[Codeninja] has been sending us some great hacks over the years, and we’ve just learned that his attention has been on building wearable computers lately! He’s currently on histhird iteration of a Google Glass-like prototype, which features a motorized element which allows for the retraction of the screen.
There’s not too much info on his blog about them, but we do know he’s using a Raspberry Pi, a few small servos, and a pico LCD screen. Most of the frame is 3D printed, and it also features a hidden camera, accelerometers, and a few environmental sensors.
He’s uploaded an animated gif of the mechanism that moves the display away from his eye, and it looks straight out of some science fiction movie — check it out after break! http://hackaday.com/2013/11/17/googl...brew-solution/
To read more of the post and Download, click here!
The Raspberry Pi project that we've been fans of for quite a while now has hit a new milestone: Today, they announced that as of the last week in October, the project has sold more than two million boards. Raspberry Pi is anything but alone in the tiny, hackable computer world (all kinds of other options, from Arduino to the x86-based Minnowboard, are out there, and all have their selling points), but the low price, open-source emphasis, and focus on education have all helped the Pi catch on. If yours is one of these 2 million, what are you using it for? (And if you favor some other small system for your own experiments, what factors matter?)
A new Raspberry Pi-powered programmable computer called the ‘Fuze’ has made its way to Maplin.
Binary Distribution, the firm behind the PC, says that it is the ideal platform for delivering the government’s new ICT curriculum.
The Raspberry Pi edition of the Fuze consists of a self-contained workstation fully equipped with the Raspberry Pi Model B. Configured with a customised version of the BASIC programming language, it’s exclusively adapted to support the Pi and its electronic input/output features.
“With programming back on the curriculum in 2014 and all the recent focus on the Raspberry Pi, both schools and consumers are very quickly waking up to the fact that programming is a vital skill,” Nick Baxter, sales director at Binary Distribution, told PCR.
There is also a Maximite edition of the Fuze available, which has an even more accessible platform due to its built-in BASIC operating system.
Following the launch of the Fuze on Maplin’s website, Baxter says that the firm is looking to develop a strong consumer brand outside of the education channel.
“To be associated with the leading UK retailer for hobbyist electronics is a testament to the Fuze package of offering a comprehensive solution for programming and electronics enthusiasts,” he added.
“Any retailer stocking high-end quality products with an educational bias should be stocking the Fuze.” http://www.pcr-online.biz/news/read/...-maplin/032479
To read more of the post and Download, click here!
The Oculus Rift has captured a fair amount of attention for its ability to helpimmerse its users in fictional worlds, but it seems that Xbox One and PlayStation 4 owners won't be part of its audience.
"Consoles are too limited for what we want to do," Oculus Rift inventor Palmer Luckey told TechRadar. "We're trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year - continue making progress internally - and whenever we make big jumps we want to push that to the public."
There is currently a single model of the device planned for consumers that will be compatible with Android devices and PCs. The device's parent company, Oculus VR, recently recruitedDoom programmer John Carmack as its Chief Technology Officer and is planning to release the Oculus Rift sometime next year.
About a decade ago, [Mansour] learned of the Linksys WRT54G, a wireless router that’s been shoved into just about every project under the sun. After learning of this device’s power, he decided a firmware upgrade was in order. Unfortunately, he accidentally bricked this router and left it sitting on a shelf for a few years.
Idle devices are the devil’s playthings, and when [Mansour] discovered a Samsung hard drive with a an SDRAM that was compatible with the WRT54G, he decided he would have a go at repairing this ancient router. There was only one problem: the most popular utility for programming the router through the JTAG header required a PC parallel port. No problem, then, as [Mansour] had a Raspberry Pi on hand. The parallel port utility bit-banged the new firmware over to the router, something the GPIO port on the Pi could do in spades. By adding Pi support to the debricking utility, [Mansour] had a functional WRT54G with just a little bit of patience and a few wires connecting the GPIO and JTAG header.
Publisher EA has dismissed concerns over falling sales of this year’s biggest games.
Battlefield 4, Assassin’s Creed IV, Call of Duty: Ghosts and, to a lesser extent, FIFA 14, have all suffered steep declines in sales over their predecessors.
But EA Studios EVP Patrick Soderlund says the difficult few weeks is due to consumers saving up and waiting for the launch of PS4 and Xbox One.
