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October 12th, 2019, 17:51 Posted By: wraggster
The UK physical charts for September welcomed 12 new entries, but to no one's surprise FIFA 20 made it to No.1 -- despite having only been out for five days when GfK closed its report for the month.
Physical sales for EA's football behemoth were down 7% compared to FIFA 19's sales during its first month, though most of that will be down to a digital shift. As GamesIndustry.biz noted on the title's launch week, FIFA 20's PS4 edition attracted fewer sales this year, with both the Xbox One and Switch versions enjoying a slight increase year-on-year.
Debuting at No.2 was Borderlands 3. The title shifted 48.3% fewer copies during its first month on shelves than Borderlands 2 did back in September 2012. However, 2012 was a lifetime away in terms of consumer habits and physical game sales, and 2K has said that 70% of all Borderlands copies sold in its first five days were digital. It is also the fastest selling game in 2K's history.
Entering the charts at No.3 was Nintendo's The Legend of Zelda: Link's Awakening which, as we mentioned back on its launch week, was developer Grezzo's biggest Zelda launch in the UK, surpassing the record set by Ocarina of Time 3D.
Microsoft's Gears 5 debuted at No.4, with sales not quite matching its predecessor. Again, this can be attributed to a rise in digital sales, plus the title's inclusion with Game Pass.
Closing this brand new top five was NBA 2K20, with its sales slightly decreasing 13% when compared to last year's release. The title mainly sold on PS4 -- 67% of the physical copies shifted -- followed by Xbox One -- 33% -- and Switch.
Further down the charts, Bandai Namco's Man of Medan landed at No.7 for its first month in the listings. Other newcomers in the top ten included PES 2020 at No.9 and THQ Nordic's Wreckfest at No.10.
Also debuting in the Top 50 this month were Nintendo's Astral Chain at No.12, 505 Games' Control at No.15, Focus' Greedfall at No.30, Square Enix's Dragon Quest XI S: Echoes of an Elusive Age at No.40, and Atlus' Catherine: Full Body at No.44.
Amid this wealth of new titles, EA took the crown, topping the publishers' charts in both value and units for the month, followed by Nintendo and Take-Two.
In terms of formats, PS4 was far ahead last month, with 48.4% of all physical games sold in September going to Sony's console, followed by Xbox One with 30.8% and Switch with 18.7% -- the lowest it's been since November 2018.
https://www.gamesindustry.biz/articl...arts-in-the-uk
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October 10th, 2019, 21:44 Posted By: wraggster
Today is World Mental Health Day, so it's a particularly appropriate time for the inaugural edition of The International Games Summit on Mental Health Awareness (TIGS for short). The two-day event kicked off yesterday with a series of panels, including one moderated by Scott C. Jones.
Mental health in games is a focus for Jones, whose podcast, Heavily Pixelated, tells people's stories of how games helped them through difficult times in their lives. Jones' podcast and TIGS itself are fairly recent efforts, and they reflect a burgeoning understanding of the importance of mental health, both in this industry and society at large.
Three of the four panelists were developers whose own projects prominently feature mental health concerns. 2Dogs CEO and creative director Ken Hall is working on Destiny's Sword, a strategy-combat MMO where players manage the human consequences of their troops' combat experiences including addiction, depression, and PTSD. Kristopher Poulin-Thibault recently released Looking Back, a JRPG about the personal struggles he experienced in pursuit of his doctoral thesis. Embreate's Scott Nihil this week launched Wittle, a project that took comedians' personal stories of depression and adapted them into web-based games. Finally, Dr. Kelli Dunlap of TIGS partner and mental health non-profit Take This offered her own expertise.
https://www.gamesindustry.biz/articl...tions-in-games
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October 9th, 2019, 21:35 Posted By: wraggster
Blizzard has removed professional player Chung 'blitzchung' Ng Wai from the Hearthstone Grandmasters after he showed support to the current anti-government protests in Hong Kong during an interview over the weekend.
In a blog post, Blizzard said that Ng Wai had violated the competition's rules stating that players are not allowed to "engage in any act that, in Blizzard's sole discretion, brings you into public disrepute, offends a portion or group of the public, or otherwise damages Blizzard image."
In a video interview he gave after his win against South Korean player Jang 'DawN' Hyun Jae, Ng Wai shouted: "Liberate Hong Kong, revolution of our age!", Inven Global reported. This video has since been removed.
