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April 11th, 2019, 18:29 Posted By: wraggster
A lack of major new releases means that Tom Clancy's The Division 2 is back at the top of the UK retail charts.
In fact, the only new entry in the Top 40 this week was Super Dragon Ball Heroes: World Mission at No.26.
Despite a 30% drop in sales week-on-week, The Division 2 took the No.1 spot for the second time -- the first being its debut week back in March.
Yoshi's Crafted World, which debuted at No.1 last week, is knocked down three places after a 61% drop in sales. It was denied No.2 by FIFA 19, which climbs two places this week (although sales dropped 23% week-on-week).
Yoshi's Switch outing is one of four exclusives for Nintendo's console in the Top Ten (albeit two of them are Wii U ports). It's followed by Mario Kart 8 Deluxe at No.4, New Super Mario Bros U Deluxe at No.9, and Super Smash Bros Ultimate at No.10.
https://www.gamesindustry.biz/articl...-in-quiet-week
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April 2nd, 2019, 17:51 Posted By: wraggster
Today, a mistakenly-published post to the Steam Store revealed a number of additional details about Valve's upcoming VR headset, the Valve Index, including a release date of June 15.
The headset was first revealed on Friday of last week with nothing more than a website teaser image and the name Valve Index. Today, multiple Steam Store pages went live for several minutes showing more details, though the pages also had placeholder text and were missing important info such as pricing. Valve has since confirmed to Engadget that the information on these pages was accurate, though the pages themselves were unfinished and not intended to be posted when they were.
https://www.gamesindustry.biz/articl...launch-june-15
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April 2nd, 2019, 17:48 Posted By: wraggster
The UK spent more on video games and related products and events in 2018 than ever before, with the nation's games market now valued at £5.7 billion.
The figure was revealed today by trade body UKIE, which has been working with various data providers and analysts to create a comprehensive picture of spending on games in the UK over the past year.
Their research shows the UK games market has grown by 10% over the past year, already improving on a record year in 2017, which saw spending reach £5.11 billion. And UKIE expects this to continue in 2019 and beyond.
https://www.gamesindustry.biz/articl...g-nears-usd6bn
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April 1st, 2019, 17:34 Posted By: wraggster
Yoshi's Crafted World is the second Nintendo UK No.1 of 2019 (physical sales only).
It follows New Super Mario Bros U in January. Nintendo joins Capcom (Resident Evil 2 and Devil May Cry), Ubisoft (Far Cry New Dawn and The Division 2) and EA (Anthem and FIFA 19) as a publisher with two No.1s in 2019.
But it could have easily not been the case. The Nintendo Switch game sold 63 copies more than The Division 2 this week, making it one of the closest battles for No.1 yet seen in the UK.
It is also the eighth new game to top the charts this year.
The Division 2 dropped 51 per cent week-on-week, which is another decent performance for the game. Although it has still a long distance to go before it can make up for its initial disappointing launch.
https://www.gamesindustry.biz/articl...attle-for-no-1
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March 28th, 2019, 18:37 Posted By: wraggster
For all the online backlash publishers face for including inclusive features in their games, it's a relatively small portion of the audience making all the noise, according to a recent research study conducted by Electronic Arts.
In a post on EA's official Medium account this month, Jenny Shi of EA's Global Consumer Insights team wrote about the results of an online survey of 2,252 US gamers between the ages of 13 and 54 last May. She identified four main takeaways from the survey results, first and foremost being that most players want to see inclusion in their games.
As examples of what inclusion looks like, the survey suggested character customization options for a variety of skin colors and body sizes, narratives featuring culturally diverse characters, features for people with special needs, and healthy and friendly in-game chat experiences."While backlash against efforts to be inclusive in gaming can seem loud at times, it comes from a minority of players"
When asked how important it was to make games more inclusive, 56% said it was important, 31% were neutral on the topic, and 13% said it was not important. The numbers shifted a little when the survey asked how such features affected players' decisions, with 45% saying it made them more likely to play a game, 48% saying it had no impact, and just 7% saying it made them less likely to play a game.
https://www.gamesindustry.biz/articl...er-communities
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March 28th, 2019, 18:37 Posted By: wraggster
Anthem was the best-selling game in the United States in February 2019, according to the latest report from NPD, and it is behind only Kingdom Hearts III in the list of best-selling games of the year so far.
