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January 18th, 2016, 22:16 Posted By: wraggster
A well organized approach to a project is a delight to see. [Pavel Gesyuk] takes just that approach with the experiments on his blog. Experiment 13 is a multi-part series using a Raspberry Pi as the heart of a weather station. [Pavel] is looking at wind speed and direction, and temperature measurement, plus solar power for the station. One of his videos, there are many, is after the break.
The anemometer and direction sensors are stock units wired to a Raspberry Pi A+ using an analog to digital daughter board. The data from the temperature sensor is acquired using I2C. During one part of the experiment he uses an EDIMAX WiFi adapter for collecting the data.
Python is [Pavel’s’ language of choice for development and freely shares his codefor others to see. The code collects the data and displays it on a monitor connected to the Pi. The experiment also attempts to use solar power to charge batteries so the station is not dependent on mains power.
The mechanical assembly shows attention to detail commensurate with his project presentation and we respect how well organized the work is.
https://hackaday.com/2016/01/16/rasp...d-measurement/
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January 18th, 2016, 22:13 Posted By: wraggster
Rolling your own synthesizer is no small feat, which is what [Thomas] has taken on with his project “Nerdsynth”. [Thomas] has an impressive amount of data on his site covering the overall design and progress of the project, but that isn’t what piqued our interest. [Thomas] has an on-board TFT display to navigate the versatile Nerdsynth’s menu but he wanted to add video output to do some video sequencing. After some investigation and poking around the available options he decided to tackle yet another sub-project (textbook scope-creep).
[Thomas] chose to do to some bare metal programming on the Pi Zero to use it as a video cardfor video output. By following a tutorial from Valversand modifying an SPI driver from Microelecroniki he was able to clone the video on an external monitor. This is a step in the right direction and we’ll have to keep an eye on his site for updates about video sequencing on the external display.
https://hackaday.com/2016/01/17/pi-z...l-programming/
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January 18th, 2016, 21:43 Posted By: wraggster
The latest entry in Capcom’s Monster Hunter series is manages to hold on to the top spot in Japan, according to data from Famitsu.
The title’s sales dipped 54 per cent to 69,102 units this week, but 3DS game maintains a 9,000 unit lead on No.2, Mixi’s Monster Strike.
With a lack of new releases, the Top Ten is largely similar tolast week’s charts. Super Mario Maker holds onto third place, while fellow Nintendo title Splatoon stays in fourth. Yo-Kai Watch Busters is still the fifth best-selling game in Japan.
The only fresh entry in the Top Ten is Vita title Mobile Suit Gundam: Extreme VS Force, which sold 13,328 units and comes into the software ranks in eighth place.
Last week’s No.9, Bethesda’s Fallout 4, has dropped out of the Top Ten altogether.
Sony’s PlayStation 4 was the best-selling piece of hardware last week, shifting 38,286 units. Last week’s No.1 – Nintendo’s New 3DS LL – falls to second place with 35,361 units sold.
Below is the software Top Ten for the week ending January 10th:
1. Monster Hunter X (Capcom) 3DS – 69,102
2. Monster Strike (Mixi) 3DS – 60,320
3. Super Mario Maker (Nintendo) Wii U – 30,399
4. Splatoon (Nintendo) Wii U – 28,304
5. Yo-Kai Watch Busters: Akaneko-dan/Shiroinu-tai (Level 5) 3DS – 21,674
6. Minecraft: PlayStation Vita Edition (Sony) Vita – 21,607
7. Animal Crossing: Happy Home Designer (Nintendo) 3DS – 14,378
8. Mobile Suit Gundam: Extreme VS Force (Bandai Namco) Vita – 13,328
9. Rhythm Heaven: The Best+ (Nintendo) 3DS – 11,641
10. Mario & Luigi: Paper Jam (Nintendo) 3DS – 10,757
And here are the hardware numbers:
1. PS4, 38,286
2. New Nintendo 3DS LL, 35,361
3. PS Vita, 31,946
4. Wii U, 25,995
5. New Nintendo 3DS, 10,772
6. Nintendo 3DS, 4,696
7. PS3, 2,299
8. PS Vita TV, 511
9. Nintendo 3DS LL, 315
10. Xbox One, 145
http://www.mcvuk.com/news/read/monst...-japan/0161148
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January 18th, 2016, 21:40 Posted By: wraggster
The Oculus Rift is too expensive and lacking in must-have games, UK stores have warned.
