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November 26th, 2013, 00:37 Posted By: wraggster

[Carnivore] over at Droid Build is working on a very awesome Android Gaming Controller called the EmuDroid 4.
It’s a work in progress at the moment, but so far it looks utterly fantastic. He is combining an android tablet with a USB SNES controller, an OTG adapter, and an inductive charging unit. He’s cramming them all into a custom designed, 3D printed controller body, which is semi-reminiscent of an Xbox 360 controller — minus the joysticks.
The forum posts go over his current progress and outline the ups and downs of 3D printing a project as precise as this. There is everything from designing it in segments to suit the small build volume of his UP 3D printer, to dealing with issues like delamination from the print bed, and seamlessly bonding the parts together. It’s a great learning experience, and we love to see projects in progress like this. Best of all, he’s planning on giving it away for FREE when it’s complete!
We’ve seen lots of modified controllers used with Android before, but we think this integrated solution really takes the cake, at least for now anyway!
http://hackaday.com/2013/11/25/emudr...ng-controller/
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November 26th, 2013, 00:35 Posted By: wraggster
Microsoft’s brand new Xbox One claimed 80% of the UK’s total hardware sales last week, doubling the week one sales of Xbox 360.
Forza 5 is the highest place Xbox One exclusive at No.5 in the UKIE Gfk Chart-Track All Formats Top 40 and is joined by two others in the Top 10 – Dead Rising 3 (7th) and Ryse: Son of Rome (10th).
FIFA 14 rockets back into first place following an Xbox One-led 328 per cent sales boost, thanks in no small part to the free digital copy given away with many Xbox Ones which are included in Chart-Track’s numbers, as is the case with Forza.
Nintendo’s 3DS title The Legend of Zelda: Link Between Worlds debuts at No.9 while Sony’s Vita platformer Tearaway manages 26th in its first week.
Angry Birds Star Wars enters the charts in 28th and Little Orbit’s Monster High: 13 Wishes debuts in 30th.
http://www.mcvuk.com/news/read/xbox-...charts/0124853
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November 25th, 2013, 23:14 Posted By: wraggster

The 7th annual Desert Bus for Hope charity gaming marathon raised $522,348 for Child's Play, an organization that provides games, consoles and toys to sick children in hospitals and therapy facilities worldwide. Since 2003, Child's Play has raised more than $20 million, and this year alone it saw $2.5 million in donations.
Online comedy group LoadingReadyRun started the Desert Bus gaming marathon in 2007, and it has since raised more than $1.7 million for Child's Play – making it "the most successful charity gaming marathon in the world," its description reads.
Those who watched Desert Bus 7 can help make next year's marathon even better by filling out a brief survey.
http://www.joystiq.com/2013/11/25/ch...om-desert-bus/
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November 24th, 2013, 21:01 Posted By: wraggster
Rewind some eight years and you'll remember a time when DLC was a dirty word - when it symbolised a certain arrogance and greed typified in the shining armour that could sit on The Elder Scrolls: Oblivion's horses, for a price. It took the best part of a generation for the concept of DLC to settle in, and for it to become a respected, at times respectable way to extend the lifespan of a game.More recently there's been another dirty phrase often recounted with curled lips: free-to-play. For a long while it's been a byword for fleecing players and questionable business ethics masquerading as game design - but as the success of the likes of League of Legends, Planetside 2, World of Tanks and the retooling of Team Fortress 2 suggest, it's a system that can work for player and developer alike.So you can excuse Microsoft for wanting to get in on the action, even if it was a little late to the party. The Xbox 360 historically shut out free-to-play games, only for an about turn at E3 earlier this year when it was announced that World of Tanks would be coming to the console, and with the announcement of a new free-to-play Killer Instinct, it was a model that the Xbox One would embrace with open arms. Ryse is at the forefront of Microsoft's bold redefinition of free-to-play.