The only EA BioWare game to sell more than Anthem in its launch month was Mass Effect 3; the latter divided critics due to its ending, but it's fair to say that Anthem has received a cooler reception overall.
Perhaps the biggest surprise of the month is that Bandai Namco's Jump Force was right behind Anthem in NPD's best-seller chart. Indeed, its launch month is the third highest ever achieved by a game from the Japanese publisher.
4A Games' Metro: Exodus didn't even reach the top five, despite launching at the very start of the month. The Deep Silver published title finished the month in eighth position, although it did set a franchise record, surpassing the launch month sales of Metro: Last Light by almost 50%.
Overall, dollar sales of tracked console, portable and PC software reached $457 million in February 2019, according to NPD, up 15% compared to the same month last year. The hardware market declined, dropping 12% year-on-year to $277 million.
However, while Sony and Microsoft's platforms are fully mature, Nintendo continued to see great returns from the Switch; it was Nintendo's best February for hardware dollar sales since 2011, the heyday of the Wii, and the Switch was the best-selling platform of the month overall.
https://www.gamesindustry.biz/articl...me-of-february
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March 28th, 2019, 18:28 Posted By: wraggster
On the corner of 4th and Howard, on the doorstep of San Francisco's Moscone Center, stands a small exhibition exploring the history of games consoles.
It showcases some of the most influential devices in our industry's history, from the NES to the original PlayStation, from the Dreamcast and, er, the Power Glove. Until yesterday, the final display case was empty, with a 'Coming Soon' placeholder card. It suggested that Google was about to announce a new games console this week.
But Stadia, as we learned yesterday, is not a console. It's not even a single device, it's a cloud-driven streaming service that lets players enjoy a variety of titles, hopping from smartphone to tablet to TV and back again as they see fit.
https://www.gamesindustry.biz/articl...-from-consoles
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March 28th, 2019, 18:25 Posted By: wraggster
The list of big players interested in the game streaming space is getting longer, as USgamer reported yesterday that Walmart is considering entering the on-demand fray.
Citing a number of sources familiar with Walmart's plans, USgamer said that the big box retailer has been talking with developers and publishers about a game streaming service since at least earlier this year, and is continuing those talks at the Game Developers Conference in San Francisco this week.
https://www.gamesindustry.biz/articl...service-report
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March 28th, 2019, 18:18 Posted By: wraggster
Sekiro: Shadows Die Twice - the new IP by Activision and From Software - is this week's UK No.1.
It is the seventh new game to the top the charts this year, after New Super Mario Bros U Deluxe, Resident Evil 2, Kingdom Hearts III, Far Cry New Dawn, Anthem, Devil May Cry V and The Division 2.
The game just narrowly edged Tom Clancy's The Division 2 from the top spot by fewer than 800 copies. Once again, this data only includes physical games sold.
Sekrio sold best on PS4, which accounted for 80 per cent of the sales, with 20 per cent on Xbox One and one per cent on PC.
The action game is From Software's first No.1 since Dark Souls III in 2016. This game sold roughly half as many units as that one - although, of course, Dark Souls is a far more established brand. Sekiro's launch sales are also 30 per cent lower than From Software's 2015 PS4 exclusive Bloodborne. However, these titles are very different, and the market has changed significantly in the last three years. Considering recent performances in the UK physical market place, Sekiro appears to have done quite well.
Outside of that, it's a pretty familiar Top Ten. The Division 2 is at No.2 after slipping 46 per cent in sales week-on-week. The Ubisoft game is still far off the pace of its predecessor, although it's a relatively small drop for a second week on sale, which bodes well.
https://www.gamesindustry.biz/articl...-1-of-the-year
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March 19th, 2019, 18:24 Posted By: wraggster
Supermarkets such as Tesco and Asda accounted for less than 20 per cent of the UK physical games market last year.
