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July 24th, 2019, 16:17 Posted By: wraggster
Nintendo's reign at the summit of the UK physical retail charts has come to an end, with Crash Team Racing Nitro-Fueled reclaiming the top spot.
Super Mario Maker 2 actually slips to No.3 as another Nintendo game, Marvel Ultimate Alliance 3: The Black Order, debuts at No.2. The franchise was previously operated by Activision and the previous game (released back in September 2009) did sell a third more units than this new game. However, that title was released across all formats (Ultimate Alliance 3 is a Switch exclusive), and in an age when digital wasn't as prominent as it is today.
Just 500 units separate No.3 from No.1.
https://www.gamesindustry.biz/articl...-boosts-market
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July 22nd, 2019, 17:27 Posted By: wraggster
Grand Theft Auto V was once again the best-selling game across Europe, Middle East, Africa and Australia, both as a download and a physical release.
Having loitered around the top ten fairly consistently since launching in 2013, Grand Theft Auto V often ensures most games don't remain in the top spot for very long.
Crash Team Racing: Nitro-Fuelled, which was released on June 21, spent just two weeks at No. 1 before Grand Theft Auto V pushed it into second place where it has remained since.
Overall, the top ten remained fairly stagnant this week, populated by many familiar titles and franchises.
Despite Nintendo still not providing digital data, Super Mario Maker 2 held on to No. 3 in the combined charts, and was the best-selling physical game; it was followed in the combined charts by F1 2019.
Meanwhile, Dragon Quest Builders 2 was the only new release to appear in the charts this week, coming in at No. 4.
Tom Clancy's Rainbow Six: Siege continues to have a notable presence in the charts nearly four years after its release, coming in at No. 6.
FIFA 19 appears at No. 7, followed by Mario Kart 8: Deluxe, and Borderlands: The Pre Sequel.
Finally, EA Sports UFC 3 broke into the top ten this week, up from No. 19.
https://www.gamesindustry.biz/articl...n-emeaa-charts
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July 19th, 2019, 16:13 Posted By: wraggster
In a trend that seems poised to continue for the foreseeable future until a new console generation hits, the Nintendo Switch continued to be both the best-selling hardware platform for June as well as for the first half of the year as PS4 and Xbox One hardware sales continue to decline.
Overall games spending in the US for June was down 13% year-over-year to $959 million according to The NPD Group, with every category (hardware, software, accessories and game cards) declining. Year-to-date spending is also down 4%.
Hardware spending specifically was down 33% year-over-year to $235 million as every platform declined but the Nintendo Switch. Accesssories and game cards were down 7% to $338 million, which NPD analyst Mat Piscatella said on Twitter was an indication of the battle royale boom being more short-term than long-term. "Hardware and Accessories really getting hit hard by the [comparison] to last summer when Fortnite was causing both to jump in sales," he tweeted.
Nintendo also came out ahead in software sales in June, with Super Mario Maker 2 topping the sales charts for the month despite digital sales not being included. It's also the best-selling Mario Maker game to-date. Mortal Kombat 11 is still the best-selling game of the year so far, and it hung in at No.3 for the month.
https://www.gamesindustry.biz/articl...-june-us-sales
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July 18th, 2019, 16:10 Posted By: wraggster
Disney's video games strategy (or perceived lack of one) has been a hot topic of discussion in recent weeks.
It kicked off when an investor suggested it could acquire Activision Blizzard -- a publisher that, coincidentally, said investor had a hefty stake in -- to get back into the traditional games space after withdrawing in 2016.
Our own Rob Fahey speculated as to how else this might be achieved, and why its vast library of world famous IP -- from Mickey Mouse to Star Wars to Marvel -- is so under-served by video games. Interestingly, Disney has just hired a former PlayStation exec to bolster its licensing efforts.
But for now, Disney's contribution to the games industry is just that: licensing. While EA holds the rights to Star Wars and Square Enix is working on an Avengers title independent of the Marvel Cinematic Universe, the company's interest appears to primarily lie in mobile.
Just look at its major summer release, Toy Story 4; no opportunity for console or PC owners to fall with style as Buzz Lightyear, but mobile players can enjoy yet another match-three puzzler in Toy Story Drop.
https://www.gamesindustry.biz/articl...-exploiting-it
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July 17th, 2019, 16:16 Posted By: wraggster
Last weekend, remaining showings of Detective Pikachu pushed the film to $436 million at the box office, a new record for video game-based films.
Yahoo News reports that the movie is only showing in five territories at the moment: Norway, New Zealand, Slovenia, Portugual, and Colombia. This last weekend, showings in those five areas brought in nearly $7 million.
