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February 6th, 2019, 17:39 Posted By: wraggster
The Entertainment Software Association has responded to the revival of a Pennsylvania state house bill attempting to collect an additional tax on video games rated mature and for adults, calling the bill a "violation of the US constitution."
The bill was initially introduced last year but died in committee, and has since been brought back as House Bill 109. If passed into law, the bill would apply a 10% additional sales tax on any mature or adult-rated games sold at retail in the state on top of existing taxes. Proceeds would then go to the Digital Protection for School Safety Account, which would be used for "enhancing school safety measures."
https://www.gamesindustry.biz/articl...s-constitution
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February 6th, 2019, 17:36 Posted By: wraggster
Disney is unlikely to return to publishing its own games, praising the companies that it currently licences its franchises too. Yes, even Electronic Arts.
Or rather "notably EA and the relationship on the Star Wars properties", as CEO Robert Iger phrased it in an earnings call following its most recent financial results (transcribed by Seeking Alpha).
Iger was asked by an investor for an update on how Disney plans to participate in the video games space, and the CEO said that "we're obviously mindful of the size of that business."
He continued: "But over the years, as you know, we've tried our hand in self-publishing. We've bought companies. We've sold companies. We've bought developers. We've closed developers.
"And we found over the years that we haven't been particularly good at the self-publishing side, but we've been great at the licensing side."
Iger said the firm has enjoyed "good relationships with some of those we're licensing to", highlighting Electronic Arts as a particularly successful partnership and saying Disney is "probably going to continue" these sort of deals.
It's a statement that may raise a few eyebrows across the industry, particularly among consumers, given the controversy surrounding EA's use of the Star Wars IP. Most notably, the publisher caused controversy last year with its loot box monetisation mechanic in 2017's Star Wars Battlefront II -- and Disney reportedly pressured EA to remove it at the last minute.
https://www.gamesindustry.biz/articl...tar-wars-games
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February 6th, 2019, 17:35 Posted By: wraggster
The return of Resident Evil 2 has taken the EMEAA region by storm as the game debuts at No.1 in all three forms of ISFE's charts.
The Interactive Software Federation of Europe offers best-seller rankings for both physical and digital games, plus a chart that combines the two -- and Resident Evil 2 tops them all.
These charts are calculated for the week ending January 27, 2019, so expect Kingdom Hearts III to shake things up when we receive updated data.
Resident Evil 2 fends off ongoing strong sales for FIFA 19, New Super Mario Bros U Deluxe and Call of Duty: Black Ops 4, with a few more unusual contenders in the digital chart.
While Grand Theft Auto V drops one place to No.2 in the download rankings, ousted by Capcom's horror hit, Focus Home Interactive takes No.3 with the launch of Battlefleet Gothic: Armada II.
In fact, digital sales alone were enough to propel this game to No.7 in the combined charts, as Battlefleet Gothic does not appear in the Retail Top 50.
Elsewhere in the digital chart, discounting enables Battlefield 1, Battlefield 4, Steep, Monster Hunter World and EA Sports UFC 2 to secure places in the Top 10. All other titles above them can be found in the upper echelons of both the physical and combined charts.
https://www.gamesindustry.biz/articl...n-emeaa-charts
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February 5th, 2019, 17:46 Posted By: wraggster
UK entertainment retail chain HMV has been rescued from administration by Canada's Sunrise Records.
The BBC reports the latter firm will buy 100 stores for an undisclosed sum and secure just shy of 1,500 jobs.
Unfortunately, 27 stores will still have to close and 455 employees will be let go. KPMG, the administrator that has been running HMV while seeking a buyer, is expected to tell staff today whether their store is to close.
HMV entered administration just days after Christmas, with chairperson Paul McGowan attributing this to a number of factors: the "unsustainable" deterioration of the DVD market, rising business rates and the rise of government-centric policies, plus the "general malaise of the UK High Street."