19.6 per cent of the boxed games sold in 2018 came via grocery stores, a drop of 1.4 per cent compared with 2017.
This is according to the latest data published in the ERA yearbook, and supplied by data firm GfK.
Online stores (specifically home delivery, not digital) were the biggest players, accounting for 42.4 per cent of physical games sold in 2018 (a rise of 0.9 per cent). While traditional over-the-counter retailers like GAME accounted for 38 per cent of boxed sales (up 0.6 per cent).
This continues the trend of the last three years, which has seen online retailers like Amazon continue to take the majority of sales, while supermarkets scale back their support for video games.
Supermarkets remain the most expensive place to buy games, with an average selling price of £36.58. Although this is because supermarkets tend to primarily sell chart games, and not cheaper legacy titles. Even so, that average price is 6.3 per cent higher than the year before.
The cheapest place to buy games is online, which sells games for a average of £34.52 (up 5.7 per cent). While specialist, generalist and independent stores sell games for an average of £34.74, which is up 2.5 per cent year-on-year.
https://www.gamesindustry.biz/articl...et-power-wanes
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March 19th, 2019, 18:22 Posted By: wraggster
The advocacy group Games for Change is launching an accelerator that will provide funding, support and guidance for developers making games and mixed reality products for social impact.
The Games for Change Accelerator is the result of a collaboration with two investors: i(x) Investments, which specialises in social impact, and the VC firm Quake Capital.
The Accelerator will admit two "cohorts" of developers each year, who will work out of Quake Capital's New York offices for a period of five months. The support those developers receive will include initial funding, but also help with finding partners, help with marketing strategy, and assistance with future funding opportunities.
"Over the past 15 years, Games for Change has helped develop a community of practice around the belief that games can be a driver of social impact," said Susanna Pollack, president of Games for Change, in a statement.
https://www.gamesindustry.biz/articl...l-impact-games
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March 18th, 2019, 18:01 Posted By: wraggster
That streaming services will play some kind of role in the next generation of video games is already a given. The industry's biggest players have made that decision and stepped up the enormous investment in technology and infrastructure required to make it into a reality. Sony's PlayStation Now has been slowly evolving in the background with fairly little fanfare; now Microsoft's xCloud has taken an important step forward with a live demo, supposedly a lead-in to public trials later this year.
The other shoe whose dropping many pundits are eagerly anticipating belongs to Google, and that will hit the floor at GDC next week. The company has hinted at a gaming announcement more significant than anything it's done in the space so far -- hardware may be on the table but it's widely expected that a streaming service will be the main dish, with anything physical being in the form of controllers or streaming boxes to support the service. As the notion of a "Netflix for Games" service takes root, all of the major players are positioning themselves to make sure they get their slice of the pie.
On the surface, this puts Sony and Microsoft right onto a collision course with Google -- and it also raises big questions about what other market players will do to ensure they're not left out.
https://www.gamesindustry.biz/articl...wars-opinion_1
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March 18th, 2019, 18:00 Posted By: wraggster
Ubisoft has topped the UK charts once again with Tom Clancy's The Division 2.
However, the game doesn't come close to matching the launch sales of the original The Division. Indeed, The Division 2's launch week sales are only 20 per cent of what its predecessor managed in the UK.
Of course there's the usual caveat here that this only includes physical retail sales. The Division is an online game, and it's quite easy to expect that the title's audience has become increasingly digital-focused since the original launched in 2016 (indeed, a bit like what happened between Destiny and Destiny 2, where the sequel had a far stronger digital share than its predecessor). Nevertheless, without concrete market figures, for now all we can conclude is that it's not been an especially strong start for the game.
Of course, there's plenty of time for that to change. The early buzz is that The Division 2 is a decent game, and good word-of-mouth can quickly change things for games looking to build a strong online audience.
60 per cent of The Division 2's sales came on PS4, with the remainder coming on Xbox One.
The game's No.1 position means that Devil May Cry 5 had to make way. In fact, Capcom's game slips five places to No.6 with a 76 per cent week-on-week sales drop.