“It is always going to be difficult to sell games on an older platform when something new is coming,” he told MCV. “More now than previously, it feels like people are really waiting for something new. I think with the games we have and our competitor games, you will see a big attach rate on the next-gen.
“There’s a lot of people waiting for the new, just like when a new iPhone comes out, and they hold off buying an iPhone 4S before the iPhone 5 comes out.
“I think it is that simple. There are people waiting, they will get a machine, and look at the games and say: ‘If I want a shooter and I want the best one. If I want a racing game and I want the best one. If I want a soccer game and I want FIFA.’
Soderlund adds that the hype behind Titanfall also points to gamers craving new types of games.
“The reaction to that is telling us that gamers don’t want to play the same game every year, we have to give them new experiences. And even the games we build on an iterative basis, we have to keep on innovating and push for new things so that people have a reason to play them.”
We're not entirely sure Google would give the thumbs up to everything detailed in the below video by University of Maryland PhD student, Brandyn White. But hey, any video about Google Glass that includes the phrase "you can even use a banana" will generally pique our interest. There's a lot of cool stuff in the below video, but the long and short of it is a $25 hack involving a webcam mount printed on a Formlabs Form 1that brings pupil-tracking to Glass's portfolio of control inputs. That means an alternative control method for those times when you can't use your voice (the library, for example) or hands (the common example of climbing a tree while wearing Glass as outlined in the video). Naturally, White uses his newfound abilities to play a bit of Super Mario. That probably would have been our first choice, too, Brandyn.
EA's shooter Battlefield 4 has entered the Japanese charts at the top spot, fighting back the combined might of Pokemon X and Pokemon Y with over 120,000 copies sold.
[PS3] Battlefield 4 - 121,699 (New entry)
[3DS] Pokemon X and Y - 115,630 (Lifetime sales - 2,847,101)
[3DS] Monster Hunter 4 - 40,205 (2,912,101)
[PSV] Akiba's Trip 2 - 33,476 (New entry)
[PS3] Jikkyou Powerful Pro Yakyuu 2013 - 30,875 (167,584)
With the next generation not due to arrive on Japanese shores until next year the Nintendo 3DS XL is still top of the hardware charts, and still over 24,500 units ahead of its nearest rival, the standard 3DS.
Looks like a commercial LED display sign… right? Not even close. This is a project of [Jon's] from over a year ago, and it is a very impressive 128×32 LED display board, driven using a single Raspberry Pi.
It’s made of eight “P10″ 32×16 LED panels that he bought off of eBay, housed in a wooden frame he built himself. The display runs off of a single Raspberry Pi and can receive a video signal from anything with an Ethernet port. The individual boards are daisy-chained in a rather odd arrangement to minimize cable length, which [Jon] says helps with clocking the data fast — he’s able to parse 2 bits per pixel to refresh the display at an impressive 400+ frames per second.
To power the display, he’s using a single ATX power supply with the Pi connected to the standby 5V power line. This is to avoid a voltage drop which might cause the Pi to crash — when all LEDs are on the display can draw a healthy 32A of juice. The P10′s use shift registers to serially load the pixel data. At any time, the 4096 pixel display can have 1024 pixels on, which means a fairly fast clock is required to update the display.
[Jon] has shared all the source code on his blog, and has a fairly in-depth explanation of all the systems used. Check it out for yourself, and don’t forget to stick around after the break to see the display in action!
We all know Grand Theft Auto V was bigger than anything ever. Made more money than any entertainment property, and sold 2m units in the UK alone in just a week.
But sometimes we must acknowledge that numbers and statements like that are hard to truly understand. What does 'biggest ever' actually mean?
Well, here is our handy comparison to how big GTA V was back in mid September.
GTA V's week one sales were ever so slightly higher than the week one sales of Call of Duty: Ghosts, FIFA 14, Batman: Arkham Origins, Pokemon X, Pokemon Y, Assassin's Creed IV: Black Flag and Battlefield 4, put together.
To put that in handy maths form you are looking at:
Grand Theft Auto V Week One sales = FIFA 14 week one + Call of Duty: Ghosts week one + Battlefield 4 week one + Pokemon X and Y week one + Assassin's Creed IV week One + Batman week one.
Motion capture expert Vicon says the Xbox One and PS4 are now able to accomplish what people expect from the technology
Xbox One and PS4 can finally do what developers have been trying to with motion capture in the current generation - but that won't last forever.