But VR is an exciting new area for the global games market and, in time, Oculus Rift could still emerge as the market leader.
MCV contacted leading games stores following the news that the first Oculus Rift units would arrive at the end of March for £500 - including an Xbox One controller and two games: EVE Valkyrie and Lucky’s Tale.
“It’s too expensive. We were expecting £299, maximum,” said one senior buyer at a leading High Street chain.
“And where are the games? The concept is exciting but no-one has shown a game that works.”
Another chain wouldn’t comment because it didn’t want to discuss products that weren’t easily accessible by the vast majority of gamers. Another commentator believes that it was ‘weird’ to launch the Rift without the Oculus Touch controller.
However, stores remain optimistic about the prospects of VR.
“It is very exciting and new,” said another games boss. “PlayStation VR is in the strongest position, as it has the momentum of the PS4 and a promising line-up.
“But Oculus Rift, given a bit of time, could be the premium VR experience of choice.”
http://www.mcvuk.com/news/read/retai...s-rift/0161196
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January 18th, 2016, 21:39 Posted By: wraggster
The headline news from this year’s GfK report is this: There were fewer games sold last year, there were fewer consoles sold last year, but accessory sales continue to rise.
Yet there are some significant victories to be found in the data from 2015, and those triumphs are largely centred around anything to do with PlayStation 4 and Xbox One.
The combined install base for these machines – according to retail reports – now sits at 5.5 million. GfK Entertainment’s data shows that over £700 million was generated from physical software sales on both of Sony and Microsoft’s latest platforms. That’s over 75 per cent of all physical game revenue from last year.
If you look at the Top 50 on page nine, you’ll notice that almost every single game was
a PS4 or Xbox One title. The single exception being Mario Kart 8 on Wii U (there were no 3DS, Vita or PC games in the Top 50). And in terms of accessories, nine of the Top Ten were for PS4 or Xbox One.
PS4 was the dominant platform of the year once again, with the highest software and hardware sales. However, Microsoft did have the largest number of exclusive games in the charts with seven, whereas Sony just had two.
In terms of new IP, it was a relatively poor 2015. Only three new IPs released last year made the Top 50: Evolve from 2K Games, Bandai Namco’s Project CARS and Warner Bros’ Dying Light.
Speaking of Warner Bros, the company has not just broken into Top Five physical publishers, but it is now in the Top Three. There were eight Warner Bros-published games in the Top 50 (and four LEGO games): Batman: Arkham Knight (No.6), LEGO Jurassic World (No.10), Dying Light (No.19), LEGO Dimensions (No.25), Mortal Kombat X (No.26), LEGO Batman III: Beyond Gotham (No.31), LEGO Marvel Super Heroes (No.38) and Mad Max (No.45).
As a result of fewer releases, Ubisoft, Nintendo and Sony slipped down the publisher rankings. However, all three have significantly stronger release slates for 2016, so they’re likely to be back up amongst the leaders this year.
PlayStation 3 and Xbox 360 software sales continue to tumble. PS3 software revenue, for instance, was down 61 per cent versus 2014. Although that’s not quite so severe when you consider that PS3 software sales also dropped 59 per cent between 2013 and 2014.
It will be interesting to see what impact backwards compatibility on Xbox One might have on Xbox 360 software sales over the next year.
Kids titles still perform strongly on previous generation machines, particularly titles such as Minecraft, the LEGO games and toys-to-life products. In fact, 55 per cent of Disney Infinity 3.0, Skylanders SuperChargers and LEGO Dimensions sales were made on Xbox 360, PlayStation 3 and Wii.
http://www.mcvuk.com/news/read/the-y...umbers/0161201
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January 18th, 2016, 21:36 Posted By: wraggster
With a lack of new releases hitting shelves, Call of Duty once again retains the top spot in the UK All Formats chart.
