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September 6th, 2019, 21:10 Posted By: wraggster
Activision Blizzard triumphed in the UK last month with Crash Team Racing outperfoming every other title at retail.
The revamped kart racer's success was highlighted in the monthly retail charts compiled by UKIE, which shows the title sold 17% more units than the next biggest selling game, Super Mario Maker 2.
The PlayStation 4 version led the way, accounting for 61% of all copies sold. Crash Team Racing was also No.1 in two out of the five weekly charts for the month.
Nintendo was the top-selling publisher of the month, shifting more than double the units of the next highest, Warner Bros Interactive, and generating almost four times the revenue of Activision Blizzard, which was second in terms of sales value.
In fact, Nintendo accounted for 22.6% of all boxed games sold, and 32.2% of all revenue generated. Half of the ten best-selling games were developed and published by the platform holder.
However, in terms of unit sales, more PlayStation 4 games were sold than those of any other platform, with Nintendo Switch a distant second. Nintendo's console trumped Sony's in terms of sales revenues.
Overall software units sales for the month were down 13% from July, and down 16% when compared to August 2018.
https://www.gamesindustry.biz/articl...game-in-august
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September 6th, 2019, 21:06 Posted By: wraggster
Supermassive Games' The Dark Pictures: Man of Medan was the best-selling game in EMEAA territories last week.
The Bandai Namco published title topped the combined retail and digital chart. Two other new entries also performed well: Platinum Games' Astral Chain, which debuted at No.3, and Remedy Entertainment's Control, which entered the chart at No.4.
The Dark Pictures also performed well in the digital only chart, coming second after only Rockstar's Grand Theft Auto V in terms of unit sales. In the retail chart, Astral Chain was the best-selling game in terms of units, with The Dark Pictures in second place, and Control in third.
The only other major new entry just missed out on the combined top ten: Square Enix's Collection of Mana, which ended the week at No.11. However, Collection of Mana did finish at No.9 in the retail chart.
Outside of the new releases, the most striking trend was the rapid ascent of Bugbear Entertainment's Wreckfest, which climbed more than 3,650 positions to place at No.5. The THQ Nordic-published racing game was already available on PC, but this was the week it launched on consoles.
https://www.gamesindustry.biz/articl...ps-emeaa-chart
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September 4th, 2019, 21:47 Posted By: wraggster
Trade body UKIE has begun a comprehensive study to identify imbalances in the nation's industry workforce.
The UK Games Industry Diversity Census will ask professionals across development, publishing and more about their current roles, their backgrounds and their diversity profile in a short online survey.
This has been created in partnership with the University of Leeds and the University of Sheffield, with the latter offering experts to independently administer and analyse the results.
All responses will be anonymous and used to create a detailed look at the diversity of the UK games industry, which can then be be shared with both games firms and the government to help "drive positive transformation."
UKIE is partnering with various games firms to ensure their employees all take part. Supporters so far include Sega, Creative Assembly, Jagex, Ustwo Games, Mediatonic, Dovetail Games, Coatsink, NaturalMotion, nDreams and Hutch Games.
Industry organisations POC in Play and Women in Games are also offering support.
Larger games companies can contact edidiversitycensus@ukie.org.uk to request the legal and process documentation needed to fill in the survey and become a partner.
Smaller games firms and individuals can fill in the survey online.
"This new Census will give us for the first-time a crucial understanding of the diversity make-up of the games industry and we're calling on everyone who currently works for a UK based-games businesses to complete it," said CEO Dr Jo Twist.
https://www.gamesindustry.biz/articl...versity-census
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September 3rd, 2019, 20:23 Posted By: wraggster
- <article>
Just a short Public Service Announcement for our users, particularly the ones who like their Homebrew on Nintendo platforms. The Homebrew community tends to be positive and participating in it is a recipe for a good time, but no group of people is free of bad actors with too much time on their hands. We have reason to believe that in the near future we'll see a lot of suspicious uploads of innocent-looking applications that are actually concealed console brickers and viruses. We came across a disconcerting threat against our site, among others, made by a Wii malware creator.
The safety of our users is our number one priority, so we strongly urge forum-goers to be weary of applications uploaded to the site recently, particularly if they come from relatively new accounts. We apologise for this inconvenience, but sadly there is little we can do besides staying vigilant and dealing swiftly with any and all suspicious content.
