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March 25th, 2020, 22:46 Posted By: wraggster
Warhammer: Vermintide 2, Angry Birds Dream Blast and Asphalt 9: Legends do not sound like they have an awful lot in common.
One is a co-operative first person action game. The second is a bubble popping family puzzler. And the third is one of mobile's most well-regarded racing simulators.
They're all very different games with very different challenges for very different people.
"With Warhammer: Vermintide 2, we wanted to build a co-operative game that allowed players to come together against a common adversary," says Martin Wahlund, CEO and co-founder of developer Fatshark.
"Not all gamers want to play versus games; some want to collaborate and build both their skills and their teams. When developing Vermintide, we were inspired by titles such as Left 4 Dead. There hasn't been a new release of those titles for 10 years now, and we believed that the genre needed a boost. Vermintide ticks all the boxes we wanted -- FPS, action, co-op, and challenging fun."
Meanwhile, for Asphalt developer Gameloft, the challenges were a little different when it came to creating the ninth game in the popular series.
"With Asphalt 9: Legends, we had a good idea of what we wanted to achieve right from the start," comments Albert Puértolas, Online Technical Director of Gameloft's Barcelona studio.
"It was a case of: 'This is a game which is already working, so what else can we do to justify a sequel? What will make it stand out, apart from just looking better?' During prototyping, players told us they wanted more control over the cars, and to be able to really feel the difference between a car that accelerates rapidly and one that has better handling. We put a lot of time into trying to make those differences more palpable. We even played around with road surfaces."
https://www.gamesindustry.biz/articl...st-video-games
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March 25th, 2020, 22:45 Posted By: wraggster
The National Videogame Museum is under threat of permanent closure as the UK enters lockdown to contain the spread of coronarvirus (COVID-19).
Following its busiest week ever, the NVM took early advice from the UK government and closed last week to protect staff and visitors.
However, the closure has put the museum's future in doubt as it struggles to finance itself without visitors.
The British Games Institute, which operates the NVM, has launched an urgent appeal to save the nation's only dedicated video game museum.
Opened in November 2018, the NVM hosted over 40,000 visitors throughout last year and takes in thousands of children on school visits.
Speaking with GamesIndustry.biz at the grand opening, museum director Iain Simons said it would be "the centre of gravity for the past, present and future of video games with the broader public."
Last week was the museum's busiest to date, and the NVM says it had been planning an "ambitious programme celebrating games studios and games culture in 2020/21."
The BGI is asking for donations to secure the museum's future, while companies are urged to contact the charity and become permanent patrons.
https://www.gamesindustry.biz/articl...virus-lockdown
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March 20th, 2020, 22:01 Posted By: wraggster
We know a lot more about both PlayStation 5 and Xbox Series X this week than we did last week. Both Sony and Microsoft have started laying cards on the table; the similarities between their devices -- which both derive from essentially the same AMD-sourced CPU and GPU architecture -- have been known for a long time, but now we're starting to see the all-important differences.
The merits of the big technical differences -- the Series X has a notably punchier GPU, while the PS5 has opted for a significantly faster SSD -- are going to be hotly debated by experts for months, and even more hotly debated by clueless people for literally years. While I don't wish to understate the technical edge Microsoft's hardware has in this match-up -- about 20% more raw graphical power, it seems -- the reality is that we won't know for certain how much of a difference these hardware design decisions have made until we start seeing finished games running on production hardware, which remains months away.
What we can see for now, however, is a very real difference in the strategic approach being taken by these two companies -- not just to their consoles, but to the whole process of communicating about those consoles to the public.Aside from price point information, there's remarkably little about the Xbox Series X we don't know
What's arguably just as interesting as the cards we're starting to see laid on the table, then, is which cards are being laid and when. Microsoft and Sony are playing very different games in this regard; the former is being extremely open, to the point of having allowed the media to play with and film a "snap-together" version of its Xbox Series X hardware showing all the internal components, not to mention having shown off final console and controller designs, and a number of core features of the new system software.
This is, as far as I can recall, a genuinely unprecedented level of openness for a system that's not set to launch until this winter. Aside from the crucial price point information, there's remarkably little about the Xbox Series X we don't know already.