It was the second time the chain had entered administration, following similar troubles in January 2013. It was soon rescued by Hilco.
Sunrise Records, the retailer's saviour this time around, is run by Canadian entrepreneur Doug Putman, who previously bought HMV's business in his home market back in 2017. This transformed Sunrise Records from a small chain into a nationwide retailer.
Speaking to BBC Radio 4's Today programme, Putman said: "I feel really lucky to be able to say we [will] continue to call it HMV.
https://www.gamesindustry.biz/articl...unrise-records
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February 5th, 2019, 17:45 Posted By: wraggster
When the news of Apex Legends leaked out over the weekend, I was genuinely quite excited. Not so much by the game itself (although I'm sure it's great) but the method in which it was being announced.
It was leaning on influencers first and foremost, no pre-launch hype, no PR campaign. This is EA's first major new IP since 2014's Titanfall (discounting those great EA Originals titles), sneaking out just before that other major new IP Anthem, and the publisher was just going to drop it on us out of nowhere. It's a sign of supreme confidence in the product and a bold marketing strategy. Could it work? It would be brilliant if it did.
And then the game's line producer, Drew McCoy, gave that above quote to Eurogamer. And the excitement I felt vanished in a moment. This wasn't some bold new, experimental marketing initiative, but an inevitable reaction to a no-win PR situation.
EA is acutely aware of the toxicity its name can evoke in certain circles. After all, we're talking about a company that has won and still ranks highly in the 'worst companies in America' list (who knew making video games could be so evil?). It knows how games communities and the media feel about loot boxes and free-to-play (they hate them). It knows how games communities and the media feel about Titanfall (they love it). The conspiracy theories write themselves. EA, after sending Titanfall 2 out to die during a hyper competitive month, bought up the business and forced it to stop making Titanfall games and build a free-to-play title instead.
https://www.gamesindustry.biz/articl...-was-scared-to
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February 4th, 2019, 16:09 Posted By: wraggster
Square Enix's long-in-development Kingdom Hearts III has topped the UK charts in its first week.
It's the first time the franchise has topped the charts and it's the most successful UK launch on record for the series, at least since the original game proved such a major hit on PlayStation 2 (UKIE/GfK data currently doesn't stretch that far back).
Its sales are more than double that of its direct predecessor, which was released 14 years ago on PlayStation 2. And it's certainly more popular than the subsequent spin-offs and 'remix' versions.
Digital downloads are not included in these figures. Digital downloading didn't exist on consoles for the previous mainline titles in the series, so we should expect that Kingdom Hearts III performed even stronger than what is suggested here.
Because of its PlayStation heritage, it's unsurprisingly to discover that 82 per cent of the game's sales came on PS4, with Xbox One accounting for the remainder.
This does mean that last week's No.1, Resident Evil 2, falls to second spot. The game slipped 67 per cent in sales week-on-week.
https://www.gamesindustry.biz/articl...ive-debut-week
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February 4th, 2019, 16:08 Posted By: wraggster
Twitch continues to lead the way in games-based livestreaming with viewers racking up more than nine billion hours watching broadcasts on the site last year.
The figure comes from the latest State of the Stream report by StreamElements, which shows Twitch's 9.36 billion hours was well ahead of both YouTube Live and Mixer combined.
However, YouTube Live is on the rise, holding gamers' attention for 2.31 billion hours -- roughly 25% of Twitch's total. Mixer remains a distant third 167.96 million hours viewed (just 2% of Twitch's hours).
Both platforms are showing remarkable growth. YouTube's hours watched grew by 414.5 million, a year-on-year increase of 104% and not far short of the 506 million hours Twitch grew by (up 25% year-on-year).
Mixer's hours watched rose by 39.6 million over the course of 2018, a year-on-year improvement of 179%.
Looking at Twitch specifically, it will come as no surprise that Fortnite was the most viewed game of the year, with over one billion hours watched. This is 373 million more hours than League of Legends, the second most popular game.