Activision’s shooter manages with a mere 24 per cent drop in sales week-on-week. This is the sixth time in a row that Black Ops III has been at the No.1, the longest time in pole position since FIFA 15 in 2014. That game also managed six weeks on top.
2016’s edition of EA’s football title slips to third place as sales dip 45 per cent, while Grand Theft Auto V shoots two places up to No.2 with a mere 16 per cent sales dip week-on-week. This is the highest rank Rockstar’s title has reached since Week 34 2015.
Battlefront falls one place to No.4 with a 45 per cent sales decline, ahead of Rainbow Six: Siege which rises up one position to fifth place.
In sixth place is Square Enix’s Just Cause 3, which rose two positions over the course of the week. Meanwhile, WWE 2K16 sales drop 30 per cent but remains sold at No.7.
Below is the All Formats Top Ten for the week ending January 16th:
1. Call of Duty: Black Ops III, Activision Blizzard
2. Grand Theft Auto V, Rockstar
3. FIFA 16, EA
4. Star Wars Battlefront, EA
5. Rainbow Six: Siege, Ubisoft
6. Just Cause 3, Square Enix
7. WWE 2K16, 2K Games
8. Fallout 4, Bethesda
9. LEGO Jurassic World, Warner Bros
10. Minecraft: Xbox Edition, Microsoft
http://www.mcvuk.com/news/read/call-...-place/0161307
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January 18th, 2016, 21:29 Posted By: wraggster
What games sold the most copies in 2015? Exactly the titles you'd expect: the latest entries in long-running franchises like Call of Duty: Black Ops III, Madden NFL 16 and Fallout 4. It's not surprising -- sequels have the springboard advantage of an existing fanbase -- but disappointing: not a single new IP shows up on the NPD's top 10 best selling games list for last year.
Annual 2015 Top 10 Games (New Physical Retail only; across all platforms incl. PC)
Call of Duty: Black Ops III (XBO, PS4, 360, PS3, PC)**
Madden NFL 16 (PS4, XBO, 360, PS3)**
Fallout 4 (PS4, XBO, PC)**
Star Wars Battlefront 2015 (XBO, PS4, PC)**
Grand Theft Auto V (PS4, XBO, 360, PS3, PC)**
NBA 2K16 (PS4, XBO, 360, PS3)**
Minecraft (360, XBO, PS3, PS4)
Mortal Kombat X (PS4, XBO)**
FIFA 16 (PS4, XBO, 360, PS3)**
Call of Duty: Advanced Warfare (XBO, PS4, 360, PS3, PC)**
**(includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)
That said, this breakdown still makes a lot of sense. The new Star Wars: Battlefront title was sure to sell droves in the wake of the franchise's new feature film and Grand Theft Auto V (the 5th best selling game of the year, continentally) was one of the most anticipated titles of this console generation. NBA 2K16, Minecraft, Mortal Kombat X, FIFA 16 and last year's Call of Duty: Advanced Warfare rounded out the last five top-sellers for the year.
As far as new and unique titles go, last year's NPD best sellers were far more interesting, including not only two new IPs (Watch Dogs and Destiny), but a console-exclusive title as well (Super Smash Bros). Still, if you missed out on 2015's most popular games, give them a shot -- with a wide mix of popular franchise games, there was something for everyone in 2015.
Update: Activision also announced that Call of Duty: Black Ops III is the number one selling videogame worldwide, as the CoD franchise has topped 250 million units combined.
http://www.engadget.com/2016/01/14/t...selling-games/
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January 12th, 2016, 21:55 Posted By: wraggster
UK theme park Alton Towers has announced a new roller coaster that has its passengers wearing a virtual reality headset.
Simulation rides have been around for yonks, but Galactica will be the first to combine an actual rollercoaster with a virtual reality experience. Passengers will lay face down and experience a simulated trip across many galaxies, while enduring forces of up to 3.5gs.
It will use Samsung Gear VR headsets. The shoulder straps are designed in a such a way so as to limit head movement, meaning the motion-tracking is focused exclusively on the ride itself.
The ride, which lasts for three minutes, is due to open in April. It can hold 28 passengers at once (and 1,500 per hour) and runs for a length of 840m. The biggest drop is 20m and its maximum speed 47mph.