A little too open, it turns out. There are aspects of free-to-play design in the bulk of the Xbox One's launch titles: Ryse has microtransactions that aid progress in its multiplayer mode, while Crimson Dragon's single-player path can also be given a little helping hand by buying in-game currency with real-world money. Elsewhere, Forza Motorsport 5 allows you to boost the rate at which you gain XP for a little extra cost, or to spend money to fast-track your way to a higher end motor. They're all systems proven in the world of free-to-play, but there's a problem: none of these games are free.It's an obvious distinction, but an important one - and something that seems to have completely escaped Microsoft. There's another distinction worth making: this isn't extra content that's being offered at a price, but rather a consumable that tinkers with a game's pre-existing systems. No-one actively enjoys the base free-to-play mechanic of parting with money to progress, or at least no-one's going to mistake it for good game design. It's an appendage you put up with for a simple reason: the games you're playing that employ these tactics are free, and they're systems that certainly have no place in games that, at £45, already represent a sizeable investment.Inspiration has been taken from FIFA Ultimate Team, which is fair enough: it's one of the big business successes of the last few years, as well as a feature with a passionate, dedicated fanbase (you don't want to know how much time and money Tom Bramwell's dedicated to it in recent years). EA, though, has been smart to compartmentalise the feature, separating it out from the main game - and when you put money in, you get something tangible out. And if, like me, you just want to pick up the new FIFA to play with friends and take your team through a couple of seasons, that's still perfectly possible.
http://www.eurogamer.net/articles/20...t-free-to-play
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November 24th, 2013, 20:58 Posted By: wraggster

Let’s face it, most of the time we’re hacking for no other reason than sheer enjoyment. So we love to see hacks come about that can really make a difference in people’s lives. This time around it’s a video game designed to exercise your eyes. [James Blaha] has an eye condition called Strabismus which is commonly known as crossed-eye. The issue is that the muscles for each eye don’t coordinate with each other in the way they need to in order to produce three-dimensional vision.
Recent research (linked in the reference section of [James'] post) suggests that special exercises may be able to train the eyes to work correctly. He’s been working on developing a video game to promote this type of training. As you can see above, the user (patient?) wears an Oculus Rift headset which makes it possible to show each eye slightly different images, while using a Leap Motion controller for VR interaction. If designed correctly, and paired with the addictive qualities of games, this my be just what the doctor ordered. You know what they say, practice makes perfect!
http://hackaday.com/2013/11/23/video...-eye-ailments/
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November 23rd, 2013, 20:33 Posted By: wraggster
 For veteran gamers who enjoyed Doom and Quake, it's the end of an era -- id Software co-founder John Carmack has left the game studio to concentrate all his efforts on his Chief Technical Officer role at Oculus VR. It was just too "challenging" to divide attention between the two companies, he explains. id's Tim Willits says in a statement that the departure won't affect any existing projects, but it does leave the firm without the insights ofone of the game industry's brightest programmers. However, his exit is good news for VR fans; Carmack can now pour all his energy into developing cutting edge wearable displays. Check out our recent video interview with him after the break.
http://www.engadget.com/2013/11/22/j...-on-oculus-vr/
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November 23rd, 2013, 20:32 Posted By: wraggster
 Many of us only wish we could upgrade our less-than-smart TVs. Carnivore atDroidBuild, however, has taken matters into his own hands -- he recently finished installing a Raspberry Pi-based media center into his own 40-inch Hisense screen. The hack replaces the TV's built-in speaker with a Raspbmc system that has a 3D-printed faceplate for Ethernet and USB ports, an infrared adapter and external speaker output. While the modification is risky (and certainly voids the warranty), it's much more elegant than hanging the Raspberry Pi off the back of the set. Check Carnivore's photo guide at the source link if you'd like to know how he achieved the feat.
http://www.engadget.com/2013/11/23/r...so-bright-set/
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November 23rd, 2013, 20:14 Posted By: wraggster
<center style='font: 14px/22.39px "Open Sans", Arial, sans-serif; color: rgb(51, 51, 51); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; white-space: normal; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;'> </center>Following in the footsteps of Amazon, Target and Walmart, Best Buy has released its Black Friday ad.