Paul Elderfield, product manager at Vicon Motion Systems, told attendees at London Games Conference 2013 that expectations would inevitably rise above what the next-generation consoles could achieve.
"The next-gen consoles and the resolution that they promise brings things up to a level where the subtlety that motion capture can provide can be realised properly," he said.
"The current generation pushed expectations beyond what they could handle - and the next-gen will too."
Elderfield observed that the use of motion capture in video games development had become "ubiquitous", and almost expected of every game now. It's a big change, he said, from the technology's original use to capture run and walk cycles more efficiently.
He also said there has been a major shift in how developers are using motion capture. Initially, it was used with productivity in mind - simply providing as many character animations as possible.
But the rising number of motion-captured cutscenes and cinematics shows a change in emphasis.
"It's all about creativity," he said. "Players want to immerse themselves in a story, and that requires a sense of reality."
He also said that face capture is at the centre of this" because so much of human interactions occurs via facial expressions.
Elderfield also emphasised the importance of full performance capture, not separate face and body captures: "There's a broad agreement that this isn't particularly successful. There are subtle difference between face and body performances that humans can pick up if they weren't captured together.
"It's all about believability, putting gamers in that world."
He concluded with a brief look at the different cameras and systems used for motion capture. The current emphasis is on head-mounted 2D capture cameras, but these can't capture the depth or full performance of the human face. Many people are moving onto using 3D points.
Vicon is currently improving its 3D-based multi-camera face capture system Cara, which has been used in a number of films and the upcoming Infamous: Second Son on PS4.
Hopes of Oculus Rift being compatible with PS4 and Xbox One appears to have vanished.
"Consoles are too limited for what we want to do," Oculus inventor Palmer Luckey told TechRadar. "The problem with consoles in general is that once they come out they're locked to a certain spec for a long, long time.
“Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we're going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D.
"We're seeing games that are already saying they're gonna run in 720p on next gen so they can barely hit 60 in 2D. It's hard to imagine them running a VR experience that's on par with PC.
“And certainly five years from now the experiences and the technology for virtual reality that will be available on PC is going to be so far beyond anything that a console can provide.”
The statement marks a change of tone for Oculus. In July CEO Brendan Iribe said he would like to the device to “eventually become compatible with consoles”.
A month prior to that Sony Studios boss Shuhei Yoshida expressed his admiration for Rift.
EA’s military shooter Battlefield 4 has become the surprise game to knock Nintendo’s Pokemon X & Y from the top of the Media Create charts.
The 3DS RPG pair had been in the top spot for four weeks.
However, 121,699 sales of the PS3 version of EA’s game was enough to claim the crown. The Xbox 360 version charted at No.17 with sales of 10,547 units. Ubisoft’s Rocksmith and 2K Games’ NBA 2K14 also entered the charts in 15th and 18th respectively.
Grand Theft Auto V still sits in the Top Ten and is currently in sixth place with lifetime sales in the region of 559,679 units.
Nintendo’s 3DS remains in firm control of the hardware charts with combined sales of 82k units across both the XL and standard models. This was followed by Vita (22k), Wii U (18k), PS3 (12k) and PSP (4k).
PS4 will beat Xbox One in the next-gen console war, predicts US games analyst Michael Pachter.
But that doesn't really matter, he says, because in ten years times console games will not be relevant.
During his speech at London Games Conference, he said he expects PS4 to sell 100 to 120m units in its lifecycle, Xbox One will sell between 90 - 110m units, while Wii U will sell just 30m units.
He gives PlayStation the edge because of its price and because "gamers do not want Kinect." But believes that Xbox's TV functionality could be a killer app, especially if TV services offer a subsidy on the Xbox One consoles.
He added that Xbox One and PS4 may be 'neck and neck' if Microsoft changes its pricing.
He expects Wii U is 'toast'. "We think 30m is where it is set. If you are a Nintendo fan bitching about my opinion on Wii U, stop, put your money where your mouth is and buy a Wii U."
But he says that he believes this will be the last console generation and that the console market can expect a 220 to 260m install base.
"I don't think the console market will get any bigger. The console installed base has peaked," he told the room.
"Consoles may not be relevant in 10 years." He added: "We have expanded the market beyond the hardcore console owner. We now have ten times the audience over the internet, six times the audience over mobile.
"And I think one day you'll get to play any game, anywhere on any device."
Pachter also said he is 'surprised' that physical game pricing has not increased with PS4 and Xbox One.