A non-VR version of the ride will also be offered.
It’s the first new ride announced by Alton Towers since one of its ride, the Smiler, crashed in June, leading to two women having their legs amputated. 14 others were also injured. Attendance at the park has been down since and it maintains that jobs remain at risk. It intends to close on some quiet mid-week days throughout 2016.
http://www.mcvuk.com/news/read/alton...actica/0161089
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January 11th, 2016, 22:12 Posted By: wraggster
Virtual reality is almost upon us now, and research firm SuperData reckons that the market for the new tech will reach $5.1bn (£3.5bn) by the end of the year.
That’s according to the company’s ‘Virtual Reality Market Brief’, which also predicts that the install base of VR in 2016 would be 55.8m consumers globally.
In its report, the firm also says mobile will drive adoption of VR, with consumers experimenting with smartphone virtual reality – such as Samsung’s Gear VR – before forking out for a more expensive VR headset.
This low barrier to entry will allow for the tech to reach 71 per cent of the consumer market next year.
SuperData also breaks down where the $5.1bn will be coming from.
The company predicts that Europe will be the biggest VR market, representing $1.9bn (£1.3bn), with North America contributing $1.5bn (£1bn). Meanwhile Asia’s VR sector is expected to reach $1.1bn (£751m), with the rest of the world splashing $0.6bn (£410m) on virtual reality this year.
In addition, SuperData’s research says that 18 to 54 year-olds would be willing to spend around $280 (£191) on VR hardware.
This report comes on the day that pre-orders open for Oculus’ Rift headset.
http://www.mcvuk.com/news/read/globa...report/0160938
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January 11th, 2016, 22:11 Posted By: wraggster
Things continue to look exceptionally bleak for the Japanese console games market, according to data from Famitsu.
In 2015 the sector’s games market generated ¥321bn, a 13 per cent decline year-on-year. Meanwhile, software sales dropped 16 per cent to ¥191bn, and console sales dipped to ¥130bn – a 8.5 per cent drop off.
The 13 per cent drop to the overall sector is the lowest point the market has fallen to in 26 years – dipping below 1989’s ¥358bn, and just ahead of 1988’s ¥319bn (thanks NeoGAF). Last year, the market dropped to its lowest point since 1990.
Of course, this data is purely physical and doesn’t take into account the digital data. And while boxed games still account for most of the console market, Japan’s mobile market is booming and the value of that is not represented in these figures.
The best performing title of the year was Capcom’s Monster Hunter X which shifted 2.4m units since its launch in November 2015. It has quite the lead on second place, new entries in Level 5’s blockbuster Yokai Watch series. Those titles sold 2m units between them.
Of the Top Ten bestselling games of the year, eight of them were on 3DS. It should come as no surprise then that the 3DS was the best-performing hardware in Japan for 2015.
2,189,900 3DS units were sold, including the vanilla 3DS, 3DS LL, New 3DS and New 3DS LL. The second best-performing hardware was the PlayStation 4, which shifted 1.2m units, while the PlayStation Vita sold 959,342 units (including the Vita TV). Neither have any games in the Top Ten.
The other two games in the Top Ten were Wii U titles - Splatoon and Super Mario Maker. That hardware sold 820,304 units in 2015.
Below is the software Top Ten for 2015 in Japan:
1. Monster Hunter X (Capcom) 3DS – 2,441,977
2. Yo-Kai Watch Busters: Akaneko-dan / Shiroinu-tai (Level 5) 3DS – 1,965,202
3. Animal Crossing: Happy Home Designer (Nintendo) 3DS – 1,282,880
4. Splatoon (Nintendo) Wii U – 1,064,897
5. Dragon Quest VIII: Journey of the Cursed King (Square Enix) 3DS – 864,865
6. Super Mario Maker (Nintendo) Wii U – 674,194
7. Monster Strike (Mixi) 3DS – 636,709
8. Yokai Watch 2: Shinuchi (Level 5) – 3DS – 625,223
9. Rhythm Heaven: The Best+ (Nintendo) 3DS - 607,343
10. Fire Emblem Fates: White Kingdom/Black Kingdom (Birthright / Conquest) (Nintendo) 3DS – 538,669
And here is the hardware rankings:
1. Nintendo 3DS (including 3DS, 3DS LL, New 3DS, New 3DS LL) 2,189,900
2. PS4 1,205,163
3. PS Vita (including Vita TV) 959,342
4. Wii U 820,304
5. PS3 188,207
6. Xbox One 18,093
http://www.mcvuk.com/news/read/japan...n-year/0160942
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January 11th, 2016, 22:08 Posted By: wraggster
The best-selling game of 2015 in Japan is also its first No.1 of this year.