Though Best Buy's discounts primarily focus on consumer electronics, the store also has a few notable sales on gaming gadgets. A $200 PlayStation 3 bundle including The Last of Us and Batman: Arkham Origins highlights the sale (even as the ad fails to mention how much storage this PS3 model offers), while select games such as Battlefield 4 and Assassin's Creed 4: Black Flag have had their prices temporarily reduced to $35. The full ad can be found on Best Buy's site, but keep in mind that the above picture is the sum of the store's gaming discounts.
Where other retailers have opted to start Black Friday a week early, Best Buy has instead extended the consumer holiday through the weekend. All deals found in the store's Black Friday ad are valid from November 28 through November 30.
http://blackfriday.bestbuy.com/#!/doorbusters
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November 23rd, 2013, 10:02 Posted By: wraggster

If you’ve got a lot of spare parts lying around, you may be able to cobble together your own laser engraver without too much trouble. We’ve already seen small engraver builds that use an Arduino, but [Jeremy] tipped us off to [Xiang Zhai's] version, which provides an in-depth guide to building one with a Raspberry Pi.
[Xiang] began by opening up two spare DVD writeable drives, salvaging not only their laser diodes but the stepper motors and their accompanying hardware, as well as a handful of small magnets near each diode. To assemble the laser, he sourced an inexpensive laser diode module from eBay and used a vice to push the diode into the head of the housing. With the laser snugly in place and the appropriate connecting wires soldered on, [Xiang] whipped up a laser driver circuit, which the Raspi will later control. [Xiang] worked out the stepper motors’ configuration by following [Groover's] engraver build-(we featured it a few years back)-attaching the plate that holds the material to be engraved onto one axis and the laser assembly to the other.
Check out [Xiang's] project blog for details explaining the h-bridge circuits as well as the Python code for the Raspi. As always, if you’re attempting any build involving a laser, please use all necessary precautions! And if you need more information on using DVD burners for their diodes, check out this hack from earlier in the summer
http://hackaday.com/2013/11/23/raspi...aser-engraver/
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November 23rd, 2013, 09:50 Posted By: wraggster
New Disney Infinity figures and power discs are headed to stores.
The company is adding Rapunzel, Wreck-It Ralph, Vanellope and Frozen’s Anna and Elsa to the popular toys-to-life series. Each character has his or her own unique abilities and will be in stores on November 29th.
In addition, there are twenty new power discs available from today – circular discs give characters special abilities and hexagonal ones unlock gadgets and vehicles. There are also three rare hexagonal discs.
This is the biggest launch of add-ons the title has seen since it first came out in August.
These are on top of the December 6th release of the Mickey Mouse in his Sorcerer’s Apprentice expansion.
http://www.mcvuk.com/news/read/disne...istmas/0124826
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November 23rd, 2013, 09:48 Posted By: wraggster
Sony and Microsoft’s next-gen consoles are just weeks away from making landfall. We go hands-on with the hardware and assess their every facet in order to shape our final verdicts. [h=1]Controller[/h]Force feedback or touch: who’s bringing the next-gen revolution? [h=2]Xbox One[/h]More than any other feature, a console’s controller shapes your gut-level opinion of the quality of the hardware sitting beneath your television. On this front, Xbox One’s new pad makes a prestigious first impression. The bulbous contours of the 360 controller opted for sleekness at the expense of a chiselled physique. The new pad’s revised top-down silhouette incorporates a few sharper angles, noticeably in the crescent arcing between the pad’s handles. It’s more handsome as a result.The analogue sticks have been drastically improved. The slightly narrower diameter of the dish atop each stick provides a greater sense of precision, since your thumb no longer gets mired in the depression. Microsoft’s designers have wrapped a ring of tread around the perimeter of each stick that has no chance of wearing smooth like the dimples on the 360 controller’s sticks.Adding localised rumble in the triggers – which have had their travel reduced for heightened responsiveness – increases