The previous record was set by the Warcraft movie, which brought in $433 million and was widely considered a critical flop.
Detective Pikachu was already regarded as one of the best-received video game films by critics, and earned $161 million globally in its opening weekend, which was also the best US opening weekend for a video game film. A sequel is reportedly in the works.
https://www.gamesindustry.biz/articl...deo-game-movie
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July 16th, 2019, 16:01 Posted By: wraggster
New market data shows that the German games market is growing, with total consumer spend rising to €4.4 million last year.
That's a 9% increase on the €4 billion spent in 2017, according to figures from research firm GfK and the German Games Industry Association (also known as Game).
Most of the money has been spent on mobile games and in-app purchases for them, totalling at €1.5 million, while a further €1.27 million was spent on console games, as well as in-game purchases, subscriptions and online services for console platforms.
In fact, Game reports that online service fees were the largest driver of growth when it comes to consumer spend, with sales almost doubling to €353 million since 2017. Spend on in-game purchases (including on mobile) rose by 28% to €1.9 billion.
Spending on PC games was lower than the other two segments at €659 million, but this reflects an ongoing transition in the German games market.
PC has historically been the most popular platform in the country, with 17.4 million active players in 2016 beating the 17.3 million on mobile, 15.8 million on console and 11.5 million on tablet.
https://www.gamesindustry.biz/articl...-games-in-2018
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July 15th, 2019, 16:25 Posted By: wraggster
StreamElements' latest quarterly State of the Stream report shows declining streaming viewership across the industry's biggest battle royale games.
The report, released by the streamer production platform in conjunction with Twitch stats/analytics site SullyGnome, showed declines from April through June for hours watched of Fortnite, Apex Legends, and PlayerUnknown's Battlegrounds across streaming platforms Twitch, YouTube Live, Facebook Gaming, and Mixer.
Fortnite's hours watched were down 3.66% to just over 300 million hours watched. It was the fourth consecutive quarter of declines for the game, even though it remains the most watched game on streaming platforms. Fortnite has more than double the hours watched of any game outside the top four, and the gap between it and League of Legends (the next most watched game) actually increased this quarter because Riot's hit saw a larger decline in viewership.
EA's Apex Legends saw the most precipitous drop of any game in the second quarter, going from third place with almost 183 million hours watched in Q1 to out of the top 10 entirely (less than 65.4 million hours watched) in Q2.
https://www.gamesindustry.biz/articl...raight-quarter
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July 15th, 2019, 16:24 Posted By: wraggster
It's been a busy, mixed up last two weeks for the UK digital charts, with the Steam Summer Sale shuffling lots of older titles into the top ranks and lifting GTA V back to the top spot last week, dethroning Crash Team Racing Nitro-Fueled at last.
For the week ending June 30, Crash Team Racing remained king for a second week in a row after its launch, with GTA V just behind. Though Tom Clancy's Rainbow Six Siege managed to cling to a place in the top 10, older titles such as Borderlands: The Pre-Sequel, Borderlands 2, Bioshock: The Collection, and Two Point Hospital rose from as low as No.627 the previous week (Bioshock) to high sales, likely due to deep Steam Summer Sale discounts.
For the same week, only one new release made it into the top 10: F1 2019, debuting at No. 4. Sega's Judgment entered at No.21.
Then, last week (ending July 7), Crash Team Racing finally dropped to No.4 not just below GTA V at No.1, but also beneath Borderlands: The Pre-Sequel at No.2 and Borderlands 2 at No.3, likely still selling well between the Steam Summer Sale and anticipation for Borderlands 3. EA Sports UFC 3 also made an appearance in the Top 10 at No.8, up from No.267 the week before. There were no new releases in the top 60 that week.
The GSD chart is created from data supplied directly from publishers and developers, whereas the GfK chart (which covers the physical market) is created from data supplied directly from retailers. GfK's chart typically arrives on Monday, whereas the GSD data takes longer to compile. It's also worth noting Nintendo's digital data isn't currently taken into account.
https://www.gamesindustry.biz/articl...quel-once-more
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July 15th, 2019, 16:23 Posted By: wraggster
Super Mario Maker 2 continues to hold off Crash Team Racing: Nitro-Fueled with its third consecutive No.1 in the UK physical charts.
The Nintendo Switch exclusive retains its position after a 38% drop in sales week-on-week.