According to data from our friends over at Famitsu, Capcom’s Monster Hunter X takes the top spot, selling 149,587 units, 9,000 units ahead of second place, Monster Strike from Mixi.
Both of those titles are for the 3DS which was the best-selling hardware for the week. The New 3DS LL topped the console ranks with 82,675 units sold, ahead of the PlayStation Vita which shifted 77,926 consoles.
There was one Vita title in the Top Ten, Minecraft Vita Edition, which charted at No.6 and sold 45,302 units.
Two Nintendo Wii U titles appeared in the software rankings – Super Mario Maker and Splatoon in third and fourth place respectively. The former sold 68,523 units while the latter shifted 60,991.
Below is the software Top Ten for the week ending January 3rd:
1. Monster Hunter X (Capcom) 3DS – 149,587
2. Monster Strike (Mixi) 3DS – 140,479
3. Super Mario Maker (Nintendo) Wii U – 68,523
4. Splatoon (Nintendo) Wii U – 60,991
5. Yo-Kai Watch Busters: Akaneko-dan/Shiroinu-tai (Level 5) 3DS – 56,819
6. Minecraft: PlayStation Vita Edition (Sony) Vita – 45,302
7. Rhythm Heaven: The Best+ (Nintendo) 3DS – 29,623
8. Animal Crossing: Happy Home Designer (Nintendo) 3DS – 28,326
9. Fallout 4 (Bethesda) PS4 – 25,994
10. Mario & Luigi: Paper Jam (Nintendo) 3DS – 24,711
And here is the hardware Top Ten:
1. New Nintendo 3DS LL – 82,675
2. PS Vita – 77,926
3. PS4 – 70,596
4. Wii U – 55,798
5. New Nintendo 3DS – 23,895
6. Nintendo 3DS – 15,685
7. PS3 – 4,319
8. PS VitaTV – 685
9. Nintendo 3DS LL – 589
10. Xbox One, 379
http://www.mcvuk.com/news/read/monst...-japan/0160944
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January 11th, 2016, 21:50 Posted By: wraggster
Regardless of the fact that the Oculus Rift pre-orders sold out in just 14 minutes, a number of people have pointed out that the VR headset’s price tag is much higher than what Oculus founder Palmer Lucky said it would be.
The price and availability of the Rift was announced on Wednesday 6th January. In the UK, it will set you back £499 and it costs gamers $599 in the US.
Despite the fact that this price covers the headset, a sensor, a remote, cables, Xbox controller and two games, many have taken to Twitter to express their disappointment, with some saying the price has made them changed their mind about getting one.
http://www.pcr-online.biz/news/read/...ice-tag/037366
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January 11th, 2016, 21:43 Posted By: wraggster
Activision’s Call of Duty starts 2016 as it ended 2015: in the No.1 spot in the All Formats Top 40.
The title holds pole position, despite a 68 per cent drop in sales, ahead of soccer blockbuster FIFA 16.
EA’s football game climbed two places this week and reaches No.2. It’s just ahead of fellow EA title Star Wars Battlefront which is pushed one place to third position.
Grand Theft Auto V is STILL in the charts and rises one place over the course of the week, finishing at No.4 as Fallout 4 drops to fifth place with a 75 per cent drop in sales.
Meanwhile, new Tom Clancy shooter Rainbow Six: Siege holds fast at No.6 in spite of a 58 per cent drop in sales. Last week’s ninth place WWE 2K16 manages to rise up two places to No.7, too.
In tenth place is EA’s Battlefield 4. That title debuted in November 2013, and returns to the Top Ten due to a price promotion on the game which saw Argos selling it for £1.99 on PlayStation 3 and Xbox 360.