Sony, by contrast, is playing a more traditional game. We know more about PS5 after Mark Cerny's presentation this week -- we know a lot more detail about its hardware performance and functionality -- but we have yet to see much of the consumer-relevant stuff about the console. We don't know about its price, of course -- muttered rumours about trouble with keeping down the manufacturing costs aside -- but we also don't know about the system software, the launch exclusives, or crucially, the physical design of the hardware.
https://www.gamesindustry.biz/articl...ent-card-games
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March 18th, 2020, 21:46 Posted By: wraggster
Video game usage and live streaming has spiked as people self-isolate in response to the coronavirus (COVID-19) pandemic.
Data from Arsenal.gg that was provided to us in collaboration with streaming tools platform StreamElements found that global viewership has increased by 10% on Twitch and 15% on YouTube Gaming.
"With more stay-at-home mandates being issued around the world and the entertainment industry finding new ways to migrate their offerings to live streaming platforms, we expect to see these numbers rise," said StreamElements CEO Doron Nir in an email statement.
According to The Hollywood Reporter, US telecom firm Verizon found that online gaming has increased by 75% during peak hours in North America, while streaming is up 12%; overall web traffic is up nearly 20% but social media usage has remained flat.
"As we see more and more individuals work from home and students engage in online learning, it is a natural byproduct that we would see an increase in web traffic and access to VPN," said Verizon CTO Kyle Malady.
"And as more entertainment options are cancelled in communities across the US., an increase in video traffic and online gaming is not surprising."
https://www.gamesindustry.biz/articl...ovid-19-crisis
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March 18th, 2020, 21:40 Posted By: wraggster
For decades, Germany's Youth Protection Laws have been the strictest in the world. In the '80s, they brought us green blood in games. Sometime in the '90s, they became the worldwide gold-standard: If you were compliant in Germany, you could be pretty sure to be compliant elsewhere.
In the last couple of years, they became more liberal -- even Wolfenstein got rated. And just when publishers started to think that anything goes, a new draft law was presented by the ministry. If it is adopted, it will be a game-changer. Time to have a closer look at what has happened over the years and why Germans now think that Nazis are less problematic in video games than loot boxes.
[h=2]Blood is not always red[/h]The most infamous era of Youth Protection in Germany was the '80s. Existing laws were applied to games, and the supervising state authority "Bundesprüfstelle für Jugendgefährdende Schriften" (Federal Department for Media Harmful to Young People) was putting games in a so-called index.
https://www.gamesindustry.biz/articl...mes-in-germany
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March 16th, 2020, 21:08 Posted By: wraggster
Pokémon Sword and Shield jointly sold over 95,000 units in Japan last month, ranking the third best-selling entry in the retail charts for February.
Persona 5 Scramble: The Phantom Strikers, an action RPG spin-off of the popular Persona series, took the top spot with over 160,000 sales last month across PlayStation and Switch, followed by Granblue Fantasy Versus with just over 100,000.
https://www.gamesindustry.biz/articl...-after-release
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March 16th, 2020, 20:51 Posted By: wraggster
It was another very quiet month for UK games sales last month, according to the latest digital and physical market data from GSD.
Grand Theft Auto 5 was the best-selling game of the month, and the Rockstar game has sold more in its first two months this year than it did during the same period in 2019.
Overall, 1.7 million games were sold last month, which is a drop of 15.4% year-on-year. Last year's February was significantly busier, with the likes of Anthem, Kingdom Hearts III, Resident Evil 2 and Far Cry New Dawn doing the bulk of the business. This year's only new release in the charts is PS4 exclusive Dreams, which reached No.6.
Just short of 900,000 games were sold digitally, with the rest coming physical. The physical data includes every game sold in a box, whereas the digital data only includes games from 15 major publishers (you can see the full list below). If we just analyse the data with those 15 publishers (physical and digital) we can see that 65.5% of game sales came via Steam, PSN, Xbox Live and Nintendo eShop.