It is a little over 1,000 units ahead of the latest Crash Bandicoot game, which held its No.2 spot despite a 31% sales drop. The Activision title has been on sale for four weeks and enjoyed one week at the top before Mario came along. However, Crash (which is on multiple formats) is well ahead of Mario in terms of overall sales.
And down at No.3 remains F1 2019, just ahead of Mario Kart 8 eluxe, which also retains the same position week-on-week.
It's not an entirely identical Top Five, however, with new release Dragon Quest Builders 2 debuting at No.5. The game was released on PS4 and Nintendo Switch, and sold best on Nintendo's platform, which accounted for 67% of sales.
https://www.gamesindustry.biz/articl...nsecutive-no-1
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July 8th, 2019, 17:54 Posted By: wraggster
A big Steam summer sale and a week of big new releases has toppled most of the usual contenders at the top of this week's EMEAA regional charts.
Crash Team Racing Nitro-Fueled stayed at the top despite multiple new releases this week, including Super Mario Maker 2, F1 2019, and Judgment. However, it's worth noting that Nintendo doesn't share data on digital sales, meaning Super Mario Maker's second-place position is solely based on its physical sales.
F1 2019 debuted at No.3, and Judgment landed solidly at No.5 despite being a PS4-exclusive.
The Steam Summer Sale is going on at the moment, which is affecting the digital chart especially and boosting some older titles. Most noticeable is Sleeping Dogs: Definitive Edition, which bumped up to No.7 following a 90% discount on the storefront. There are also big leaps for South Park: The Fractured But Whole (No.226 to No.11) and Two Point Hospital (No.470 to No.13).
Looking at the digital charts alone, games like Monster Hunter: World (No.8), Uno (No.9), and Cities: Skylines (No. 10) also had strong weeks - there are a number of others further down benefitting from deep discounts including Assassin's Creed Odyssey, Dark Souls: Remastered, Tom Clancy's Ghost Recon: Wildlands, and Middle-Earth: Shadow of War, all of which went from far lower on the digital charts to the top 20 this week, and all of which did so on the heels of a Steam discount.
https://www.gamesindustry.biz/articl...f-emeaa-charts
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July 8th, 2019, 17:53 Posted By: wraggster
Super Mario Maker 2 retains No.1 for a second consecutive week as Nintendo Switch games impress across the UK Top 40.
The game's No.1 performance is strong, with just a 47% fall in sales from its first week. The title keeps itself ahead of Crash Team Racing Nitro-Fueled, which drops 45% in its third week in the charts (but holds second place).
F1 2019 maintains No.3 (despite a 57% fall in sales week-on-week), while Mario Kart 8 Deluxe continues its rise up the charts, moving from No.4 to No.5 with a 9% increase in sales week-on-week (that's three racing games in the Top Five).
No.5 is another Switch fast climber, with Super Smash Bros Ultimate jumping five places after a 21% increase in sales performance. The fourth Switch game in the Top Ten is a return for The Legend of Zelda: Breath of the Wild, which makes No.9... despite sales actually falling 9%.
Further down the charts, Super Mario Party (+1%), Super Mario Odyssey (+14%), New Super Mario Bros U Deluxe (-11%) and Pokémon: Let's Go Pikachu (-1%) all rose up the charts, although some of those titles did drop slightly in sales. Broadly, handheld games tend to be more resilient in the summer months when game sales take tumble, with consumers picking up portable devices to play on their summer breaks.
Physical sales for Xbox One and PS4 games are quite slow at this time of year, and as a result some simple pricing activity and promotion can make a major difference to some chart placings. Mortal Kombat 11 has jumped 14 places to No.10 following a 32% sales bump, whereas Minecraft has jumped from No.22 to No.13 thanks to just a 6% sales improvement.
FIFA 19 is also on the brink of a Top Ten return following its drop to No.20 this week, with a 14% rise in sales week-on-week (up to No.11).
Last week's new games took quite a sharp drop. The Sinking City sunk from No.37 to No.12 after a 60% drop in sales in its second week (which in itself isn't a terrible performance). While Bloodstained: Ritual of the Night, buoyed last week by the Switch version, fell from No.9 to No.34 with a 62% drop in sales.
https://www.gamesindustry.biz/articl...intendo-switch
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June 26th, 2019, 21:29 Posted By: wraggster
Microsoft, Sony, and Nintendo have written a joint letter in opposition of a proposed 25% tariff which would affect, among numerous other products, video game consoles.
The tariffs, proposed in May, are the Trump administration's response to a growing trade dispute with China. Gaming categories affected include video game consoles, game controllers, and coin-op arcade games.