Stay safe, and keep on Tempin'!
https://gbatemp.net/threads/psa-brickers-abound.547270/ </article>
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September 2nd, 2019, 20:29 Posted By: wraggster
Konami's latest Yu-Gi-Oh tie-in outsold all other retail games across EMEAA territories this week, and was the third best performing title overall.
The lengthily-titled Yu-Gi-Oh Legacy of the Duelist: Link Evolution is exclusive to the Switch and was the only new entry in the Top 50 of the boxed charts.
There's no telling how well it truly sold overall since Nintendo does not share digital data, meaning the game is absent from the download charts. As such, Yu-Gi-Oh had to settle for No.3 in the combined physical and digital sales rankings.
In a not-even-vaguely-shocking turn of events, Grand Theft Auto V is No.1 in both the combined and digital charts. FIFA 19 was the combined No.2, but actually appears as low as No.15 in the download-only charts.
Instead, Tom Clancy's Ghost Recon: Wildlands takes second place in the digital charts, up 157 places since last week -- no doubt thanks to discounting.
There were a couple of notable new entries in the digital Top 10, including PlayStation-exclusive FMV thriller Erica at No.3 (No.13 in the combined charts), and Life Is Strange 2: Episode 4 at No.6 (No.26 overall)...
https://www.gamesindustry.biz/articl...n-emeaa-charts
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September 2nd, 2019, 20:27 Posted By: wraggster
In one of the most competitive battles for No.1 in UK charts history, Astral Chain has emerged as this week's physical UK best-seller.
The disc version of the game is the first time Japanese developer PlatinumGames has scored a No.1 in the UK charts. It is the firm's fourth most successful launch, and its second biggest new IP launch since Bayonetta all the way back in January 2010. Platinum's last highest charting game was Metal Gear Rising: Revengeance in 2013, which reached No.2.
It's the sixth Nintendo Switch game to reach No.1 this year.
It's worth noting digital sales are not included and publisher Nintendo does not share download data, so we'll never truly know how well the game really did. Or if the other games would have beaten it with digital sales included.
Astral Chain actually beat three other new releases to No.1, with just 1,500 units separating all four on them. Missing out on the top spot by 1,100 units is another new IP, Wreckfest, published by THQ Nordic. Wreckfest was developed by Bugbear Interactive and is viewed as a successor to the FlatOut series.
Another new IP is at No.3 in The Dark Pictures Anthology: Man of Medan by Bandai Namco and Supermassive Games. The story-driven horror game was a mere 250 copies behind Wreckfest and follows in the footsteps of Supermassive's BAFTA-winning Until Dawn.
The final new IP is at No.4 in the form of Remedy's new action game Control, which was just 300 units behind Man of Medan. The game was published by 505 Games and is Remedy's first release following a period of making games for Xbox.
Last week's No.1, Mario Kart 8: Deluxe, has been pushed down to No.5.
https://www.gamesindustry.biz/articl...h-astral-chain
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August 27th, 2019, 23:51 Posted By: wraggster
Mario Kart 8 Deluxe has robbed Minecrat of the top spot in the UK charts this week, despite selling less copies overall.
The anomaly is a repeat of last week, which saw Minecraft positioned at No. 7 in the charts rather than No. 1, a result of it's various platform versions having different publishers.
This week Minecraft once again edged ahead of Mario Kart by a slim margin. However, it's also worth noting that Nintendo doesn't report digital sales figures, which also creates problems with the data.
Meanwhile, Super Mario Maker 2 held onto the No. 2, with a modest sales increase of 9%, while Crash Team Racing sales were down 19%, putting it at No. 3.
Mortal Kombat 11 came crashing back into the charts for the first time in weeks, with a sales increase of 262% to land at No. 4 this week ahead of new DLC.
Super Mario Odyssey sales increased 76%, placing it at No. 5, and marking Nintendo's third entry into the top ten.
The Switch release of Minecraft inched up a spot this week to No. 6, and is currently the best-performing version of the game.
Though down 13% this week, Grand Theft Auto V continues its unwavering presence in the charts, placing at No. 7.
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https://www.gamesindustry.biz/articl...inecraft-again
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August 26th, 2019, 23:12 Posted By: wraggster
Another week of relative stasis in the European games market allowed Grand Theft Auto V to dominate the EMEAA charts for yet another week.