Fortnite reached its peak viewing hours of 399.5 million during the second quarter, around the time that attention on the game was at its highest thanks to its arrival on mobile and increased coverage from the mainstream media.
It declined by the end of the year, down roughly 15% to 340.1 million for Q4. However, this still isn't as low as Q1 2018, which racked up roughly 220 million hours viewed.
https://www.gamesindustry.biz/articl...viewed-in-2018
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February 1st, 2019, 17:48 Posted By: wraggster
Online gaming is an increasingly popular way for kids to spend their free time, according to a report from UK media regulator Ofcom. The group released its latest report on media use and attitudes among children and parents this week, and noted some interesting discrepancies in online playtime by age and gender.
First off, the report found the number of children who have played games online is increasing. Last year, the group found that two-thirds of kids ages 5-15 said they ever played games online. This year, the portion was up to three-fourths.
The study also found at least one age bracket is playing online more frequently than before. While most age ranges showed little change in how many hours they spent weekly playing online, 12-to-15-year-olds reported a surge of an hour and a half more each week, now averaging 13 hours and 48 minutes.
Ofcom broke down the numbers by gender, and found a significant discrepancy in how much boys and girls play online, more pronounced than in any other activity the study tracked (including, social media, TV time, watching YouTube, etc.).
https://www.gamesindustry.biz/articl...ine-more-study
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January 31st, 2019, 18:09 Posted By: wraggster
"This model can feel opaque, and we're all distrustful of systems we don't understand. Sometimes this means people assume we do things that we don't do."
That's Facebook co-founder and CEO Mark Zuckerberg, writing in a Wall Street Journal opinion piece on Friday to mark the 15th anniversary of the social network. It's the editorial's most substantial defense against criticisms of the company, and it's essentially true. When people can't see for themselves that everything's on the up and up, some will infer all sorts of shenanigans going on behind the curtain, even when there's nothing underhanded going on at all.
That said, Zuckerberg is asking for the benefit of the doubt in his editorial, but he has very little credibility to make such a request. His editorial reads less like an explanation of the way Facebook works and more like a PR play to tweak the press narrative surrounding the company.
For the unfamiliar, Facebook has been under fire for privacy issues after a data breach that allowed consulting firm Cambridge Analytica (which worked for Donald Trump's presidential campaign and the pro-Brexit Leave.EU organization) to access the personal data of some 70 million Facebook users. As if the breach itself weren't bad press enough, Facebook is reportedly facing a record fine from the Federal Trade Commission over it. And technically, that fine won't be for the breach itself so much as it will be for the company violating a 2011 settlement with the FTC over previous charges that it deceived consumers by failing to keep its promises to protect their privacy.
https://www.gamesindustry.biz/articl...of-credibility
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January 31st, 2019, 18:03 Posted By: wraggster
Parents are increasingly concerned with how games make money off their kids. The latest report on kids and media use from UK regulator Ofcom has found parents increasingly worried about the way games target children to make money.
Among parents of kids ages 3-4 who game, 25% said they were concerned about the pressure put on children to make in-game purchases, up from 16% the year before. For parents of gaming kids aged 5-15, the number was 39%, a jump from 30% the year before.
https://www.gamesindustry.biz/articl...in-games-study
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January 28th, 2019, 21:54 Posted By: wraggster
Resident Evil 2 has debuted at No.1 in the UK charts, more than 20 years since it last managed the feat.
The original PS1 game launched in the UK in April 1998.
It's Capcom's biggest UK launch since January 2017 when Resident Evil 7 topped the charts. Resident Evil 2 didn't manage to beat the sales of that game (sales are around 18 per cent lower), but it's an impressive result considering this isn't a full new sequel. The data only includes physical game sales.
The game, which was revealed on stage at PlayStation's E3 press conference, sold best on PS4. In fact, Sony's platform accounted for 74 per cent of the sales.