Instead, No.2 for a second week in a row is Red Dead Redemption 2, which actually enjoyed a week-on-week sales improvement of 22 per cent thanks to some retail discounting. In fact, both Rockstar games in the charts received some price activity, which is why Grand Theft Auto V has jumped up seven places to No.3 with a 121 per cent sales leap.
FIFA 19 also saw a sales rise of 31 per cent, taking the game from No.4 to No.5, whereas The LEGO Movie 2 Videogame jumps back up to No.5 following the launch of the game on Nintendo Switch.
The biggest Switch game of the week, however, remains Mario Kart 8: Deluxe. The Switch exclusive is at No.7 this week, dropping four places with a 12 per cent week-on-week sales fall (which just goes to highlight how close things are among the games in this week's chart).
https://www.gamesindustry.biz/articl...the-division-2
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March 14th, 2019, 17:18 Posted By: wraggster
The British Academy for Film and and Television Arts has revealed the nominations for this year's Games Awards, with the acclaimed God of War potentially set to clean up on the night.
The PlayStation adventure scored ten nominations, including for the coveted Best Game Award. Other nominations include for Artisitic Achievement, Audio Achievement, Game Design, Music and Narrative.
There are also four nominations for God of War in the Performer category, with Christopher Judge's Kratos, Danielle Bisuitti's Freya, Jeremy Davies' The Stranger and Sunny Suljic's Atreus in the running.
The only two non-God of War contenders in that category were Melissanthi Mahut -- for her performance as Assassin's Creed Odyssey's Kassandra -- and Red Dead Redemption 2's Roger Clark, who played protagonist Arthur Morgan.
Red Dead Redemption fares well in the nominations with six potential awards, as do celebrated indie hits Return of the Obra Dinn and Florence.
https://www.gamesindustry.biz/articl...ta-nominations
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March 13th, 2019, 17:35 Posted By: wraggster
The UK arm of charity War Child has revealed the total for its latest games-driven Armistice fundraiser.
Last year's event -- which coincided with the 100th anniversary of the 1918 Armistice that ended World War I -- raised $380,000 for both War Child and its US partner Children in Conflict.
The initiative saw 20 games studios selling exclusive peace-themed content in war-themed games to help promote the message of peace and raise awareness of the charities' work helping children in conflict zones.
Participants included: Bandai Namco, Wargaming, PlayStack, Game Insight, Imperia Online, IGG.com, Gameloft, Introversion, Digital Legends, Madfinger Games, Tencent/Miniclip, Studio Diva, Social Point, Positech Games, Amanita Design, Six Foot Europe, Fireproof Games, Devolver Digital, Dinosaur Polo Club, Revolution Software and 505 Games.
The charity highlighted 11-11: Memories Retold's narrative add-on inspired by real children's stories, Prison Architect's Peace Stand, and a virtual reality collaboration with PlayStack title Dick Wilde as particular successes.
2018's donations means that Armistice has raised $759,695 since it first started in 2016. In total, War Child has raised $4.3 million through partnerships with the games industry.
https://www.gamesindustry.biz/articl...80-000-in-2018
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March 13th, 2019, 17:34 Posted By: wraggster
Anthem's reign at the top of the UK Charts has ended, with Devil May Cry 5 jumping straight to the summit.
It's Capcom's second No.1 of the year following the success of Resident Evil 2 and the game matches the No.1 achievement of DmC: Devil May Cry in 2013. The launch sales between the two DMC games are almost identical, although - as always - these charts do not include download data, and considering the rise of digital sales, we can assume this new game has outperformed the 2013 reboot.
Devil May Cry 5 has performed best on PS4, with Sony's console accounting for 80 per cent of the physical sales.
EA's Anthem therefore loses its No.1 position and actually slips to No.4 with a 62 per cent sales drop week-on-week. Red Dead Redemption 2 jumps three places back to No.2 with a three per cent sales increase, while Mario Kart 8: Deluxe races five places to No.3. Mario Kart 8 actually reached No.3 despite dropping four per cent in sales week-on-week, which just goes to highlight what a slow week it has been for UK games retail.
