive $75 million in funding from Netscape founder Marc Andreessen's venture capital firm Andreessen Horowitz.
http://www.joystiq.com/2013/12/21/ea...lus-vr-publis/
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December 20th, 2013, 21:36 Posted By: wraggster
Former EA exec signs on as VR firm's head of worldwide publishing, lays out plan to line up content for launch
Oculus VR has added another seasoned veteran to its growing ranks, as the Rift maker today announced David De Martini as its new head of worldwide publishing. De Martini spent the last 15 years as a senior vice president at EA, where at different times he oversaw EA Origin, the EA Partners program, and its Redwood Shores studio. Speaking with GamesIndustry International this week, De Martini said he hadn't expected to add Oculus to the resume when he finally parted ways with EA a couple months ago.
"I was ready to potentially retire to the golf course, and this was just so ground-breaking that it took me out of playing golf three days a week," De Martini said. "The potential was just so large that it was really something I'd been searching for at least the last five years within EA. It's the most exciting thing I've been a part of since at least Rock Band at EA."
De Martini actually met with Oculus on a reference from his old boss, John Riccitiello. The former EA CEO told De Martini first that he had to see the technology in action, and second, that he was an ideal fit to bring developers on board the platform.
"[AAA publishers'] core audience, hardcore gamers, are so behind this platform that they have to respond to the cry from the community to get great content on the platform."
David De Martini
"I took a flight, came down here and experienced the device, and within about 30 seconds, I was sold not only on the potential of this device, but what this device actually can do," De Martini said.
Thoroughly convinced, De Martini signed on with Oculus, and now says he's focused on introducing the Rift's capabilities to developers large and small to see what they can do with it. While the company already has support from big names like Valve, CCP, Unity, and Epic Games, De Martini said he expects them to have plenty of company as Oculus gets closer to launch.
"I think what you're going to see is with last week's announcement on continued investment, every piece of news that comes out of this headquarters and comes from this team adds more certainty that this thing is launching in the foreseeable future," De Martini said. "And as that certainty demonstrates itself, I think you're going to see the EAs of the world, the Activisions of the world, along with all the other independent developers jumping on board. There's just so much momentum. Their core audience, hardcore gamers, are so behind this platform that they have to respond to the cry from the community to get great content on the platform."
Oculus vice president of product Nate Mitchell said it's not just third-party publishers that people want on the Rift. While CEO Palmer Luckey is on record as saying thecurrent hardware cycles for consoles like Xbox One and PlayStation 4 are "too limited" for what the company wants to do, Mitchell suggested they could work something out after all.
"I think there's a huge demand for Oculus on the consoles because frankly, the gaming community is there," Mitchell said. "There's a huge PC gamer base at Oculus, but there's also an enormous console base. So many gamers out there own consoles; of course it makes sense that we'd want to have the Rift working on those machines. I think there's a ton of enthusiasm from the community to get the Rift on consoles. We'll see where we end up."
http://www.gamesindustry.biz/article...vid-de-martini
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December 20th, 2013, 00:42 Posted By: wraggster
Those Xbox One and PlayStation 4 gamepads you've got look a little underdressed, and not nearly enough like Batman. Thankfully, the Avenger Reflex is here to fix both issues in one fell swoop, appending a shell to either the XB1 or PS4 gamepad that promises "faster response time" and levers to hit the four main face buttons without having to lift your thumbs from either thumbstick.
As you might've already guessed, the Reflex is simply the latest iteration in the Avenger series. It adds one new trick: dubbed the "bionic edge," a lever below your left thumb "removes all need to move your thumb from your analog stick." We'll have to give it a shot before trusting that claim; we've got until "late March," when the Avenger Reflex goes on sale for $70 (pre-orders are available now for 20 percent off if you use discount code "REFLEX").
The company started back in 2011 with an Xbox 360 gamepad shell, eventuallyevolving several successful iterations. Beyond the Avenger controller series, the company also makes the occasionally controversial, always bizarre Delta Six gaming peripheral.
http://www.engadget.com/2013/12/19/a...-xbox-one-ps4/
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December 20th, 2013, 00:38 Posted By: wraggster
Once upon a not so distant time, a woman took a long walk off a short pier while checking her Facebook page. True story. Then there was the time the San Diego police department ticketed a woman for driving while under the influence of Glass. Clearly, we've fallen victim to our technological dependence, not just literally, but also legally and it requires a solution. It's unsurprising then that Google had the foresight to come up with a way to save us from ourselves, at least where its Glasseyewear is concerned.
A recently surfaced patent application, dated October 2011, references a "collision-avoidance action" that could help reduce Glass-related mishaps. The technique detailed in the filing doesn't set off any alarms or alerts for Glass users, but it will "[de-emphasize] at least one of the displayed virtual objects" in the HUD to keep you from smashing into glass or walls or telephone polls or other people. You get the point. It does this by gathering data from Glass' sensors and calculating the distance between you, the oblivious party, and potential obstacles in your way. Go ahead and laugh at the absurdity of this all now, but in five year's time when we're all rockin' Glass-like eyewear, you'll be thankful for the heads-up (pun intended).
http://www.engadget.com/2013/12/19/g...t-application/
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December 20th, 2013, 00:34 Posted By: wraggster
We’ve seen FPGA dev boards out the wazoo—even some following the current trend of putting an FPGA and an ARM processor on a single board. Take one good idea and mix it in with a few million Linux/ARM boards already piling up on workbenches the world over and you get LOGi: an FPGA designed to plug into the Raspberry Pi and BeagleBone.
Both the Raspberry Pi and BeagleBone versions of the LOGi feature a Spartan 6 FPGA with 9152 logic cells, 16 DSP Slices, 576KB of RAM, and 96 I/O Pins. There’s also 256 MB of SDRAM and a SATA connector. The Kickstarter has a few demos for this board, namely a machine vision, Bitcoin mining (though don’t expect this board to make return-on-investment with mining), and an autonomous vehicle control demo. The LOGi’s hardware is comparable to the Papilio Pro, so potential projects may include generating NTSC video, adding a VGA out, and a few retrocomputer emulations via OpenCores.
For what this Kickstarter asks for the Pi or ‘Bone version of the LOGi—$89 USD for either—you’ll get a surprisingly capable FPGA dev board that’s a bit cheaper than comparable offerings. Sure, you won’t save any money buying a Pi and a LOGi, but if you have a few Raspberries lying about, you could do much worse for a starter FPGA board.
Thanks [hamster] for sending this one in.
http://hackaday.com/2013/12/18/fpgas...e-pi-and-bone/
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