It means New Super Mario Bros U's stay at the summit of the charts has ended. The Nintendo Switch game actually drops to No.4 following a 44 per cent drop in weekly sales.
https://www.gamesindustry.biz/articl...k-charts-again
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January 28th, 2019, 21:54 Posted By: wraggster
Heavy digital discounts shaped the combined charts last week, but Nintendo came out on top for the second time in a row with New Super Mario Bros. U Deluxe.
Grand Theft Auto V continues its near-unassailable popularity, ranking at No. 2 up from No. 7 the week prior.
Meanwhile, chart regular FIFA 19 continues to loiter in the top ten at No. 3, down a spot from the week before.
Ace Combat 7: Skies Unknown from Bandai Namco entered the charts on its release week, landing at No. 4.
Just Cause 3 enjoyed an astonishingly strong week of sales as the most downloaded digital game while also and jumping from No. 298 to No. 5 in the combined charts, outpacing Red Dead Redemption II.
Closing out the lower end of the chart was Call of Duty: Black Ops 4, followed by Mortal Kombat XL helped along by discounts ahead of the Mortal Kombat 11 release slated for April. It was joined by Rainbow Six: Siege and Need for Speed: Payback in at No, 9 and No. 10 respectively.
https://www.gamesindustry.biz/articl...s-emeaa-charts
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January 28th, 2019, 21:53 Posted By: wraggster
LGBTQ advocacy organisation GLAAD has revealed the first ever nominees for its Outstanding Video Game category in the 30th annual Media Awards.
The category is "committed to ensuring that authentic LGBTQ stories are included in video games". This will be the first time games will be recognised at the GLAAD Media Awards.
Assassins Creed: Odyssey was nominated for its authenticity towards sexual attitudes in ancient Greece, allowing for same-sex relationships and including historical LGBTQ figures.
"LGBTQ inclusion is both prominently featured and effectively woven throughout the game," said GLAAD.
In a separate statement, GLAAD addressed the recent furore over the Legacy of the First Blade DLC which enforced a heteronormative relationships on the game's protagonists.
The Elder Scrolls Online: Summerset was nominated for including a story of a transgender woman reuniting with her estranged twin sister, which GLAAD described as "heartfelt tale of familial bonds, coming out, and acceptance" .
Guild Wars 2: Path of Fire received a nomination for "making LGBTQ identities feel like a natural and vital part of the world".
https://www.gamesindustry.biz/articl...-game-category
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January 28th, 2019, 21:52 Posted By: wraggster
"This model can feel opaque, and we're all distrustful of systems we don't understand. Sometimes this means people assume we do things that we don't do."
That's Facebook co-founder and CEO Mark Zuckerberg, writing in a Wall Street Journal opinion piece on Friday to mark the 15th anniversary of the social network. It's the editorial's most substantial defense against criticisms of the company, and it's essentially true. When people can't see for themselves that everything's on the up and up, some will infer all sorts of shenanigans going on behind the curtain, even when there's nothing underhanded going on at all.
That said, Zuckerberg is asking for the benefit of the doubt in his editorial, but he has very little credibility to make such a request. His editorial reads less like an explanation of the way Facebook works and more like a PR play to tweak the press narrative surrounding the company.
For the unfamiliar, Facebook has been under fire for privacy issues after a data breach that allowed consulting firm Cambridge Analytica (which worked for Donald Trump's presidential campaign and the pro-Brexit Leave.EU organization) to access the personal data of some 70 million Facebook users. As if the breach itself weren't bad press enough, Facebook is reportedly facing a record fine from the Federal Trade Commission over it. And technically, that fine won't be for the breach itself so much as it will be for the company violating a 2011 settlement with the FTC over previous charges that it deceived consumers by failing to keep its promises to protect their privacy.
https://www.gamesindustry.biz/articl...of-credibility
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January 25th, 2019, 17:54 Posted By: wraggster
Ubisoft has changed a divisive cut-scene in DLC for Assassin's Creed Odyssey, one that contradicted the way players had defined their character's sexuality in the main game.