He was also wearing a gas mask and goggles akin to those Hong Kong protesters wore before masks were banned from the demonstrations last week - although numerous protesters have defied this ban since.
https://www.gamesindustry.biz/articl...-kong-protests
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October 9th, 2019, 21:33 Posted By: wraggster
The National Health Service (NHS) today announced the opening of a specialist gaming addiction treatment centre in London.
Part of the National Centre of Behavioural Addiction, the centre is located at the National Problem Gambling Clinic and will also provide support for internet addiction.
Launched in response to "growing concerns" about the mental health implications of children and teenagers gaming excessively, the centre is part of a wider expansion of NHS treatments.
The service is aimed at supporting people aged between 13 and 25 who are being negatively affected by "server or complex behavioural issues associated with gaming, gambling and social media."
GamesIndustry.biz has contacted the NHS for clarification on how it defines and treats "gaming addiction." The announcement makes repeated references to the World Health Organisation gaming disorder classification. However, the WHO deliberately avoids using the word "addiction."
Claire Murdoch, NHS national mental health director said: "Compulsive gaming and social media and internet addiction is a problem that is not going to go away when they play such a key part in modern life.
"The NHS is rising to the challenge - as it always does - with these new, innovative services, but we can't be expected to pick up the pieces, which is why tech giants need to recognise the impact that products which encourage repeated and persistent use have on young people and start taking their responsibilities seriously too."
The announcement comes shortly the Department for Digital, Culture, Media, and Sport released its report on immersive and addictive technologies. Along with suggesting a ban on the sale of loot boxes to children, the report said gaming companies need to take more responsibility over any potentially harmful effects of gaming, and introduce more robust age-verification systems.
https://www.gamesindustry.biz/articl...cialist-clinic
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October 9th, 2019, 21:32 Posted By: wraggster
Nearly three quarters of all Americans play video games, according to the 2019 Evolution of Entertainment Study from market research firm NPD Group.
Following a survey of 5,000 American aged two and older, NPD revealed that 73% play video games, an increase of 6% over the year prior.
The survey also revealed that video gaming accounts for around 17% of consumers' entertainment time and 11% of their total spend on entertainment.
https://www.gamesindustry.biz/articl...ay-video-games
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October 7th, 2019, 17:58 Posted By: wraggster
FIFA 20 tops the UK retail charts for its second week running, despite a week-on-week sales decline of 66%.
Even with that drop off, FIFA 20 remains several leagues above any other game in terms of boxed sales.
Meanwhile, Tom Clancy's Ghost Recon: Breakpoint is a comfortable No. 2 in the charts, performing well in the face of a lukewarm critical reception.
Borderlands 3 holds onto the No. 3 spot, enduring a sales decline of 43% week-on-week, while Gears 5 enjoys its third week at No 4, with sales only down 1%.
The Legend of Zelda: Link's Awakening sits at No. 5 this week after a 60% sales decline. It's followed-up by new entry Ghostbusters: Remastered, which comes in at No. 6, with PlayStation 4 as by far the most popular format, followed up Nintendo Switch and the Xbox One.
Mario Kart 8 enters at No. 7, enjoying its third straight week of climbing sales. It's joined by Sea of Thieves which has also seen similar sales climb, despite actually being down a spot to No. 8 from last week.
https://www.gamesindustry.biz/articl...d-in-uk-charts
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October 5th, 2019, 15:05 Posted By: wraggster
FIFA 20 launched last week, and EA Sports' flagship franchise has (somewhat predictably) topped the EMEAA charts in its debut.
The football simulation pushed the previous week's chart-topper The Legend of Zelda: Link's Awakening down to the second spot, while Borderlands 3 shifts down to a numerically symmetrical third place finish for the week.
The top five is rounded out by two new arrivals, as Bandai Namco's Code Vein finished fourth on the chart, followed by Square Enix's Dragon Quest XI S: Echoes of an Elusive Age. Code Vein was the only original IP to make it into the top 25 this week, unless one counts the Switch edition of Minecraft in 25th place. (The Switch edition of the game launched in 2017, almost six years after the PC version officially left beta.)