A big digital seller in February was Ubisoft's The Division 2. The game was boosted by price activity and extra promotion ahead of the launch of a new expansion pack, which is billed as a significant new push for the 2019 title.
Most games were sold on PS4 last month, with the console enjoying a 40.8% market share. This was followed by Xbox One with a 25.7% share. Note: Nintendo does not share sales of first-party digital games.
As a result of The Division 2 and strong sales of Rainbow Six Siege, Ubisoft was the top publisher of the month with a 17.5% share of all game sales. If we just count physical sales, Nintendo is No.1 with a 19.6% share (again, digital sales of Nintendo games are not included)
Over in console hardware, and sales have taken a far steeper drop of 37% in February compared with the same period the year before. Just over 71,000 games machines were sold in the UK during the month.
Nintendo Switch was comfortably the best-selling console, although sales are flat year-on-year. The Neon version of the console was the single best-selling version.
PS4 and Xbox One console sales suffered the biggest drops ahead of the launch of PS5 and Xbox Series X this year.
https://www.gamesindustry.biz/articl...ck-in-february
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March 16th, 2020, 20:49 Posted By: wraggster
The games industry kicked off the year with two straight months of double-digit declines across the board.
The industry tracking NPD Group today reported its US game industry consumer spending numbers for February, showing overall sales down 29% year-over-year to $755 million.
On the software side, NPD found sales of the game software it tracks -- which includes physical software and full-game digital sales from selected publishers -- were down 36% year-over-year to $307 million.
NPD analyst Mat Piscatella pointed to a light release slate as the main driver of the declines.
The NPD's top 20 chart featured no new releases.
The platform-specific top 10 charts were similarly devoid of new titles except for that of the PS4, which saw Media Molecule's Dreams as the eighth best-selling game for the system.
While Tom Clancy's The Division 2 jumped from outside the top 20 to a fifth-place finish for the month, the resurgence of interest in the shooter set in a pandemic-devastated US appears more a product of promotional pricing than current events. Piscatella noted that it was deeply discounted during the month, selling for as little as $3 digitally or $5 at retail.
Hardware numbers were similarly down, with spending off 34% year-over-year to $183 million and year-over-year declines for every platform.
As in January, accessories and game cards were also down, but fared better than the hardware and software markets.
NPD reports that accessories and game card sales fell 14% to $265 million.
The Xbox One Elite Series 2 controller retained its spot as the best-selling accessory for the fourth month in a row.
https://www.gamesindustry.biz/articl...rcent-says-npd
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March 16th, 2020, 20:43 Posted By: wraggster
PS4 exclusive Nioh 2 was the best-selling physical game at UK retail last week.
The Team Ninja game didn't need to sell a lot of copies to reach No.1 in what is a very quiet time for the physical games market. The title's boxed sales are actually 63% lower than the original (digital data is not included), which reached No.2 back in February 2017.
The action RPG just about held off competition from a resurgent Mario Kart 8: Deluxe, which speeds up the charts as more Switch stock makes it to retail. The kart racer jumped 108% in sales week-on-week.
As a result of this success, last week's No.1 Pokémon Mystery Dungeon: Rescue Team DX slips to No.3 with a 53% drop in sales week-on-week.
https://www.gamesindustry.biz/articl...-up-the-charts
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March 16th, 2020, 20:42 Posted By: wraggster
Assassin's Creed Unity was the best-selling game across Europe, Middle East, Africa, Australia and Asian territories last month.
The reason the 2014 game performed so well was because of its pricing in South Korea and Indonesia. According to press reports, the Ubisoft title was available to download via Steam for less than a cent in those two markets.
Otherwise, it was another strong month for Grand Theft Auto 5, which was the top-selling digital game. In terms of physical numbers, FIFA 20 was the No.1 boxed product.
More than 10 million games were sold across EMEAA territories during February 2020, which is a drop of just over 6.7% compared with the same period the year before. But it was still a decent performance when you consider the number of new games released in February 2019 compared with this year. Last year's big titles included Anthem, Far Cry New Dawn and Metro Exodus.