There was nothing to compare to the astounding 1,000 place pogo-jump made by Capcom's DuckTales: Remastered last week. Instead, Rockstar's commercial behemoth topped the combined physical and digital chart in terms of both units sold and value.
Grand Theft Auto V was also the No.1 game in the digital chart for both units and value. The only part of the market where it wasn't dominant was retail, where Activision Blizzard's Crash Team Racing Nitro Fuelled was the top title for units sold, and Nintendo's Super Mario Maker 2 was top in terms of value.
In the combined units chart, there were four re-entries into the top ten: Ubisoft's The Crew 2 climbed from No.16 to No.5, Assassin's Creed Odyssey was up from No.11 to No.6, Activision Blizzard's Crash Bandicoot N. Sane Trilogy rose from No.18 to No.8, and Call of Duty: Black Ops 4 was up from No.20 to No.10..
https://www.gamesindustry.biz/articl...e-emeaa-charts
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August 26th, 2019, 23:11 Posted By: wraggster
The EU games market is worth €21 billion, according to data from the Interactive Software Federation of Europe (ISFE).
In the first edition of its new annual Key Facts publication, the ISFE found that in the four leading EU markets (France, Germany, Spain, and the UK) console gaming accounted for 47% of revenue.
Mobile came second with 34% of the €12.3 billion revenue from those combined regions, followed by PC with 18%, and handheld with 2%.
The ISFE data also shows that 46% of EU gamers are women. While mobile is the most popular platform among women (63%), PC and console gaming weren't far behind with 54% and 44% respectively.
Additionally, the ISFE data found that 54% of EU citizens play video games, and put the average of players in the EU at 31.
https://www.gamesindustry.biz/articl...orth-over-21bn
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August 26th, 2019, 23:08 Posted By: wraggster
"Not a week goes by without us thinking, 'Imagine if we hadn't launched with loot boxes the way we did.'"
It's hard not to join Dennis Brännvall, design director for Star Wars Battlefront II, in his speculation. During our interview at Gamescom, he suggests that both the reviews and the consumers for the 2017 shooter would have focused on the content of the game "rather than the system that connected it."
"We would have been a different place, that's for sure, because we truly believe the game is a worthy sequel to Battlefront 1 and lives up to the legacy of the Battlefront franchise," he tells GamesIndustry.biz.
Sadly, that's not how things panned out. Complaints about the loot boxes that threatened to unbalance the multiplayer beta escalated to the point where EA pulled them from the game just 24 hours before launch, and then later removed the premium versions completely."Not a week goes by without us thinking, 'Imagine if we hadn't launched with loot boxes the way we did'"
Moreover, the outcry was heard not just across the games industry, but by politicians and government officials, the consequences of which the industry is still dealing with today.
Star Wars Battlefront II struggled to live up to EA's sales expectations as a result, yet the team at DICE has still be updating the game for two years, with no sign of moving on to another project any time soon. Of course, first Brännvall and his colleagues had to win back the community.
"We really needed to take a step back and do some house cleaning -- not completely dissimilar to Rainbow Six Siege," he says. "They didn't launch the way they wanted, but now it's doing well and I think we're on a similar trajectory.
"We hit rock bottom in terms of player sentiment but now it's climbing every month. We're delivering more content this year than we did in the first year, which is also a sign of a healthy game. The community's happier than it's ever been, especially with the big announcement yesterday. I think we had to take a step back, the team had to look at itself in the mirror a little bit, pick ourselves up from a really rough Christmas for everyone and then just get back to work.
<figure class="small">Dennis Brännvall, EA DICE
</figure>"Now it's a lot of fun. It wasn't that much fun in the spring of 2018. That wasn't the best time at DICE, that's for sure."
Brännvall refers to the Gamescom announcement of all the new content coming to Battlefront II before the end of the year. The roadmap features everything from new maps, modes and characters, to a PvE co-op mode, the return of the large-scale Instant Action single-player battles, and (naturally) content to tie in with the upcoming film, The Rise of Skywalker.
It's a different strategy compared with 2015's Battlefront, which was expanded with quarterly DLC packs that segregated its multiplayer community. The new cadence of regular, free additions reflects both a renewed focus on the whole community and a change in DICE's approach to development.