drama while playing. Turning your key in the ignition in Forza 5 and feeling the sensory feedback erupt in your fingertip before spreading to the body of controller feels like a step forward in tactile communication.However, the choice to elevate the bedding of the shoulder buttons, which used to sit naturally under your fingers at their resting position, feels ill-advised. It’s a new sensation to feel the tendon between your index and middle finger grumble each time you ask it to stretch for RB or LB. And the choice to offload touch functionality onto SmartGlass-enabled devices creates the first real functional discrepancy between Microsoft and Sony’s offerings. With the ascendancy of touchscreen gaming, it’s a minor liability for Xbox One, but a liability nonetheless. [h=2]PlayStation 4[/h]Having grown so familiar with the PlayStation controller’s proportions over 16 years, DualShock 4 comes as a surprise. Though it clearly belongs to the same dynasty as its 1997 forebear, this is the most radical iteration from those early design foundations yet.For a start, DualShock 4 has shaken off its progenitors’ undernourished look. Its shoulder buttons and triggers, which are slightly concave and extremely responsive, now sit almost flush with the top of the pad, while the analogue stick bays protrude less. There is a greater sense of continuity, too, since the ergonomic design dispenses with the segmentation of previous DualShocks in favour of one flowing shell, with the D-pad and face buttons sitting on much smaller plateaus than on PS3’s controller.The result is a tidier-looking pad, the effect helped by the large touchpad in the centre that doubles as a Start button. While the placement of the Share and Options buttons that flank it feels like an afterthought, they’re easy enough to reach. The touchpad is a less comfortable stretch and lacks the heft of the other main buttons. Sitting just underneath it is a speaker.The D-pad, meanwhile, with its raised profile and angled indentations, feels significantly better than those on past DualShocks, even if Xbox One’s cross design allows for finer control. But it’s the analogue sticks that are most transformed. Sony has stuck with in-line placement, but the sticks are more comfortably positioned thanks to longer grips, eradicating that slight tension you feel in your left thumb when resting on them. There’s very little deadzone, too, and DualShock 3’s slippery convex tops have been replaced with a concave design with raised trim. At last PS4 has a pad that can compete with its Xbox counterpart. [h=4]Summary: Microsoft adds 40 upgrades to its near-perfect 360 controller design and retains the title belt for another round[/h][h=1][/h][h=1]Hardware[/h]Dissecting two schools of chassis design, and motion-sensing add-ons [h=2]Xbox One[/h]While it may be hard to believe at first glance, Microsoft’s new console is an exercise in subtlety. It’s a substantial slab of plastic, at least in relation to Sony’s design, and there are similarities to be drawn between the two – the use of contrasting matte and gloss blacks, for example, or those austere facades and perpendicular dividing lines – but Xbox One’s flourishes are all but invisible until you get up close. In fact, when it’s nestled alongside your set-top box, a casual observer might not notice it at all. And that’s the whole point, indicative of Microsoft’s campaign to truly take control of the living room with this painstakingly inoffensive Trojan horse.Microsoft’s box might lack personality, but it more than makes up for it in terms of build quality. It’s heavier than an Xbox 360 Slim, but lighter than an Elite, and feels built to last. The slot-loading Blu-ray drive sits in a silver bezel just next to the pad-pairing button on the side of the console. To the right of the drive when the console is laid flat, as Microsoft recommends, a white Xbox logo doubles as a touch-sensitive power button, lighting up when the console is on. Kinect 2.0 is deeper and stubbier than the original, and sports a large rear-facing fan. Despite being packed in, though, Microsoft has finally admitted that motion control isn’t a blanket next-gen solution and, with any luck, won’t lean on developers to shoehorn in functionality. [h=2]PlayStation 4[/h]Irrespective of whether or not the prospect of another Killzone instalment excites you, this is exactly how a next-gen console should look. PlayStation 4 has the air of a recovered alien artefact, its inscrutable surfaces bereft of any colour – even the Sony and PS4 logos are black, the latter ditching the Spider-Man