Minecraft for PC was also one of the week's big movers, jumping up from 315th place to 30th. However, even that gain was humbled by Gears of War 3, which moved up week-over-week from 1,033th to 14th, and Gears of War 2 going from 1,004th on the charts to 15th. Some notable titles headed in the opposite direction included Efootball Pro Evolution Soccer 2020 (down 11 spots to 16th), Red Dead Redemption 2 (dropping 13 spots to 21st), and NHL 20 (down 22 spots to 31st).
https://www.gamesindustry.biz/articl...p-emeaa-charts
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September 30th, 2019, 17:50 Posted By: wraggster
The Legend of Zelda: Link's Awakening managed to serenade its way to the top of the EMEAA charts in its debut week, despite its platform exclusivity and Nintendo only reporting physical sales of its games.
Retail sales alone of Link's Awakening were enough to beat out this week's No.2, Borderlands 3, now in its second week reporting both digital and physical combined sales.
Grand Theft Auto has been hovering a bit lower than usual in the top ten of the EMEAA charts for a few weeks lately due to a flurry of new fall releases, but it drove its way back up to No.3 again this week as launch sales of other titles tapered off.
Another recent release, eFootball Pro Evolution Soccer 2020, remained strong in the top ten at No.5 in its second week. Last week's former debut No.3, Greedfall, dropped to No.14 this week. NHL 20 hung in there, dipping from No.5 to No.8.
While the rest of the top 10 held fairly steady from recent weeks, a bit further down the charts it looks like Tomb Raider had a solid week, likely thanks to hefty Steam discounts. Shadow of the Tomb Raider jumped from No.158 to No.15 last week, and Rise of the Tomb Raider made it from No.971 to No.22.
https://www.gamesindustry.biz/articl...arts-this-week
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September 30th, 2019, 17:48 Posted By: wraggster
Unsurprisingly, FIFA 20 has topped the UK boxed charts in its first week on sale.
It is comfortably the biggest release of the year, although physical launch sales are down slightly compared with FIFA 19 (a drop of 7% year-on-year).
The PS4 version of the game accounted for 61% of the sales, with the Xbox One edition accounting for 38%. The Nintendo Switch 'Legacy' version accounted for 1% of sales.
The PS4 physical version attracted fewer sales this year, with both the Xbox One and Switch versions enjoying a slight increase in sales.
The Xbox One version was boosted by a special hardware bundle available from GAME, Amazon and the Microsoft store. The All-Digital Xbox One S was bundled with FIFA 20, Minecraft, Sea of Thieves and Forza Horizon 3 for £169.99. This meant that Sea of Thieves rose from No.21 to No.7 (up 199%), Minecraft on Xbox rose from No.22 to No.9 (up 197%) and Forza Horizon 3 increased 183% and is at No.10.
This all shows the impact a major release like FIFA can have on console sales and the performance of other titles.
Outside of FIFA 20, the next big release was Dragon Quest XI S: Echoes of an Elusive Age. The Square Enix game debuts on Switch at No.11 and arrives almost a year after the PS4 version (selling about half of what that version managed in its first week).
Meanwhile, Bandai Namco's Code Vein reached No.13 and Focus Home Interactive's The Surge 2 came in at No.35.
Last week's No.1, The Legend of Zelda: Link's Awakening, drops to No.2 with a 62% fall in sales week-on-week. Borderlands 3 tumbles from No.2 to No.3 with a 45% sales dip. Gears 5 holds firm at No.4 with a 70% increase in sales (the game also benefitted from a hardware bundle). Rounding off the Top Five is Crash Team Racing: Nitro-Fueled. The Activision game rose 74% in sales due to some price activity at UK retail.
https://www.gamesindustry.biz/articl...nate-uk-charts
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September 23rd, 2019, 20:09 Posted By: wraggster
The NPD has published its predictions for US game and hardware sales through the end of 2019, anticipating Call of Duty: Modern Warfare to top the charts for the year as the best-selling title by dollar sales.
Should this come to pass, this would be the ninth time Call of Duty was the best-selling US title in the last 11 years.
Overall, analyst Mat Piscatella forecasts a 6% year-over-year growth for overall spending. This is a much smaller jump than previous years, and likely due to the winding down of the current console generation.
https://www.gamesindustry.biz/articl...2019-in-the-us
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September 23rd, 2019, 20:09 Posted By: wraggster
Four brand new releases shook up the EMEAA region's game sales last week, pushing the usual suspects out of the top ten and giving others a chance to shine.
Borderlands 3 debuted at No.1 by unit sales last week, followed closely by fellow new releases eFootball Pro Evolution Soccer 2020 at No.2 and Greedfall at No.3. NHL 20 debuted at No.5, pushed out by NBA 2K20 now in its second week after topping the charts last week.