"Battlefront 1 felt like we were in the sequelised transition phase, in that we knew the end date of Battlefront content before we launched it," Brännvall explains. "We knew it was going to be one year of DLC in a season pass, and then on to Battlefront II. And we treated it that way, like there was a bookend to the experience. So if there were systems in the first game that might not be working, we could prioritise fixing it for the sequel. "It wasn't that much fun in the spring of 2018. That wasn't the best time at DICE, that's for sure"
"With this one, we challenge ourselves to undertake big overhauls of systems that aren't doing as well as we hoped because this is it, this is the game we're going to be working on. That's when it feels like more incremental -- there's client patches every month, new features added, whereas in Battlefront 1 we were patching it every quarter with a big DLC and it was mostly for paid users anyway. Yes, there were some bug fixes, but it was mostly for paid users. Now it's always for everyone.
https://www.gamesindustry.biz/articl...battlefront-ii
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August 20th, 2019, 20:51 Posted By: wraggster
This year's Christmas release slate is an unusually quiet one.
Some of the blockbusters that have historically dominated the Q4 sales window are absent. EA has no blockbuster multiplayer shooter this year, and instead has a single-player Star Wars adventure to plug the gap. Ubisoft has just the solitary AAA release this quarter, and it's not Assassin's Creed or Watch Dogs. And although they're not always a Christmas fixture, there is no Fallout or Elder Scrolls or GTA, either.
Yet what may look like a weakness to games retailers is an opportunity for everyone else. Christmas 2020 will likely be dominated by another new console showdown, with major first and third-party games trying to achieve decent market share on consoles with a smaller install base.
This Christmas there will be well over 150 million console owners in the market, and with some of the big players absent, it's a real chance for everyone else to capitalise.
https://www.gamesindustry.biz/articl...christmas-2019
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August 19th, 2019, 22:21 Posted By: wraggster
As its hardware continues to dominate the competition in a year of waning console cycles, Nintendo also scored a victory in July with six platform-exclusive titles in the top-ten best-selling games for the US.
The NPD Group reports that overall games spending in July reached $762 million, only a bit higher than July of last year thanks to top-selling Madden NFL's movement into July offsetting declines in all other segments.
Hardware's decline was 22% year-over-year to $169 million, with only the Nintendo Switch seeing gains -- a trend that's been going on for months now that seems likely to continue through the end of the year as the PS4 and Xbox One wind down their release cycles. The Switch remains the best-selling hardware platform both for the month and year-to-date.
Accessory and game card spending was also down, dropping 12% year-over-year to $254 million. The Nintendo Switch Pro Controller was the best-selling accessory of the month.
Finally, software gains brought sales to $340 million in July, up 34% year-over-year thanks to Madden's movement. In second place was Fire Emblem: Three Houses, seeing the best-selling US release of a Fire Emblem game of all time, overtaking Fire Emblem Echoes: Shadows of Valentia on the 3DS.
Alongside Fire Emblem, five other Nintendo Switch exclusives took the top ten with Super Mario Maker 2, Marvel Ultimate Alliance 3, Super Smash Bros. Ultimate, Mario Kart 8, and The Legend of Zelda: Breath of the Wild. Those numbers do not include digital sales.
https://www.gamesindustry.biz/articl...akes-the-crown
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August 19th, 2019, 22:20 Posted By: wraggster
Life is like a hurricane in the EMEAA charts as one title pogo jumped up the combined physical and digital rankings by more than 1,000 places.
That title is DuckTales: Remastered, Capcom's 2013 remake of the classic 8-bit Disney platformer. With the license set to expire, the publisher knocked 75% off the price before the game was delisted -- and fans have flocked to it.
DuckTales was the third biggest selling game of the week in the combined charts -- last week, it was No.1,191 -- and No.2 in the digital rankings, up from No.709. Being a download-only game, it naturally doesn't feature in the retail charts.
Sadly, Scrooge McDuck's last hurrah wasn't enough to unseat Grand Theft Auto V. Rockstar's evergreen seller is yet again No.1 in both the combined and digital charts, and third in the retail rankings.
Nintendo holds on to the top spot in physical sales. While Fire Emblem: Three Houses drops to No.5, Super Mario Maker 2 is up one place to No.1.