font. But the blanket obsidian is broken up when you switch it on and that bisecting strip of light pulses from purple to blue. The design is set off by the console’s steep rhombus profile, and the back, where various ports sit in angled, segmented bays among the system’s vents. The overall effect is reminiscent of a Michael Blampied car park.The machine feels less robust than Xbox One, its plastic top flexing under pressure. But if you’re in the habit of moving your console between different houses, its smaller dimensions and reduced weight will be a boon. Similarly, PS4’s touch-sensitive power button is less satisfying to use than Xbox One’s, sitting in an awkward recess next to the Blu-ray drive. That’s not much of an issue, though – both consoles will likely be powered on via controllers most of the time. While Kinect 2.0’s chunky design alludes to its power, the slimmer PlayStation Eye appears decidedly lower tech, but as input devices the pair are broadly similar, and Eye’s performance is significantly improved when used in conjunction with the controller’s light bar. [h=4]Summary: While Xbox One attempts to blend in with your other consumer electronics, PS4’s design exudes real charisma.[/h][h=1][/h][h=1]Launch window exclusives[/h]Which console has the best opening barrage? [h=2]Xbox One[/h]Diminishing returns in visual fidelity were inevitable, but it’s hard to not feel deflated given how dramatic generational leaps once felt. The most next-gen thing we noticed in our demo of Forza 5 was the fact that switching between paint finish options in the pre-race showroom sees each preview update instantly, without the customary loading hesitation of current-gen games. But the pixel is still alive and well in the Xbox One launch lineup. Get out on the track and you might even mistake Forza 5 for a 360 title: it’s undeniably handsome, but with occasional texture pop-in on the track and low-resolution textures on parts of the car’s dash.Killer Instinct makes up for its flat skyboxes with a host of impressive particle effects: explosions of sparks, crackling lightning, and moves accompanied by bright flashes. The next generation promises to be filled with such things, and the now-ubiquitous vision of a flock of birds abruptly taking wing is destined to spawn its own drinking game. Killer Instinct’s microtransactions are probably its biggest next-gen signifier. The impact of the free-to-play business model’s success on mobile will hit consoles with the force of a meteor strike, and like the dinosaurs, many gaming conventions of years past are liable
to slump to the ground as the dust chokes them.In Ryse: Son Of Rome’s Colosseum multiplayer mode, the foliage and level furniture that emerges from the floor of the arena via enigmatic machinery looks amazing, but the gameplay gets a downward thumb. Combat feels sludgy and unresponsive. And in a post-300 world, who makes a gladiator game with pits and doesn’t give you an option to kick enemies into them in slow motion? Microsoft seems keenly aware that it just needs to tide people over until Titanfall arrives early next year. The day it drops, however, Xbox One claims an advantage. [h=2]PlayStation 4[/h]With Sony having historically put a greater emphasis on specs, you’d expect its firstparty studios to relish in establishing next-gen production value benchmarks. Launch title Killzone: Shadow Fall is a visual triumph, mixing shimmering futuristic cityscapes with a woodland whose tree trunks and branches cast god beams beautiful enough to make a grown space marine weep. Still, the most enticing application of PS4’s processing muscle comes in the form of spacious, nonlinear environments. Players will be invited to tackle objectives in the order of their choosing, as opposed to being funnelled through a shooting gallery.Evolution Studios’ arcade racer Driveclub has a focus on asynchronous friend rivalries in addition to the standard finish-line quest. Every corner has the potential to spawn more competition, since the game measures drift length, cornering time and numerous other metrics with which to goad your friends. These aren’t brand-new ideas – the debut of Autolog functionality Need For Speed: Hot Pursuit kept racing fans coming back to reclaim bragging rights – but Sony is delivering on the next-gen emphasis on social interaction. And creating granular challenges within each track relieves some of the pressure of always having to gun for a first-place finish.Based on our glimpses of the game, Knack has the potential to be the weakest of either console’s launch roster. It features ageing thirdperson brawling mechanics, collectible hunts set in overly sparse environments and a cartoon hero who’s about as lovable and distinct as a pile of scrap metal. Preloaded title The PlayRoom also occupies the family-friendly niche, but feels like an endearing tech demo more than anything, perhaps even an enticement to splash out on a PlayStation Eye. [h=4]Summary: A proven racing franchise in Forza 5 and exclusivity on Titanfall. Advantage Microsoft.[/h]