Metro Exodus actually returned to the charts during February 2020 thanks to the game's arrival on Steam, following a 12-month period as an Epic Store exclusive. The game was a particular hit in Russia where it was the No.2 best-selling game. It was also No.2 in the Czech Republic and it sold strongly in Germany, too, where it was at No.6.
The biggest new release of the month was Sony's Dreams, which was the tenth best-selling game of the month across all markets
The vast majority of sales last month came from digital downloads, accounting for almost 65% of all the sales recorded. The No.1 country for game sales was the UK, followed by Germany and then France. PS4 was the dominant console overall for game sales, with a 46% share of the market, followed by PC with a 23.7% share.
The No.1 publisher was Ubisoft, with a 23.7% share of game sales. Although Assassin's Creed Unity drove a lot of that share, the firm also enjoyed success with The Division 2, Rainbow Six Siege, South Park: The Fractured But Whole and Just Dance 2020.
Nintendo does not share digital data, and in terms of purely physical game sales, Nintendo was the No.1 games publisher with a 18.8% market share of all boxed game sales.
Nintendo also had the most successful console of the month once again, with Switch comfortably ahead of PlayStation 4. The Neon Switch was the most successful individual console SKU.
Switch sales are up slightly year-on-year, whereas other consoles have suffered big drops ahead of the launch of PS5 and Xbox Series X. Overall, 257,819 game consoles were sold across EMEAA retail regions during February, which generated 69.1 million Euros. That's a drop of 25% in revenue and units year-on-year.
Finally, 3.1 million accessories, points cards and toys-to-life items were sold across EMEAA retail regions last month, which combined generated 94.4 million Euros in revenue. That's a drop of 7.8% in units, and 5.9% in revenue compared with the same period the year before.
The most successful points card is the PlayStation Store 10 Euro Top-Up. The best-selling accessory was the Black DualShock 4 controller for PS4. And the No.1 toys-to-life product was the Amiibo Animal Crossing Cards: Series 3. The Animal Crossing cards were confirmed last month as working with the release of the upcoming Animal Crossing: New Horizons on Nintendo Switch.
The UK was the No.1 market for accessories, points cards and toys-to-life products, followed by France and then Spain.
https://www.gamesindustry.biz/articl...rld-last-month
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March 9th, 2020, 22:38 Posted By: wraggster
Pokémon Mystery Dungeon: Rescue Team DX is No.1 in this week's UK physical retail charts.
The boxed version of the Nintendo Switch game beats out Call of Duty: Modern Warfare, which drops to No.2.
Digital download data is not included in the charts.
Pokémon Mystery Dungeon: Rescue Team DX is a remake of the very original games in the Mystery Dungeon series, which was released on Game Boy Advance (Red version) and Nintendo DS (Blue version) back in 2006. Those games reached No.14 and No.34 respectively.
The last game in the series was Pokémon Super Mystery Dungeon, which was released in February 2016 on Nintendo 3DS and reached No.9. Compared to that game, this new title's debut sales are 37.6% larger.
It is one of four Nintendo Switch exclusives in the Top Ten, the others being Minecraft (No.7), Mario Kart 8: Deluxe (No.8) and Luigi's Mansion 3 (No.10).
https://www.gamesindustry.biz/articl...debuts-at-no-1
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March 2nd, 2020, 20:00 Posted By: wraggster
Two Point Hospital was the second best-selling boxed game in the UK last week.
Call of Duty: Modern Warfare enjoyed a 30% increase in sales week-on-week, and keeps Sega's hospital sim from the top spot. Of course, with digital combined, it's possible that Two Point Hospital was the real No.1. We will receive the digital data later in the week.
The game's predecessor, Theme Hospital, reached No.1 back in 1997.
The most successful platform for Two Point Hospital was Nintendo Switch, with 55% of boxed sales coming on Nintendo's hybrid platform. 34% of sales were on PS4, with 12% on Xbox One.
It wasn't the only new release in the charts this week, with Rune Factory 4 Special on Switch coming in at No.17.