In a statement on the game's official forums, Ubisoft said that player feedback had informed a decision taken by the development team to alter content in the Assassin's Creed Odyssey DLC release, Shadow Heritage.
Ubisoft said it is, "making changes to a cutscene and some dialogue in Shadow Heritage to better reflect the nature of the relationship for players selecting a non-romantic storyline.
"These changes, along with renaming a trophy/achievement, are being made now and will be implemented in an upcoming patch."
Ubisoft also said it will review the content in the next DLC episode, Bloodline, to ensure that it reflects the choices players' made in the core game.
As we reported last week, Shadow Heritage placed the game's protagonist in a heterosexual relationship, which also produced a child. Assassin's Creed Odyssey was the first game in the main series to allow players a choice in both gender and sexuality, and players complained that those choices had been invalidated.
https://www.gamesindustry.biz/articl...ed-odyssey-dlc
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January 25th, 2019, 17:47 Posted By: wraggster
NetEase has implemented a variety of measures to protect young gamers in China, including implementing an 11-hour curfew.
The Chinese publisher announced its plans on Wednesday, as reported by China Daily, which amount to a broad attempt to settle fears around addiction to video games in China.
NetEase will implement a curfew on gameplay between 9:30 pm and 8:30 am, during which users age 12 and under will not be able to log in. Those users will also be limited to playing for one hour a day between Monday and Friday, and two hours a day on the weekend.
Users between the ages of 13 and 18 will be treated with more leniency, with two hours play-time per day during the week, and three hours a day on Saturday and Sunday.
Changes to the "NetEase Parenting Care" service will also allow parents to request that their children be banned from playing the publisher's games.
https://www.gamesindustry.biz/articl...amers-in-china
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January 25th, 2019, 17:44 Posted By: wraggster
After an exhausting few years, it's nice to be reminded that while the games industry and the communities that have sprung up around it may harbour their fair share of assholes (pardon my French), they don't actually ,emph>belong to assholes.
All the howling, empty fury that greets every minor progressive step in the industry grants an outsized importance to a very small and relatively recent constituency of thoroughly awful people. It has always been the case that the vast, vast majority of people you meet through gaming -- be they industry people, fans or just casual consumers -- are decent, kind people whose hobbies distinctly do not include shrieking at women or minorities on the Internet.
As such, I feel genuine gratitude to Henry "Hbomberguy" Brewis; not just for doing an objectively wonderful thing with his Twitch live-streaming marathon for charity over the past weekend, but for serving up a timely and welcome reminder that the misdirected anger, trolling and harassment that make headlines with such depressing regularity aren't truly representative of gaming -- or, more broadly, gamers.
https://www.gamesindustry.biz/articl...gaming-opinion
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January 24th, 2019, 19:18 Posted By: wraggster
A notable analyst has predicted the video games industry will see its revenues decline in 2019 -- something that hasn't happened in almost 25 years.
Speaking to Bloomberg, Pelham Smithers -- owner of London-based research firm Pelham Smithers Associates -- expects sales will dip by 1% to $136.5 billion this year. While that may seem a minuscule decline, it will mark the first time the video games industry has not grown year-on-year since 1995.
Smithers attributes this expected drop to various factors, including the ongoing aftereffects of China's nine-month freeze on new game approvals and growing fatigue among Fortnite fans.
Stricter regulations on approvals and monetisation in the world's largest games market significantly impacted some of the world's biggest companies, including Tencent and NetEase. And while approvals have now resumed, the pace is slow and both firms have been excluded from this process thus far.
This has contributed to declines in mobile games revenue, according to Smithers, predicting this sector -- accounting for almost half the industry's total revenues -- will drop by 10% this year. He adds that the US and Japanese mobile markets are plateauing, limiting their ability to counter the Chinese decline.