http://www.edge-online.com/features/...acet-assessed/
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November 23rd, 2013, 09:46 Posted By: wraggster
David Cage, Quantic Dream’s CEO, sounded just about the only bum notes at Sony’s PlayStation 4 unveiling in February. After showing off his studio’s latest technological leap forward with a tech demo of an expressively wrinkled geriatric face, Cage drew a straight line between player emotion and character polycount. Heavy Rain’s Madison, he told us, was made of 15,000 polygons; Beyond’s Jodie Holmes comprises a whopping 30,000. “In a medium like ours,” he said, “technology is very important. It is what we rely on to get the player emotionally involved.”It’s a line that says much about the way Quantic Dream makes games, and why Cage is so often criticised for not understanding what makes players tick. In the days that followed his turn on Sony’s stage, he was the subject of a predictable glut of angry posts claiming that it’s mechanics, not processing power, that inspire emotion in players. Yet you don’t have to look too far in order to find a host of games that fly in the face of those players’ claims while also countering Cage’s argument that processing power is king.Take Gone Home, for instance. The Fullbright Company’s debut opens with a girl returning from a trip overseas to find her family’s new homestead empty, and she spends the game’s slender 100-minute runtime piecing together the story by examining objects in the many empty rooms of her vast new family seat. This is a world almost entirely bereft not only of mechanics, but also of animation. You can move and look, pick up objects and rotate them, doors swing open, lights flicker into life when cords are pulled, and that’s about it. Yet this is a far more emotionally resonant game than not only Beyond, but almost every other game you’ll play this year, a feat it achieves by simple virtue of a story that is sweetly told and intelligently dispensed.
http://www.edge-online.com/features/...t-that-simple/
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November 23rd, 2013, 00:16 Posted By: wraggster
Sony has patented a ‘SmartWig’ which could integrate tech such as GPS navigation, a computer mouse and a laser pointer into a hairpiece.
The patent describes the wearable tech as a “wearable computing device, comprising a wig that is adapted to cover at least a part of a head of a user, at least one sensor for providing input data, a processing unit that is coupled to the at least one sensor for processing said input data, and a communication interface that is coupled to the processing unit for communicating with a second computing device.”
“The at least one sensor, the processing unit and the communication interface are arranged in the wig and at least partly covered by the wig in order to be visually hidden during use.”
Some of the proposed features include sideburns that could be used to remote control slideshow presentations:
“One or two switch buttons may be provided under the sideburns of the wig , and the one or more buttons are connected to the external computer via a wireless connection (using the Wi-Fi module).”
“During a presentation the user may, for example, move forward or backward through presentation slides by simply pushing the sideburns. Thus, the user can control the presentation slides simply by natural behaviour like touching side burns.”
Another utility included in the wig could be a laser pointer.
”The laser pointer may, for example, be arranged on a forehead part of the wig, so that the user may point out relevant information on the projected slide in the above-explained presentation mode,” the patent explains.
“Moreover, a mouse pointer (not shown) may be set on the back of the head of the user, so that the user can control the external computer remotely and move around freely.”
For those venturing out of the office, Sony also has you covered, suggesting that tactile feedback, such as vibration or miniature electric shocks, could be used to turn the device into a “navigation wig” – using GPS to deliver the feedback in order to guide users.