Last week's biggest new release was the double pack of Vanquish and Bayonetta, and that has dropped out of the Top 40 entirely. The other new title was Hunt: Showdown, which falls 46% in sales and drops from No,29 to No.40
The big risers in the charts this week all benefited from price activity at retail. Ubisoft's The Division 2 re-enters the Top Ten at No.7 (up from 12th place), Crash Bandicoot N.Sane Trilogy is at No.8 (rising from No.17 after a 17% jump in sales), and Crash Bandicoot Racing Nitro-Fueled leaps from No.22 to No.10 after a 35% sales improvement week-on-week.
https://www.gamesindustry.biz/articl...debuts-at-no-2
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March 2nd, 2020, 19:59 Posted By: wraggster
You don't need to blow the dust off of your Super Nintendo or PlayStation to revisit your favourite video game soundtracks. The music of that era is more accessible now than ever before, and it has never been in greater demand. The most popular scores reach millions -- or even tens of millions -- of plays on digital platforms such as Spotify and YouTube, with publishers like Square Enix rushing to meet the demand by making their back catalogues available.
Exciting new formats have allowed music to outlive the games it was originally written for -- whether that's digital tracks from old video games such as Final Fantasy 5, The Legend of Zelda: Link's Awakening being rearranged for performances by the Royal Philharmonic Orchestra, or the soundtracks from Streets of Rage and Shinobi being remastered and released as vinyl records. Some of the world's biggest music stars -- such as Jay-Z, [video=youtube;1MxMzReN_xI]https://www.youtube.com/watch?v=DvGJ5KtR4QY"]Childish Gambino[/URL] and Wiz Khalifa -- have sampled video game music in their tracks, while music from Final Fantasy VII is [URL="https://www.youtube.com/watch?v=1MxMzReN_xI[/video] on the Late Show with Stephen Colbert.
Royalties are usually generated in instances such as those mentioned above. However, there are a number of things that video game composers must do if they want to benefit from the usage of their music in the media.
[h=2]Composers aren't set up to collect their royalties[/h]One of the most important is to register their work with a performing rights organisation (PRO), organisations that exist to ensure composers and songwriters are paid correctly. Every time a piece of music is streamed, downloaded, broadcasted, performed or played in public, it generates performance royalties, which are collected and then distributed by the relevant PRO.
https://www.gamesindustry.biz/articl...g-out-on-money
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February 26th, 2020, 21:30 Posted By: wraggster
When UK trade group TIGA announced its Five Principles for Safeguarding Players yesterday, my first impression was that it was a defensive PR measure, a shield to point to whenever governments started to scrutinize the business a bit too closely.
After all, that's what I've come to expect from the trade groups in this industry. And at a glance, these five principles would not be out of place coming from a group interested in empty posturing without the need to actually make substantive changes to anything the industry is currently doing:
- Protecting Children
- Treating Consumers Fairly
- Safeguarding Online Communities
- Respecting Personal Data
- Spending and Time Management
However, upon reading through TIGA's explanation of each point, it quickly becomes clear this is not a list of things the industry already does so much as it is a list of things it should be doing. Some of those "Positive Practices" (as TIGA labels them) were embraced by the industry years ago. Others feel like they are years away from becoming standard. Virtually all of them would likely strike outside observers as the sort of thing one would assume a reputable industry would be doing anyway.
https://www.gamesindustry.biz/articl...adical-opinion
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February 25th, 2020, 17:39 Posted By: wraggster
The UK's National Videogame Museum is bringing together a network of museums, collectors and other institutes to pool resources on video games preservation.
The NVM has formed the Videogame Heritage Society, a group that will share knowledge and best practices about both preserving and exhibiting the history of video games.
Members of the society include the British Library, Museum of London, the National Science and Media Museum in Bradford, Bath Spa University, and a range of independent collectors.
The NVM has already invested resources in preserving classic games developed in the UK, presenting them as a special collection at the museum.
https://www.gamesindustry.biz/articl...ion-initiative
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February 24th, 2020, 18:33 Posted By: wraggster
Grand Theft Auto V was the best-selling game in January in the UK.
Based on GSD market data, the consistently popular action game (first released in September 2013) sold more copies in January 2020 than it did in January 2019.