With so many new releases, the usual mainstays managed to cling to Top Ten-dom, with Grand Theft Auto V at No.7 this week and Red Dead Redemption 2 at No. 8. Gears 5 is also maintaining itself, sitting just above them at No. 6. Its numbers are likely diminished somewhat by the fact that it was released into Xbox Game Pass at launch, making its popularity difficult to discern.
https://www.gamesindustry.biz/articl...p-emeaa-charts
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September 23rd, 2019, 20:07 Posted By: wraggster
Some of the biggest names in games have partnered with the United Nations in an effort to reduce the industry's impact on the environment.
A initial 21 companies have joined the UN's new Playing For The Planet Alliance, a group that has formally pledged to use their platforms and audiences to raise awareness of climate change and embark on ventures that will reduce pollution on more.
On board so far are Sony Interactive Entertainment, Microsoft, Google Stadia, Ubisoft, Sports Interactive, Twitch, Niantic, Supercell, Playmob, Rovio, Sybo, Space Ape, Wild Works, Green Man Gaming, Creative Mobile, Reliance Games, iDreamSky, E-Line Media, Strange Loop, Pixelberry and Internet of Elephants.
The UN estimates these companies have a combined audience of 970 million players and the initiatives they announced at the recent Climate Action Summit will reduce CO2 emissions by 30 million tonnes by 2030.
The UN Environment website has a round-up of everything these companies have pledged. Among them is the revelation that the next generation PlayStation console will have a low-power suspend mode -- something president and CEO Jim Ryan says will consume much less power than PS4.
"If just one million users enable this feature, it would save equivalent to the average electricity use of 1,000 US homes," he wrote on the PlayStation Blog.
Meanwhile, Microsoft set itself a new target of reducing supply chain emissions by 30% by 2030 and to certify that 825,000 Xbox consoles are carbon neutral as part of a pilot programme.
https://www.gamesindustry.biz/articl...nge-initiative
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September 23rd, 2019, 20:02 Posted By: wraggster
The Legend of Zelda: Link's Awakening on Nintendo Switch is No.1 in the UK Boxed Charts.
Link's Awakening is the latest Zelda remake from independent developer Grezzo. The company previously created the 3D remakes of Ocarina of Time and Majora's Mask for 3DS. Link's Awakening is Grezzo's biggest Zelda launch in the UK yet, surpassing the record set by Ocarina of Time 3D by 27%.
It's actually only the third time Zelda has been No.1 in the UK charts. The last time was way back in 2003 with the launch of The Legend of Zelda: Wind Waker on Nintendo GameCube. Before then, Ocarina of Time was No.1 on N64 back in 1998 just before Christmas. It followed Nintendo air-lifting copies of the game to stores after it sold out in its first week.
It's the fastest-selling Switch game released this year, surpassing the record set by Super Mario Maker 2.
The biggest Zelda launch on Nintendo Switch in the UK was Breath of the Wild, which was a launch title for the system. In fact, Breath of the Wild is still in the charts today, and saw a 22% increase in sales over the last week (it's currently at No.16).
Indeed, a number of Nintendo Switch games performed well this week, coinciding with the launch of the new Nintendo Switch Lite console. Mario Kart 8 Deluxe is back at No.3 after a 23% rise in sales, Super Smash Bros Ultimate is at No.18 with a 15% increase in sales, while Super Mario Odyssey is at No,.24 with an 18% sales bump.
Also new this week on Switch is Ni No Kuni: Wrath of the White Witch, which initially launched on PS3 back in 2013. The Switch version debuts at No.23, while a new PS4 version came in slightly lower at No.26.
Last week's No.1, Borderlands 3, drops to No.2. The 2K game was the fastest selling game in the UK so far this year, but it fell 69% in sales during its second week. Other big new releases last week also fell quite hard. Gears 5 drops from No.2 to No.4 after a 74% sales fall. Efootball PES 2020 falls 73% and is at No.5, while Greedfall drops all the way from No.5 to No.28 after a 78% sales drop.
It's worth remembering these are just physical game sales. Digital sales are not included in this chart.
https://www.gamesindustry.biz/articl...3-in-uk-charts
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September 20th, 2019, 22:17 Posted By: wraggster
Video games were a key reason for a slowdown in UK inflation this summer, according to the Office for National Statistics.