While the patent is largely only ideas, it mentions that “the proposed wearable computing device has been demonstrated several times in internal meetings”.
http://www.pcr-online.biz/news/read/...pointer/032549
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November 22nd, 2013, 22:47 Posted By: wraggster

The biggest Internet provider in Portugal needed a system to turn FM broadcast stations in Angola, Cabo Verde, and Mozambique into a web stream. Like every good project, the people in charge of the engineering turned to Hackaday staples – Raspberry Pis, Arduinos, and TP-Link routers, all stuffed into an awesome modular rackmount cabinet
Each module in this gigantic rackmount system includes an Arduino, a Raspberry Pi, aSilicon Labs Si4705 FM receiver chip, and a TI USB audio capture chip that allows the Pi to turn the audio out from the radio receiver into an audio stream. All the Pis are connected to a 24 port Ethernet switch and to a separate master Raspi that converts data received from each module into an icecast stream.
The engineering behind each module is pretty impressive – they’re all hot swappable, have remote shutdown capability, and have voltage divider on the backplane to detect where in the rack it’s placed. It’s a very cool piece of engineering and a very cool example of using off-the-shelf hardware to do something that could be much, much harder.
http://hackaday.com/2013/11/20/raspi...ast-streaming/
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November 22nd, 2013, 00:20 Posted By: wraggster
Epson and Evena Medical today unveiled a new smart-glass technology that allows nurses to see 'through' a patient's skin to the vasculature beneath in order to make intravenous placement easier. The Eyes-On Glasses System is based on Epson's Moverio Smart Glasses Technology, an Android-based, see-through wearable display launched earlier this year that allows users to interact with apps and games. The glasses use near-infrared light to highlight deoxygenated hemoglobin in a patient's veins and capture the images with two stereoscopic cameras. The cameras then project the vein images onto the see-through glass screens. The glasses can store the images and video and transfer them wirelessly to a patient's electronic health record, and they also come with dual built-in speakers for video conferencing."
http://science.slashdot.org/story/13...s-through-skin
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November 21st, 2013, 23:48 Posted By: wraggster
The PC specialist Overclockers UK has released a gaming chair and workstation bundle, which begins at £5,000 and runs up to over £15,000 combined.
Dubbed the ‘Emperor 1510’, the chair, which costs £5,000 alone, consists of a steel frame rigged with integrated Bose audio speakers, LED lighting and an over-the-top monitor mount for up to three 24” monitors. The chair can also tilt backwards by up to 25 degrees and has an adjustable seat and leg rests.
While the chair can be used alone with any PC, Overclockers recommends the use of the chair’s partner system, the ‘Infinity Emperor’.
Designed especially for use with the chair, the workstation includes three LED gaming monitors which can be rigged into the overhead mounts.
The computer itself begins at around £9999, the recommended build including as standard an Intel Core i7 4770K processor overclocked to 4.7GHz, an Asus Maximus Formula motherboard, 16GB of 2133MHz RAM, two AMD Radeon R9 290X graphics cards running in Crossfire, Windows 8.1, a primary 250GB solid state drive, a secondary 2TB hard drive, black and blue braided cables, a 1000W power supply and specially customised watercooling.
For those looking to go all out, the computer can instead come with Windows 7 Ultimate, three 1TB solid state drives and a BluRay ROM/DVD-RW drive, which pushes the price up to £11,347.
The computer, which takes around four to six weeks to build, can helpfully be delivered alongside the Emperor chair.
http://www.pcr-online.biz/news/read/...-15-000/032540
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November 21st, 2013, 23:28 Posted By: wraggster

The NPD Group announced today that consumers spent $3.45 billion on video game content during the third quarter (July through September) of 2013 in the United States – a 17 percent increase over the same period last year.
Analyst Liam Callahan attributes the growth to the release of Rockstar's Grand Theft Auto 5, which shipped a total of 29 million copies to retail as of last month. Americans spent $1.30 billion on brand-new, boxed retail games over the past quarter.
"Trends during the third quarter were the best that we have observed since the second quarter of 2011, driven by growth across both the physical and digital sides of the video game industry," said Callahan. "The launch of Grand Theft Auto 5 helped propel the new physical sales by twenty percent and continued growth of console digital full games as well as downloadable add-on content is an indication of the renewed health of the industry."