Elsewhere in the combined charts, there's a new entry in the Top 10 as Paradox's Age of Wonders: Planetfall debuts at No.7. This has been driven entirely by digital sales as, despite having a boxed released, the game does not appear in the Top 50 physical charts. It's No.3 in digital.
https://www.gamesindustry.biz/articl...n-emeaa-charts
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August 19th, 2019, 22:19 Posted By: wraggster
An oddity of the charts system means Crash Team Racing appears to have robbed Minecraft of its place as UK No.1.
Since Minecraft's various editions have different publishers, they are ranked separately in the overall charts. But if you combine the sales for the Nintendo Switch version (listed as No.7) with the PlayStation edition (No.10), the hugely popular creation game outsold Activision's remastered racer -- albeit by just a handful of copies.
The Switch edition saw its sales remain relatively flat, with a 1% increase week-on-week, while the PlayStation version shifted 17% more copies than last week.
However, under the official GfK Chart-Track listings, Crash Team Racing Nitro-Fueled scored a second consecutive No.1, marking its fourth week at the top of the charts since it launched earlier this summer.
The game enjoyed a comfortable lead on the next best-selling game -- Super Mario Maker 2, another non-mover -- shifting 21% more copies than the platformer. Nintendo also holds onto No.3 with Mario Kart 8 Deluxe -- again, for the second week running.
Crash Bandicoot actually makes a second appearance in the Top 10, with a 27% week-on-week sales boost lifting the N Sane Trilogy from No.13 to No.8.
In terms of unit sales, Crash Team Racing was the best-seller, but thanks to their higher price points, both Super Mario Maker 2 and Mario Kart 8 Deluxe generated more cash.
https://www.gamesindustry.biz/articl...d-be-minecraft
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August 14th, 2019, 18:37 Posted By: wraggster
The United States is pushing back plans to impose additional tariffs on video game consoles coming from China. The Office of the US Trade Representative today announced that certain types of electronics and toys would not see a 10% tariff imposed on them until December 15.
Previously, that tariff would have gone into effect September 1. A wide array of products coming from China (everything from cameras and clothes to food and construction materials) are still scheduled to see a 10% tariff imposed on that date. Arcade games and their replacement parts are among the items still on that list.
In remarks to the press today, President Donald Trump explained the delay was taken to minimize impact on the holiday shopping season.
"We're doing this for Christmas season, just in case some of the tariffs would have an impact on U.S. customers, which, so far, they've had virtually none," Trump said. "The only impact has been that we've collected almost $60 billion from China - compliments of China. But just in case they might have an impact on people, what we've done is we've delayed it so that they won't be relevant for the Christmas shopping season."
https://www.gamesindustry.biz/articl...-game-consoles
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August 12th, 2019, 21:32 Posted By: wraggster
Over half of Chinese consumers prefer free-to-play or ad-funded games over premium titles.
That's according to research commissioned by Mintegral, an AI-driven, programmatic ad platform, which surveyed 1,007 people and found that 61% prefer non-premium titles.
Additionally, 85% reported that they spend on mobile games, with 3% spending more than $50 (¥330) a month.
The average spending was much lower, however, at $5.80 (¥40) per month. Players aged between 26 and 30 had the highest average spending, at $10 (¥70).
Conducted in partnership with market intelligence firm Newzoo, the research also reveals a high level of brand loyalty among the demographic; 92% of respondents stick with a game for more than a week, with 87% playing fewer than five different games in the previous month.
One of the many challenges facing western developers entering the Chinese market the fragmented storefronts. The research found the App Store is the single most-popular storefront with 30% of the market, followed closely by Tencent's MyApp with 29%, and the Huawei app store, with 26%.
Membership and subscriptions are also popular in China as a means of addressing strict in-app purchase regulations, with 72% of respondents opting-in to such services.
https://www.gamesindustry.biz/articl...s-over-premium
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August 12th, 2019, 21:20 Posted By: wraggster
HM Revenue & Customs have released new statistics that show the impact of Video Games Tax Relief since they were first introduced half a decade again.
A total of £234 million been paid out to 1,110 claims across 1,075 since 2014. According to HMRC's report, this accounts for £2.6 billion of UK expenditure, and £3.7 billion expenditure in total.
The number of claims has been increasing as the years have passed. 345 of the total claims were made in 2018-19, representing 535 games (claims can be made to cover several games).
The past year's claims have paid out £103 million to 170 UK games firms, since multiple claims can also be made for the same game project.