The joint letter, which was posted on June 18th, is signed by Microsoft VP, deputy general counsel Linda K. Norman, Nintendo of America general counsel and executive VP of business affairs Devon Pritchard, and Sony general counsel, senior VP, legal and business affairs Jennifer Liu. It begins by expressing support of the ESA's request to remove a broad range of video game-related tariffs from the final list, then specifically outlines the hefty impact that console tariffs could have on the gaming industry in the US, requesting that they especially be taken out.
"In particular, tariffs on video game consoles would injure consumers, video game developers, retailers and console manufacturers; put thousands of high-value, rewarding U.S. jobs at risk; and stifle innovation in our industry and beyond," the letter opens.
"While we appreciate the Administration's efforts to protect U.S. intellectual property and preserve U.S. high-tech leadership, the disproportionate harm caused by these tariffs to U.S. consumers and businesses will undermine-not advance-these goals."
The letter notes that in 2018, over 96% of video game consoles imported into the United States came from China, and that moving even a small part of console making supply chains out of China would be disproportionately challenging and expensive (though it was reported earlier this month that Nintendo has already pulled at least some of its production out of China in response to the tariffs). It argues that since consoles are sold under such tight margins, the 25% tariff would inevitably be passed onto consumers. This, it continues, would dramatically impact the $43 billion dollar US gaming industry (and by extension its more than 220,000 employees) especially as it approaches the 2019 holiday season.
https://www.gamesindustry.biz/articl...ortionate-harm
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June 26th, 2019, 21:28 Posted By: wraggster
The games industry is only "paying lip service" to concerns around gaming addiction, according to Addictive and Immersive Technologies Inquiry chair Damian Collins MP.
His comments came following today's hearing of the inquiry at Westminster which saw representatives from King Digital, UKIE, TIGA, the Video Standards Council, and the British Esports Association give evidence.
Speaking with GamesIndustry.biz following the session, Collins accused the industry of "waiting to be told what to do by others rather than having a standard of its own in regards to loot boxes and excessive playtime.
"I don't think the industry is engaging with these topics directly, and that's what's been certain to us throughout the inquiry," he said.
"I think the concerns are real, particularly around gaming addiction... The consistent message we've had from the big game companies is this is not something they proactively monitor themselves."
Last week's session saw executives from Electronic Arts and Epic Games squirm under scrutiny from the committee.
Today's session provided an opportunity for the British games industry in particular to address growing concerns around gaming addiction, with UKIE CEO Dr. Jo Twist saying she would like to see more academic research done into the issue.
However, these comments rang hollow for Collins, who said the situation is "exactly the same as the debate about Facebook and other big companies as well."
https://www.gamesindustry.biz/articl...ming-addiction
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June 25th, 2019, 21:45 Posted By: wraggster
Major discounts on the Borderlands games has seen the last two titles in the franchise leap to the top of the charts before and during E3.
In fact, Borderlands: The Pre-Sequel has scored two weekly No.1s in a row, whereas Borderlands 2 made No.2 the week before E3, dropping to No.3 a week later.
Borderlands 2 also received new DLC last week as a means to set-up events for the upcoming Borderlands 3 in September. It all bodes well for the launch of 2K's upcoming title.
The Pre-Sequel rose 350 places during the week ending June 9th to take the top spot, and held the position for a second week.
Borderlands 2, meanwhile, rose 254 places to No.2, but was overtaken by Tom Clancy's Rainbow Six Siege for the week ending June 16th.
There were lots of discounts flying around the digital space before and during E3, which have significantly transformed the charts. For the week ending June 9th, Sony's price activity saw Spider-Man rise from 105th place to No.5, God of War jump from No.173 to No.10, and Detroit: Become Human go from No.293 to No.15.
This continued into the following week, with Spider-Man taking No.4, God of War holding No.10 and Detroit rising to No.13.
Microsoft held a similar sale which resulted in Forza Horizon 4 go from No.102 to No.23 for the week ending June 9th, and Sea of Thieves leap from No.83 to No.25. In the following week, Forza Horizon 4 rose further to No.17 (in which new Forza DLC was released featuring LEGO), whereas Sea of Thieves slipped slightly to No.29.
Other games that rose up during E3 week included Watch Dogs 2 and The Sims 4. New Sims content was featured at E3, while Watch Dogs 2 sequel Watch Dogs Legion was revealed.
https://www.gamesindustry.biz/articl...ownload-charts
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June 25th, 2019, 21:42 Posted By: wraggster
Having dominated the charts for the past two summer, Activision is aiming for a hat trick with the chart-topping debut of Crash Team Racing Nitro-Fueled.