"Movies have gone up steadily, TV rights have gone up, music royalties have gone… but everyone seems to think we will get more and more games for the same price.
However, it wasn't all bad news. He said that the Western games market is as big as it ever was thanks to digital content, and that games is now almost a fully accepted medium.
73 per cent of all console game owners use Facebook, claims the social network's head of EMEA for gaming Tarquin Henderson.
Speaking at the London Games Conference 2013, Henderson said that of these, 42 per cent of returned to the site daily.
He also revealed stats that showed Facebook currently boasts 34 million UK users. Of these, over 21 million access the site through their mobiles.
The US meanwhile has over 175 million users, and France has 26.8 million.
Henderson said developers and publishers were able to take advantage of such a large user base by advertising through its news feed, which he labelled "the most valuable piece of real estate in the digital world".
He cited the example of Activision's latest blockbuster Call of Duty: Ghosts, which used Facebook to raise awareness in the US amongst males aged between 18 and 44.
Within three days, he said the game had reachd 55 per cent of US males aged between 18 and 24. This also resulted in a 14 per cent lift in brand awareness.
Other examples he gave for undisclosed titles included the doubling of trailer views for one title after being advertised through Facebook's news feed, while another saw an increase in branded web search terms by 128 per cent.
Henderson was also bullish about Facebook's move away from just being a social network to being a mobile network and partner. He claimed the company now made 49 per cent of its revenues through mobile.
He also warned developers and publishers that if they didn't form a mobile strategy in the near future for their titles, their business would face major difficulties.
"If you don't have a mobile strategy, then you're in trouble," he said.
"If in two years your strategy isn't in mobile, then you're really in trouble."
Ubisoft has announced sales numbers for a pair of under-performing titles, revealing Splinter Cell: Blacklist has moved 2m units and Rayman Legends is closing in on 1m copies sold. Games Industry reports the Ubisoft provided the figures following its recent call to investors, where the publisher had warned investors that both titles fell short of initial sales expectations.
The disappointing retail performances come as a bit of a surprise, as critical reception for both titles were almost entirely positive. Rayman Legends in particular scored very high marks with reviewers, boasting a 91 on score aggregation site Metacritic.
It wasn't all bad news, as the company confirmed Assassin's Creed IV: Black Flag's 10m sales target for the year based on the game's performance thus far.
Ubisoft published its six month financial results yesterday, and stated in the aforementioned investors call that the firm expects the PS4 and Xbox One systems to combine for 10m sales by the end of March.
[Richard] just posted an Instructable on his ridiculously cool 39 Pi 3D Scanner! That’s right. 39 individual Raspberry Pies with camera modules.
But why? Well, [Richard] loves 3D printing, Arduinos, Raspberry pies, and his kids. He wanted to make some 3D models of his kids (because pictures are so last century), so he started looking into 3D scanners. Unfortunately almost all designs he found require the subject to sit still for a while — something his 2-year old is not a fan of. So he started pondering a way to take all the pictures in one go, to give him the ability to generate 3D models on the fly — without the wait.
He originally looked at buying 39 cheap digital cameras, but didn’t want to have all the images on separate SD cards, as it would be rather tedious to extract all the images. Using the Raspberries on the other hand, he can grab them all off a network. So he set off to build a very awesome (and somewhat expensive) life-size 3D scanning booth. Full details are available on his blog at www.pi3dscan.com
Stick around after the break to see it in action at Maker Faire Groningen 2013!
<header style="font: 100 13px/20.79px Arial, Helvetica, sans-serif; width: 620px; height: auto; color: rgb(51, 51, 51); text-transform: none; text-indent: 0px; letter-spacing: normal; overflow: hidden; clear: both; text-decoration: none; word-spacing: 0px; display: block; white-space: normal; position: relative; background-color: rgb(242, 242, 242); -webkit-text-stroke-width: 0px;" class="post-header"></header>It's not quite an impulse buy, but it's getting close. And hey, who's to say we wouldn't swing by the electronics section after picking up a couple of power tools? Just in time for the holidays, Seiki's rolling out a 55-inch 4K set for the nice price of $1,499 -- a followup to the $700 39-incher we saw back in June. And look, the company's even tossing in a USB port and an HDMI 1.4 cable in for good measure. Can't beat that. Interested parties will have pop into a Sears or visit the store's site to take Seiki up on its offer.
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