Meanwhile, the worldwide phenomenon that is Fortnite -- plus PlayerUnknown's Battlegrounds and similar titles -- have seen the number of active users decline year-on-year as some players grow tired of the format. Smithers expects this to trigger a slump in PC gaming revenues.
Finally, Smithers posits that the console sector will be unable to improve on the record year it enjoyed in 2018. Last year saw the release of major blockbusters like Red Dead Redemption 2, Marvel's Spider-Man and God of War -- but it's currently unclear whether anything in the 2019 line-up can achieve the same success.
Factor in the current console generation nearing the end of its lifecycle, and growth opportunities are limited -- with Smithers observing that if the PlayStation 5 doesn't launch until the end of 2020, the console sector will suffer its absence until 2021.
The analyst warns that this decline could continue into 2020, and cites sharp declines in the stock of leading firms such as Tencent and Electronic Arts as evidence in favour of his prediction.
https://www.gamesindustry.biz/articl...ine-since-1995
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January 24th, 2019, 19:17 Posted By: wraggster
Worldwide digital spending declined 2% in December to $9 billion, driven primarily by a 21% fall in the premium PC market according to SuperData.
The market intelligence firm also reported a "single-digit" drop off in mobile which was offset by a 12% rise in console spending.
Fortnite continued as a dominant force in console for the period, driving a 209% increase in the free-to-play segment.
There were no real surprises in the top-grossing games across PC, mobile, or console with League of Legends, Fortnite, and Honor of Kings topping the respective charts for worldwide revenue in December.
Fortnite saw its highest-grossing month to date while PlayerUnknown's Battlegrounds sold 2.75 million units across console and PC.
Super Smash. Bros Ultimate was the best-selling console game for the month -- with an estimated 2.49 million digital units sold, it's also the best digital launch on the Switch to date.
Counter-Strike: Global Offensive is finding solid success since going free-to-play and introducing a battle royale mode, with MAU hitting a high point. SuperData estimates the free version generated roughly $49 million for Valve between November and December.
https://www.gamesindustry.biz/articl...ent-last-month
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January 23rd, 2019, 17:25 Posted By: wraggster
The US gaming industry broke records in 2018 as it reached an estimated $43.4 billion in sales, according to The NPD Group. That's up 18% year-over-year.
Hardware revenue, including peripherals, reached $7.5 billion, up 15% year-over-year, and software revenue was up 18% year-over-year to $35.8 billion. This number, as well as the total sales figure mentioned above, are estimates of total spend across all channels and categories. The numbers in NPD's full analysis, reported on below, are based on full physical data and partial digital data from participating retailers.
Per NPD's data, annual spending on hardware, software, accessories, and game cards was up 13% year-over-year to $16.7 billion. For the month of December, overall spending reached $3.4 billion, up 2% year-over-year.
In hardware for 2018, NPD's data shows hardware spending up 8% year-over-year to $5.1 billion with gains across all three major consoles and plug-and-play devices such as the SNES Classic. The Nintendo Switch took the throne as 2018's best-selling console both for units and dollars.
Accessory and game card spending for 2018 was up 33% year-over-year to $4.5 billion, an all-time high. Also an all-time high, December spending for the same category was up 29% year-over-year for the month of December to $1 billion. The Nintendo Switch Pro Controller was the best-selling accessory by dollar sales for the month.
Finally, in software, annual sales grew 7% year-over-year to %7.1 billion, and Red Dead Redemption 2 was the best-selling game of 2018. Call of Duty: Black Ops 4 was in second place.
For the month of December, Super Smash Bros. Ultimate was the best-selling title, bringing it up to the fifth best-selling game of the year despite only being out for less than a month of the full year and despite digital sales not being tracked by The NPD Group. The game set a new launch month sales record for a platform exclusive, surpassing the dollar sales of previous record-holder, Halo: Reach.
Nintendo was the highest software revenue generating publisher of 2018.
https://www.gamesindustry.biz/articl...lion-last-year
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