The revamped racing game launched at No.1, and enjoyed the second highest week one sales in the history of the franchise (the record-holder, of course, is the N Sane Trilogy).
It's actually the third best launch of the year so far, behind Sony's Days Gone and another remake, Resident Evil 2. It outsold the next biggest game of the week, FIFA 19, by almost eight times as many copies.
Crash Team Racing also far outsold rival title Team Sonic Racing, with more than four times as many copies sold in week one. Interestingly, the audiences differed somewhat -- 66% of Crash buyers are on PS4, while only 40% of Sonic's customers were on Sony's console. However, Switch made up 39% of Team Sonic Racing's launch sales, but only 16% of Crash's.
https://www.gamesindustry.biz/articl...t-back-at-no-1
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June 21st, 2019, 11:06 Posted By: wraggster
Everybody wants a piece of the action. That's the dominant sentiment around the videogame market right now -- a sense that the world's biggest companies have turned their attention on this sector, and they're all quite determined to make sure that they play a key role in its future.
Of the "FAANG" tech giants whose rapid growth (and occasional instability) has fuelled much of the stock market's movements in recent years -- that's Facebook, Apple, Amazon, Netflix and Google to the uninitiated -- only Netflix doesn't have a confirmed interest in getting a foot in gaming's door. Even at that, nobody would really be shocked if Netflix boss Reed Hastings were to announce tomorrow that the company is going to make a bigger push behind interactive titles or creating games that link to its other IPs as a cross-media effort.
Add in Microsoft (currently the world's largest company if measured by market capitalisation) and China's Tencent, both of which have a very significant interest in the gaming sector, and you've essentially got a who's who of the world's richest and fastest-growing companies -- all of them with their sights set on gaming. For all that Sony and Nintendo have been knocking it out of the park in recent years, it's easy to feel a little uneasy about the company they suddenly find themselves in. Even the likes of Sony starts to look like a bit of a plucky underdog when it's got Google and Amazon ramping up to compete against it.
https://www.gamesindustry.biz/articl...l-king-opinion
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June 20th, 2019, 17:03 Posted By: wraggster
Though we still have a long time to go before launch sales will prove the effectiveness of long-running marketing campaigns that included E3, the week itself has brought in a solid showing of pre-orders for two games in particular: Cyberpunk 2077, and Final Fantasy VII Remake.
Data gathering and analysis company Thinknum shared sales rankings from GameStop and Amazon's games category from June 10 through 14, with the two games as notable standouts at each respective retailer.
A few caveats to keep in mind: not every game shown at E3 2019 is even up for pre-order at the moment. The data also begins on June 10, the day Cyberpunk 2077 first went up for pre-order (along with a number of other titles), whereas Microsoft and Bethesda both had their press conferences the day before.
Aside from Cyberpunk 2077 and Final Fantasy VII Remake, some of the games that first appeared for pre-order during this period include Animal Crossing: New Horizons, Just Dance 2020, Elden Ring, Doom Eternal (the day before, June 9), Watch Dogs Legion, Dying Light 2, Tales of Arise, Gods & Monsters, Marvel's Avengers, The Legend of Zelda: Link's Awakening, Luigi's Mansion 3, and a number of others.
With that in mind, Thinknum lists the "average category rank" for sales items over those five days. At GameStop, Cyberpunk 2077 is the clear leader, with the Cyberpunk 2077 Collector's Edition sold by CD Projekt Red on top at an average rank of 1.75, and a secondary edition of the game sold by WB Games in the third spot (2.25 category rank).
https://www.gamesindustry.biz/articl...orders-post-e3
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June 20th, 2019, 17:03 Posted By: wraggster
The power of price promotions continues to shape the retail charts as PlayStation titles dominate the Top Ten.
Sony's Days of Play sale kicked off before E3, cutting the price on key first and third party sales, as well as hardware bundles. As a result FIFA 19 rose back to No.1 for the first time since January.
With the promotion running throughout the last week, FIFA 19 remains at the top of the charts, thanks in part to its inclusion in discounted PS4 hardware bundles. The footy title even saw a 53% boost in sales week-on-week, have already rose by 18% the previous week.
Meanwhile, Days Gone holds on to No.2 with a 35% lift in sales, while a 45% rise keeps Marvel's Spider-Man at No.3.
Elsewhere in the Top 10, PlayStation VR Worlds rose from No.10 to No.7 with a 56% sales boost, while a 8% dip in sales sees Blood & Truth drop to five places to replace it.
https://www.gamesindustry.biz/articl...nge-at-the-top
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