In its August report, which was first picked up by Eurogamer, the ONS observed that inflation in the Consumer Prices Index including owner occupiers' housing costs (CPIH) 12-month rate had dropped to 1.7% in August -- its lowest level since December 2016.
Across 13 different product categories, only "food and alcoholic beverages" made an upward contribution to the rate of inflation. All other categories slowed it down, with "recreation and culture" the most telling by far (-0.15%).
"Within the group, the largest effect (of 0.09 percentage points) came from games, toys and hobbies (particularly computer games including downloads), where prices overall fell by 5.0% between July and August 2019 compared with a smaller fall of 0.1% between the same two months a year ago," the ONS stated in its report.
https://www.gamesindustry.biz/articl...tion-in-the-uk
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September 17th, 2019, 21:38 Posted By: wraggster
Rockstar Games has joined the growing pool of publishers launching their own PC storefronts with the release of the Rockstar Games Launcher today.
The Rockstar Games Launcher is free to download for Windows PC and currently has seven Rockstar titles for sale alongside relevant DLC packs. The offerings include GTA III and V, LA Noire, Max Payne 3, and Bully. The launcher supports cloud saves, as well as games available on the storefront that have been purchased outside the launcher, either physically or digitally.
Though all games are being offered at full price, Rockstar is offering Grand Theft Auto: San Andreas for free for a limited time to those who download the launcher.
https://www.gamesindustry.biz/articl...own-storefront
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September 16th, 2019, 20:57 Posted By: wraggster
Gaming's difficult 2019 drags on. The NPD Group has released its monthly US sales report for August, showing that US hardware, software, and accessory sales were down 18% year-over-year to $666 million. (The NPD Group figures include new US physical sales as well as digital sales from a subset of publishers.)
Year-to-date, the NPD figures put US spending on games down 6% from last year to $7 billion as of the end of August. Software sales have been slightly up over that stretch, but not enough to offset significant declines in hardware sales.
August spending on game hardware dropped 22% year-over-year to $167 million. Every month this year has seen double-digit year-over-year declines on hardware, with February's 12% drop being the best performance so far. Year-to-date, hardware spending is down 21% to $1.6 billion. While the PlayStation 4 and Xbox One are playing out the clock until next-generation successors arrive next year, Nintendo's Switch has been the outlier, posting hardware sales gains both in August and year-to-date. It was also the best-selling hardware platform in August and year-to-date.
Software sales have been less consistently depressed this year, but August was a down month. The NPD reported August dollar sales of tracked games fell 22% to $257 million. It was the lowest total for August software sales since 1998, when the month's US game sales tallied $234 million. Year-to-date, US software sales are up 1% to $3.1 billion, with NPD analyst Mat Piscatella crediting Switch games for the growth.
https://www.gamesindustry.biz/articl...cent-in-august
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September 16th, 2019, 20:51 Posted By: wraggster
NBA 2K20 enjoyed a strong launch week, topping the European charts for combined digital and retail.
Despite attracting criticism for its aggressive monetisation -- complete with overwhelmingly negative Steam user reviews -- consumers' thirst for the annual basketball title appears unaffected.
Also a new entry in the latest charts is a remaster of the 1999 meme-factory Final Fantasy VIII, which came in at No. 2.
Meanwhile, Rainbow Six Siege continues to have a strong presence in the charts, four years after its release, coming in at No. 3. The latest charts place it at No. 3 the week prior too, but previous charts had Switch-exclusive Astral Chain in that spot. This is because Ubisoft's data was incomplete when the charts were originally posted.
Spyro Reignited Trilogy returns to the charts once again, climbing from No. 66 to No. 4, helped along by the recent PC release.
Then, reliable as the tide itself, Grand Theft Auto V continues its chart omnipresence. Though down a few spots from the week prior, it still sits happily at No. 5.
Supermassive Games' interactive horror movie The Dark Pictures: Man of Medan, has slipped from No. 1 the week prior to No. 6, still resonating with consumers despite more lacklustre reviews than its predecessor, Until Dawn.
Gears 5 -- one of two AAA exclusives published by Microsoft this year -- has snuck into the charts at No. 7. While this could be considered a lacking performance from an Xbox tentpole release in launch week, the numbers are no doubt impacted by the title's inclusion in the Xbox Game Pass subscription service, meaning it's impossible to tell how popular the game is without figures directly from Microsoft.