The 2018-19 represent £492 million in UK expenditure, and the HMRC expects this to increase. It notes the large increase this year is "due to a small number of very high budget games."
https://www.gamesindustry.biz/articl...-in-five-years
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August 12th, 2019, 21:15 Posted By: wraggster
New Super Mario Bro. U Deluxe and FIFA 19 are the best-selling physical games in Europe so far this year, according to GfK Entertainment.
That's based on a new cross-platform report from the official charts and market research data supplier.
FIFA 19 performed better in the Benelux countries of Denmark, Italy, Poland, Portugal, Russia, Spain, Sweden and the UK, while Mario proved more popular in Austria, France, Germany, and Switzerland.
Grand Theft Auto V continues to be a dominant force in the market six years after release, ranking in the top three in five countries.
https://www.gamesindustry.biz/articl...rope-this-year
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August 12th, 2019, 21:14 Posted By: wraggster
Walmart employees are reportedly being instructed to remove signage, demos, and displays for entertainment products (including video games) that include violence or aggressive imagery in the wake of a shooting this weekend that occurred at a Walmart in El Paso, Texas.
Waypoint Vice reports that a number of employees have taken to social media to share a notice given to them this week instructing them to remove "any signing or displays that contain violent images or aggressive behavior."
One example shared on Twitter specifically mentions "video game display consoles that show a demo of violent games, specifically PlayStation and Xbox units." They are also told to cancel events promoting combat or third-person shooter games, avoid showing violent movies or hunting season videos, and remove any product referencing combat or third-person shooters.
https://www.gamesindustry.biz/articl...demos-displays
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August 12th, 2019, 21:13 Posted By: wraggster
The developers behind this year's Call of Duty: Modern Warfare have denied the shooter is political in any way.
In an interview with , two directors from the studio artfully dodged the question by turning it into a debate as to what it would take for a game to qualify as political.
"The question 'Is this a political game?' doesn't actually mean anything," said campaign gameplay director Jacob Minkoff. "Because what does the word 'political' mean to you?
"Do we touch topics that bear a resemblance to the geopolitics of the world we live in today? Hell yeah, because that is the subject matter of Modern Warfare. Are we telling a story that has anything to do with the specific governments of any countries that we're portraying? No. So if you're asking is Trump in the video game? No, he isn't."
Studio narrative director Taylor Kurosaki added: "These are the type of questions that have been asked for the last 50 years. We do talk about concepts like colonialism, occupation, independence and freedom. We don't maybe say those words specifically, but that's the realm we're in. You could have a game set in revolutionary America talk about those exact same things."
Minkoff added you could set this year's Modern Warfare in 1980s Afghanistan and still have the same story. He argued that, for a game to be political, it would need to talk about "the exact administrations and governments and events in our world today", whereas Modern Warfare is talking about "thematic things."
He also added that such a title would be told from a specific point of view.
Historically, Call Duty's stories have been told from the same point of view, primarily putting players in the role of US and British forces. Activision has yet to announce campaign details for Modern Warfare -- although Kurosaki recently tweeted that this is "coming soon" -- but has detailed US and British characters that are likely playable and/or allies.
There is also a section in which players take on the role of a child soldier in a war-torn country, already likened to Modern Warfare 2's controversial No Russian level. Comments from the two directors hint that there will be more playable perspectives throughout the campaign.
"In a world where no one is purely good and no one is purely evil, in that big meaty grey area in between, the conflicts that arise out of people wanting to get their way and achieve what they consider victory, the conflicts that result from that -- that's the meat of the conflicts we want to examine," said Kurosaki.
Minkoff added: "We want to present the different perspectives. We don't want to say that one of them is correct.... What we want you to come away with at the end is an understanding of why all these different groups fight, or groups like them, and to have empathy for all of them and what puts them in this situation."
AAA publishers have been actively distancing themselves from any political stance for well over a year now. Ubisoft in particular has been frequently questioned following Far Cry 5's setting of a radicalised US state -- complete with a subtle reference to President Trump -- while its Tom Clancy titles have also come under scrutiny.
The debate has flared up around The Division 2, released earlier this year, although developer Massive's COO Alf Condelius stressed that "we cannot be openly political in our games" back in October.
https://www.gamesindustry.biz/articl...-ever-could-be
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