NPD added that digital game and downloadable content spending grew by 35 percent year-on-year, totaling $1.72 billion in Q3 2013. Used and rental sales reached $436 million over the last quarter.
http://www.joystiq.com/2013/11/21/np...-thanks-gta-5/
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November 21st, 2013, 00:31 Posted By: wraggster
<center style='font: 14px/22.39px "Open Sans", Arial, sans-serif; color: rgb(51, 51, 51); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; white-space: normal; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;'> </center>All Walmart wants for Christmas is cold, hard cash, so the company is dropping tradition and offering the deals in its recent Black Friday ad to customers as early as 8AM on November 22.
Notable deals found in the ad include a 4GB Xbox 360 console for $100, a PlayStation 3 with The Last of Us and Batman: Arkham Origins for $250 and a $100 2DS handheld. Many games are also discounted, including recent hits likeAssassin's Creed 4, Battlefield 4 and Beyond: Two Souls.
Why release an ad specifically created for a singled day of the year before that day has ever rolled around? Simply put, Wal Mart is employing an especially aggressive sales strategy to combat the relatively short amount of time it has to entice holiday shoppers. "Black Friday is our Super Bowl and we plan to win," stated the company's chief merchandising officer, Duncan Mac Naughton. "With six fewer days from Thanksgiving to Christmas, the retail environment is more competitive than ever. Every opportunity to get a great deal - whether this weekend, on Thanksgiving Day or Black Friday weekend - matters for our customers."
Additionally, Wal Mart has revealed plans to extend its annual Christmas price matching promotion. Now, every item you purchase between November 1 and December 24 is eligible for a refund, assuming you find it included in any other stores' ads at a price cheaper than what Wal Mart's offering.
Keep in mind however, that this deal does not apply to items purchased on Black Friday or Thanksgiving Day. This promotion also ignores items you've seen on Amazon or any other non-local retailer, removing the possibility of playing retailers off one another for massive savings.
Update: An earlier version of this article mentioned a 250GB Xbox 360 on sale at $100. Walmart's sale is actually on a 4GB Xbox 360. We apologize for the confusion.
http://www.walmart.com/cp/1099264
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November 21st, 2013, 00:19 Posted By: wraggster
Next-gen hardware ten times more powerful than previous generation, claims CFO
Consumers don't fully appreciate the power of the PS4 and Xbox One, says EA's CFO.
Speaking at the UBS Global Technology Conference, via Seeking Alpha, Blake Jorgensen said the new consoles were ten times more powerful than their predecessors.
He predicted that during the next few years, consumers would gradually get caught up by next-gen excitement as developers begin to harness the hardware's full potential.
"Over the next couple of years, I think you’ll see a lot of excitement as game developers start to really harness the power of that new processing capacity to be able to build even more deeper, more exciting, more broad games for all different genres," he said.
Jorgensen was also positive about the changes Sony and Microsoft had made with the PS4 and Xbox One compared to the previous generation, and said the hardware was now more aligned, and the close release dates could also help developers.
"One, the Sony and Microsoft were more aligned in time," he said.
"Last time they were disconnected time wise and that makes it easier for a game developer as they’re getting code from both of the hardware makers to their both built on a similar chipset, the AMD chipset which is more off the shelf and our designers are more used to that particularly for the games that are PC based games like a Battlefield. And three, I think they were much more advanced in their life services offerings."
http://www.develop-online.net/news/e...ox-one/0186229
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November 21st, 2013, 00:01 Posted By: wraggster
Google Glass has demonstrated near-instant translation of signs and text using the app Word Lens.
Shown off at an event demonstrating the use of apps developed by Strava using the new Glass Developer Kit (GDK), Word Lens only requires the user to look at foreign-language text and say ‘Okay Glass, translate this”.
The app then automatically translates the text, overlaying the translation on top of the original text while attempting to match the font and background colour.
The operation is said to be almost instantaneous, and uses a locally-stored dictionary of around 10,000 words in each language – meaning no data plan is required.
The Word Lens app had previously been available for iOS and Android, and the developers described the method of developing for Glass using GDK as similar to that of Android.
http://www.pcr-online.biz/news/read/...ur-eyes/032525
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