Spurred on by huge sales in digital, Rise of the Tomb Raider: 20 Year Celebration has squirmed its way into the combined charts, coming in at No. 8, up from No. 314 previously.
Another new release breaking into the charts is Catherine: Full Body. The PlayStation 4 exclusive performed notably better at retail than digital.
Finally, Red Dead Redemption 2 rounds out the charts, up four places from the week previous, to place at No. 10.
https://www.gamesindustry.biz/articl...in-launch-week
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September 12th, 2019, 20:09 Posted By: wraggster
The British government should regulate loot boxes under gambling law, a parliamentary inquiry has recommended.
After nearly nine months of evidence gathering, the Digital, Culture, Media and Sport (DCMS) Committee today published its 84-page report into immersive and addictive technologies.
Chief among its list of recommendations were that paid loot boxes should be regulated under gambling law, and there be a ban on selling them to children.
The inquiry took evidence from all corners of the industry -- including developers, trade bodies, and academics -- and reported a "lack of honesty and transparency" among social media and game company representatives.
DCMS Committee chair Damian Collins MP said it was time for gaming and social media companies to be more responsible, and challenged the government's current stance that loot boxes aren't gambling.
If the government wants to maintain that position even in light of the DCMS report, the committee said it should publish a paper explaining why loot boxes are exempt from the Gambling Act.
The committee noted that evidence around the potential harms of simulated gambling on children remains thin, and therefore recommended a precautionary approach going forward.
Additionally, the committee suggested that the UK government should advise PEGI to apply the existing gambling content label, and corresponding age limits, to games that feature loot boxes or similar mechanics of obfuscation and chance.
Aside from loot boxes, the scathing report recommended the games industry take responsibility for protecting players against potential harms and support independent research on the "long-term effects of gaming." It also expressed "serious concern" at the lack of robust age-verification systems.
Following the formal classification of gaming disorder by the World Health Organisation earlier this year, the committee also suggested the department should begin working with independent researchers immediately -- funded in-part by an industry tax -- and with game companies sharing aggregated player data.
https://www.gamesindustry.biz/articl...es-to-children
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September 11th, 2019, 21:50 Posted By: wraggster
NBA 2K20 was the best-selling physical video game in the UK last week.
An unusual feat for a US sports game, the basketball title lands three places higher than last year's NBA game. However, sales are almost a third lower for 2K20 compared with 2K19.
In second place is a return to the charts for Spyro Reignited Trilogy. The Activision game bounces back after the release of the Nintendo Switch version of the game, which accounted for 92% of the title's sales last week. Spyro may feel like a natural fit for Nintendo's console, but actually the game's first week sales are less than 10% of what it managed to do on PS4 back in November last year (and 28% of what was achieved on Xbox One).
Last week, four new games broke into the Top Five, with Nintendo's Astral Chain taking No.1, THQ Nordic's Wreckfest at No.2, Bandai Namco's The Dark Pictures Anthology at No.3 and 505 Games' Control at No.4.
Three of those titles all suffered heavy falls in their second week on sale. Astral Chain dropped 73% in sales week-on-week and is now at No.11, Wreckfest fell 70% in sales and is at No.10, while Control plummeted 76% in sales and sits at No.14.
https://www.gamesindustry.biz/articl...oor-sales-week
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September 11th, 2019, 21:40 Posted By: wraggster
Disney is reportedly planning the sale of its game-focused business FoxNext, reinforcing its aim to exit game development and publishing entirely.
Bloomberg reports that Disney is currently planning the sale of the studio with the decision driven by CEO Robert Iger. Though executives such as direct-to-consumer chief Kevin Mayer have expressed interest in retaining the arm, Iger wants to leave the business of making games behind.
FoxNext was created as an arm of 21st Century Fox in 2017, and was then primarily responsible for VR, AR, and location-based entertainment. The studio was acquired last year by Disney as a part of a larger acquisition of assets from Fox, and its free-to-play mobile game Marvel Strike Force grossed $150 million in revenue as of its first anniversary in March of last year.
The possible sale of FoxNext is consistent with Disney's past attitude toward the games business, with the company shuttering Disney Infinity and its studio, Avalanche, back in 2016 as part of a move to exit games publishing. It has since preferred to license its properties out, though the games developed by FoxNext were one of its few remaining holdouts.
https://www.gamesindustry.biz/articl...vision-foxnext
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