This is part of exclusive data supplied to GamesIndustry.biz for our new monthly market analysis of UK game sales. The data comes from ISFE and GSD, and includes software sales (physical and digital), hardware sales and accessories. To receive this data in your inbox, sign-up to our UK Retail and Publishing Newsletter.
In total, 2.13 million tracked retail and digital games were sold in the UK during January (see participating companies below), a drop of 8.3% compared with the same period the year before.
This is primarily due to a drop in physical game sales, which are down more than 21% year-on-year. January was a very quiet month for physical releases, with Dragon Ball Z: Kakarot from Bandai Namco the biggest new game launch during the month. Last year, January featured two significant releases in the form of Resident Evil 2 by Capcom (the biggest game of the month) and Nintendo's New Super Mario Bros U Deluxe.
Despite the lack of big release, download sales rose by 3.7% during January 2020. Overall, download sales accounted for 57% of tracked game sales last month.
Although GTA V was the best-selling game overall, the No.1 physical game of the month was Call of Duty: Modern Warfare. Check out the digital, physical and combined charts below.
The biggest publisher of January was Electronic Arts, which achieved a 15% share of game unit sales thanks to FIFA 20, Star Wars Jedi: Fallen Order, Star Wars Battlefront II and EA Sports UFC 3. However, Nintendo's first-party games are currently not included in the digital data and in terms of physical software sales alone, Nintendo was the biggest publisher of the month with a huge 21% share of the market. In terms of downloads alone, Ubisoft was narrowly the No.1 publisher, thanks to Rainbow Six: Siege, Uno and Monopoly Plus.
https://www.gamesindustry.biz/articl...-quiet-january
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February 24th, 2020, 18:31 Posted By: wraggster
In its first week, Pokemon series companion app Pokemon Home achieved an estimated 1.3 million downloads, and brought in an estimated $1.8 million in revenue, according to Sensor Tower.
Launched on February 12, the Pokemon cloud storage service saw approximately 34% of its total downloads come from the United States, while 23% came from Japan. Great Britain came in third, at 5.7% of all downloads.
Though not itself a game, Pokemon Home is a free app that allows users to store Pokemon from across multiple games in the franchise, transfer them into the latest titles, and obtain other, new Pokemon via in-app rewards. Though its base features are free, it includes a paid subscription that allows for greater storage space and access to more features. The subscriptions cost $2.99 per month, $4.99 for three months, or $15.99 for a full year of the service.
https://www.gamesindustry.biz/articl...s-reached-1-3m
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February 24th, 2020, 18:30 Posted By: wraggster
The tenth anniversary bundle of Bayonetta & Vanquish was the biggest new boxed release of the week in the UK.
The action titles from developer Platinum and publisher Sega were bundled together for Xbox One and PlayStation 4 and reached No.10 in its first week at retail.
On the surface, this week's UK physical retail charts look familiar with the classic trio of FIFA 20 at No.1, Call of Duty: Modern Warfare at No.2 and Grand Theft Auto V at No.3.
But there are a number of returning games to the charts as a result of some Half-Term deals at major games retailers.
Deals around Team Sonic Racing at stores including Smyths sees the Sega kart racer reach No.7 -- a 99% increase in sales week-on-week. Microsoft's Forza Horizon 4 jumps 229% in sales and returns to the charts at No.8. Meanwhile, some deals around Call of Duty: Black Ops 4 (including a Call of Duty bundle at GAME) sees the 2018 shooter re-enter the charts at No.11 (up 169% week-on-week).
https://www.gamesindustry.biz/articl...urn-to-top-ten
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February 24th, 2020, 18:27 Posted By: wraggster
Activision has gone to court to find out who let the CoD out of the bag.
As reported by TorrentFreak, last week the US District Court for the Norther District of California granted the publisher's request to subpoena Reddit for the identity of a user who posted a screenshot to the Modern Warfare Reddit forum saying, "I found this image online. Not sure what it is. Possibly Battle Royale." The image featured a number of soldiers standing atop a crashed helicopter in an urban setting, with the words "Call of Duty: Warzone" featured prominently.
https://www.gamesindustry.biz/articl...of-duty-leaker
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