Below is the software Top Ten for the week ending January 9th:
1. Call of Duty: Black Ops III, Activision Blizzard
2. FIFA 16, EA
3. Star Wars Battlefront, EA
4. Grand Theft Auto V, Rockstar
5. Fallout 4, Bethesda
6. Tom Clancy’s Rainbow Six: Siege, Ubisoft
7. WWE 2K16, 2K Games
8. Just Cause 3, Square Enix
9. Assassin’s Creed Syndicate, Ubisoft
10. Battlefield 4, EA
http://www.mcvuk.com/news/read/call-...the-uk/0161053
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January 11th, 2016, 21:29 Posted By: wraggster
Yesterday, Oculus VR finally announced the price of its first consumer virtual reality headset: $599, plus shipping. Fans reacted quickly, shocked that the price was twice as much as the original developer kit and furious that the company was charging so much. During Palmer Luckey's evening AMA on Reddit, fans were petitioning the company to remove the Rift's audio tech and packaged Xbox One controller to bring the price down. That's denial, anger and bargaining, guys. Let's skip the fourth stage of grief and jump to the end: acceptance. The Oculus Rift's launch price is completely normal.
I know you're upset, but think about it for a minute: New technology isalways expensive, often prohibitively so. Remember how much the original iPhone cost, back in 2007? It was priced at $600 with a two-year contract. The first-generation Kindle: a shocking $400, and it wasn't even a Paperwhite. Three years ago, a 55-inch 4K TV would have set you back $5,000 -- now better sets can be had for a little over a grand. That's the cycle: New technology enters the market at a premium price that drops with each subsequent generation. Today the lowest-end Kindle costs less than $80. Okay, a new iPhone will still cost you over $600, but at least you don't need to sign a contract anymore.

This logic can be hard to swallow in the face of Oculus VR's own release history. The original, Kickstarter-funded Rift development kit sold for a mere $300, and its higher-resolution follow-up only cost developers $350. Doesn't that break the model? Not really, so long as you have the proper context.
There's a vast difference between what was inside of those development units and what Oculus put into the final consumer Rift. This is going to get a little technical, but hear me out: The first two Rifts were built mostlyfrom off-the-shelf components and surplus smartphone screens. "These are devkits," Oculus founder Palmer Luckey told me in 2014, after launching the Rift's second developer unit. "Do not buy! Do not buy!" He calmed himself, assuring me that the DK2 was good but it wasn't good enough for consumers. "People don't have experience with this technology," he said. "When it arrives, it has to be good." Oculus VR had been selling developer kits at a loss, and were getting worried that the prototype's flaws would ward off cautious consumers. One of the reasonsthe company sold to Facebook was to make sure it had the resources to build a better Rift.
http://www.engadget.com/2016/01/07/t...t-iphone-cost/
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January 11th, 2016, 21:22 Posted By: wraggster
Felix and Ben build an alternative laptop based on the Raspberry Pi, the Pi-Top! The successful Kickstarter laptop which you can build yourself. Still in its prototyping stage but nearing ready for prime-time, Felix gets his hands on yet another laptop keyboard while Ben gives it a critical eye and builds an add-on I2C based adapter to give it additional functionality that you wouldn't see in a standard laptop. You can find build files, more about The Ben Heck Show and discuss ideas with a community of Makers and engineers on the element14 community.
http://www.engadget.com/2016/01/10/b...assembly-demo/
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December 16th, 2015, 22:59 Posted By: wraggster
[Nick Touran] wanted to make two Raspberry Pi’s communicate wirelessly. There are lots of options, but [Nick] used a LASER and a photoresistor, along with Morse code. If you don’t find Morse code fancy enough, you could always refer to it as OOK (on/off keying). The circuit uses a common LASER module and an ordinary photoresistor that varies in resistance based on light. A resistor forms a voltage divider with the photoresistor and an external A/D reads the resulting voltage.