Last week's biggest new release, The LEGO Move 2 Videogame, slides from No.4 to No.7, although the game only dropped 32 per cent in sales week-on-week - a pretty good performance for a title in its second week on shelves.
Also new last week was Dirt Rally 2.0. The Codemasters title dropped 69 per cent in sales week-on-week and fell from No.6 to No.21.
https://www.gamesindustry.biz/articl...k-no-1-of-2019
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February 27th, 2019, 18:06 Posted By: wraggster
FIFA has today revealed today the latest addition to its growing roster of esports events with the FIFA eNations Cup.
Set to take place on April 13-14, the eNations Cup is a one of three events hosted by the football association within the FIFA 19 Global Series, which in-turn is operated by EA Sports.
The invite-only series will feature 16 "eFootball" teams consisting of two players, representing all of FIFA's confederations.
Competing nations have the option of hosting a championship to find their eFootball team. The selected players will then be invited to represent their country in the eNations Cup
The inaugural event will be an exhibition series designed to introduce a new format of national teams and member associations competing against each on the Road to the FIFA eWorld Cup.
As one of eight major events in the EA Sports FIFA 19 Global Series, the eNations Cup will offer points in addition to the prize money.
https://www.gamesindustry.biz/articl...a-enations-cup
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February 27th, 2019, 18:02 Posted By: wraggster
Resident Evil 2 has shipped four million units worldwide since its launch, Capcom has announced.
The firm says positive sales momentum has been drive by strong reviews for the horror game, which is a complete remake of the 1998 classic.
It means the Resident Evil franchise has now surpassed 90 million sales in total since its 1996 debut.
The game is currently the fastest-selling game in the UK this year, ahead of the likes of Kingdom Hearts III, Far Cry New Dawn and Anthem.
https://www.gamesindustry.biz/articl...pass-4-million
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February 25th, 2019, 20:45 Posted By: wraggster
After a busy holiday, digital game earnings saw a significant drop-off in January as major PC and console franchises showed weaker performances than they did a year ago.
According to SuperData, digital games spending was down 6% year-over-year for January 2019 to $8.4 billion. Premium PC games saw the largest decline, dropping 29% year-over-year, while console revenue dropped 3% year-over-year.
SuperData attributes the declines to weaker showings from franchises such as Call of Duty, Grand Theft Auto, and Overwatch compared to last year. Looking at the chart, those names don't even appear on the PC listings, while they're overshadowed on console by FIFA 19, Fortnite, and Super Smash Bros. Ultimate.
The usual suspects occupy the mobile side of the chart, though it's worth acknowledging the appearance of Brawl Stars just a month after its launch, beating out fellow Supercell hit Clash Royale for monthly revenue and creeping up on giant Clash of Clans.
https://www.gamesindustry.biz/articl...s-underperform
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February 25th, 2019, 20:45 Posted By: wraggster
Anthem comfortably claimed No.1 in the UK boxed charts last week.
The EA game performed best on PS4, accounting for 54 per cent of sales. 40 per cent came on Xbox One, with the remainder on PC.
The game sold comfortably more than last week's big new games, including Far Cry: New Dawn and Metro Exodus. But it isn't the fastest-selling game of the year, that is a position currently held by Resident Evil 2 and then Kingdom Hearts III.
Of course, as an online-focused game, it's likely Anthem performed well as a download release. The charts data does not currently factor in digital sales, making any meaningful analysis impossible.
Last week's big games all slipped down the charts. Ubisoft's Far Cry: New Dawn suffered the smallest drop in sales - down 43 per cent week-on-week - and the game falls to No.2.
Metro: Exodus also suffered a relatively small week-on-week decline (down 55 per cent) and the game tumbles to No.5.
Jump Force dropped the furthest, from No.4 to No.17 with a 64 per cent sales drop. This isn't especially unusual for a game with a very specific audience.
While Crackdown 3's sales are down 51 per cent and drops to No.26.
https://www.gamesindustry.biz/articl...k-boxed-charts
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