The circuit works, but we couldn’t help but notice a few items. Not all photoresistors are as sensitive to the same light wavelengths, so for the maximum range you’d want to pick a particular photoresistor. While the analog to digital converter is certainly workable, we couldn’t help but wonder if you couldn’t set up the divider to use the inherent threshold of the Raspberry Pi’s input pins for a simpler circuit. Of course, if you used the same technique with an Arduino, you could use the built-in A/D converter, and the A/D converter is probably easier to get working.https://hackaday.com/2015/12/12/rasp...ion-via-laser/
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December 16th, 2015, 22:59 Posted By: wraggster
There’s no better way to learn how to program a computer than assembly, and there’s no better way to do assembly than with a bunch of blinkenlights and switches. Therefore, the best way to learn programming is with a PDP-11. It’s a shame these machines are locked up in museums and the garages of very cool people, but you can build your own PDP-11 with a Raspberry Pi and just a few extra components.
[jonatron] built his own simulated version of the PDP-11 with a lot of LEDs, a ton of switches, and a few 16-bit serial to parallel ICs. Of course the coolest part of any blinkenlight simulator are the front panel graphics, and here [jonatron] didn’t skimp. He put those switches and LEDs on a piece of laser cut acrylic with a handsome PDP11 decal. The software comes with a load of compiler warnings and doesn’t run anything except for very simple machine code programs. That’s really all you can do with a bunch of toggle switches and lights, though.
If this project looks familiar, your memory does not deceive you. The PiDP-8/I was an entry in this year’s Hackaday Prize and ended up being one of the top projects in the Best Product category. We ran into [Oscar], the creator of the PiDP-8, a few times this year. The most recent was at the Hackaday SuperConferece where he gave a talk. He’s currently working on a replica of the king of PDPs, the PDP-11/70.
https://hackaday.com/2015/12/12/turn...pi-into-a-pdp/
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December 16th, 2015, 22:52 Posted By: wraggster
Virtual reality is finally being released, but over half of UK games stores think that it is not going to take off in 2016.
55 per cent of shop managers believe that the new tech is not going to be a hit in 2016, with many saying that they predict it will be a fad akin to 3D television.
39 per cent of stores said they thought VR could take off, but only on the condition that the companies behind it like PlayStation, Oculus and HTC properly support the new tech and market it accordingly.
Meanwhile, five per cent told MCV that they simply weren't sure about how the new hardware will perform as it is such a new market.
http://www.mcvuk.com/news/read/over-...n-2016/0160342
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December 16th, 2015, 22:49 Posted By: wraggster
Microsoft, Nintendo, and Sony all saw record revenue for their current-gen console hardware last month, NPD has reported.
Hardware sales for November 2015 reached $1.12bn. That's up 11 per cent compared to the same period last year, driven by a 14 per cent increase in console hardware revenue – which offset a significant drop in handheld sales.
"Growth was driven by console hardware, up 14 percent, which offset a 31 percent decline in portable hardware,” NPD's Liam Callahan stated. "November 2015 marked the best month ever in total unit sales for 8th generation consoles (Xbox One, PS4, and Wii U), surpassing sales of December 2014 (now second-highest), and November 2014 (now third-highest)."
"Within console hardware sales there were dramatic differences by console generation as 8th generation console sales rose by 22 percent in dollars, 7th generation sales dropped by 76 percent in dollars, which is sharper than the year-to-date decline of 57 percent. In November 2015, 8th generation sales had 93 percent share of overall hardware sales, a 9 percentage point increase from last November."
PS4 and Xbox One sales continue to outpace their predecessors as well.
“After 25 months, the combined sales for the PS4 and the XBO are 47 percent higher than the combined sales for 25 months of PS3 and Xbox 360 hardware sales,” Callahand added.
The same couldn't be said about retail software sales, which fell 7 per cent during the month despite the release of Star Wars Battlefront and a new Call of Duty offering.
"New physical software sales decreased by 7 percent as portable software sales drop 66 percent with console software sales down a modest 1 percent,” Callahan said. “Within consoles, 8th generation software sales increased by 37 percent, and largely offset the decrease in spending for 7th generation consoles, which decreased by 60 percent.”
Overall, US sales hit $2.47bn during the stretch – a 2 per cent increase versus November 2014.
http://www.mcvuk.com/news/read/recor...er-npd/0160395
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